Little things you learned that are game changing

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kevinz000
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Re: Little things you learned that are game changing

Post by kevinz000 » #98585

Bottom post of the previous page:

Suiciding with a fedora == Fun
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Re: Little things you learned that are game changing

Post by DemonFiren » #98781

Suiciding with a chef's hat == superior
Suiciding with a newspaper == genius
Suiciding with a pizza-bomb == ouch
Suiciding with a trash bag == vomit
Suiciding with a bear trap or scythe == GIBE DISMEMBERMANS NAO
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Re: Little things you learned that are game changing

Post by kevinz000 » #98833

Screwdriving then putting a pen into a regular foam dart does something to it
Not sure what
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DemonFiren
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Re: Little things you learned that are game changing

Post by DemonFiren » #98864

I think it makes it more painful.

Or maybe it allows for sleepypens to be launched. Searching...
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Killbasa
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Re: Little things you learned that are game changing

Post by Killbasa » #98950

DemonFiren wrote:I think it makes it more painful.

Or maybe it allows for sleepypens to be launched. Searching...
Maybe even gang pens
I play Trevor Glomps/Tire Justice.
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Re: Little things you learned that are game changing

Post by DemonFiren » #99043

If that is the case, then AUTOVALID EVERYONE WITH FOAM GUNS
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Re: Little things you learned that are game changing

Post by Killbasa » #100227

If someone is refusing to be cuffed and keeps moving but is not running away, just table them. Makes it easy to cuff them and no harm is done.
I play Trevor Glomps/Tire Justice.
Malkevin

Re: Little things you learned that are game changing

Post by Malkevin » #100280

Alternatively.... you could use your fucking taser/baton/flashbang/pepperspray.

If they're resisting arrest just pelt them
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Killbasa
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Re: Little things you learned that are game changing

Post by Killbasa » #100331

Malkevin wrote:Alternatively.... you could use your fucking taser/baton/flashbang/pepperspray.

If they're resisting arrest just pelt them
The point was to save charges on those, but ok!
I play Trevor Glomps/Tire Justice.
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Re: Little things you learned that are game changing

Post by Malkevin » #100333

Power is free you greedy Jew!
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Re: Little things you learned that are game changing

Post by Not-Dorsidarf » #100745

It's impossible for someone to disarm something out of your hands if you're dragging anything behind you, apparently. (but you can still be shoved down)

The little weird things you find while coding.
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Re: Little things you learned that are game changing

Post by Oldman Robustin » #101034

You tards are probably giving prisoners a better chance of killing you by whipping out your baton during an uncuffing than anything else. #adrenal #push

That tactic might have made sense during the sleepypen era but it doesn't anymore, hopefully you also searched them and took out any prods or weaponry. What's the worst thing they can do if you uncuff them outside the brig?
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Re: Little things you learned that are game changing

Post by Zaffre » #101073

As AI I've seen this a lot so either people don't know or don't care.

Security Helmets have built in cameras which the AI can view. So if you are kidnapping a guard make sure to take off their helmets!

I've seen many a ling try and nab an officer and they lead me all the way to their lair with all the other husks.
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DemonFiren
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Re: Little things you learned that are game changing

Post by DemonFiren » #101077

Except those are in the process of getting kicked out.
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Takeguru
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Re: Little things you learned that are game changing

Post by Takeguru » #101107

Personally, I think helm cams are a good idea, they just shouldn't be cam ready by default.
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Re: Little things you learned that are game changing

Post by Not-Dorsidarf » #101138

Takeguru wrote:Personally, I think helm cams are a good idea, they just shouldn't be cam ready by default.
You can put helmet cams on a hat with a camera assembly if there isnt already one
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kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please. 🖕🖕🖕
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Takeguru
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Re: Little things you learned that are game changing

Post by Takeguru » #101154

I actually did not know that.

Then sec shouldn't have helmcams by default for sure
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Re: Little things you learned that are game changing

Post by Remie Richards » #101278

I tried to get oranges to remove JUST roundstart helmetcams, and he did remake the PR for it.
but apparently due to the vote he had to re-remake the PR so that it fully removes them again.
私は完璧
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Re: Little things you learned that are game changing

Post by Tokiko2 » #101787

You can unwrench the recycler to pull it anywhere you want. This works with emagged recyclers too, making it very easy to get them into the middle of the hallway for someone else to walk into it by accident. No need to secure it again, the recycler will always stay active. Also very fun to pull these into a combat situation, just keep in mind that others can push you back into these too. Thankfully they don't rotate so just keep away from the left side of it.

