The rules and regulations herein are not absolutes, instead they exist to serve mainly as guidelines for the law and order of the dynamic situations that exist for stations on the frontiers of space, as such some leeway is permitted.
Psyentific wrote:What, because you didn't fill out your paperwork correctly? When nobody checks or gives a shit about the paperwork anyway?
No, because you're suddenly in possession of an unaccounted-for crate of potentially extremely dangerous stuff (depending on what you ordered).
This janitor crate sure is dangerous yes. Dangerous crates have locks you know.
And those locks can generally be bypassed. Traitors can emag them, engineers (or anyone with an enterprising spirit in a round where the engies all fucked off to space like they sometimes do) can point an emitter at them and anyone else can sweet-talk an authorized person into opening them.
Yeah, but ever since the crate nerf went through it's a lot harder to open locked crates en masse. If you're doing more than one crate, you need an emag or multiple emitters. Even one crate with one emitter takes a good five minutes. Assuming you're not Cargo personnel, that means you have to have the order approved which requires Cargo Bay access, ordered, transported (Again, assuming not cargo) to wherever you're going to open it, then finally you emitter it for five minutes.
Buddy up with the HoP if you can. It works once he/she realizes the power of it. Blasting open crates is for savages (unless it's a station wide nanotrasen approved emergency of course).
Seeing Cargo Techs running around with Ablative Vests a armoury's worth of weapons got old really, really fast. Not to mention they had/have a redneck approach to their possession of their illegal firearms.
Oh yeah psy cargo basically being nuke ops light and killing people in a literal mob to "protect" their empty soulless department at the behest of their garbage pseudo head was real fantastic game play.
There are a lot of really bad hops out there that can open crates mad easily, maybe you can find one on your level.
cargo having literally all the guns isn't really an intended design feature of the game in the first place, and could only be done if you had the bartender's shotgun most of the time, which allowed non-traitors to arm up which is a really fucking gay thing when you think about it. It also lead to security having to storm cargo and seize the weapons of non-antagonists by force because they wouldn't give them up. It was completely shitty behavior from the cargo players.
It's returned in a small way on ntstation but it isn't half as bad as lol free 999 eguns and a-vests at roundstart!!!
Oldman Robustin wrote:It's an established meme that coders don't play this game.