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'Safeguard' objective.

Posted: Tue Jul 15, 2014 5:41 pm
by Spacemanspark
This is already in the code, and if you don't know what this is, I'll explain:
It's an antagonist objective to protect a certain individual onboard the station.
By protect, it just means make sure they don't die, essentially.
Now... if your protectee suicides at round start, it should do one of two things:
1. Not hold it against you. You should auto green text, or the objective should be erased entirely.
Or...
2. Auto gain a new person to protect.
This objective will /hopefully/ encourage less murderboning and the like.
AI's can also be given this objective when they are traitors.

Re: 'Safeguard' objective.

Posted: Wed Jul 16, 2014 1:58 am
by Reimoo
To be honest, not many people will like having their chance at being an antag ruined by having their griff license revoked.

Re: 'Safeguard' objective.

Posted: Wed Jul 16, 2014 3:53 am
by Cipher3
Still technically a griff license as you can just ignore your objectives.

Re: 'Safeguard' objective.

Posted: Wed Jul 16, 2014 4:02 am
by Spacemanspark
Cipher3 wrote:Still technically a griff license as you can just ignore your objectives.

Re: 'Safeguard' objective.

Posted: Wed Jul 16, 2014 9:18 am
by cedarbridge
Spacemanspark wrote:
Cipher3 wrote:Still technically a griff license as you can just ignore your objectives.
Though this essentially voids the point of objectives as a whole. All that will happen with this approach is the griffseekers will whine about missing greentext because they want to go on murderbonathons and their protect target died in the melee denying their greentext,

Re: 'Safeguard' objective.

Posted: Wed Jul 16, 2014 9:53 am
by Kelenius
cedarbridge wrote:
Spacemanspark wrote:
Cipher3 wrote:Still technically a griff license as you can just ignore your objectives.
Though this essentially voids the point of objectives as a whole. All that will happen with this approach is the griffseekers will whine about missing greentext because they want to go on murderbonathons and their protect target died in the melee denying their greentext,
Good

Re: 'Safeguard' objective.

Posted: Wed Jul 16, 2014 10:16 am
by cedarbridge
Kelenius wrote:
cedarbridge wrote:
Spacemanspark wrote:
Cipher3 wrote:Still technically a griff license as you can just ignore your objectives.
Though this essentially voids the point of objectives as a whole. All that will happen with this approach is the griffseekers will whine about missing greentext because they want to go on murderbonathons and their protect target died in the melee denying their greentext,
Good
Either I didn't clearly state myself or something. I fully expect that adding these objectives will just end with enough whining that they get repealed. I'm all for objectives that remove pointless murderboning, but I don't expect that to last very long.

Re: 'Safeguard' objective.

Posted: Wed Jul 16, 2014 10:34 am
by Lo6a4evskiy
cedarbridge wrote:
Kelenius wrote:
cedarbridge wrote:
Spacemanspark wrote:
Cipher3 wrote:Still technically a griff license as you can just ignore your objectives.
Though this essentially voids the point of objectives as a whole. All that will happen with this approach is the griffseekers will whine about missing greentext because they want to go on murderbonathons and their protect target died in the melee denying their greentext,
Good
Either I didn't clearly state myself or something. I fully expect that adding these objectives will just end with enough whining that they get repealed. I'm all for objectives that remove pointless murderboning, but I don't expect that to last very long.
Whining about greentext didn't stop parapen from getting removed and it's certainly not a reason not to add more objectives.

Re: 'Safeguard' objective.

Posted: Wed Jul 16, 2014 10:47 am
by Kelenius
Antagonist's job is to make round interesting, not to get his greentext.

Re: 'Safeguard' objective.

Posted: Wed Jul 16, 2014 2:46 pm
by NikNakFlak
I like this thread

Re: 'Safeguard' objective.

Posted: Wed Jul 16, 2014 3:24 pm
by Steelpoint
I like the objective idea, though it does leave many ways for the antag to get unintentionally screwed out of his green text.

However I always operate under the assumption that antags simply do whatever they bloody well want, if that includes going for greentext, sitting idle or killing everything that moves, then so be it.

Re: 'Safeguard' objective.

Posted: Wed Jul 16, 2014 8:18 pm
by Alex Crimson
Ive always hated escort missions in games, so i hate this idea. Its probably a good way to get antags to do something other than just kill stuff, but then they are antags, they are meant to mess with the round. Not that i have a problem with murderboning antags, i think stuff like that is perfectly fine and something we are all guilty of.

