Make space slightly radioactive

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CPTANT
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Make space slightly radioactive

Post by CPTANT » #260664

Currently its bizarrely easy to just stay in space indefinitely and survive any threat to the station. The big oxygen tanks last ages and there is nothing else you need.


Let cosmic rays very slowly irradiate you in space, so it isn't really an issue for short trips but prevents you from staying in space forever.
Timberpoes wrote: Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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Re: Make space slightly radioactive

Post by Qbopper » #260675

Actually an interesting idea, the rate would need a lot of tweaking and there's a lot of questions that come up (does being on a non-space/lattice tile shield you? if not what constitutes shielding? etc) but it's not the worst idea I've ever heard
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Re: Make space slightly radioactive

Post by D&B » #260677

Why nerf Nuke Ops
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[20:26:02]ADMIN: PM: [censored admin]->[censored]: Welp. It was just a prank bro isn't a very good excuse when it comes to unprovoked nonantag murder, but since this is your first time doing it and you seem to understand the problem instead of a bannu I'm just going to leave you with a warning. Please PLEASE don't do this again in the future, as funny as crackhead broken bottle memes can be. Alrighty? Do you have any input on this?
[20:26:39]ADMIN: PM: [censored]->[censored admin]: Alright, no problem. I have some input. Fuck my boy pussy.
[20:27:06]ADMIN: PM: [censored admin]->[censored]: Okay then. Have fun.
[20:31:29]ADMIN: PM: [censored admin]->[censored]: Excuse me?
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Re: Make space slightly radioactive

Post by Lumbermancer » #260678

Because blood red hardsuit has radiation shielding like CE's.
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Re: Make space slightly radioactive

Post by D&B » #260679

It does?
Spoiler:
[20:26:02]ADMIN: PM: [censored admin]->[censored]: Welp. It was just a prank bro isn't a very good excuse when it comes to unprovoked nonantag murder, but since this is your first time doing it and you seem to understand the problem instead of a bannu I'm just going to leave you with a warning. Please PLEASE don't do this again in the future, as funny as crackhead broken bottle memes can be. Alrighty? Do you have any input on this?
[20:26:39]ADMIN: PM: [censored]->[censored admin]: Alright, no problem. I have some input. Fuck my boy pussy.
[20:27:06]ADMIN: PM: [censored admin]->[censored]: Okay then. Have fun.
[20:31:29]ADMIN: PM: [censored admin]->[censored]: Excuse me?
J_Madison wrote: that's a stupid fucking stat
you don't play, you've never played
lying little shit with your bullshit stat
fuck you
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Re: Make space slightly radioactive

Post by Lumbermancer » #260681

¯\_(ツ)_/¯
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Re: Make space slightly radioactive

Post by CPTANT » #260682

If nuke ops hardsuits don't have rad protection then it is easy to add.
Timberpoes wrote: Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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Re: Make space slightly radioactive

Post by IcePacks » #260683

This is the logical extension of this ridiculous realism movement that I've seen lately, it even includes stamina damage on top of regular damage! What does this add to the game, besides some more stuns and damage?
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Re: Make space slightly radioactive

Post by Anonmare » #260685

You could just make rad damage work on a threshold. Like 30 rad protection will protect you from a rad blast of 15 but won't stop a rad blast of 50 from penetrating. Then just give every spacesuit just enough rad protection to overcome the background radiation of space around the station. Maybe have radiation get worse the further out you are from the station that EVA suits and other basic softsuits can no longer overcome.
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Re: Make space slightly radioactive

Post by IcePacks » #260688

the issue here is that radiation in-game causes impromptu mutation and chain knockdowns instead of actual stuff like cancer

adding bullshit stuns or random tourettes doesn't improve space travel, and unprotected space exposure is harrowing enough
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Re: Make space slightly radioactive

Post by MisterPerson » #260693

If you're in space or anywhere that connects to space without a wall or similar in the way, you slowly build up rads. Once you leave space, you slowly dispel rads.

Goal: Stop people from hanging out in space forever. Force people to go inside sometimes.

