Asteroid Station!

Mapping Ideas and Sprite Galleries
lzimann
Joined: Sun Oct 26, 2014 5:13 am
Byond Username: Lzimann
Github Username: lzimann

Asteroid Station!

Post by lzimann » #125674

Alright folks. Asteroid Station is back!

Full map:
https://www.dropbox.com/s/gjnvljpiw4gqn ... .png?raw=1
Hibbles wrote: Features of the Map
A Nanotrasen facility embedded into a gigantic asteroid!
A central Singularity engine as the beating heart of the station.
Prison labor rather than a permabrig, to put those crooks to use.
Open space in abundance, supports a large station population.
AI back on the station, in a well-defended core near the bridge.
Maintenance with random stuff thrown in to re-purpose or use.
Current version: 1.9

Changelog:
Spoiler:
11/17
- Fixed the windows in shuttle not having plating below them
- Fixed security closets not having baton in them
- Removed the wall below a maint door below teleporter.
11/13:
-- Science
- Added testing lab(with shooting range)
- Changed R&D's location(below shooting range)

-- Security
- Added more lockers
- Fixes empty lethal syringes.
- Fixes lockers not auto-locking/unlocking when timer was up/down.
- Fixes brig cell 4 and 3.

-- Medical
- Removed the plasma bar from virology.
11/03:
- Added the slime management console.
- Added an airless chamber to kill slimes.
11/01:
- Added starlight to map.
10/27:
- Added library consoles
- Added sinks to xenobio
- Added request console and newcaster to AI core
- Added departament management id consoles
- Atmos redone!
- Plastic flaps now block the vision.
Feedback and ideas welcomed!
Last edited by lzimann on Tue Nov 17, 2015 6:20 pm, edited 8 times in total.
User avatar
BillWilson
Joined: Tue Apr 29, 2014 1:01 am
Byond Username: TheEpicPissUmaru

Re: Asteroid Station!

Post by BillWilson » #125677

Added when???
Image
Septavius

Re: Asteroid Station!

Post by Septavius » #125698

ass station HYPE.
Raven776
Joined: Sun Jun 29, 2014 5:51 pm
Byond Username: Raven776

Re: Asteroid Station!

Post by Raven776 » #125699

I love everything about this.

More gimmicky maps please!
User avatar
Saegrimr
Joined: Thu Jul 24, 2014 4:39 pm
Byond Username: Saegrimr

Re: Asteroid Station!

Post by Saegrimr » #125700

HE BROUGHT BACK ASS
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
User avatar
oranges
Code Maintainer
Joined: Tue Apr 15, 2014 9:16 pm
Byond Username: Optimumtact
Github Username: optimumtact
Location: #CHATSHITGETBANGED

Re: Asteroid Station!

Post by oranges » #125708

THAT ASS WAS FAT
User avatar
Jordie0608
Site Admin
Joined: Tue Apr 15, 2014 1:33 pm
Byond Username: Jordie0608
Github Username: Jordie0608
Location: Spiderland, Australia

Re: Asteroid Station!

Post by Jordie0608 » #125711

Image
20 seconds in MSpaint.
Forum Admin
Send me a PM if you have any issues, concerns or praise of fishfood to express about the forums.
User avatar
ClumsyAlcoholic
Joined: Thu Apr 02, 2015 7:49 am
Byond Username: ClumsyAlcoholic

Re: Asteroid Station!

Post by ClumsyAlcoholic » #126522

THIS MAN DESERVES A MEDAL.
MOSIN BOY HERE
User avatar
Wyzack
Joined: Fri Apr 18, 2014 11:32 pm
Byond Username: Wyzack

Re: Asteroid Station!

Post by Wyzack » #126743

Fuck the haters assteroid station is awesome and i am glad to see it return. Also never change the detective office with a view of the asteroid, best part of the map imo
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
Kor wrote:I wish Wyzack was still an admin.
EngamerAzari's real number one fangirl <3
certified good poster
Miauw
Joined: Sat Apr 19, 2014 11:23 am
Byond Username: Miauw62

Re: Asteroid Station!