So many things could go wrong with this though. How are you supposed to ensure his survival? If im a Cargo Tech and my VIP is a Scientist, do i just sit outside his department stalking him? He would think im trying to kill him. Id need to get a job change to even be able to observe him, and even then following someone is just asking for trouble.

I do think antags, specifically traitors, need more diverse objectives that are not just about killing or stealing a single item. But escorts sound tedious as hell, and id probably just ignore the objective if i ever got it.

Re: 'Safeguard' objective.

Posted: Wed Jul 16, 2014 9:50 pm
by Reimoo
Alex Crimson wrote: I do think antags, specifically traitors, need more diverse objectives that are not just about killing or stealing a single item.
Sabotage objectives would be neat.

Re: 'Safeguard' objective.

Posted: Wed Jul 16, 2014 11:58 pm
by paprika
This is like protecting the chaplain as sec during cult with all the fun removed.

Re: 'Safeguard' objective.

Posted: Thu Jul 17, 2014 9:46 am
by Lo6a4evskiy
Alex Crimson wrote:So many things could go wrong with this though. How are you supposed to ensure his survival? If im a Cargo Tech and my VIP is a Scientist, do i just sit outside his department stalking him? He would think im trying to kill him. Id need to get a job change to even be able to observe him, and even then following someone is just asking for trouble.
Oh, jee, you cannnot parapenC4 any more, how difficult it becomes, right?

Bring materials or some random crate to R&D and stick around. Have a chat and be nice, chances are you'll be welcome to stay. Besides, you're probably not required to stay with them forever, just keep an eye on them, have a PDA chat, think of some imaginary requests to keep it less creepy. Hell, invite your target to romantic dinner, who knows what else is possible? Or may be you want to kidnap them and lock them in 1x1 area and keep them alive that way, sure!

It's basically the same thing as if somebody took your steal objective. Like if CE gave blue-prints to some engi who is now on derelict or RCD got ditched by a random greyshirt who is now braindead in maint. Good luck searching for that. Well, shit happens, greentext is not always easy. It shouldn't be easy.

Re: 'Safeguard' objective.

Posted: Sun Jul 27, 2014 1:34 pm
by Kyrah Abattoir
Why making it an antag only objective? Add a buddy system for everyone on the station :D

Re: 'Safeguard' objective.

Posted: Sun Jul 27, 2014 7:38 pm
by Cipher3
Kyrah Abattoir wrote:Why making it an antag only objective? Add a buddy system for everyone on the station :D
That reads like a Public Relations policy. 0/10 would ignore as soon as implemented.

Re: 'Safeguard' objective.

Posted: Sun Jul 27, 2014 8:05 pm
by ShizCalev
Protect him by murdering the rest of the station. There are indeed interesting ways you can still have fun with this.

Re: 'Safeguard' objective.

Posted: Sun Jul 27, 2014 8:17 pm
by ThanatosRa
ShizCalev wrote:Protect him by murdering the rest of the station. There are indeed interesting ways you can still have fun with this.
I was about to post that exact thought.

Re: 'Safeguard' objective.

Posted: Thu Jul 31, 2014 9:10 am
by tunderchief
I love it. It promotes infighting, and defending antags shitting on murderboners.

At absolute worst, murderboning will get slightly curbed.

At best, murderboning will be heavily damaged by vigilante antags with safeguard objectives.

Re: 'Safeguard' objective.

Posted: Thu Jul 31, 2014 10:30 am
by ShizCalev
You'll basically become...

The Owl.

Re: 'Safeguard' objective.

Posted: Thu Jul 31, 2014 9:28 pm
by Kyrah Abattoir
Murderbone is fucking annoying to anyone in the round who happen to cross the path of a traitor tho, it doesn't encourage to be clever or anything.

Re: 'Safeguard' objective.

Posted: Fri Aug 01, 2014 1:56 am
by Spacemanspark
Perhaps this would be better with NTcode?

Re: 'Safeguard' objective.

Posted: Fri Aug 01, 2014 2:06 am
by ShizCalev
why?

You should also add a yes/no vote

Re: 'Safeguard' objective.

Posted: Fri Aug 01, 2014 2:28 am
by Spacemanspark
ShizCalev wrote:You should also add a yes/no vote
Done.

Re: 'Safeguard' objective.

Posted: Fri Aug 01, 2014 4:40 am
by Cayce
Lo6a4evskiy wrote:Oh, jee, you cannnot parapenC4 any more, how difficult it becomes, right?
It's still incredibly easy to C4 someone.
A round today I bought C4 and connected a signaler. Went up to the HOP who was my target and told him I found it in the hall, asked him to secure it.
As soon as he picked it up, I signaled and he gibbed instantly.

