Pixel projectiles

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Bawhoppennn
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Pixel projectiles

Post by Bawhoppennn » #177245

https://github.com/tgstation/-tg-station/pull/17735


Whine about how your old powergamey firing techniques going to be removed here



[18:01:51] <Bawhoppen> should I make a feedback thread for pixel projectiles to make it more OFFICIAL
[18:02:50] <+KorPhaeron> I mean if you want to argue with people who don't play
[18:02:51] <+KorPhaeron> sure
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Re: Pixel projectiles

Post by lumipharon » #177249

If this is the same as last time, it's still terrible as hell yo.
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Re: Pixel projectiles

Post by PKPenguin321 » #177261

too buggy too hard to maintain too janky
looks really really nice though but it really needs more work put in before it's haphazardly implemented like this

i rate it a "i really want it but i know that if i have it it will just make things worse/10", a rating that is shockingly similar to ratings of food items like pizza
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Re: Pixel projectiles

Post by confused rock » #177267

this is a subtle nerf to kinetic accelerators.
also rate it a "i really want it but i know that if i have it it will just make things worse/10"
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Re: Pixel projectiles

Post by paprika » #177688

Emitters need 4 way sprites again, their projectiles are overridden

I forgot to not remove emitter directions
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Re: Pixel projectiles

Post by Bawhoppennn » #181767

Okay, this is merged now so legitimate feedback is welcome
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<KorMobile> you're a hero

[21:20:53] <%oranges> Baw "has cute legs" hoppen
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DEAD: ADMIN(Owegno) says, "Nothing lewd happens in adminbus sadly."

[07:13:57] <Rockdtben> Keep in mind that I'm an extremely successful and wealthy male in his late twenties.

(F) DEAD: Professor DonkPocket says, "Admins preventchaos with good messages"

OOC: Pogoman122: Fun fact if someone trespasses on your kitchen just turn them into a nugget

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<+KorPhaeron> russians have no souls so magic enrages them
<+KorPhaeron> people who don't like rng are not from /tg/ and are likely redditors
ausops wrote:apart from this there is literally nothing more to say other than that this is the first thread in five years to have achieved something.
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Re: Pixel projectiles

Post by paprika » #181828

it sux
Oldman Robustin wrote:It's an established meme that coders don't play this game.
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Re: Pixel projectiles

Post by PKPenguin321 » #181886

i sure hope the bugs and such are fixed

i'm optimistic about this
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
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Re: Pixel projectiles

Post by Bawhoppennn » #183444

Oh no... this isn't faux pixel projectiles again? Where they still travel along tiles?
Well I mean they do but the paths on which tile they move to and hit are calculated by where the pixel would be so for all intents and purposes they move via pixels
I consider myself a /tg/station historian. If you're interested in the server history at all, feel free to ask me and I'll try and get you an answer! #ConcurForever

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<KorMobile> you're a hero

[21:20:53] <%oranges> Baw "has cute legs" hoppen
Image
DEAD: ADMIN(Owegno) says, "Nothing lewd happens in adminbus sadly."

[07:13:57] <Rockdtben> Keep in mind that I'm an extremely successful and wealthy male in his late twenties.

(F) DEAD: Professor DonkPocket says, "Admins preventchaos with good messages"

OOC: Pogoman122: Fun fact if someone trespasses on your kitchen just turn them into a nugget

Image

<+KorPhaeron> russians have no souls so magic enrages them
<+KorPhaeron> people who don't like rng are not from /tg/ and are likely redditors
ausops wrote:apart from this there is literally nothing more to say other than that this is the first thread in five years to have achieved something.
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Re: Pixel projectiles

Post by Cheridan » #183516

yeah even if we enabled full pixel movement, the system is still set up to be tile-based, its just that your sprites' position is modified to move across the tile. so it's not "faux" anything, it's as authentic as it gets.
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Re: Pixel projectiles

Post by Bombadil » #186316

Fucking garbage. Playing mining trying to kill an angel keep missing repeatedly because it doesnt hit where I click. Had a hyper accelerator.
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Re: Pixel projectiles

Post by PKPenguin321 » #186318

yeah, it is kind of annoying against multiple tile creatures since the bullet wont actually hit them half the time.
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
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Re: Pixel projectiles

Post by ShadowDimentio » #186319

After millenia of tile based shooting this is very strange.
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Re: Pixel projectiles

Post by WJohnston » #186650

This makes buckshot hilariously powerful as you can now very reliably get all 6 pellets in for a disgusting 90 brute per blast.

