Protagonist objectives

A place to record your ideas for the game.
Post Reply
User avatar
christ110
Joined: Sat Oct 01, 2016 4:40 am
Byond Username: Christ110

Protagonist objectives

Post by christ110 » #255042

https://tgstation13.org/phpBB/viewtopic.php?f=33&t=9617
To fix the secondary issue brought up by this topic, I propose a change.
Every person gets 2 or 3 objectives at the start of the round, similar to traitor objectives in delivery and handling, but they are positive objectives, and you are guaranteed to have an "escape alive" objective.
For example
Cargo tech "sell x crates back to centcomm", "get x points for cargo"
Scientist "get bluespace to level 8 or higher" "breed a rainbow slime" "make and test a bomb on the range with x/x/x/x power"
Doctor "preform x surgeries"
Barkeep "keep x people drink for x minutes" "make and drink x drink"
Etc.
Thanks.
User avatar
DemonFiren
Joined: Sat Dec 13, 2014 9:15 pm
Byond Username: DemonFiren

Re: Protagonist objectives

Post by DemonFiren » #255043

>perform x surgeries
Medbay kidnappings: always fun.
Image
Image
Image
ImageImageImageImageImage

non-lizard things:
Spoiler:
Image
User avatar
Whoisthere
Joined: Mon Jul 14, 2014 8:11 am
Byond Username: Whoisthere

Re: Protagonist objectives

Post by Whoisthere » #255044

What would asstants get?
Sad elegy
Highly suitable for use in funerals
User avatar
christ110
Joined: Sat Oct 01, 2016 4:40 am
Byond Username: Christ110

Re: Protagonist objectives

Post by christ110 » #255045

Something like "die and get cloned x times"
Also, engineering could have synchronized objectives, so all of engineering gets something like " build a SM engine" or "keep the station from falling below x% integrity"
Also, the objectives should prolly be printed in chat with a bold, NT-blue font
Last edited by christ110 on Mon Feb 13, 2017 6:17 pm, edited 1 time in total.
User avatar
Wyzack
Joined: Fri Apr 18, 2014 11:32 pm
Byond Username: Wyzack

Re: Protagonist objectives

Post by Wyzack » #255046

This is something that has been suggested a few times. Something similar was implemented in the way of crew objectives, but i still think this is not a terrible idea. It has just never really gained traction for some reason
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
Kor wrote:I wish Wyzack was still an admin.
EngamerAzari's real number one fangirl <3
certified good poster
User avatar
christ110
Joined: Sat Oct 01, 2016 4:40 am
Byond Username: Christ110

Re: Protagonist objectives

Post by christ110 » #255048

The issue with the crew objectives is that they are communal, not personal. Heads of staff see a similar issue when trying to order a Dept around. This not only solves the issue, but also gives players something to do, RP-wise.
Post Reply

Who is online

Users browsing this forum: No registered users