Wouldn't actually work though since you could just hang out in various space ruins. Would need to be tied to something directly located on the station only but not something you can carry around either.
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Re: Make space slightly radioactive

Post by Cobby » #260704

No one explores space anyways, why make space a pain? We should want people to go out into the byond.
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Re: Make space slightly radioactive

Post by ShadowDimentio » #260708

It's a heavy-handed solution to a non-issue. Everybody going into space either has gear to do so or is about to die, this is dumb.
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Re: Make space slightly radioactive

Post by Qbopper » #260721

IcePacks wrote:the issue here is that radiation in-game causes impromptu mutation and chain knockdowns instead of actual stuff like cancer

adding bullshit stuns or random tourettes doesn't improve space travel, and unprotected space exposure is harrowing enough
you have a point here I didn't consider

EDIT: I guess I was thinking if rads were a threat that could result in death eventually it would ben eat, but as anyone who's been trapped in a rad storm can tell you rads are a bit of a meme
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Re: Make space slightly radioactive

Post by CPTANT » #260723

Yeah why does radiation of all things stun you?
Timberpoes wrote: Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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Re: Make space slightly radioactive

Post by MisterPerson » #260730

CPTANT wrote:Yeah why does radiation of all things stun you?
Radiation itself can and probably should be changed.
ExcessiveCobblestone wrote:No one explores space anyways, why make space a pain? We should want people to go out into the byond.
The concern isn't people exploring, it's people hiding out in space so they don't get caught.

This is a legitimate concern though and probably a deal-breaker to the whole concept to begin with. You can't allow space explorers AND discourage people from camping out. If anything encouraging explorers by making it easy to find interesting things like people and ruins out in space would solve the problem better anyway.
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Re: Make space slightly radioactive

Post by Anonmare » #260737

What about making something like Pods? Sort of like what Goon has.
Maybe Mining and Cargo could buy a build-your-own pod kit at a steep cost (with the mining pod having some features the cargo one wouldn't have) and let R&D/Robotics be able to print off the essential parts after a little bit of research.

I'm firmly of the opinion that the action should remain on the station but I don't want space to languish either. Space exploration was more common when their was definitely a ship you could find if you got lucky/knew where you were which made space exploration far less of a pain
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Re: Make space slightly radioactive

Post by Shaps-cloud » #260742

Is there an actual problem with people hiding out in space? You can't really do much out in space other than float around, if someone wants to try and dodge the cops, space is probably the best place to do it. Who cares if a traitor kills someone then jets off to space to safety from sec? Props to that guy for having an escape strategy
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Re: Make space slightly radioactive

Post by Durkel » #260746

>make space radioactive

>normal space suits don't have rad shielding.

>even if it gets added you're going to get fucked over by radiation soon enough because our radiation system is trash.

hmmmm
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Re: Make space slightly radioactive

Post by Cheridan » #260785

The only real design issue with space travel is something that nobody's touching on, the spess traitor who skims the station and tries to kill the few people who can stop him so he can pick people off the rest of the round. Why do we want to punish people for going further AWAY from the station, where nothing they do hurts anybody?
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Re: Make space slightly radioactive

Post by onleavedontatme » #260786

The solution to that is to nerf jetpacks but that would cause a riot.
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Re: Make space slightly radioactive

Post by D&B » #260787

On second thought I support this because it makes perma escapes riskier.
Spoiler:
[20:26:02]ADMIN: PM: [censored admin]->[censored]: Welp. It was just a prank bro isn't a very good excuse when it comes to unprovoked nonantag murder, but since this is your first time doing it and you seem to understand the problem instead of a bannu I'm just going to leave you with a warning. Please PLEASE don't do this again in the future, as funny as crackhead broken bottle memes can be. Alrighty? Do you have any input on this?
[20:26:39]ADMIN: PM: [censored]->[censored admin]: Alright, no problem. I have some input. Fuck my boy pussy.
[20:27:06]ADMIN: PM: [censored admin]->[censored]: Okay then. Have fun.
[20:31:29]ADMIN: PM: [censored admin]->[censored]: Excuse me?
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lying little shit with your bullshit stat
fuck you
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Re: Make space slightly radioactive

