Little things you learned that are game changing

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bandit
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Re: Little things you learned that are game changing

Post by bandit » #13361

Bottom post of the previous page:

Durkel wrote:100 potency death nettle is 32 burn per hit.
Not quite. I think it might start out at 35, but it decreases with every hit as the nettle loses leaves. The dropoff is still enough to crit someone pretty fast, particularly with knockdown.
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Facundo
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Re: Little things you learned that are game changing

Post by Facundo » #13368

Lo6a4evskiy wrote:Damn, I gotta learn proper botany

Do kudzu pods grow into kudzu? If so, how do I make them? :S
place them into the seed colector, you then use the seeds standing on the tile you want them planted. Voila! You are now valid for lynchings!
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Re: Little things you learned that are game changing

Post by Aurx » #13387

Glowshrooms can be acquired without mutation, and contain radium. 10u radium can mutate plants. DIY mutation, no chemistry needed.
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Re: Little things you learned that are game changing

Post by lumipharon » #13403

On the topic of glowshrooms (and glow berries), at high potency, they are the brightest thing in the game, they will literally light up everything on your screen you can see, so you can put them in your pocket and use them as a torch, and force feed people 30u+ of radium/uranium (depending on the plant) when needed.
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Re: Little things you learned that are game changing

Post by miggles » #13431

also eating them makes you glow as well
radium mutations are really inefficient though so dont rely on them unless chemistry denies you mutagen
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Re: Little things you learned that are game changing

Post by Lo6a4evskiy » #13553

Facundo wrote:place them into the seed colector, you then use the seeds standing on the tile you want them planted. Voila! You are now valid for lynchings!
Are there any other plants that can be planted like that?

Also, what's this with kudzu mutating? It does it on its own or via mutagen or how?
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Re: Little things you learned that are game changing

Post by Facundo » #13704

Lo6a4evskiy wrote:
Facundo wrote:place them into the seed colector, you then use the seeds standing on the tile you want them planted. Voila! You are now valid for lynchings!
Are there any other plants that can be planted like that?

Also, what's this with kudzu mutating? It does it on its own or via mutagen or how?
Only kudzu and the glow mushrooms can be planted like that (glow ones need the 'fruit' not the seed though)
From the plant analizer, I reached some strains that had the property "posibility to discover a new species 30"
There are varieties of kudzu, some form a wall, others gib corpses, some eat plasma, others oxygen....
the default one stuns you for a bit (depends on potency) and blocks vision, but you can pass through
From my experiments, I wasn't able to mutate new versions of kudzu, those special ones I mentioned earlier, maybe I am doing something wrong, maybe is not on the code, maybe is admin only, maybe the code is borked, I don't know
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Re: Little things you learned that are game changing

Post by Kraso » #13719

Alien larvas can be stunned and cuffed. This will prevent them from ever evolving and can be pulled freely.
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Re: Little things you learned that are game changing

Post by NikNakFlak » #14243

You can put handcuffs on all aliens. Except when you resist as an alien, it takes five (or 10) seconds to break them. So handcuffing an alien is really a lie.
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Re: Little things you learned that are game changing

Post by Comrade Leo » #14265

Shapeshifting as a ling turns you into someone else, in all but socks. Can't replicate dem socks mang.
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Re: Little things you learned that are game changing

Post by TheTerbs » #14272

Comrade Leo wrote:Shapeshifting as a ling turns you into someone else, in all but socks. Can't replicate dem socks mang.
Ling is now balanced
you're gonna carry that weight
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Re: Little things you learned that are game changing

Post by Spacemanspark » #14310

I dunno if everyone knew this or not, but you can use the laser pointer to overload cyborgs sensors from far away. Useful for when Syndieborgs have you caught up somewhere in a corner.
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Re: Little things you learned that are game changing

Post by peoplearestrange » #14345

Spacemanspark wrote:I dunno if everyone knew this or not, but you can use the laser pointer to overload cyborgs sensors from far away. Useful for when Syndieborgs have you caught up somewhere in a corner.
Woah... Librarians just became the latest greatest tool against nukeops...
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Re: Little things you learned that are game changing

Post by Steelpoint » #14346

Eh, more RnD than the Librarian. Be default the chance to stun a Cyborg with the laserpointer is really, really low.

