Page 1 of 1

Would you play on a station that you couldn't evacuate from?

Posted: Wed Dec 14, 2016 1:35 am
by onleavedontatme
Without completing a series of goals?

Obviously there'd be a bad end death scenario (probably a 10 minute self destruct start/cancel in place of the shuttle) to prevent bad rounds never ending. Would an unavoidable survival goal be fun, or just feel restrictive to the free form random disaster gameplay?

Re: Would you play on a station that you couldn't evacuate f

Posted: Wed Dec 14, 2016 1:37 am
by TechnoAlchemist
There would not be many people alive if antagonists weren't controlled

Re: Would you play on a station that you couldn't evacuate f

Posted: Wed Dec 14, 2016 1:43 am
by MMMiracles
TechnoAlchemist wrote:There would not be many people alive if antagonists weren't controlled
Kind of a double-edged sword though, isn't it? You fuck over the crew enough as the antag and suddenly you can't escape either. Gives reason to keep their shenanigans at a moderate rate.

As long as the station stays as a sort of once-in-a-while ordeal, it could be pretty fun. Actual crew goals that aren't "band up against X antag" sounds good.

Re: Would you play on a station that you couldn't evacuate f

Posted: Wed Dec 14, 2016 1:44 am
by Wyzack
It would probably work best no antagonists outside of specifically appointed admin event style ones, but i think this would be really fun to play. I know D20 station used to run a dorf fort style game mode in this vein, where the station started off incredibly bare bones and the crew had to scavange surrounding areas to get supplies and tech to build it up

Re: Would you play on a station that you couldn't evacuate f

Posted: Wed Dec 14, 2016 1:52 am
by D&B
Station goals are barely completed due to the player base. It won't cull shitty antag behavior, it will just lock the crew for a good few weeks before everyone powergames the shit out of the objectives, but that would be another can of worms.

Re: Would you play on a station that you couldn't evacuate f

Posted: Wed Dec 14, 2016 1:54 am
by Super Aggro Crag
Nah I wouldn't.

Re: Would you play on a station that you couldn't evacuate f

Posted: Wed Dec 14, 2016 2:43 am
by captain sawrge
Only if the goals were interesting enough to make the whole thing worth it.

Re: Would you play on a station that you couldn't evacuate f

Posted: Wed Dec 14, 2016 2:44 am
by danno
sounds neat but sawrge is right

Re: Would you play on a station that you couldn't evacuate f

Posted: Wed Dec 14, 2016 2:48 am
by Armhulen
small rewards for working on it would be nice, give some breadcrumbs and shit towards gtfo

Re: Would you play on a station that you couldn't evacuate f

Posted: Wed Dec 14, 2016 3:27 am
by Owegno
I would play to see if I enjoyed it.

Re: Would you play on a station that you couldn't evacuate f

Posted: Wed Dec 14, 2016 4:01 am
by Gun Hog
I would be willing to give it a go.

Re: Would you play on a station that you couldn't evacuate f

Posted: Wed Dec 14, 2016 4:48 am
by 1g88a
Sounds like something interesting to try out, at the very least.

Re: Would you play on a station that you couldn't evacuate f

Posted: Wed Dec 14, 2016 6:35 am
by PKPenguin321
So literally the same kind of station only instead of using a shuttle to end the round you blow a nuke?

Sure, I guess. Kind of removes some of the incentive to stay alive to the end though since you would just die anyways

Re: Would you play on a station that you couldn't evacuate f

Posted: Wed Dec 14, 2016 7:06 am
by kevinz000
Kor wrote:Without completing a series of goals?

Obviously there'd be a bad end death scenario (probably a 10 minute self destruct start/cancel in place of the shuttle) to prevent bad rounds never ending. Would an unavoidable survival goal be fun, or just feel restrictive to the free form random disaster gameplay?

Sounds really fun and a good way to make people do their fucking jobs instead of calling the shuttle to fix a hull breach.

Re: Would you play on a station that you couldn't evacuate f

Posted: Wed Dec 14, 2016 7:26 am
by DemonFiren
I get the feeling this would change very little.

