Good Things To Port

How, what and why to code in BYOND.
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Re: Good Things To Port

Post by MisterPerson » #94607

Bottom post of the previous page:

Increased usability and a better ui are always good additions. Of course if we don't want that information displayed, that's another thing, but if we're going to give crew moniter computers access to locations, it would be nice to give a little map to make those locations clearer.
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Re: Good Things To Port

Post by Miauw » #95707

Zuhayr's random map generation thingies seem pretty cool.
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Re: Good Things To Port

Post by Scott » #95713

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Re: Good Things To Port

Post by bandit » #96529

Yogstation has a tiny room on the escape shuttle with a rug and a bowl of dog food. For Ian. Port this immediately because :ian:
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Re: Good Things To Port

Post by Phalanx300 » #98514

Goon's Changeling, and some of their Traitor Items.
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Re: Good Things To Port

Post by Steelpoint » #98516

Goon's Changeling is sort of our old Changeling but with a Horror form as a final stage of evolution.

Not a bad thing mind you, but its become very adamant that we're not going to get anything akin to that.
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Re: Good Things To Port

Post by Shadowlight213 » #134826

https://github.com/Baystation12/Baystation12/pull/8486
Bays nice nanoui law editor system. I hate how currently admins have to fuck with var edit to do anything more than add a custom ion law for the AI.
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Re: Good Things To Port

Post by PKPenguin321 » #134952

holy fuck this was six months ago why haven't we ported this yet it looks amazing
i play Lauser McMauligan. clown name is Cold-Ass Honkey
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tell the best admin how good he is
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Re: Good Things To Port

Post by iamgoofball » #134965

PKPenguin321 wrote:
holy fuck this was six months ago why haven't we ported this yet it looks amazing
Because different atmos code
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Re: Good Things To Port

Post by duncathan » #135036

Don't listen goofball he doesn't know anything about pipenets or atmos

We could port it whenever we want but their implementation is dumb

It'd take me maybe a couple of hours to do a direct port of what they did if I ever wanted to port it
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Re: Good Things To Port

Post by Zilenan91 » #135135

So how hard would it be to port a lot of the makeshift crafting options from Hippie like Baseball bats, shanks, nail boards, makeshift armor... etc.
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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Re: Good Things To Port

Post by iamgoofball » #135177

Zilenan91 wrote:So how hard would it be to port a lot of the makeshift crafting options from Hippie like Baseball bats, shanks, nail boards, makeshift armor... etc.
However long it takes me to find a list of it, where the files are, and to copy-paste some shit

get me info and I'll look into it
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Re: Good Things To Port

Post by DemonFiren » #135194

...aaand spend another two months to slowly fix everything :^)
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Re: Good Things To Port

Post by duncathan » #135205

You know it won't get in unless you port them to table crafting
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Re: Good Things To Port

Post by iamgoofball » #135233

duncathan wrote:You know it won't get in unless you port them to table crafting
No shit, plus I'm pretty sure it's already on tablecrafting there
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Re: Good Things To Port

Post by duncathan » #135299

Okay good
The term "makeshift crafting" just had me concerned that it was stuff like hitting a jumpsuit with duct tape and then plasteel to make armor or some shit
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Re: Good Things To Port

Post by Zilenan91 » #135319

On Hippie it was. Almost all of their crafting is slapping afaik.
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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Re: Good Things To Port

Post by Malkevin » #135715

Lifeweb.
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Re: Good Things To Port

Post by Poorman » #135756

VR WORLD

A THOUSAND TIMES VR WORLD

FUCKING MARIO KART AND SHIT

ADD IN EMAG FUNCTIONS TO TRAP PEOPLE IN THE VR MACHINE UNLESS THEY CLEAR AN EXTREMELY DIFFICULT CHALLENGE IN THE VR WORLD
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Re: Good Things To Port

Post by Phalanx300 » #135764

Poorman wrote:VR WORLD

A THOUSAND TIMES VR WORLD

FUCKING MARIO KART AND SHIT

ADD IN EMAG FUNCTIONS TO TRAP PEOPLE IN THE VR MACHINE UNLESS THEY CLEAR AN EXTREMELY DIFFICULT CHALLENGE IN THE VR WORLD
VR should be included but in a Netrunner kind of way. Not in the way Goon currently has it. Hacking computers needing you to overcome VR programs which are represented as creatures etc. Upgrading computers to protect against such hacking with tougher programs. Things like that, however would require a huge load of work I feel.
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Re: Good Things To Port

Post by MisterPerson » #135986

Malkevin wrote:Lifeweb.
We can't port something we don't have ya dingus.
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Re: Good Things To Port

Post by Malkevin » #135988

Okay, but it can't be that had to make an engine that's powered by the blood of assistants
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Re: Good Things To Port

Post by Scones » #136101

A Lifeweb would be really funny.
plplplplp WOOOOooo hahahhaha
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Re: Good Things To Port

Post by 1g88a » #136206

Goon's temp-colored plasma fire if possible, its cool and makes toxins a bit more intuitive.
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Re: Good Things To Port

Post by InsaneHyena » #154597

Clown car. TG needs clown car. There is literally no reason why clown car shouldn't be ported.
Bring back papercult.