However if you get a fully upgraded micro laser (thingamob) you'll have a near 100% chance of stunning Cyborgs forever!
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Re: Little things you learned that are game changing

Post by Munchlax » #14347

You can also EMP cameras and blind people even if they are wearing sunglasses, which is dumb.
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Re: Little things you learned that are game changing

Post by Kraso » #14350

NikNakFlak wrote:You can put handcuffs on all aliens. Except when you resist as an alien, it takes five (or 10) seconds to break them. So handcuffing an alien is really a lie.
Except larvas. They can never take it off.
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Re: Little things you learned that are game changing

Post by Rumia29 » #15002

Apparently you can weld and lock lockers from the inside?!
I haven't tried this for myself, but some guy did it.
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Re: Little things you learned that are game changing

Post by Xhuis » #15007

EDIT: The following information is now void due to changes. Tables no longer construct instantly, thus making most of this post no longer useful.
Here's the old post:
Spoiler:
Tables can be incredibly robust. Having spare table parts can be extremely powergamey robust.
Being chased through maintenance by security? Drop a table - it'll completely obstruct their path.
Being chased by Beepsky? Drop a table - he'll get stuck.
Being chased down a hallway? Drop three tables and block the whole hallway.
Escaping alone? Drop reinforced tables in front of the escape airlocks as the shuttle arrives and it'll take over ten seconds to get through.
Need to stun someone? Drop a table, and throw them onto it for a fairly long stun - enough to put them into a chokehold.
Antagonist, need to kill someone? Surround them with tables and they can't escape.
Last edited by Xhuis on Wed Jun 25, 2014 10:44 pm, edited 2 times in total.
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Re: Little things you learned that are game changing

Post by Miauw » #15030

Comrade Leo wrote:Shapeshifting as a ling turns you into someone else, in all but socks. Can't replicate dem socks mang.
this has been a thing since ling was invented...?
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Re: Little things you learned that are game changing

Post by Lo6a4evskiy » #15033

Tables got nerfed, they're worthless in fights now. Only as barricades may be. Which is a very good thing, because tables used to be absurd.
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Re: Little things you learned that are game changing

Post by Cipher3 » #15088

Miauw wrote:
Comrade Leo wrote:Shapeshifting as a ling turns you into someone else, in all but socks. Can't replicate dem socks mang.
this has been a thing since ling was invented...?
Socks are configurable on NTStation
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by oranges » Sun Feb 15, 2015 7:15 pm
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Re: Little things you learned that are game changing

Post by Kelenius » #15140

You can do surgery on yourself on a regular bed.
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Re: Little things you learned that are game changing

Post by cedarbridge » #15142

Kelenius wrote:You can do surgery on yourself on a regular bed.
I once watched a guy fully aug himself on a roller bed.
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Re: Little things you learned that are game changing

Post by Remie Richards » #15156

cedarbridge wrote:
Kelenius wrote:You can do surgery on yourself on a regular bed.
I once watched a guy fully aug himself on a roller bed.
That is brilliant.
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Re: Little things you learned that are game changing

Post by Kraso » #15172

Doing surgery on a bed with surgery tools is a bit riskier than doing it on a surgery table with surgery tools.
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Re: Little things you learned that are game changing

Post by Steelpoint » #15173

Here's a little Security tip.

If you have reasonable suspicion that a suspect has weaponry or might bail, when you approach them (Preferably with backup) you throw them a pair of handcuffs and ask them to cuff themselves.