Re: Would you play on a station that you couldn't evacuate f

Posted: Wed Dec 14, 2016 11:46 am
by Shaps-cloud
I would probably only try it if it was with a group of players I liked

Re: Would you play on a station that you couldn't evacuate f

Posted: Wed Dec 14, 2016 11:49 am
by Cik
aren't many of the station systems basically unfixable though

like, atmos still doesn't have machines to actually produce oxygen; once the tanks are destroyed isn't it permanently fucked?

the gibber/crematorium can't be replaced either

i would give this a go but these "irreplaceable systems" should probably be rectified first.

in fact atmos has needed a way to actually produce gas for a long time imo but w/e

Re: Would you play on a station that you couldn't evacuate f

Posted: Wed Dec 14, 2016 4:49 pm
by FantasticFwoosh
Cik wrote:aren't many of the station systems basically unfixable though

like, atmos still doesn't have machines to actually produce oxygen; once the tanks are destroyed isn't it permanently fucked?

the gibber/crematorium can't be replaced either

i would give this a go but these "irreplaceable systems" should probably be rectified first.

in fact atmos has needed a way to actually produce gas for a long time imo but w/e
Yup, crucial points here.

Without ("Hold up we can fix it - add EVERYTHING to crafting except loot items") attitude rather than the rather cavalier attitude to "call shuttle i stubbed my toe" we can't be expected to fix or even compromise on a heavily map edited station with lots of map dependent feature.

Knowing WHAT these objectives are would before you do anything Kor would also be crucial, as i can't support a idea you've left vague with such a rehaul to the typical workings of the round.
  • Well there's already SORT of a objective to calling evac, and that's either A.) having the station be powered to call via console OR B.) no consoles active to make the call/admin intervention.
> Distress beacon, a special machine that requires electrical energy & a charge up time to put out a automatic red alert shuttle (to compensate for the charge up), at maximum power takes about 3 mins, while running on low energy grid power can take about 7-9 mins.

Re: Would you play on a station that you couldn't evacuate f

Posted: Wed Dec 14, 2016 4:55 pm
by Okand37
Sounds like it could be fun!

Re: Would you play on a station that you couldn't evacuate f

Posted: Wed Dec 14, 2016 10:33 pm
by Lumbermancer
What if you COULD evacuate, but next round would be played on the station you have left behind?

Re: Would you play on a station that you couldn't evacuate f

Posted: Wed Dec 14, 2016 10:35 pm
by Armhulen
Lumbermancer wrote:What if you COULD evacuate, but next round would be played on the station you have left behind?
hahahahahahaha that would be so horrible we should do it

Re: Would you play on a station that you couldn't evacuate f

Posted: Thu Dec 15, 2016 4:52 am
by Dagdammit
What do you do if you stop the antags 15 minutes in? play until a meta vote to restart?

Re: Would you play on a station that you couldn't evacuate f

Posted: Thu Dec 15, 2016 6:21 am
by onleavedontatme
Dagdammit wrote:What do you do if you stop the antags 15 minutes in? play until a meta vote to restart?
You'd still have to survive and finish the objective to escape.
captain sawrge wrote:Only if the goals were interesting enough to make the whole thing worth it.
Obviously yeah, if the goal isn't fun nobody will do it.
D&B wrote:Station goals are barely completed due to the player base. It won't cull shitty antag behavior, it will just lock the crew for a good few weeks before everyone powergames the shit out of the objectives, but that would be another can of worms.
Crew objectives (the current ones) are bad because they are boring to accomplish and their rewards are worse than the stuff you'll have done by that point in the round anyway.

Re: Would you play on a station that you couldn't evacuate f

Posted: Thu Dec 15, 2016 3:24 pm
by karlnp
Wyzack wrote:I know D20 station used to run a dorf fort style game mode in this vein, where the station started off incredibly bare bones and the crew had to scavange surrounding areas to get supplies and tech to build it up
/me suddenly develops hearts for eyes

that said, currently it is impossible to do because tech trees are not completable from raw materials or a low tech capability (like factorio.) not that we should be able to recreate the information age from trees and a stone knife, but you can't make circuits without a circuit imprinter, and a circuit imprinter requires a circuit imprinter board, so. that should probably be fixed. as well as the atmos stuff brought up above.

THAT said i'd play the shit out of such a thing should it ever exist.

Re: Would you play on a station that you couldn't evacuate f

Posted: Thu Dec 15, 2016 6:01 pm
by Wyzack
I dunno if d20 still exists or even still has barely surviving threads on /tg/ anymore but maybe we could see about nabbing thier map/code for some inspiration? Unless Kor already has a very strong idea of what he wants to do with it of course.

Re: Would you play on a station that you couldn't evacuate f

Posted: Thu Dec 15, 2016 6:44 pm
by Aloraydrel
D20 was fun for dwarf mode

Re: Would you play on a station that you couldn't evacuate f

Posted: Thu Dec 15, 2016 7:38 pm
by DrPillzRedux
Yes, I would. Only if it killed all the lights and activated the fire alarm lights, along with a loud alarm noise. Gives it an OH SHIT atmosphere.

Trying to find a way out on a station with no pods and a fucked shuttle is the most fun.

[youtube]CqxPpGsFpUk[/youtube]