It's only a little harder now.

Re: 'Safeguard' objective.

Posted: Fri Aug 01, 2014 6:06 am
by Cipher3
Kwisatz wrote:
Lo6a4evskiy wrote:Oh, jee, you cannnot parapenC4 any more, how difficult it becomes, right?
It's still incredibly easy to C4 someone.
A round today I bought C4 and connected a signaler. Went up to the HOP who was my target and told him I found it in the hall, asked him to secure it.
As soon as he picked it up, I signaled and he gibbed instantly.

It's only a little harder now.
Had a round just now where someone left a C4 out in the hallway. It's rather a good thing I checked its wiring for a signaller before carrying it around.

Re: 'Safeguard' objective.

Posted: Fri Aug 01, 2014 11:04 pm
by Wesdo
As there's the document objective now, have it possible for someone to also protect the documents like
"Make sure Mr. X's documents stay safe, if he loses them it is your job to secure the documents."

Re: 'Safeguard' objective.

Posted: Fri Aug 01, 2014 11:21 pm
by Spacemanspark
Wesdo wrote:As there's the document objective now, have it possible for someone to also protect the documents like
"Make sure Mr. X's documents stay safe, if he loses them it is your job to secure the documents."
That might just lead to Mr. Y killing Mr. X for the documents or typical DA metagaming where they just inform security of the traitor.

Re: 'Safeguard' objective.

Posted: Sat Aug 02, 2014 2:16 pm
by Wesdo
Spacemanspark wrote:
Wesdo wrote:As there's the document objective now, have it possible for someone to also protect the documents like
"Make sure Mr. X's documents stay safe, if he loses them it is your job to secure the documents."
That might just lead to Mr. Y killing Mr. X for the documents or typical DA metagaming where they just inform security of the traitor.
Well, yeah but it still works if Mr. Y decides to be a good guy not murderboner.

Re: 'Safeguard' objective.

Posted: Sat Aug 02, 2014 3:34 pm
by Spacemanspark
Wesdo wrote:
Spacemanspark wrote:
Wesdo wrote:As there's the document objective now, have it possible for someone to also protect the documents like
"Make sure Mr. X's documents stay safe, if he loses them it is your job to secure the documents."
That might just lead to Mr. Y killing Mr. X for the documents or typical DA metagaming where they just inform security of the traitor.
Well, yeah but it still works if Mr. Y decides to be a good guy not murderboner.
Which, sadly, never happens.

Re: 'Safeguard' objective.

Posted: Sat Aug 02, 2014 4:42 pm
by Kyrah Abattoir
It's pretty damn rare nowadays to have the shuttle called and nobody realize that a bunch of traitors are actually on the shuttle and accomplished their objective.

Re: 'Safeguard' objective.

Posted: Sun Aug 03, 2014 5:19 am
by YotaXP
"Protect Urist McGrayshirt"?

I read this as "Kidnap Urist McGrayshirt until round end."

Re: 'Safeguard' objective.

Posted: Sun Aug 03, 2014 6:43 am
by Steelpoint
Kidnap the target, secure with straight jacket, cuffs, muzzle and blindfold, hook up to N2O internals, toss body somewhere out of the way.

End result:
- Mission Acomplished
- Target permanently removed from the round
- Target likely brain dead.

Re: 'Safeguard' objective.

Posted: Sun Aug 03, 2014 7:00 am
by tunderchief
>implying you can't just place (target is NOT to be confined or unwillingly molested by you in any way) after the objective

Re: 'Safeguard' objective.

Posted: Sun Aug 03, 2014 10:08 am
by Lo6a4evskiy
Steelpoint wrote:muzzle
Steelpoint wrote:hook up to N2O internals
Wow, your plan doesn't work, genius

Re: 'Safeguard' objective.

Posted: Sun Aug 03, 2014 2:19 pm
by Steelpoint
Or don't, either way you get the same result.

Don't get me wrong, a safeguard objective does add some interesting spice to antag objectives. Its just that I feel a Safeguard objective is a reworded kidnapping objective.

Re: 'Safeguard' objective.

Posted: Sun Aug 03, 2014 5:10 pm
by Remie Richards
how about "Protect Urist McGrayshirt without violating their freedom"? Wouldn't that prevent Kidnapping your protect target? because Kidnapping violates freedom.

Re: 'Safeguard' objective.

Posted: Sun Aug 03, 2014 5:12 pm
by ShizCalev
You don't have to kidnap someone to keep them alive. Just stalk them subtle and make sure they don't get ded.

If they do end up ded, find them on suit sensors and clone 'em.