Most people are perplexed when this happens, but many will comply. If they do you can then approach and search them. If they don't, be wary and approach with caution. Do note that some people may refuse out of spite or fear.
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Re: Little things you learned that are game changing

Post by Oldman Robustin » #15183

Xhuis wrote:Tables can be incredibly robust. Having spare table parts can be extremely powergamey robust.
Being chased through maintenance by security? Drop a table - it'll completely obstruct their path.
Being chased by Beepsky? Drop a table - he'll get stuck.
Being chased down a hallway? Drop three tables and block the whole hallway.
Escaping alone? Drop reinforced tables in front of the escape airlocks as the shuttle arrives and it'll take over ten seconds to get through.
Need to stun someone? Drop a table, and throw them onto it for a fairly long stun - enough to put them into a chokehold.
Antagonist, need to kill someone? Surround them with tables and they can't escape.
Confirmed for not actually trying this lately.

Tables have a long construction period now, only good if you have a lot of time to plan whatever you're doing.
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Re: Little things you learned that are game changing

Post by Lo6a4evskiy » #15213

Steelpoint wrote:Here's a little Security tip.

If you have reasonable suspicion that a suspect has weaponry or might bail, when you approach them (Preferably with backup) you throw them a pair of handcuffs and ask them to cuff themselves.

Most people are perplexed when this happens, but many will comply. If they do you can then approach and search them. If they don't, be wary and approach with caution. Do note that some people may refuse out of spite or fear.
Hm, curious. I usually just ask them to lay down, they either comply and don't resist at all or they try to leg it. I'm yet to see someone being somewhat clever and ambush me.
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Re: Little things you learned that are game changing

Post by c4g » #15239

Kelenius wrote:You can do surgery on yourself on a regular bed.
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well, shit
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Re: Little things you learned that are game changing

Post by Kraso » #15304

You could also probably do surgery on yourself in a morgue tray.
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Re: Little things you learned that are game changing

Post by c4g » #15313

also, i was able to give myself plastic surgery in just a few minutes with just a shard of glass and a pair of wirecutters, this feels way too useful to be an intended feature
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Re: Little things you learned that are game changing

Post by miggles » #15315

but nobody does it often enough for it to be an issue
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Re: Little things you learned that are game changing

Post by Giacom » #15316

Check out my MiniStation map, for low population servers. http://tgstation13.org/wiki/MiniStation
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Re: Little things you learned that are game changing

Post by miggles » #15346

so many features to remember to forget to port
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Re: Little things you learned that are game changing

Post by zionn » #15357

If someone's in a closed locker, and a staff of animation gets used on it, he/she can't get out until it doesn't move anymore.
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Re: Little things you learned that are game changing

Post by Cipher3 » #15393

Giacom wrote:Well I hope you're happy. https://github.com/tgstation/-tg-station/issues/4001
No! It's better this way!
Spoiler:
Nathanael Greene has made a woman of Bryce Pax!

Valerie Sinnet says, "Nathaniel Greene charged the brig with a fucking HONK."

[Common] Assists-the-Crew hisses, "Walker Quinn s-s-s-ss-stole the HoP's-s-s-ss-s door"

OOC: HotelBravoLima: I literally can't be removed from power.


I demand this ban be lifted right now. ~Bibliodewangus

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I've got all that great hitler flavor but only half the hitler calories." - Anon3

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DEAD: Ichigo Momomiya says, "Coravin's just an ass."

Linus Johnson says, "Hey you know I got this game Skyrim last week"
Linus Johnson says, "I have a level 19 ranger and its so fun"
Weston Zadovsky says, "did he just"
Weston Zadovsky says, "fucking hell"

The emergency shuttle has been called. It will arrive in 10 minutes.
Nature of emergency:
Coravin, just Coravin.

Beryl Nyuphoran says, "Fucking get out."
Coravin Vattes asks, "Please?"
Beryl Nyuphoran says, "Please get the fuck outta my lab."
Coravin Vattes exclaims, "Okay!"
[Common] Beryl Nyuphoran {RD} asks, "WHO GAVE CORAVIN ALL ACCESS?"

