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Steal Goon Combat

Posted: Wed Jan 18, 2017 5:00 pm
by Weepo
Goon combat is very cool and good, its one of the few features they have over TGstation that really shines. The main and big difference is that every spaceboy has a stamina bar, its not visible or anything but it matters a lot for the purpose of fights since it takes away the whole dancing lightspeed spacemen desperately clicking for the rng disarm that knocks one over.

Now I'm not 100% of the mechanics but essentially everyone has default 200 stamina, it regenerates at10 per tick and goes away when you get decked in the face / run around like a kenyan. These numbers are all super mutable though, being hungry, sedated or whatnot can sap the stamina out of you, chugging coffee and meth and pounding stims can make it go up. You only pass out when your stamina goes to 0 or negatives, meaning that somone just landing a chokehold or putting you into crit is no longer INSTANT DEATH since you've got a stamina buffer that needs to run out before you're properly helpless. that said going into crit or getting choked drains your stamina rudely, you can compensate but you're probably gonna pass out.

Goon spacemen are also less fragile than tg spacemen, meaning that unless you have a pretty lethal weapon, fighting isn't about who gets the drop on who with a fire extinguisher or whatever. On tg you can kill with a few open handed punches to the face where beating someone to death with your fists on goon is a grueling ordeal even if you somehow can stop them fighting back. Every punch and blow you take drains your stamina some though, so you can lock it in fairly simply unless they're a robust gent prepared for fights and have been pounding meth in which case Kickasso the methed up party clown is going to kick you in the dick with a floppy shoe and flip up off the floor to vertical like a pissed off jedi.

Its a pretty intense system and I think it'd be worth ripping off wholesale since currently equal footing fights seem to be instantly lethal rng decided bullshit.

Re: Steal Goon Combat

Posted: Wed Jan 18, 2017 5:56 pm
by calzilla1
How bout no! Their cargo system on the other hand

Re: Steal Goon Combat

Posted: Wed Jan 18, 2017 6:06 pm
by kevinz000
No. Not fitting.

Re: Steal Goon Combat

Posted: Wed Jan 18, 2017 6:18 pm
by TheColdTurtle
Poop when

Re: Steal Goon Combat

Posted: Wed Jan 18, 2017 6:27 pm
by Weepo
kevinz000 wrote:No. Not fitting.
wew lad

Re: Steal Goon Combat

Posted: Wed Jan 18, 2017 6:33 pm
by kevinz000
Weepo wrote:
kevinz000 wrote:No. Not fitting.
wew lad
I dunno Il look at it later lmao

Re: Steal Goon Combat

Posted: Wed Jan 18, 2017 6:36 pm
by D&B
Farts when?

Re: Steal Goon Combat

Posted: Wed Jan 18, 2017 6:44 pm
by BeeSting12
our combat is fine the way it is

Re: Steal Goon Combat

Posted: Wed Jan 18, 2017 6:45 pm
by John_Oxford
pretty soon we'll have ambient sounds

i shouldn't be able to hear your heart beat while your in engineering and im in the armory.

Re: Steal Goon Combat

Posted: Wed Jan 18, 2017 8:57 pm
by Dagdammit
Personally I find it a pretty compelling pitch. Would have to try goon combat out firsthand to actually have a strong opinion on subject, but it certainly sounds like an improvement.

Obviously would entail alot of effort to implement & rebalance things accordingly, though

Re: Steal Goon Combat

Posted: Wed Jan 18, 2017 9:03 pm
by cedarbridge
I do agree that the turbo-drag/dance rng clickfests that combat often becomes is pretty awful. Same applies to our mass of ranged 1-hit stuns. Before we go doing something like this though, I'd like to see the whole system mapped out and tested against our player expectations and interactions with the items/tools/conditions we have in our own codebase for how it and they would influence combat as a whole.

Also, while I like the idea of a limited ability to sprint about, what will more likely happen is players will get frustrated with how slow and annoying it is to move from one side of the station to the other. Basic travel shouldn't be annoying or sluggish. (perhaps we could use this to make the scooters/segways/skateboards useful by saving stamina or something.) The primary consideration for any change should always be if the thing is going to be more annoying than it is fun, nix it.

Re: Steal Goon Combat

Posted: Wed Jan 18, 2017 10:29 pm
by Saegrimr
Weepo wrote:The main and big difference is that every spaceboy has a stamina bar, its not visible or anything
It is visible.

Re: Steal Goon Combat

Posted: Wed Jan 18, 2017 11:04 pm
by Lumbermancer
muh roleplaying spaceman game is not supposed to have complex combat systems.

Re: Steal Goon Combat

Posted: Wed Jan 18, 2017 11:12 pm
by cocothegogo
why can we test merge shit like tesla but we cant test merge this?

Re: Steal Goon Combat

Posted: Wed Jan 18, 2017 11:27 pm
by danno
because it doesn't exist

Re: Steal Goon Combat

Posted: Thu Jan 19, 2017 3:50 am
by ShadowDimentio
Beating someone to death, depending on your talent and luck, could be as easy as one punch to the jaw knocking to the floor and one kick to the head damaging their brain.

Re: Steal Goon Combat

Posted: Thu Jan 19, 2017 7:00 am
by PKPenguin321
Remember when we ran a goon server after the leak and how literally nobody played it

Hmm

Re: Steal Goon Combat

Posted: Thu Jan 19, 2017 7:14 am
by Saegrimr
:activating almonds:

Re: Steal Goon Combat

Posted: Thu Jan 19, 2017 7:32 am
by onleavedontatme
Remember when Goon ran a goon server prior to the leak and how literally nobody played it

Hmm

Re: Steal Goon Combat

Posted: Thu Jan 19, 2017 7:49 am
by Sweaterkittens
I do agree that our combat system is hot garbage and could use an improvement. And as much as I like Goon's design, I think such a large change to the core component of combat would require immense changes to the game as a whole. I really think we need something better, such as pixel movement and sprite-based melee combat, but straight-up porting Goon's combat would be too jarring overall, I think.

Re: Steal Goon Combat

Posted: Thu Jan 19, 2017 7:59 am
by oranges
Kor wrote:Remember when Goon ran a goon server prior to the leak and how literally nobody played it

Hmm
The almonds are roasted

Re: Steal Goon Combat

Posted: Mon Jan 23, 2017 7:46 pm
by cocothegogo
nobody plays on servers that only 1 player is playing on

Re: Steal Goon Combat

Posted: Mon Jan 23, 2017 9:12 pm
by Hikurac
As someone who plays on both goon and tg regularly, I just wanted to make it known that a lot of this has to do with weapon damages. In my experience, and from what I've seen in damage values, items on goon are weaker than their tg counterparts. That, combined with goons health system, means you can be stabbing someone in the face for a good while before they finally drop dead. It can be a bit annoying, especially as an antag. Goon's long TTK was also designed for a codebase that puts more emphasis on extensive adventures and PvE gameplay.

Also, I find it funny that people are claiming that goon's combat is overly complex, because they think the same of other codebases' combat as well. For example, they don't allow players to target eyes, mouths, or smaller body parts like that. They actually had it implemented, but it was removed. No idea why either, as striking each body part came with it's pros and cons.

On a side note, there's no issue with the stamina system causing travel to be slow. In fact, it's quite the opposite, because goon allows you to sprint.

Re: Steal Goon Combat

Posted: Mon Jan 23, 2017 9:31 pm
by CPTANT
*insert rant about 1 hit stuns*


But I already did that before, so I don't see a point in repeating it.