Re: 'Safeguard' objective.

Posted: Sun Aug 03, 2014 5:17 pm
by Steelpoint
Remie Richards wrote:how about "Protect Urist McGrayshirt without violating their freedom"? Wouldn't that prevent Kidnapping your protect target? because Kidnapping violates freedom.
How do you code an objective to account for that? Not kidnapping them that is.

Because if the objective involves failing the player if their target ends up in the brig or in cuffs, that's really bad.

tunderchief wrote: >implying you can't just place (target is NOT to be confined or unwillingly molested by you in any way) after the objective
That objective will never be accomplished unless a admin personally ticks that off. Same thing with the Space Ninja's RP objectives.
ShizCalev wrote:You don't have to kidnap someone to keep them alive. Just stalk them subtle and make sure they don't get ded.

If they do end up ded, find them on suit sensors and clone 'em.
The thing is though kidnapping them practically guarantees that your target will not die or worse, and if people really want to accomplish their objectives I highly doubt they will leave their success up to chance.

In addition, what happens if the target gets borged? Or goes braindead/suicides? Or any of the other things that can go wrong. All this does is encourage traitors to kidnap their target and hide them somewhere, for the rest of the round, out of the way and incapable of escaping or doing anything.

Re: 'Safeguard' objective.

Posted: Sun Aug 03, 2014 6:00 pm
by ShizCalev
Steelpoint wrote:In addition, what happens if the target gets borged? Or goes braindead/suicides? Or any of the other things that can go wrong. All this does is encourage traitors to kidnap their target and hide them somewhere, for the rest of the round, out of the way and incapable of escaping or doing anything.
braindead/suicide: assign new target, or free goal.
perma: you have to break them out
borg: kill the roboticists before he can be borged, then go into hiding as he screams about a madman on the loose.

Re: 'Safeguard' objective.

Posted: Sun Aug 03, 2014 6:22 pm
by Lo6a4evskiy
Steelpoint wrote:How do you code an objective to account for that? Not kidnapping them that is.
Don't traitors fail if they're handcuffed? Same thing. But really, I think kidnapping should be a totally viable option.

Re: 'Safeguard' objective.

Posted: Sun Aug 03, 2014 7:02 pm
by Scott
Kidnapping can prove difficult, they might think you're out to kill them or just don't want to be restrained. Stalking would be the better option.

Re: 'Safeguard' objective.

Posted: Sun Aug 03, 2014 7:59 pm
by Cipher3
The objective that makes all on-station stalkers traitor suspects instead of just creepy.

Re: 'Safeguard' objective.

Posted: Sun Aug 03, 2014 8:58 pm
by ShizCalev
Cipher3 wrote:The objective that makes all on-station stalkers traitor suspects instead of just creepy.
Implying they weren't already traitor suspects?

Re: 'Safeguard' objective.

Posted: Sun Aug 03, 2014 10:31 pm
by tunderchief
Steelpoint wrote:
In addition, what happens if the target gets borged? Or goes braindead/suicides? Or any of the other things that can go wrong. All this does is encourage traitors to kidnap their target and hide them somewhere, for the rest of the round, out of the way and incapable of escaping or doing anything.
What happens if a random Engineer loses the Blueprints in space?or Ian gets gibbed? Or if the guy whose brain you need just got turned into burgers? Greentext is always subject to chance. Safeguard should be no different.

Re: 'Safeguard' objective.

Posted: Tue Aug 05, 2014 6:48 pm
by cedarbridge
tunderchief wrote:
Steelpoint wrote:
In addition, what happens if the target gets borged? Or goes braindead/suicides? Or any of the other things that can go wrong. All this does is encourage traitors to kidnap their target and hide them somewhere, for the rest of the round, out of the way and incapable of escaping or doing anything.
What happens if a random Engineer loses the Blueprints in space?or Ian gets gibbed? Or if the guy whose brain you need just got turned into burgers? Greentext is always subject to chance. Safeguard should be no different.
Cult: "What do you mean you spaced the sac target?"
Ling: "What do you mean you gibbed that guy? I needed his brain!"
DA: "You c4'd your doccuments?"

It happens in all of these and more.

Re: 'Safeguard' objective.

Posted: Tue Aug 05, 2014 9:27 pm
by MedicInDisquise
Add this as an alternative to the Survivor objective during wizard "Summon Guns!" round.

Re: 'Safeguard' objective.

Posted: Sat Aug 09, 2014 6:01 am
by Spacemanspark
MedicInDisquise wrote:Add this as an alternative to the Survivor objective during wizard "Summon Guns!" round.
That's not a bad idea.