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Jailstation

Posted: Sat Dec 31, 2016 9:17 am
by Smoopadoop
NEW MAP
ENTIRE STATION IS JAIL
EVERYONE IS ANTAG INSTEAD OF SECURITY AND HEADS
ANTAG OBJECTIVES ARE WILDLY VARIED SO YOU CAN'T METAGUESS EVERYONE'S OBJECTIVES
HEADS AND SEC LOSE IF LESS THAN HALF OF THE PRISONERS ESCAPE ON SHUTTLE SO THEY CAN'T JUST KILL THEM ALL

whaddayathink

Re: Jailstation

Posted: Sat Dec 31, 2016 9:18 am
by Saegrimr
[youtube]XIOZJw_o2sM[/youtube]

Re: Jailstation

Posted: Sat Dec 31, 2016 9:42 am
by Smoopadoop
fucking perfect
EXTERIOR LIKE FISH EGGS

Re: Jailstation

Posted: Sat Dec 31, 2016 2:48 pm
by Super Aggro Crag
Get outta here werewoof

Re: Jailstation

Posted: Sat Jan 07, 2017 10:13 pm
by Cayce
Actually, this sounds fun.

Kind of like an SS13 version of 'The Escapists' - http://escapistgame.com/

I'd play a few rounds.

You could have everything function on auto timers based off of brig timers. At round start, the prisoners are let out into the public areas-- the mess hall, library, holodeck, etc. After 25 minutes of game time, an alarm sounds and everyone has five minutes to get back to their cells for a lockdown. The security team has to scan every prisoner to confirm they're present for count. If anyone is missing, then the public halls and prisoner bunk areas get put on lockdown and a manhunt begins.

Some people would have simple objectives-- make a shiv, get x amount of space drugs, steal a simple item, which they have to have on them at the time of the station transfer-- (shuttle lands at centcomm)-- to succeed.

Some, would be legit antags. Syndicate operatives, revolutionaries, gang leaders. They'd have TC to use, like real traitors.

Operatives could have a kill objective, be it another prisoner, an officer, etc, or they could have a recruit objective (convert x many people, ensure they have syndicate uplinks on their person at the end of the round), or could be after a specific object.

Revs would obviously be a convert and take over the prison objective.

Gangs would be like our gangs now.

I really like this idea.

You could also have specific prison jobs-- like working in the kitchen, maintenance (low-tier engineering, fixing things/janitorial), and gardening (botany). Prisoners would be obligated to do these jobs or face penalties (losing out of cell time).

Re: Jailstation

Posted: Sat Jan 07, 2017 10:18 pm
by John_Oxford
name it steelpoint station

Re: Jailstation

Posted: Sat Jan 07, 2017 10:37 pm
by Armhulen
John_Oxford wrote:name it steelpoint station
delet this

Re: Jailstation

Posted: Sun Jan 08, 2017 12:18 am
by TheColdTurtle
This seems like a pretty neat idea, just how exactly would it be mapped? Edit: I mean how would you make every job a prisoner, and what jobs would not be prisoners? There would have to be some jobs like Chef and medical around

Re: Jailstation

Posted: Mon Jan 09, 2017 7:12 am
by Smoopadoop
Maybe all non-heads start as a basic prisoner, and there ARE jobs, but you need to go to hop for a job. If there's no hop roundstart, then people start as normal jobs too.
Keep in mind, having a job doesn't make you NOT a prisoner.

Or not. Idunno. Brainstorming.