I am very happy about this. It also helps kill stupidly hiding around corners and being arbitrarily immune to shots, forcing people to come into melee range, so that's good.
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Re: Pixel projectiles

Post by lzimann » #186651

WJohnston wrote:I am very happy about this. It also helps kill stupidly hiding around corners and being arbitrarily immune to shots, forcing people to come into melee range, so that's good.
not really
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Re: Pixel projectiles

Post by ChangelingRain » #186669

I've noticed it has SOME ISSUES, by which I mean it generally tries to fire at the center of the tile you clicked but the math is actually off pretty dang often and firing straight left will fire a shot that's going slightly downwards, while firing straight in any other direction doesn't do that, and in fact actually goes straight.
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Re: Pixel projectiles

Post by iamgoofball » #186676

Anonus wrote:I've noticed it has SOME ISSUES, by which I mean it generally tries to fire at the center of the tile you clicked but the math is actually off pretty dang often and firing straight left will fire a shot that's going slightly downwards, while firing straight in any other direction doesn't do that, and in fact actually goes straight.
are you certain you're firing exactly straight, or that the gun doesn't have any inaccuracy
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Re: Pixel projectiles

Post by lumipharon » #186679

Maybe I'm just a scrub/not used to it, but like, I STRONGLY dislike this. My aim feels way off, I shoot friendlies more often/miss/etc.
Other people have complained of the same, for what it's worth.
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Re: Pixel projectiles

Post by iamgoofball » #186701

Get good
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Re: Pixel projectiles

Post by Bawhoppennn » #186719

Aiming is a bit different, yes, but to be fair it almost makes sense it should be harder to aim a gun, and not by an arbitrary game mechanic like some aiming skill. If you're running around like a maniac it makes sense it will be harder to hit people. This is overall a better change because it removed all the old legacy projectile pathing that was biased in certain ways.
I consider myself a /tg/station historian. If you're interested in the server history at all, feel free to ask me and I'll try and get you an answer! #ConcurForever

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<KorMobile> you're a hero

[21:20:53] <%oranges> Baw "has cute legs" hoppen
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DEAD: ADMIN(Owegno) says, "Nothing lewd happens in adminbus sadly."

[07:13:57] <Rockdtben> Keep in mind that I'm an extremely successful and wealthy male in his late twenties.

(F) DEAD: Professor DonkPocket says, "Admins preventchaos with good messages"

OOC: Pogoman122: Fun fact if someone trespasses on your kitchen just turn them into a nugget

Image

<+KorPhaeron> russians have no souls so magic enrages them
<+KorPhaeron> people who don't like rng are not from /tg/ and are likely redditors
ausops wrote:apart from this there is literally nothing more to say other than that this is the first thread in five years to have achieved something.
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Re: Pixel projectiles

Post by TechnoAlchemist » #186730

Projectile speed probably need to be upped, a lot of the time projectiles can be outrun which is dumb
Last edited by TechnoAlchemist on Wed Jun 15, 2016 4:05 am, edited 1 time in total.
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Re: Pixel projectiles

Post by ChangelingRain » #186747

iamgoofball wrote:
Anonus wrote:I've noticed it has SOME ISSUES, by which I mean it generally tries to fire at the center of the tile you clicked but the math is actually off pretty dang often and firing straight left will fire a shot that's going slightly downwards, while firing straight in any other direction doesn't do that, and in fact actually goes straight.
are you certain you're firing exactly straight, or that the gun doesn't have any inaccuracy
On testing this appears to happen only for simple animals, but yes, I'm certain I'm firing straight; Clicking on a tile(as a ranged simple animal) fires exactly on it in all directions except when firing left, where it'll slowly drift downwards.
There might be inaccuracy in the base pixel shot stuff but I'm not sure.
EDIT: Firing north as a simple animal is also slightly inaccurate.
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Re: Pixel projectiles

Post by confused rock » #186816

TechnoAlchemist wrote:Projectiles probably need to be upped, a lot of the time projectiles can be outrun which is dumb
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Re: Pixel projectiles

Post by DemonFiren » #187213

Hitscan projectiles when?
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Re: Pixel projectiles

Post by Wyzack » #187298

Honestly i am a fan of Bay's insta lasers. What reason is there for lasers to travel at anything besides the speed of light anyways?
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Re: Pixel projectiles

Post by lzimann » #187326

maybe they are not actual light projectiles, but sort of a plasma blast
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Re: Pixel projectiles

Post by Bawhoppennn » #187799

Also people, the projectiles aren't actually any slower than old projectiles, I tested that myself, they just seem slower now because they can move at angles.
I consider myself a /tg/station historian. If you're interested in the server history at all, feel free to ask me and I'll try and get you an answer! #ConcurForever

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<KorMobile> you're a hero

[21:20:53] <%oranges> Baw "has cute legs" hoppen
Image
DEAD: ADMIN(Owegno) says, "Nothing lewd happens in adminbus sadly."

[07:13:57] <Rockdtben> Keep in mind that I'm an extremely successful and wealthy male in his late twenties.

(F) DEAD: Professor DonkPocket says, "Admins preventchaos with good messages"

OOC: Pogoman122: Fun fact if someone trespasses on your kitchen just turn them into a nugget

Image

<+KorPhaeron> russians have no souls so magic enrages them
<+KorPhaeron> people who don't like rng are not from /tg/ and are likely redditors
ausops wrote:apart from this there is literally nothing more to say other than that this is the first thread in five years to have achieved something.
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