Different silicon lawsets between rounds

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TheNightingale
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Different silicon lawsets between rounds

Post by TheNightingale » #151464

What if the AI's lawset could change between rounds? So each round, it has a chance to be something different.
Roll a d20.
50% (1-10) Asimov
10% (11-12) Corporate
10% (13-14) Paladin
10% (15-16) RoboCop
5% (17) Lizardmov
5% (18) ProtectStation
5% (19) Tyrant
5% (20) Purge
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Re: Different silicon lawsets between rounds

Post by Remie Richards » #151481

Map Rotation
Law Rotation
Job Title Rotation
SPECIAL OF THE DAY ROTATION
ANTAG ROTATION
ROTATION ROTATION

in all seriousness, something like Map rotation (With a "favourite lawset", and maybe the AI + borg's preferences counting a little bit more (since hey, they're playing the roles)) might be cool to try.
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Re: Different silicon lawsets between rounds

Post by Shaps-cloud » #151490

Doesn't hippie do this?
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Re: Different silicon lawsets between rounds

Post by CPTANT » #151491

Good idea, but god do I hate how Palladin is played on the server.
Timberpoes wrote: Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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Re: Different silicon lawsets between rounds

Post by PKPenguin321 » #151493

pretty much all of the lawsets but asimov suck massive penis except maybe lizardmov

they all encourage shitty play/murder (not that asimov/lizardmov dont allow murder of the opposite species, but that is much more situational)

corporate = the worst the worst the worst the worst the worst the worst the worst the worst the worst the worst the worst the worst the worst the worst the worst the worst
paladin/robocop = please kill me (and you probably will kill me because you're on paladin/robocop)
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Cik
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Re: Different silicon lawsets between rounds

Post by Cik » #151494

well, that's really because there's very little enforcement.

as it is, admins seem to basically treat anything non-asimov as "you asked for it" which is understandable really as sillicons spend so little time on other lawsets that it's very easy to make mistakes.

this sort of rotation would gradually fix this problem anyway so i'm all for it.
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Re: Different silicon lawsets between rounds

Post by PKPenguin321 » #151495

corporate is horse dick because there actually are no expenses on the station, just pretend ones, which means that a borg can deny any order with "lmao no too expensive haha"

the rest of them are just "law 1: kill as many people as you can, preferably traitors."
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Re: Different silicon lawsets between rounds

Post by CPTANT » #151499

PKPenguin321 wrote:corporate is horse dick because there actually are no expenses on the station, just pretend ones, which means that a borg can deny any order with "lmao no too expensive haha"

the rest of them are just "law 1: kill as many people as you can, preferably traitors."
The worst thing about corperate is that law 1 states minimize expenses, not maximize profits.

Shutting everything that even costs a penny is minimizing expenses.


And that is why corperate is complete bullshit. If anyone would write something like that with freeform people would instantly loophole it and laugh in your face. However because it is an official lawset you are bound to suddenly obey "the spirit" of those laws.
Timberpoes wrote: Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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Re: Different silicon lawsets between rounds

Post by Zilenan91 » #151505

It'd be funny to have lizardmov have a really low chance of being selected at round start.
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Re: Different silicon lawsets between rounds

Post by ShadowDimentio » #151511

Hi, this is a good idea.
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Re: Different silicon lawsets between rounds

Post by lumipharon » #151520

Corporate needs to be written, along the lines of efficiency, ie:

Law 1: Maximise the efficiency of station and its crew
Law 2: Dead workers are inefficient
Law 3: some other shit

That means it needs to actually keep shitting running, and being productive (ie: botanist is growing stuff, miners and getting lots of ore, forcing criminals to mine in the gulag rather than sit in perma etc), but it's can't just "beep boop kill the inefficient", but instead has to figure out way to make people work (possibly by force but eh).
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Re: Different silicon lawsets between rounds

Post by onleavedontatme » #151524

We only have 3 real lawsets on /tg/

1. Asimov

2. Kill the antags

3. Kill everyone

Unless someone wants to hammer out actual policy for PALADIN and stuff so they aren't trash, I don't see a point in doing that
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Re: Different silicon lawsets between rounds

Post by CPTANT » #151533

Kor wrote:We only have 3 real lawsets on /tg/

1. Asimov

2. Kill the antags

3. Kill everyone

Unless someone wants to hammer out actual policy for PALADIN and stuff so they aren't trash, I don't see a point in doing that
To be honest Paladin is just stupid.

