Traitor bundle ideas and improvements

A place to record your ideas for the game.
Post Reply
User avatar
calzilla1
Joined: Wed Jun 01, 2016 5:55 pm
Byond Username: Calzilla1

Traitor bundle ideas and improvements

Post by calzilla1 » #234679

Bond should remove the stims and jumpsuit and add SWEET GADGETS such as the EMP flash light, emag, and camo projector.
Stealth, sabotage, murder, singulo, and other bundles should get an emp flashlight
Lord singulo should get a encryption key
Sniper should get an autolathe disk that makes sniper rounds.
New bundle: useless: puts the top 10 least used items in the bundle.
Life is too short for anything meaningful and too long for anything memeingful
Super Aggro Crag wrote: The best shitpost youll ever be responsible for will be your obituary.
Quality debate brought to you by ColonicAcid wrote:imagine having this little empathy

do you have autism bud? does your brain not see these people as humans? are they just a faceless statistic to you?
User avatar
1g88a
Joined: Mon Oct 26, 2015 6:19 pm
Byond Username: Ig88A

Re: Traitor bundle ideas and improvements

Post by 1g88a » #234727

47: Executive suit, black gloves, (or disguise kit) two suppressed sketchins, extra mags of hp and AP ammo.
Inferno: Elite Hardsuit, Flamethrower, incendiary grenades, airlock charges, x4 bag.
DEAD: ADMIN(Hornygranny) says, "you play in my universe, normie"
User avatar
calzilla1
Joined: Wed Jun 01, 2016 5:55 pm
Byond Username: Calzilla1

Re: Traitor bundle ideas and improvements

Post by calzilla1 » #234746

1g88a wrote:47: Executive suit, black gloves, (or disguise kit) two suppressed sketchins, extra mags of hp and AP ammo.
Inferno: Elite Hardsuit, Flamethrower, incendiary grenades, airlock charges, x4 bag.
Implant that makes you fire with full accuracy when duel weilding
Life is too short for anything meaningful and too long for anything memeingful
Super Aggro Crag wrote: The best shitpost youll ever be responsible for will be your obituary.
Quality debate brought to you by ColonicAcid wrote:imagine having this little empathy

do you have autism bud? does your brain not see these people as humans? are they just a faceless statistic to you?
User avatar
Wyzack
Joined: Fri Apr 18, 2014 11:32 pm
Byond Username: Wyzack

Re: Traitor bundle ideas and improvements

Post by Wyzack » #234752

I like the Unused Bundle idea, especially if it uses live stat tracking to determine which items are ordered least (pruning bundles and kits of course) rather than a few preset objects
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
Kor wrote:I wish Wyzack was still an admin.
EngamerAzari's real number one fangirl <3
certified good poster
User avatar
Lumbermancer
Joined: Fri Jul 25, 2014 3:40 am
Byond Username: Lumbermancer

Re: Traitor bundle ideas and improvements

Post by Lumbermancer » #234757

1g88a wrote:47: Executive suit, black gloves, (or disguise kit) two suppressed sketchins, extra mags of hp and AP ammo.
Hitman bundle is already a thing.
aka Schlomo Gaskin aka Guru Meditation aka Copyright Alright aka Topkek McHonk aka Le Rouge
Image
User avatar
DemonFiren
Joined: Sat Dec 13, 2014 9:15 pm
Byond Username: DemonFiren

Re: Traitor bundle ideas and improvements

Post by DemonFiren » #234760

A bundle that gives you every martial art.
Including plasma fist :^)
Image
Image
Image
ImageImageImageImageImage

non-lizard things:
Spoiler:
Image
User avatar
calzilla1
Joined: Wed Jun 01, 2016 5:55 pm
Byond Username: Calzilla1

Re: Traitor bundle ideas and improvements

Post by calzilla1 » #234763

DemonFiren wrote:A bundle that gives you every martial art.
Including plasma fist :^)
Sounds fun actually. Also, add the ACTUALLY useless bundle (7 balloons)
Life is too short for anything meaningful and too long for anything memeingful
Super Aggro Crag wrote: The best shitpost youll ever be responsible for will be your obituary.
Quality debate brought to you by ColonicAcid wrote:imagine having this little empathy

do you have autism bud? does your brain not see these people as humans? are they just a faceless statistic to you?
User avatar
Ezel
Joined: Wed Jul 23, 2014 12:48 pm
Byond Username: Improvedname
Location: A place where locations are mini-signatures

Re: Traitor bundle ideas and improvements

Post by Ezel » #234976

But all martial arts will override eachother and bug out
The future is horrible!
User avatar
calzilla1
Joined: Wed Jun 01, 2016 5:55 pm
Byond Username: Calzilla1

Re: Traitor bundle ideas and improvements

Post by calzilla1 » #241123

I'm sorry for LE NEGROING XD PLS BAN
Spy needs either a)a buffed switch blade or even better b) a butterfly knife that does 50 damage and a stun when you stab someone in the back, but does 5 damage if you stab any where else
Stealth should have an emp flash light
BOND NEEDS TO BE FUCKING REMOVED. IT ISN'T EVEN OVER 20 TC
Guns needs a makeover, look at vg's for how it should be
Implant would be fucking hilarious if it was a macro bomb implany
Hacker should get an emp flash light
Lord sing should have an encryption key
Sabotage should get an emag, maybe x4 c4
Sniper should get a disk that lets auto lathe print regular .50 cal
Meta and ninja are fan-fucking-tastic
Life is too short for anything meaningful and too long for anything memeingful
Super Aggro Crag wrote: The best shitpost youll ever be responsible for will be your obituary.
Quality debate brought to you by ColonicAcid wrote:imagine having this little empathy

do you have autism bud? does your brain not see these people as humans? are they just a faceless statistic to you?
User avatar
Oldman Robustin
Joined: Tue May 13, 2014 2:18 pm
Byond Username: ForcefulCJS

Re: Traitor bundle ideas and improvements

Post by Oldman Robustin » #241427

Bundles just seem obsolete, they need to give far more value to justify forcing someone to use a playstyle determined by RNG.

I'd much rather see traitors get some real game-changers that make them interesting opponents while not robbing them of robustness. The traitor metagame has become far too stale to justify it being 50%+ of our rounds right now. Give us traitor crews (higher pop rounds have a chance to give 1-2 teams of 2-4 traitors with a high-difficulty team objective), traitor items that augment their playstyle (e.g. Mini-BSA cannon that can be set up to deliver moderate explosions across the station every few minutes, the explosions start off being almost random but will gain increasing accuracy down to specific rooms once fired a sufficient number of times - however the weapon is fixed to the ground and its coordinates will be announced prior to each firing), really anything that evolves traitor from just being Ebow McMurderman.
Image
User avatar
Screemonster
Joined: Sat Jul 26, 2014 7:23 pm
Byond Username: Scree

Re: Traitor bundle ideas and improvements

Post by Screemonster » #241440

Two or more fixed-size teams of traitors with difficult, possibly opposing objectives would have been a better gang gamemode than Yet Another Conversion Mode.
Post Reply

Who is online

Users browsing this forum: No registered users