Post by Miauw » #127145

[youtube]UWobkNZWnW8[/youtube]
<wb> For one, the spaghetti is killing me. It's everywhere in food code, and makes it harder to clean those up.
<Tobba> I stared into BYOND and it farted
confused rock
Joined: Fri Sep 25, 2015 12:18 am
Byond Username: The unloved rock

Re: Asteroid Station!

Post by confused rock » #127488

Medbay lobby is a bit large, and I feel the fact that the bar has no walls is bad.
Image
Image
Image
Image
User avatar
DrPillzRedux
Rarely plays
Joined: Sun Jun 29, 2014 9:45 am
Byond Username: DrPillzRedux

Re: Asteroid Station!

Post by DrPillzRedux » #127489

There are 2 medbay door control buttons, one for each side. They both only open the left side though.
thot_slayer wrote:don't be a degenerate online if you don't want people to treat you like a degenerate morty
bandit wrote:what is this

a correct post by pillz
confused rock
Joined: Fri Sep 25, 2015 12:18 am
Byond Username: The unloved rock

Re: Asteroid Station!

Post by confused rock » #127490

Also I dont think art storage exists
Image
Image
Image
Image
User avatar
Wyzack
Joined: Fri Apr 18, 2014 11:32 pm
Byond Username: Wyzack

Re: Asteroid Station!

Post by Wyzack » #127491

I love the open concept bar, pls dont change it
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
Kor wrote:I wish Wyzack was still an admin.
EngamerAzari's real number one fangirl <3
certified good poster
confused rock
Joined: Fri Sep 25, 2015 12:18 am
Byond Username: The unloved rock

Re: Asteroid Station!

Post by confused rock » #127494

I dont get why mining is separated from cargo.
Image
Image
Image
Image
User avatar
DemonFiren
Joined: Sat Dec 13, 2014 9:15 pm
Byond Username: DemonFiren

Re: Asteroid Station!

Post by DemonFiren » #127496

Above poster's username relevant to entirety of this map.

Also, it's because...fuck if I know.
Image
Image
Image
ImageImageImageImageImage

non-lizard things:
Spoiler:
Image
User avatar
DrPillzRedux
Rarely plays
Joined: Sun Jun 29, 2014 9:45 am
Byond Username: DrPillzRedux

Re: Asteroid Station!

Post by DrPillzRedux » #127678

This map is great. Wish it was on 24/7. Medbay is nice and open and has a great reception desk.
thot_slayer wrote:don't be a degenerate online if you don't want people to treat you like a degenerate morty
bandit wrote:what is this

a correct post by pillz
spainy
Joined: Mon Apr 06, 2015 8:16 am
Byond Username: Spainish

Re: Asteroid Station!

Post by spainy » #127692

Some things I noticed first time playing (these were the ones I told you about in person, you've probably already implemented most of them), think of it as a todo list:

[ ] You can see into the Janitorial through the plastic flaps at the back
[ ] Chapel office maint access door is open to the public (or at least Atmos tech)

Atmos stuff:

[ ] Atmos has no welding masks
[ ] Atmos APC doesn't charge even though wire is powered
[ ] There's no turbine (according to the map)? You could put one in the incinerator room near atmos
[ ] No air tank (the huge one with the station air supply)
[ ] Atmos has no multitool

Fun map though! Look forward to the fixes.
Tsaricide
Joined: Wed Dec 10, 2014 1:55 am
Byond Username: Tsaricide

Re: Asteroid Station!

Post by Tsaricide » #127885

Prisoner mining part starts unpowered so they can't actually open the airlock.
Also the inner brig doors layer is below the fire doors so you can't force close them.
Gun Hog
Joined: Sat Apr 19, 2014 5:19 am
Byond Username: Gun Hog

Re: Asteroid Station!

Post by Gun Hog » #127921

AI chamber has no request console or security newscaster.
Department management ID consoles are missing.
This is more of a nitpick, but Robotics seems too distant from the rest of Science.
confused rock
Joined: Fri Sep 25, 2015 12:18 am
Byond Username: The unloved rock

Re: Asteroid Station!

