Player spiders OP

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Amnestik
Joined: Thu Mar 26, 2015 12:06 am
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Player spiders OP

Post by Amnestik » #101902

What it says on the tin. They're fast, only take three or four hits to crit, and if they only get you once their venom will take care of the rest. If you don't have access to antitoxin or a sleeper nearby, then you're dead.
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Scones
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Re: Player spiders OP

Post by Scones » #101906

That's just spiders in general

Players controlling them is an admin meme that should not be happening often enough to be an issue
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Not-Dorsidarf
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Re: Player spiders OP

Post by Not-Dorsidarf » #101930

Scones wrote:That's just spiders in general

Players controlling them is an admin meme that should not be happening often enough to be an issue
Players can spawn into baby spiders just like xenos, iirc. That got adminbussed a loooot
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Summoner
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Re: Player spiders OP

Post by Summoner » #101944

As the spider lord, player spiders are indeed strong but it's not really overpowered and it's only possible via Xenobiology or Badminning and their spider babies. So it's not really an issue as they usually get hunted down quickly
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Re: Player spiders OP

Post by Incoming » #101961

Players can only naturally turn to spiders via a combination of gold and light pink slime cores. Beyond that, only the green eyed spiders can lay eggs, and only eggs laid by a player controlled green eyed spider can be a candidates for ghosts. Green spiders are also the easiest to kill and have the worst attacking ability.

I fixed up spiders for player control a while ago, and people have expressed interest in "doing something" with them more than once, but as of now they still mostly lay fallow and thus not in desperate need of balancing.
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CPTANT
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Re: Player spiders OP

Post by CPTANT » #101969

also is it me or does wearing armour prevent the spider from applying poison when you strike the body part covered by armour?
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Re: Player spiders OP

Post by Gun Hog » #102057

Incoming wrote:Players can only naturally turn to spiders via a combination of gold and light pink slime cores. Beyond that, only the green eyed spiders can lay eggs, and only eggs laid by a player controlled green eyed spider can be a candidates for ghosts. Green spiders are also the easiest to kill and have the worst attacking ability.

I fixed up spiders for player control a while ago, and people have expressed interest in "doing something" with them more than once, but as of now they still mostly lay fallow and thus not in desperate need of balancing.
I posted this suggestion in the 'stupid ideas' thread, but maybe it could be used to spice up those long, boring Changeling rounds! With a little nerfing, the changeling's spider pooping ability could be truly devastating if it had a chance to make player controlled spiders. I am uncertain if it is something we would want, though. The players DID ask for a more lethal station....
Cheimon
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Re: Player spiders OP

Post by Cheimon » #102076

Player controlled spiders are far more deadly than normal ones. They attack way faster (is this a bug? I don't know), they tend to travel in groups, and they communicate effectively. If changeling spider spawning made them, no sane changeling would want to make them any more: they're too dangerous, even to the ling.

Seriously. You've got the fact they're self replicating, which is a big deal. Then on top of that you've got the venomous bite (which is really hard to counteract, even as a ling you run out of chemicals pretty fast), the web spawning (including sticky traps and cocoons to make it harder to respawn and retrieve corpses), and the vent crawling of spiderlings to areas all over the station. Spiders are highly mobile and, in a team, unbelievably hard to kill entirely. About the only thing they don't have are lights or night vision.
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Re: Player spiders OP

Post by Scott » #102077

Spiders are very strong. They are balanced by the fact they're controlled by dumbfuck AI, but when you put players controlling the spiders they become unstoppable.
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CPTANT
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Re: Player spiders OP

Post by CPTANT » #102100

There are some ways to combat them though. Setting them on fire will kill them because they can't resist out of it. They don't regenerate health so they will lose in attrition. Also like I said being hit on armour prevent the poison being applied.
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Re: Player spiders OP

Post by lumipharon » #102103

Player spiders are rare. They are also grossly powerful compared to even xenos.
Each person they capture (doesn't need to be alive) creates something like half a dozen spiderlings, that fuck off and later turn into new player controlled spiders, when ghosts become available.

If you don't stamp out the infestation REAL fast, the entire station is utterly fucked.
Also fuck spider venom.
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RG4
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Re: Player spiders OP

Post by RG4 » #102420

Also little do you know, from the creator of it BlessedHeretic.
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Re: Player spiders OP

Post by Shadowlight213 » #103066

Fun fact. Nurse spiders are able to feed on drones.
Player spiders are definitely extremely powerful, but they do have an upside in that you can get pretty much all of deadchat back into the game in a few moments with a few var edits. You can't easily do that with xenos.
Amnestik
Joined: Thu Mar 26, 2015 12:06 am
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Re: Player spiders OP

Post by Amnestik » #103568

Having played a round this evening with normal spiders, I have to say that even those are pretty OP. Their venom combined with their bite is capable of critting after 3 or 4 hits, and the venom kills within a minute or two of crit. If you don't have a ranged weapon, and aren't near a doctor or medbay, then fighting them one-on-one is going to get you killed.
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Atticat
Joined: Thu May 01, 2014 5:04 pm
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Re: Player spiders OP

Post by Atticat » #103709

Gun Hog wrote:
Incoming wrote:Players can only naturally turn to spiders via a combination of gold and light pink slime cores. Beyond that, only the green eyed spiders can lay eggs, and only eggs laid by a player controlled green eyed spider can be a candidates for ghosts. Green spiders are also the easiest to kill and have the worst attacking ability.

I fixed up spiders for player control a while ago, and people have expressed interest in "doing something" with them more than once, but as of now they still mostly lay fallow and thus not in desperate need of balancing.
I posted this suggestion in the 'stupid ideas' thread, but maybe it could be used to spice up those long, boring Changeling rounds! With a little nerfing, the changeling's spider pooping ability could be truly devastating if it had a chance to make player controlled spiders. I am uncertain if it is something we would want, though. The players DID ask for a more lethal station....
I really like this idea. Nerf the heck out of player-spiders and make them player controllable :newcop:
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oranges
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Re: Player spiders OP

Post by oranges » #103746

Set them on fire with a flamethrower
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