Guiding lines

A place to record your ideas for the game.
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Lumbermancer
Joined: Fri Jul 25, 2014 3:40 am
Byond Username: Lumbermancer

Guiding lines

Post by Lumbermancer » #260601

Instead arrows on the walls pointing you to departments, why not have "guiding lines" you can follow, you know like in Black Mesa? Could be done on the floors instead walls.
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Spoiler:
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aka Schlomo Gaskin aka Guru Meditation aka Copyright Alright aka Topkek McHonk aka Le Rouge
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cedarbridge
Joined: Fri May 23, 2014 12:24 am
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Re: Guiding lines

Post by cedarbridge » #260606

Lumbermancer wrote:Instead arrows on the walls pointing you to departments, why not have "guiding lines" you can follow, you know like in Black Mesa? Could be done on the floors instead walls.
Spoiler:
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Spoiler:
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I think we already kinda get around that on several of the maps with colored lobby areas.
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kevinz000
Joined: Fri Nov 14, 2014 8:41 am
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Location: Dorm Room 3

Re: Guiding lines

Post by kevinz000 » #260709

it's going to be a pain in the ass to put it on every map, as well as being destroyed the moment someone pries up a floor tile unless you do snowflakey stuff to make that turf remember what it was.
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