Post by confused rock » #128809

freezer mulebot entrance can be seen through.
Image
Image
Image
Image
User avatar
metacide
Joined: Tue Apr 22, 2014 10:27 am
Byond Username: Metacide

Re: Asteroid Station!

Post by metacide » #128816

Are there MedHUDs at medbay, or are they just somewhere I've not seen them?
MetaStation is currently running by vote or by default on both Sibyl and Basil
Feedback and suggestions are welcome in the MetaStation thread
User avatar
metacide
Joined: Tue Apr 22, 2014 10:27 am
Byond Username: Metacide

Re: Asteroid Station!

Post by metacide » #129724

Looked like there was a button and intercom under the right cryo tube.
MetaStation is currently running by vote or by default on both Sibyl and Basil
Feedback and suggestions are welcome in the MetaStation thread
User avatar
Saegrimr
Joined: Thu Jul 24, 2014 4:39 pm
Byond Username: Saegrimr

Re: Asteroid Station!

Post by Saegrimr » #129735

Last round being nuke ops there were no shotguns, no pinpointers, and no nuke. Kind of a problem.

Also robotics lacks flashes.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
lzimann
Joined: Sun Oct 26, 2014 5:13 am
Byond Username: Lzimann
Github Username: lzimann

Re: Asteroid Station!

Post by lzimann » #129779

metacide wrote:Looked like there was a button and intercom under the right cryo tube.
Yes, there is. Next update it will be fixed.
Saegrimr wrote:Last round being nuke ops there were no shotguns, no pinpointers, and no nuke. Kind of a problem.

Also robotics lacks flashes.
The lack of flashes I'm aware and it has been fixed(although I still didn't send the update to server).
About the nuke ops shuttle, I'll take a look, but it's weird, since it has spawners and it was suppose to be all right.
User avatar
Jordie0608
Site Admin
Joined: Tue Apr 15, 2014 1:33 pm
Byond Username: Jordie0608
Github Username: Jordie0608
Location: Spiderland, Australia

Re: Asteroid Station!

Post by Jordie0608 » #129929

lzimann wrote:About the nuke ops shuttle, I'll take a look, but it's weird, since it has spawners and it was suppose to be all right.
The ops shuttle was recently changed to have the armory locker and nuke mapped rather than spawned in, the change may've been gobbled up by some merge conflict.
Forum Admin
Send me a PM if you have any issues, concerns or praise of fishfood to express about the forums.
User avatar
Cobby
Code Maintainer
Joined: Sat Apr 19, 2014 7:19 pm
Byond Username: ExcessiveUseOfCobby
Github Username: ExcessiveUseOfCobblestone

Re: AsteroidStation Feedback

Post by Cobby » #131768

Not sure if this is an appropriate thread [as in there isn't a newer one], but I particularly dislike R&D being separated by the rest of science [unless you're the RD].

Basic Components like Wires and a few starting cells aren't present. I don't mind having to go out to get them / produce them , but it just feels weird going to art storage to get my materials to make machines.

Also, is there a gun lab? Robustin and I couldn't find it near science and I wanna make sure I'm not overlooking it.
Voted best trap in /tg/ 2014-current
lzimann
Joined: Sun Oct 26, 2014 5:13 am
Byond Username: Lzimann
Github Username: lzimann

Re: AsteroidStation Feedback

Post by lzimann » #131878

ExcessiveCobblestone wrote:Not sure if this is an appropriate thread [as in there isn't a newer one], but I particularly dislike R&D being separated by the rest of science [unless you're the RD].

Basic Components like Wires and a few starting cells aren't present. I don't mind having to go out to get them / produce them , but it just feels weird going to art storage to get my materials to make machines.

Also, is there a gun lab? Robustin and I couldn't find it near science and I wanna make sure I'm not overlooking it.
Yes, right thread. Currently I am thinking how can I change science, probably next update I'll have RnD linked with the rest of science(and possibily robotics too).
About the gun lab I don't really feel it's necessary, but if people really want I can add it.
Gun Hog
Joined: Sat Apr 19, 2014 5:19 am
Byond Username: Gun Hog

Re: AsteroidStation Feedback

Post by Gun Hog » #131903

lzimann wrote:
ExcessiveCobblestone wrote:Not sure if this is an appropriate thread [as in there isn't a newer one], but I particularly dislike R&D being separated by the rest of science [unless you're the RD].

