Rework Asteroid map - With Tiny & Big Atmos Fans
One of the arguments for leaving the asteroid base in the first place was on the basis that it was too much of a pain to work out atmos for & maintain, as it'd eventually power down and lose air entirely. I seek to fix that with the reimbursement of fans.
> Small fans would be present on the asteroid base in no less than a few areas of all the exits & entrances, obviously breaking the windows within the base will start to decompress and drain air as normal but this will mean that there will be NO space wind conflicting or air being lost/drained through the airlocks to cause gripes or difficulty.
> For much larger areas, heavy & large industrial fans meant to give all the tiles in a defined space atmos (such as the floor-plan for the gulag, and limited outside perimeter of the mining base) keep the air stable & from actively escaping out into the space tiles. The gulag would actively port air via a vent into the gulag asteroid & also regulate it's pressure much more closely than the mining base, which in the base the loose fans are there simply to create a stable field.
Using existing assets, the asteroid decals directly follow the trail of the fans as to make them easy to find.
- Get good - In my day we had no time for med-kits: With a inability to take off your suit to use both your medication & pen yourself, you are given the armor but must use your capsules to heal up your injuries and find a safe space to rest, dropping the mining auxiliary base is also a functional option, a lot of the equipment from lava-land can remain in use.
- Opportunity for a new art palette and roster of mining mobs - The archetypes are very comfortable on lavaland but there is always room for new objects on this cold and desolate asteroid, willing to accept some ideas. The Fugu's and other space oddities might yet find reason to live again.
- As to keep up the tension and hostility of the asteroid, a iteration of tendrils are also present on the asteroid under a psuedonym/alternative appearance of bizarre Iridum crystals, functionally the same but they call down a large explosive comet onto its location when destroyed, running the risk of chain gibtonite explosions
- The asteroid could be afforded to be made substantially larger, and/or have some ruins and mini asteroids & terrain randomly generated around it as to make a more complete experience and use of the space.
- Rework the plant-vault ruins & golem ruins to also spawn there (since plant people never leave & golems are space proof), some ruins should be whitelisted/blacklisted for use on asteroid instead of lavaland on basis of arguments around atmos & ruin theming, therefore allowing different ruin budgeting for what spawns as not to be unbalanced
Feedback on what you think of these proposed changes would be highly appreciated.