Pneumatic turret.
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Pneumatic turret.
So I was thinking this would be a cool thing that engineering might be able to make. It's the default turret but instead of putting in an energy weapon 2 pneumatic cannons are put in. Once loaded it could be toggled between 2 firing modes; Shotgun, which launches everything loaded into the gun at once and single shot, which shoots objects out one at a time at the same fire rate as the default turret.
Thanks, Kev.
- Remie Richards
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Re: Pneumatic turret.
Harder than it would logically seem because pneumatic cannons aren't guns because reasons.
technically the turrets can take any energy gun at the moment, it'd be really easy to make it fit any gun, but to make it fit any item at all? bleh, more annoying.
Doable, but annoying.
technically the turrets can take any energy gun at the moment, it'd be really easy to make it fit any gun, but to make it fit any item at all? bleh, more annoying.
Doable, but annoying.
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- Joined: Mon Dec 12, 2016 7:07 pm
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Re: Pneumatic turret.
The items would be loaded after the turret is built. Think if it less as coding a turret to fire items and more like coding a pneumatic cannon to be stationary with a different sprite.Remie Richards wrote:Harder than it would logically seem because pneumatic cannons aren't guns because reasons.
technically the turrets can take any energy gun at the moment, it'd be really easy to make it fit any gun, but to make it fit any item at all? bleh, more annoying.
Doable, but annoying.
Thanks, Kev.
- Remie Richards
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Re: Pneumatic turret.
I can't think about it that way as it would never be accepted that way.
If it's a turret you want, then it's a turret you'll need, creating a stationary pneumatic cannon is the same logic that caused the cannon to not be a gun, that is to say, bad logic.
If it's a turret you want, then it's a turret you'll need, creating a stationary pneumatic cannon is the same logic that caused the cannon to not be a gun, that is to say, bad logic.
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- Anonmare
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Re: Pneumatic turret.
What about engineering being able to cobble together a coilgun that fires metal rods at high velocity, but, only works if it's installed in a turret frame? Reasonably doable or no?
That being said, turrets are a bit finnicky with their targeting systems in that there's no way to tell them to shoot assistants, but not engineers. It'd be nice if they could be set with airlock-style access levels whom they'll ignore, but fire at everyone else who doesn't have the access levels it checks for.
That being said, turrets are a bit finnicky with their targeting systems in that there's no way to tell them to shoot assistants, but not engineers. It'd be nice if they could be set with airlock-style access levels whom they'll ignore, but fire at everyone else who doesn't have the access levels it checks for.
- Remie Richards
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Re: Pneumatic turret.
more doable, as there is no "coilgun", meaning it could be created as an actual gun, which makes it far more compatible with turret code.Anonmare wrote:What about engineering being able to cobble together a coilgun that fires metal rods at high velocity, but, only works if it's installed in a turret frame? Reasonably doable or no?
That being said, turrets are a bit finnicky with their targeting systems in that there's no way to tell them to shoot assistants, but not engineers. It'd be nice if they could be set with airlock-style access levels whom they'll ignore, but fire at everyone else who doesn't have the access levels it checks for.
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Re: Pneumatic turret.
Just give us the ability to attach to an emitters firing wire.
- kevinz000
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Re: Pneumatic turret.
Someone make turrets have better targetting options and AI and I'l code this as well as tesla coils/emitters having a pulseable activation wire.
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Usually seen as Skylar Lineman/Mekhi Anderson.
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https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
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- kevinz000
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Re: Pneumatic turret.
Local catgirl scratching post - Shezza
Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
NSFW:
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