End level slimes (100% mutation factor required)

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FantasticFwoosh
Joined: Mon May 04, 2015 11:25 pm
Byond Username: FantasticFwoosh

End level slimes (100% mutation factor required)

Post by FantasticFwoosh » #237224

Right now you require a slime with a 100% mutation factor to create a Rainbow slime, my suggestion is that we kick up the evolution tree a notch and create better tier/slightly broken slimes behind the technical skill wall barrier of 100% mutational chance. These are Omega slimes to this effect.
  • 'Omega' slimes are the strongest & have the highest health values, and also split into two cores rather than one by default, however when they do strike back they are quite dangerous in having a shock volt value of 15.
Red slimes/Dark Purple slimes < Necrosis slimes - When injected with plasma give a few ounces of robutamol, when injected with viral uranium give monkey virus, when injected with blood spits out random body parts and 0+ blood gibs.

Blue slimes < Cryogenic Slimes - Inject with water to create 50 stack of snow, inject with blood to create frost oil (therefore letting you recollect ground up plasma) & inject with plasma to create cryoxodone.

Pink slimes < Peace slimes - When injected with blood, creates the 'Friendship' compound, when injected with gold gives you a Nobel Peace prize a special necklace you can wear around your neck to make all non boss mobs neutral to you and lose aggression quicker.

Other changes and suggestions

- Red slime gas extract becomes "Rage Gas" which affects slimes and certain mobs, and overrides code for any other mob that is not within that group. In carbon life-forms it works as a narcotic that constantly changes your intent to harmful and disguises & suppresses your damage and pain, much like freon from blue slimes you can collect and bottle this gas/smoke.

Spoiler:
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