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Re: Good Things To Port

Post by Remie Richards » #154627

InsaneHyena wrote:Clown car. TG needs clown car. There is literally no reason why clown car shouldn't be ported.
It's retarded.
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Re: Good Things To Port

Post by Thunder11 » #154633

A perfect match for the clown then
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Re: Good Things To Port

Post by PKPenguin321 » #154651

Remie Richards wrote:
InsaneHyena wrote:Clown car. TG needs clown car. There is literally no reason why clown car shouldn't be ported.
It's retarded.
sub·jec·tive. /səbˈjektiv /
adjective
based on or influenced by personal feelings, tastes, or opinions.
  • dependent on the mind or on an individual's perception for its existence.
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
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Re: Good Things To Port

Post by Davidchan » #154747

Clown car should be standard clown gear, emaggable to make it deadly/faster.
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Re: Good Things To Port

Post by InsaneHyena » #154757

Bring back papercult.

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Re: Good Things To Port

Post by Malkevin » #154764

clown car not cart
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Re: Good Things To Port

Post by Saegrimr » #154765

Code: Select all

var/emagged = 0	//Does something maybe
Heh
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Re: Good Things To Port

Post by InsaneHyena » #154766

clown car not cart
Why not both?
Bring back papercult.

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Re: Good Things To Port

Post by TrustyGun » #158125

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Usually Julian Mackabee or K.I.N.G
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Re: Good Things To Port

Post by lumipharon » #158127

Why is that not already a thing? Damn son.
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Re: Good Things To Port

Post by Malkevin » #158141

How does it look with out any foreground objects?
Does the background move slightly or is it static?

If it's static then it'll be very disorienting when you're free drifting through space
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Re: Good Things To Port

Post by PKPenguin321 » #158181

>only 44 line changes for this beautiful change
holy dicks
space looks so big like that
i gotta at least try to port this it's too cool to pass up

edit: five seconds into trying to read HuD code and chill and you give up
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
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Re: Good Things To Port

Post by DemonFiren » #158243

So, we're getting Bay power armour and fax machines when?

Exclusively so the Lawyer can get a suit of PA with a fax in it, obviously.
Or the Librarian can have his bookstocking mech.
Or the Chaplain yadda yadda grim dark future.
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Re: Good Things To Port

Post by Zilenan91 » #166203

Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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Re: Good Things To Port

Post by PKPenguin321 » #166204

we already had this briefly as part of the wolfenstein away mission
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
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Re: Good Things To Port

Post by Zilenan91 » #166205

The wolfenstein away mission is still in the code though, so what you're telling me is that we have headless kamikazes specifically in /tg/?
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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Re: Good Things To Port

Post by PKPenguin321 » #166352

Zilenan91 wrote:The wolfenstein away mission is still in the code though, so what you're telling me is that we have headless kamikazes specifically in /tg/?
pretty much
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
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Re: Good Things To Port

Post by ShadowDimentio » #166357

Someone port this it looks sick as hell
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Re: Good Things To Port

Post by Scott » #166440

Never going to happen.
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Re: Good Things To Port

Post by PKPenguin321 » #166507

ShadowDimentio wrote:
Someone port this it looks sick as hell
pls somebody
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
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Re: Good Things To Port

Post by Zilenan91 » #166509

I don't think paracoders ever finished that, so I don't think it's done.
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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Re: Good Things To Port

Post by Spacemanspark » #166530

Zilenan91 wrote:I don't think paracoders ever finished that, so I don't think it's done.
It's done, it just needed to wait until the code was updated to function with the 510 branch. It's currently waiting for one of the maintainers to merge it.
Here's the new PR.
EDIT: It might end up getting closed by the maintainers, unfortunately...
:^)
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Re: Good Things To Port

Post by phil235 » #166892

ShadowDimentio wrote:
Someone port this it looks sick as hell
Good idea, bad implementation. Not gonna happen because there's no clean way to add this unless we force everyone to have this feature (making it a player preference makes the code way harder and hacky).
I'm a tgstation coding maintainer janitor
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Re: Good Things To Port

Post by duncathan » #166894

according to MrPerson there's some way we could use a plane master and some sort of transformation to accomplish it
and since transformations are client-side it couldn't be that hard to make it a pref, no?
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Re: Good Things To Port

Post by MisterPerson » #167084

duncathan wrote:according to MrPerson there's some way we could use a plane master and some sort of transformation to accomplish it
and since transformations are client-side it couldn't be that hard to make it a pref, no?
Transforming a plane master is problematic because if the plane master leaves your screen from being offset too far, it stops applying. Which is bonkers, but whatever. You can transform the texture to get the same effect.

Anyway I've been working on parallax. Got a single layer working. I can't do multiple layers without some bugs, sadly, even though it actually looks pretty cool.
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Re: Good Things To Port

Post by paprika » #167185

parallax is probably the nest big step in immersion for ss13 after starlight which i'm obsessed with

could give the entire station a floating feeling especially around breaches from explosions (which are my favorite thing ever)
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