Protagonist objectives
Posted: Mon Feb 13, 2017 6:06 pm
https://tgstation13.org/phpBB/viewtopic.php?f=33&t=9617
To fix the secondary issue brought up by this topic, I propose a change.
Every person gets 2 or 3 objectives at the start of the round, similar to traitor objectives in delivery and handling, but they are positive objectives, and you are guaranteed to have an "escape alive" objective.
For example
Cargo tech "sell x crates back to centcomm", "get x points for cargo"
Scientist "get bluespace to level 8 or higher" "breed a rainbow slime" "make and test a bomb on the range with x/x/x/x power"
Doctor "preform x surgeries"
Barkeep "keep x people drink for x minutes" "make and drink x drink"
Etc.
Thanks.
To fix the secondary issue brought up by this topic, I propose a change.
Every person gets 2 or 3 objectives at the start of the round, similar to traitor objectives in delivery and handling, but they are positive objectives, and you are guaranteed to have an "escape alive" objective.
For example
Cargo tech "sell x crates back to centcomm", "get x points for cargo"
Scientist "get bluespace to level 8 or higher" "breed a rainbow slime" "make and test a bomb on the range with x/x/x/x power"
Doctor "preform x surgeries"
Barkeep "keep x people drink for x minutes" "make and drink x drink"
Etc.
Thanks.