Lindsay Donk stammers, "L-Luc-ck w-was-s-s s-s-such-h a beaut-tifu p-p-p-pr-r-rom-m q-q-q-queen"

Ty Andrews curls up in a ball on the floor and purrs.

by oranges » Sun Feb 15, 2015 7:15 pm
Get out bluespace, you've not been relevant since you lost the elections

That said, I think there are a shitton of degenerates here and I'd probably gas the lot of you if I had the chance. ~Loonikus


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Re: Little things you learned that are game changing

Post by Kot » #15405

Giacom wrote:Well I hope you're happy. https://github.com/tgstation/-tg-station/issues/4001
LEAVE IT ALONE

A single roboticist can actually augment himself damet.
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Re: Little things you learned that are game changing

Post by zionn » #15792

Trays fit in your belt slot, and you can store tiny items in it, like a tool belt.
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Re: Little things you learned that are game changing

Post by Vekter » #15929

Kelenius' little AI thing reminded me I haven't written a guide to making your evil traitor freeform laws not suck.

Traitor: Onehuman is a classic for a reason. It's effective and an easy way to get a small army. Next time, try using an agent card and voice changer to order the AI around. Set the Onehuman law to your fake name, then tell the AI not to kill you or your actual persona. That way, if someone finds out the A'S subverted, you're not fucked.

Another good one: Onehuman the AI and keep it quiet. A onehuman AI isn't obliged to murder everyone, so tell it to go about its business until you need it. You can click on a holopad when you need it to off your target or help you steal the hand teleporter. That way you have an omniscient silicon army if you need it, and no reason for the captain to know you're being a shitlord.

Nuke ops: Just law the AI to make anyone in a red suit OR anyone with your family name human. Don't try to get fancy. Hell, if you wanna do something cute, make the nuke exploding required for human survival.
AliasTakuto wrote: Thu Jan 04, 2024 1:11 pm As for the ear replacing stuff, you can ask Anne but I don't think this is what I was banned for. If I was all I can say is "Sorry for being hilarious"...
Omega_DarkPotato wrote:This sucks, dude.
Spoiler:
Reply PM from-REDACTED/(REDACTED): i tried to remove the bruises by changing her gender

PM: Bluespace->Delaron: Nobody wants a mime's asscheeks farting on their brig windows.

PM: REDACTED->HotelBravoLima: Oh come on, knowing that these are hostile aliens is metagaming

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Re: Little things you learned that are game changing

Post by TheTerbs » #15934

secretly subverted AI is like watch doges
you're gonna carry that weight
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Re: Little things you learned that are game changing

Post by Vekter » #15940

Pretty much.

Don't use the PDA system for anything illicit. It's so fucking easy to monitor now.
AliasTakuto wrote: Thu Jan 04, 2024 1:11 pm As for the ear replacing stuff, you can ask Anne but I don't think this is what I was banned for. If I was all I can say is "Sorry for being hilarious"...
Omega_DarkPotato wrote:This sucks, dude.
Spoiler:
Reply PM from-REDACTED/(REDACTED): i tried to remove the bruises by changing her gender

PM: Bluespace->Delaron: Nobody wants a mime's asscheeks farting on their brig windows.

PM: REDACTED->HotelBravoLima: Oh come on, knowing that these are hostile aliens is metagaming

[17:43] <Aranclanos> any other question ping me again
[17:43] <Vekter> Aranclanos for nicest coder 2015
[17:44] <Aranclanos> fuck you
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Re: Little things you learned that are game changing

Post by TheTerbs » #16012

Vekter wrote:Pretty much.