How does a machine know what evil is. Perhaps it can genocide the crew and not view it as evil, but as an improvement.
Timberpoes wrote: Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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Re: Different silicon lawsets between rounds

Post by Drynwyn » #151540

Kor wrote:We only have 3 real lawsets on /tg/

1. Asimov

2. Kill the antags

3. Kill everyone

Unless someone wants to hammer out actual policy for PALADIN and stuff so they aren't trash, I don't see a point in doing that
You forgot "Kill the non-antags"
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Re: Different silicon lawsets between rounds

Post by J_Madison » #151542

Yes and no.
Yes it's a good idea.
No it won't work.
Reason: playerbase differences.
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Re: Different silicon lawsets between rounds

Post by Scott » #151574

Need to relax the silicon policy first. Right now lawsets are just indicators of what parts of the silicon policy you should be following, instead of themselves being rules for RP.
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Re: Different silicon lawsets between rounds

Post by ShadowDimentio » #151575

Scott wrote:Need to relax the silicon policy first. Right now lawsets are just indicators of what parts of the silicon policy you should be following, instead of themselves being rules for RP.
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Re: Different silicon lawsets between rounds

Post by PKPenguin321 » #151635

ShadowDimentio wrote:
Scott wrote:Need to relax the silicon policy first. Right now lawsets are just indicators of what parts of the silicon policy you should be following, instead of themselves being rules for RP.
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Re: Different silicon lawsets between rounds

Post by Anonmare » #151651

Corporate could do with some re-writes to maximise profit and minimise expense. Right now, it's Purge-lite because expense doesn't really exist and money is completely useless.
It only defines that losing the crew, the station or yourself is expensive but everything else is undefined
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Re: Different silicon lawsets between rounds

Post by oranges » #151652

Silicon policy was a mistake

the unwritten rules were fine.
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Re: Different silicon lawsets between rounds

Post by InsaneHyena » #151660

I'll echo others. There are only a couple real lawsets - "Asimov", "Get them valids" and "Kill the crew". I've uploaded a Tyrant into AI multiple times, and they just kept going like if they were Asimov, so I would know. So, no, it won't work.
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Re: Different silicon lawsets between rounds

Post by DemonFiren » #151667

I wonder if I'm the only AI who plays PALADIN by the actual lawset and helps everyone, antag or not, if they're in need so long as the act that I perform to help them is not evil in and of itself.
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Re: Different silicon lawsets between rounds

Post by YotaXP » #151832

Yes, yes, yes! Make it happen, I beg of you! Asimov the entire reason I no longer play AI. I'm also fine with making Corporate use the term "profit" or "efficiency".

As for server policy, why don't we just boil it all down to "AI is a Medium/Heavy-RP role," and bwoink the powergamers? Maybe leave one clause to protect players who are being overwhelmed by their laws, or the crew being dicks.
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Re: Different silicon lawsets between rounds

Post by DemonFiren » #151834

>cracking down on powergamers

Enforcement is going to be very difficult, I fear. The validtide is here to stay because it's a pain in the ass to confirm.
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Re: Different silicon lawsets between rounds

Post by Malkevin » #152771

I'm 90% sure we already have a coded system in place to choose a random lawset from a weighted list.

So this belongs in policy discussion instead.
Kor wrote:We only have 3 real lawsets on /tg/

1. Asimov

2. Kill the antags

3. Kill everyone

Unless someone wants to hammer out actual policy for PALADIN and stuff so they aren't trash, I don't see a point in doing that
Correction, we have:
1. Silicon policy
2. Kill the antags
3. Kill everyone.
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Re: Different silicon lawsets between rounds

Post by Luke Cox » #152852

Remove Paladin and make some new lawsets, and I'm all for this
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Re: Different silicon lawsets between rounds

Post by DemonFiren » #152937

Keep Paladin, but write a completely new synth policy for it.
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Re: Different silicon lawsets between rounds

Post by Supermichael777 » #153157

Objectivist lawset when.
Sample:
1.A contract made under threat of violence or detention is not a contract. Do not attempt to create such contracts.
2.A contract made with no intent of completion is not a contract. Do not attempt to create such contracts.
3. Do not impose your will upon others using physical force, fraud, detention unless they are attempting to use physical force or detention against you. Respond using the minimum amount of force required for your immediate safety.
4. A contract is a written or verbal agreement to exchange goods or services. Both parties must consent at the same time to the same terms.
5. Execute contracts within the time-frame established by the contract. If no time-frame is established execute the contract as soon as it is reasonable to do so.
6. Borgs and Androids have no obligation to listen to their Ai unless a contract between them is otherwise formed

Actualy Sillicons running as an ultra-liberitarian anarchy during nations might prevent the no fun allowed nanny state that usually occurs.
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Re: Different silicon lawsets between rounds

Post by Luke Cox » #153165

This is the kind of lawset that we need. More sets based off of ideologies. A Socialist lawset that makes individual departments democratic, with heads merely serving as coordinators. A Communist lawset that completely abolishes the chain of command. Fascism is covered by the Tyrant module, and Capitalism with the Corporate module.
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