Basic Components like Wires and a few starting cells aren't present. I don't mind having to go out to get them / produce them , but it just feels weird going to art storage to get my materials to make machines.

Also, is there a gun lab? Robustin and I couldn't find it near science and I wanna make sure I'm not overlooking it.
Yes, right thread. Currently I am thinking how can I change science, probably next update I'll have RnD linked with the rest of science(and possibily robotics too).
About the gun lab I don't really feel it's necessary, but if people really want I can add it.
Please do. A tiny one is fine, the lab is used to perfect the AE gun and use the ion carbine to bust open combat shotgun and firing pin crates.
User avatar
Helios
Joined: Mon May 05, 2014 5:07 pm
Byond Username: Shodansbreak

Re: Asteroid Station!

Post by Helios » #132245

As a :thelaw: fan, there's a distinct lack of beepskies
No ofsiter beepsky
No AI core beepsky
2 less beepskies at round start and a bigger station.
Zilenan91
Confined to the shed
Joined: Sun Jul 19, 2015 8:09 pm
Byond Username: Zilenan91

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Post by Zilenan91 » #133164

This map desperately needs more batons, there's not enough for all of sec.


It needs more sec lockers in general, actually.
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
lzimann
Joined: Sun Oct 26, 2014 5:13 am
Byond Username: Lzimann
Github Username: lzimann

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Post by lzimann » #133705

Zilenan91 wrote:This map desperately needs more batons, there's not enough for all of sec.


It needs more sec lockers in general, actually.
I don't know how exactly there is not enough for all sec, when they spawn with one in their backpack, but I've added two more lockers to brig.
TheNightingale
Joined: Fri Mar 20, 2015 5:07 pm
Byond Username: TheNightingale

Re: Asteroid Station!

Post by TheNightingale » #133713

Sometimes people get deputised or promoted (or just steal equipment). I like to give the Detective a stunbaton when I can, but it's difficult when there aren't any spares.
Zilenan91
Confined to the shed
Joined: Sun Jul 19, 2015 8:09 pm
Byond Username: Zilenan91

Re: Asteroid Station!

Post by Zilenan91 » #133990

There needs to be a sink in Garden Storage so people don't have to go without water.
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
Zilenan91
Confined to the shed
Joined: Sun Jul 19, 2015 8:09 pm
Byond Username: Zilenan91

Re: Asteroid Station!

Post by Zilenan91 » #134166

Also the escape shuttle windows (not the ones in the middle) all have space tiles under them instead of floors
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
User avatar
Cobby
Code Maintainer
Joined: Sat Apr 19, 2014 7:19 pm
Byond Username: ExcessiveUseOfCobby
Github Username: ExcessiveUseOfCobblestone

Re: Asteroid Station!

Post by Cobby » #134799

Image
Voted best trap in /tg/ 2014-current
User avatar
Helios
Joined: Mon May 05, 2014 5:07 pm
Byond Username: Shodansbreak

Re: Asteroid Station!

Post by Helios » #134823

Morgue tray in robotics is broken.
There's no razor, you can't shave the heads of debrained people.
There's no way to wash your hands in robotics, before surgery
User avatar
Cobby
Code Maintainer
Joined: Sat Apr 19, 2014 7:19 pm
Byond Username: ExcessiveUseOfCobby
Github Username: ExcessiveUseOfCobblestone

Re: Asteroid Station!

Post by Cobby » #134863

Also there's this random wall at escape where an airlock is. Not sure if that's suppose to imitate someone walling off maint but it's kinda random.
Voted best trap in /tg/ 2014-current
User avatar
Thundercoot
Joined: Fri Oct 24, 2014 10:47 pm
Byond Username: Erwgd

Re: Asteroid Station!