Gibbers also remain useable when being pulled around. In fact, upgraded gibbers are extremely strong and even better than above mentioned recyclers. You don't need to strip people to use it, not even armor or spacesuits. No need for upgraded grabs either, a passive grab is enough to put anyone in there. The time to put them in there is ridiculously short too. You can reliably gib anyone that slips or is stunned nearby. No need for an esword if you have this thing around.
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Re: Little things you learned that are game changing

Post by Scott » #101872

Thanks for reporting that bug Tokiko.
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Re: Little things you learned that are game changing

Post by PKPenguin321 » #101890

I don't think it's even a bug, just a balance issue
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Re: Little things you learned that are game changing

Post by kevinz000 » #101968

Get upgraded crusher and conveyer belts + switch
Make 3 pacmans
Connect them
Constantly dump micro manipulators into belt and fueling the pacmans with plasma

Screw engineering, research rules. Everything's powered as long as someone dumps plasma every 20 minutes or so.
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Re: Little things you learned that are game changing

Post by DemonFiren » #101986

Ensure the PACMANs are upgraded, of course.

Or go MRSPACMAN and hook it up to an upgraded SMES.
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Re: Little things you learned that are game changing

Post by Ricotez » #101993

nanotrasen science is so great it violates the law of energy conservation
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Re: Little things you learned that are game changing

Post by Takeguru » #102079

Alright Kevinz, I'll make sure to let you handle power gen next time I'm engi.
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Re: Little things you learned that are game changing

Post by Miauw » #102084

wait i dont get how this works
<wb> For one, the spaghetti is killing me. It's everywhere in food code, and makes it harder to clean those up.
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Re: Little things you learned that are game changing

Post by lumipharon » #102104

it's not fully automated, but a pacman uses plasma, an msrpacman (or whatever the fuck the high end one is called) uses diamonds.
They produce a FUCKLOAD of power, and consume barely any minerals when fully upgraded.

You can shit out infinte micromanips/other misc shit out of a lath they get conveyored into a crusher, producing more plasma/diamonds.

Basically as long as some guy some a long every 30/60 minutes, it's inifinte power (on top of the infinite free minerals).
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Re: Little things you learned that are game changing

Post by Malkevin » #102106

Wait... do crushers magically produce rare materials when upgraded?

Wow, and I thought the magic metal and glass was bad.
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Re: Little things you learned that are game changing

Post by lumipharon » #102111

Everything but uranium.
Goof has a pr to remove diamonds (you can currently shit out gygaxes like no tomorrow, without ever having a miner), but even then it's still OP as fuck.
you can get 720 sheets of minerals from ONE sheet of metal with t4 upgrades.
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Re: Little things you learned that are game changing

Post by Grazyn » #102177

yeah since that crusher upgrade thing I've never seen a single round where R&D wasn't equipped with a diamond-spitting crusher. They're basically self sufficient now, they can hole themselves in for the whole round and come out fully armored with mechs and shit
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Re: Little things you learned that are game changing

Post by Actionb » #102192

lumipharon wrote: you can get 720 sheets of minerals from ONE sheet of metal with t4 upgrades.
Holy shit I didn't know it was THAT bad. Why not enable sandbox for science? :lol:
While we're on the topic of slapping physics in the face with a dragon dildo: a (upgraded) turbine can produce ~30kw from quite literally thin air. No input needed.
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Re: Little things you learned that are game changing

Post by DemonFiren » #102195

That's funny, I never got the turbine on meta working, and that with pumping in and lighting straight burnmix.
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Re: Little things you learned that are game changing

Post by Miauw » #102216

Grazyn wrote:yeah since that crusher upgrade thing I've never seen a single round where R&D wasn't equipped with a diamond-spitting crusher. They're basically self sufficient now, they can hole themselves in for the whole round and come out fully armored with mechs and shit
and with the BRPED they have literally no reason to leave their department /ever/
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Re: Little things you learned that are game changing

Post by TheNightingale » #102218

Except for uranium, of course. It's needed to make bags of holding now, so science can't get all the shiny toys without leaving...
(Then again, they could just teleport to mining and avoid the rest of the station forever.)
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Re: Little things you learned that are game changing

Post by Braincake » #102362

To add on all that, you can totally place conveyor belts on the same square as the Protolathe:

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Insert metal sheet, spam the 10x Pico Manipulator button, collect results, infinite materials!
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Re: Little things you learned that are game changing

Post by TrustyGun » #102365

You can attach more things than a signalling device to a wire. You can attach voice analyzers and timers to them to, which allows you to create voice activated doors and timed bolting, using the door for an example.

The only reason you will possibly do this is for 2 reasons: 1, to look cool, and 2, to more quickly escape from pursuers,
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Re: Little things you learned that are game changing

Post by DemonFiren » #102375

3, to frame the AI.
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Re: Little things you learned that are game changing

Post by lumipharon » #102405

I've seen people make a 2nd protolathe/console, dedicated purely to feeding a crusher via conveyor.