Post by CPTANT » #260814

Cheridan wrote:The only real design issue with space travel is something that nobody's touching on, the spess traitor who skims the station and tries to kill the few people who can stop him so he can pick people off the rest of the round. Why do we want to punish people for going further AWAY from the station, where nothing they do hurts anybody?
We could give the station its own van Allen belt.
Timberpoes wrote: Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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Re: Make space slightly radioactive

Post by Armhulen » #260815

D&B wrote:On second thought I support this because it makes perma escapes riskier.
should not be escapable.
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Re: Make space slightly radioactive

Post by oranges » #260818

>make space radioactive
>hardsuits inevitablly buffed to be rad proof
>further hardsuit power creep
>everyone has hardsuits

op die
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Re: Make space slightly radioactive

Post by CPTANT » #260819

beerobot wrote:>make space radioactive
>hardsuits inevitablly buffed to be rad proof
>further hardsuit power creep
>everyone has hardsuits

op die

The entire point is that hardsuits don't fully protect you so hanging in space isn't actually the most easy way to just survive everything that threatens the station. Or traitors hanging out in space forever. Or that last head in rev hiding somewhere.
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Re: Make space slightly radioactive

Post by Steelpoint » #260820

I don't see the reason why this change should be added to the game.

The only people this change will affect are people who are exploring space or engineers who are in space doing construction/repair work for a extended period.

Antagonists who use space for their evil deeds won't be as affected by this since either they'll be wearing suits that are immune to this radiation, or they can simply get inside maintenance for half a minute to 'cool off' so to speak.

I don't see enough people leaving the station to explore space to warrent such a drastic change to the game.

------

The real crux of the issue here seems to be antagonists being in space and being very hard to stop. I like to think my Sec HoS Jetpack was a step in the direction to cut this down, but if the issue is still the dominance of antagonists in space, then nerf jetpack speeds and/or increase the price of traitor space suits and remove the Ops hardsuit for purchase.

This change won't affect antagonists at all, it'll just affect non-antags exploring space, however rare they are.
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Re: Make space slightly radioactive

Post by leibniz » #260826

This wouldnt make anything better.
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Re: Make space slightly radioactive

Post by cedarbridge » #261123

The gorilla in the room, why the fuck would suits not have adequate protections for what would be an expected space hazard? Not even NT is that stupid.
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Re: Make space slightly radioactive

Post by Incomptinence » #261151

HEY GUYS THE EVA SUITS DON'T SUCK ENOUGH LET'S MAKE THEM SLOWLY KILL YOU!
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Re: Make space slightly radioactive

Post by Arianya » #261223

Just replace EVA suits with hardsuits tbh

Its been coming for a while.
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Re: Make space slightly radioactive

Post by ShadowDimentio » #261225

cedarbridge wrote:The gorilla in the room, why the fuck would suits not have adequate protections for what would be an expected space hazard? Not even NT is that stupid.
Exactly, modern space suits are bulky pieces of shit but even they're able to keep rads out. I get that NT are cheap but there's no way their suits would be even worse than modern suits.

This idea belongs in the shit ideas thread.
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Re: Make space slightly radioactive

Post by CPTANT » #261285

cedarbridge wrote:The gorilla in the room, why the fuck would suits not have adequate protections for what would be an expected space hazard? Not even NT is that stupid.

Probably for the same reason they have their station powered by a black hole without any kind of failsafe.

that is: It's a game.
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Re: Make space slightly radioactive

Post by Cobby » #261306

cedarbridge wrote:The gorilla in the room, why the fuck would suits not have adequate protections for what would be an expected space hazard? Not even NT is that stupid.
The real gorilla in the room is why are people trying to valid antags not even doing anything in the godforsaken depths of space via code under the guise of "it's realism!"