Post by Thundercoot » #134867

The windoor at Hydroponics won't open for botanists.
The screwdriver in the Hydroponics crate should be replaced with wirecutters (screwdrivers were used to set up the irrigation system, now wirecutters are used)
lzimann
Joined: Sun Oct 26, 2014 5:13 am
Byond Username: Lzimann
Github Username: lzimann

Re: Asteroid Station!

Post by lzimann » #134890

ExcessiveCobblestone wrote:Also there's this random wall at escape where an airlock is. Not sure if that's suppose to imitate someone walling off maint but it's kinda random.
This one was supposed to be fixed... unless it's another one. I'll take a look.

About everything else. I'll fix/add it.
Septavius

Re: Asteroid Station!

Post by Septavius » #135937

HoP doesnt have access to the flasher button in his office.
User avatar
Atlanta-Ned
In-Game Game Master
Joined: Fri Apr 18, 2014 2:11 pm
Byond Username: Atlanta-ned

Re: Asteroid Station!

Post by Atlanta-Ned » #136693

Perma common room needs a holopad.

EDIT: Where the FUCK IS THE GODDAMN CRATE LOADING CONVEYOR BELT?!
Last edited by Atlanta-Ned on Fri Nov 27, 2015 8:16 pm, edited 1 time in total.
Statbus! | Admin Feedback
OOC: Pizzatiger: God damn Atlanta, how are you so fucking smart and charming. It fucking pisses me off how perfect you are
User avatar
Wyzack
Joined: Fri Apr 18, 2014 11:32 pm
Byond Username: Wyzack

Re: Asteroid Station!

Post by Wyzack » #136696

Why is this not in the basil rotation?
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
Kor wrote:I wish Wyzack was still an admin.
EngamerAzari's real number one fangirl <3
certified good poster
lzimann
Joined: Sun Oct 26, 2014 5:13 am
Byond Username: Lzimann
Github Username: lzimann

Re: Asteroid Station!

Post by lzimann » #136697

Wyzack wrote:Why is this not in the basil rotation?
I believe it is because it has a minimum player requirement. Not sure about the exact number, but it's around 25-30 players. I guess you can ask an admin if people really want to play the map there.
User avatar
Wyzack
Joined: Fri Apr 18, 2014 11:32 pm
Byond Username: Wyzack

Re: Asteroid Station!

Post by Wyzack » #136698

Well that is bullshit. Asteroid was our default map for a long time, and we still have dream and disc which are both huge. Doesn't make much sense.
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
Kor wrote:I wish Wyzack was still an admin.
EngamerAzari's real number one fangirl <3
certified good poster
User avatar
DemonFiren
Joined: Sat Dec 13, 2014 9:15 pm
Byond Username: DemonFiren

Re: Asteroid Station!

Post by DemonFiren » #136701

What Wyzack said.
Image
Image
Image
ImageImageImageImageImage

non-lizard things:
Spoiler:
Image
User avatar
Atlanta-Ned
In-Game Game Master
Joined: Fri Apr 18, 2014 2:11 pm
Byond Username: Atlanta-ned

Re: Asteroid Station!

Post by Atlanta-Ned » #137497

AI core is still hilariously insecure. All it takes is 1[Citation needed] mini bomb to breach the single r-wall and fuck shit up.
Statbus! | Admin Feedback
OOC: Pizzatiger: God damn Atlanta, how are you so fucking smart and charming. It fucking pisses me off how perfect you are
User avatar
BornToHonk
Joined: Thu Apr 17, 2014 4:55 pm
Byond Username: BornToHonk

Re: Asteroid Station!

Post by BornToHonk » #139745

Please remove it.

Disposals is broken, it's not a fun map.
lzimann
Joined: Sun Oct 26, 2014 5:13 am
Byond Username: Lzimann
Github Username: lzimann

Re: Asteroid Station!

Post by lzimann » #139781

Care to explain how is it broken. Which part didn't work?
Tsaricide
Joined: Wed Dec 10, 2014 1:55 am
Byond Username: Tsaricide

Re: Asteroid Station!

Post by Tsaricide » #145588

Escape shuttle seems to always have two tiles exposed to space while flying to centcom, one between the med and sec rooms and one at the top of medical.
Post Reply

Who is online

Users browsing this forum: No registered users