I did not know you could attach voice analyser to wires - the wording literally says attach signaller, so I never tried. That's real neat.
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Re: Little things you learned that are game changing

Post by PKPenguin321 » #102460

lumipharon wrote:Everything but uranium.
Goof has a pr to remove diamonds (you can currently shit out gygaxes like no tomorrow, without ever having a miner), but even then it's still OP as fuck.
you can get 720 sheets of minerals from ONE sheet of metal with t4 upgrades.
iirc T4 autolathe produces a box of foam darts with 40 darts in it for something like 62.5 metal (one sheet is 2000 metal), meaning one metal sheet can produce approx 5248 sheets of minerals with a T4 crusher. any time a dart grinds into a stack of 4 metal, that stack of 4 metal can potentially be converted to 20992 more sheets of materials
just put a conveyor under your crusher, stand on top of it with the belt off, hold the dart box and mash the "use" hotkey, then drop the box once it's empty and repeat as many times as you want. once you're satisfied hit the conveyor switch and watch the minerals fly in

also, some fun facts about crushers and T4:
standard research ends once the durand boards have been crusher for combat levels. it can't usually continue to advanced research until mining brings back minerals to upgrade the DA.
however, because a crusher can be made once standard research is done and gives minerals, you can make a phasic scanning module with silver you created and upgrade the DA juuust enough to grind a pico manip for mats 6, and from there you can make a femto manip to upgrade the DA then grind a second femto for mats 7, then grind a phasic scanning module for the last EMP level needed for T4 lasers and scanning modules without mining's help or leaving science
the only outside help you need to 100% max research is maybe 6 (actually less but you need exactly 1 to upgrade the redemption machine and it's nice to have extra) uranium ore + an upgraded ore redemption machine, and a combat shotgun from cargo
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Re: Little things you learned that are game changing

Post by lumipharon » #102464

Mehki claimed that the experimentor can get you combat 6 somehow, but I've never actually bothered to use it, and I couldn't see anything obvious in the code so I unno.

Really the crusher should only make metal and glass, everything else is so blatantly broken and OP, it's just hilarious.
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Re: Little things you learned that are game changing

Post by PKPenguin321 » #102467

lumipharon wrote:Mehki claimed that the experimentor can get you combat 6 somehow, but I've never actually bothered to use it, and I couldn't see anything obvious in the code so I unno.

Really the crusher should only make metal and glass, everything else is so blatantly broken and OP, it's just hilarious.
if i had to guess i'd say you put something with combat 4 in it and mash buttons until you get the thing where it boosts it's research levels, it's probably made easier if you upgrade the experimentor but i haven't messed with it enough to be sure
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Re: Little things you learned that are game changing

Post by lumipharon » #102469

you can boost the origin tech of anything?

Couldn't you like, get decloners/mech teleporters if that is the case?
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Re: Little things you learned that are game changing

Post by PKPenguin321 » #102486

lumipharon wrote:you can boost the origin tech of anything?

Couldn't you like, get decloners/mech teleporters if that is the case?
iirc the blood drain thing boosts origin tech levels but i'm honestly not sure, experimentor is the wonkiest thing ever and i can't get it to do anything meaningful 100% of the time
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Re: Little things you learned that are game changing

Post by Boredone » #102488

Yeah, the Blood Drain thing raises the origin tech levels on the item inside. Great for ignoring combat shotties from Cargo, or Alien Brains.
Of course, Blood Drain does quite a bit of damage to your torso every time it procs, and it only upgrades the item inside.
Plus theres no guarentee you won't get a malfunction that destroys the item inside before ye proc Blood Drain either.
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Re: Little things you learned that are game changing

Post by Takeguru » #102499

I like the experimentor because it can make corgi buttons.
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Re: Little things you learned that are game changing

Post by PKPenguin321 » #102594

i did some fiddling and i think the blood drain thing that upgrades origin tech is a malfunction, meaning it would happen more often if you don't upgrade the experimentor. i think. the machine's wonky and way too RNG based to really be able to tell. ???
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Re: Little things you learned that are game changing

Post by EasX » #102724

The head cloaks each have armor related to their profession.

CMO - 25 bio
HOS - 10 melee
CE - 10 melee, 10 rad
RD - 10 bio
CAP - 10 of all
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Re: Little things you learned that are game changing

Post by Killbasa » #102733

Loading a syringe gun with salbutamol is a great way to stabilize patients quickly when you aren't near medbay.
I play Trevor Glomps/Tire Justice.
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Re: Little things you learned that are game changing

Post by Vekter » #102735

C4 is always a good purchase because you can do stupid shit with it.

Turns out C4 ninja stars are ridiculously effective.
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Re: Little things you learned that are game changing

Post by Killbasa » #102740

Vekter wrote:C4 is always a good purchase because you can do stupid shit with it.

Turns out C4 ninja stars are ridiculously effective.
On that note, i think you can put them in pneumatic cannons also.
I play Trevor Glomps/Tire Justice.
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Re: Little things you learned that are game changing

Post by PKPenguin321 » #102746

Vekter wrote:C4 is always a good purchase because you can do stupid shit with it.

Turns out C4 ninja stars are ridiculously effective.
fair warning to anyone that may want to try it: signalers inside of C4s will no longer work once the C4 is planted, meaning you can't set your C4 timer to 9999 and just activate it once it's impaled in someone :(
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