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Re: Make space slightly radioactive

Post by CPTANT » #261330

confused rock wrote:You can't use the "its a game" argument for a "realism" thing like this that removes fun, retard.
"removes fun" Yes people hiding in space around the station the entire round is "fun"
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Re: Make space slightly radioactive

Post by Bombadil » #261335

Also this would make the thermal genetic power suck
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Re: Make space slightly radioactive

Post by danno » #261337

CPTANT wrote:
confused rock wrote:You can't use the "its a game" argument for a "realism" thing like this that removes fun, retard.
"removes fun" Yes people hiding in space around the station the entire round is "fun"
it's a fucking space station game
it's in the name
why would they not be able to
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Re: Make space slightly radioactive

Post by MisterPerson » #261425

Guys don't descend into name calling about this. You can make points without it, thank you.
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Re: Make space slightly radioactive

Post by Shaps-cloud » #261426

CPTANT wrote:
confused rock wrote:You can't use the "its a game" argument for a "realism" thing like this that removes fun, retard.
"removes fun" Yes people hiding in space around the station the entire round is "fun"
They aren't hurting anyone by standing in space, what do you have against them? Who is it "not fun" for, the people standing in space? They don't care, otherwise they wouldn't be there
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Re: Make space slightly radioactive

Post by ShadowDimentio » #261438

Shaps wrote:
CPTANT wrote:
confused rock wrote:You can't use the "its a game" argument for a "realism" thing like this that removes fun, retard.
"removes fun" Yes people hiding in space around the station the entire round is "fun"
They aren't hurting anyone by standing in space, what do you have against them? Who is it "not fun" for, the people standing in space? They don't care, otherwise they wouldn't be there
I think he means it's not fun for the assblasted players that got dunked and want justice enacted on the antag that dunked them who, in lieu of rampaging, hid in space all round.

This is such a non-issue though. I've literally never seen an antag willingly spend their whole round just wandering around space, but I'll bet you money that's what happened to OP-- they got dunked and the perp hid in space until the shuttle docked, and instead of accepting it they demanded coderbus nerf something.
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Re: Make space slightly radioactive

Post by CPTANT » #261638

ShadowDimentio wrote:
Shaps wrote:
CPTANT wrote:
confused rock wrote:You can't use the "its a game" argument for a "realism" thing like this that removes fun, retard.
"removes fun" Yes people hiding in space around the station the entire round is "fun"
They aren't hurting anyone by standing in space, what do you have against them? Who is it "not fun" for, the people standing in space? They don't care, otherwise they wouldn't be there
I think he means it's not fun for the assblasted players that got dunked and want justice enacted on the antag that dunked them who, in lieu of rampaging, hid in space all round.

This is such a non-issue though. I've literally never seen an antag willingly spend their whole round just wandering around space, but I'll bet you money that's what happened to OP-- they got dunked and the perp hid in space until the shuttle docked, and instead of accepting it they demanded coderbus nerf something.
Do you want to pay cash or credit?
Timberpoes wrote: Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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Re: Make space slightly radioactive

Post by CPTANT » #262235

ShadowDimentio wrote:
Shaps wrote:
CPTANT wrote:
confused rock wrote:You can't use the "its a game" argument for a "realism" thing like this that removes fun, retard.
"removes fun" Yes people hiding in space around the station the entire round is "fun"
They aren't hurting anyone by standing in space, what do you have against them? Who is it "not fun" for, the people standing in space? They don't care, otherwise they wouldn't be there
I think he means it's not fun for the assblasted players that got dunked and want justice enacted on the antag that dunked them who, in lieu of rampaging, hid in space all round.

This is such a non-issue though. I've literally never seen an antag willingly spend their whole round just wandering around space, but I'll bet you money that's what happened to OP-- they got dunked and the perp hid in space until the shuttle docked, and instead of accepting it they demanded coderbus nerf something.
Still waiting for that money, I got this idea while the station was burning down and I was hanging in space, which made me realize how boringly easy it is to just survive everything by just wearing a spacesuit and waiting everything out in space.
Timberpoes wrote: Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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Re: Make space slightly radioactive

Post by ShadowDimentio » #262247

You didn't pinky promise me so the contract is void

Also the reason nobody does this is because it's zero fun at all. I love some greentext, but I ain't wasting my antag round squatting in space when I could be causing chaos and destruction.
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">7 8 6
WHAT MADNESS IS THIS? POETIC ANARCHY!"
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"We didn't kick one goofball out only to have another one come in like a fucking revolving door"
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"There's a difference between fucking faggots and being a fucking faggot."
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Lol"
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Re: Make space slightly radioactive

Post by PKPenguin321 » #262519

>guys I'm really bad at antag roles and always hide in space, you have to make all of space travel awful because of this
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
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