Don't use the PDA system for anything illicit. It's so fucking easy to monitor now.
best way is to teamspeak with the ai

but thats against the rules
you're gonna carry that weight
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Re: Little things you learned that are game changing

Post by Kelenius » #16626

Here is a list of helmets that prevent brain damage from bible

Security helmet
HoS's hat
Dermal patch
Warden's helmet
Riot helmet
SWAT helmet

Space suit helmet
Captain's space helmet
Engineer, atmos, CE, mining, syndicate, wizard, medical, security rig suit helmets
All variations of syndicate suit helmets
NASA void suit helmet
Deathsquad helmet

Captain's cap
Roman helmet
Roman legionaire helmet
Gladiator helmet

Changeling space suit helmet
Cult hood
Ninja's hood
Rhisereld
Joined: Wed Jun 11, 2014 7:20 am
Byond Username: Rhisereld

Re: Little things you learned that are game changing

Post by Rhisereld » #16758

So today I learned that Spaceacillin prevents disease spread. If this was more widely known, diseases could be much less annoying.

"Spaceacillin: A theta-lactam antibiotic. A common and very useful medicine, cures many diseases likely to be encountered in space and when injected into infected patients it prevents all diseases from spreading to others."
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Kraso
Joined: Thu Apr 17, 2014 3:46 pm
Byond Username: S0ldi3rKr4s0
Github Username: Kraseo

Re: Little things you learned that are game changing

Post by Kraso » #16767

Rhisereld wrote:So today I learned that Spaceacillin prevents disease spread. If this was more widely known, diseases could be much less annoying.

"Spaceacillin: A theta-lactam antibiotic. A common and very useful medicine, cures many diseases likely to be encountered in space and when injected into infected patients it prevents all diseases from spreading to others."
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zionn
Joined: Sat May 24, 2014 3:10 pm
Byond Username: Zionn
Location: Lelgium

Re: Little things you learned that are game changing

Post by zionn » #16804

Full augmentations are robust as hell.
You are space-proof, your feet don't get harmed by shards (but you fall down), you can get stunned by an emp but you only get harmed lightly, you take less damage overall (brute and burn), and you can easily heal yourself a lot with cables and a welding tool.

You only need a roboticist who has a lot of time.
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Tokiko2
Joined: Mon Apr 21, 2014 12:18 am
Byond Username: Tokiko1

Re: Little things you learned that are game changing

Post by Tokiko2 » #16864

Emagged service borgs get a special reagent that is more robust than zombiepowder(the stuff inside parapens that paralyzes you). It instantly knocks you unconcious and causes severe toxin damage if it remains too long in the body.
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cedarbridge
Joined: Fri May 23, 2014 12:24 am
Byond Username: Cedarbridge

Re: Little things you learned that are game changing

Post by cedarbridge » #16867

Tokiko2 wrote:Emagged service borgs get a special reagent that is more robust than zombiepowder(the stuff inside parapens that paralyzes you). It instantly knocks you unconcious and causes severe toxin damage if it remains too long in the body.
This needs to be verified and listed to the wiki then. The wiki says its chloral.
Swagile
Joined: Wed Jun 25, 2014 6:34 pm
Byond Username: Swagile

Re: Little things you learned that are game changing

Post by Swagile » #16881

Glocks act like lasers when it comes to breaking r-windows and grilles.

Two shots = r-window broke.
Three shots = grille broke.
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/tg/ station github 420 issues
Ivan Issaccs
In-Game Admin
Joined: Sun Apr 20, 2014 11:39 am
Byond Username: Ivanissaccs

Re: Little things you learned that are game changing

Post by Ivan Issaccs » #16888

Its literally old chloral.
And I hope to god it stays that way.
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cedarbridge
Joined: Fri May 23, 2014 12:24 am
Byond Username: Cedarbridge

Re: Little things you learned that are game changing

Post by cedarbridge » #16920

Swagile wrote:Glocks act like lasers when it comes to breaking r-windows and grilles.

Two shots = r-window broke.
Three shots = grille broke.
>shooting grilles
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