'Safeguard' objective.

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Safeguard objective?

Yes!
13
22%
Yes!
13
22%
Yes!
13
22%
No!
4
7%
No!
4
7%
No!
4
7%
NTcode would be better for this!
2
3%
NTcode would be better for this!
2
3%
NTcode would be better for this!
2
3%
Abstain.
1
2%
Abstain.
1
2%
Abstain.
1
2%
 
Total votes: 60

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Spacemanspark
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'Safeguard' objective.

Post by Spacemanspark » #19703

This is already in the code, and if you don't know what this is, I'll explain:
It's an antagonist objective to protect a certain individual onboard the station.
By protect, it just means make sure they don't die, essentially.
Now... if your protectee suicides at round start, it should do one of two things:
1. Not hold it against you. You should auto green text, or the objective should be erased entirely.
Or...
2. Auto gain a new person to protect.
This objective will /hopefully/ encourage less murderboning and the like.
AI's can also be given this objective when they are traitors.
Last edited by Spacemanspark on Fri Aug 01, 2014 2:24 am, edited 1 time in total.
:^)
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Reimoo
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Re: 'Safeguard' objective.

Post by Reimoo » #19759

To be honest, not many people will like having their chance at being an antag ruined by having their griff license revoked.
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Re: 'Safeguard' objective.

Post by Cipher3 » #19764

Still technically a griff license as you can just ignore your objectives.
Spoiler:
Nathanael Greene has made a woman of Bryce Pax!

Valerie Sinnet says, "Nathaniel Greene charged the brig with a fucking HONK."

[Common] Assists-the-Crew hisses, "Walker Quinn s-s-s-ss-stole the HoP's-s-s-ss-s door"

OOC: HotelBravoLima: I literally can't be removed from power.


I demand this ban be lifted right now. ~Bibliodewangus

Erin Wake whispers, "You should ready up on Badger and boink with me..."

"I think you guys are just tired of drinking hitler and now you want diet hitler.
I've got all that great hitler flavor but only half the hitler calories." - Anon3

You seem to be under the mistaken assumption that PR matters. ~MisterPerson

DEAD: Ichigo Momomiya says, "Coravin's just an ass."

Linus Johnson says, "Hey you know I got this game Skyrim last week"
Linus Johnson says, "I have a level 19 ranger and its so fun"
Weston Zadovsky says, "did he just"
Weston Zadovsky says, "fucking hell"

The emergency shuttle has been called. It will arrive in 10 minutes.
Nature of emergency:
Coravin, just Coravin.

Beryl Nyuphoran says, "Fucking get out."
Coravin Vattes asks, "Please?"
Beryl Nyuphoran says, "Please get the fuck outta my lab."
Coravin Vattes exclaims, "Okay!"
[Common] Beryl Nyuphoran {RD} asks, "WHO GAVE CORAVIN ALL ACCESS?"

Lindsay Donk stammers, "L-Luc-ck w-was-s-s s-s-such-h a beaut-tifu p-p-p-pr-r-rom-m q-q-q-queen"

Ty Andrews curls up in a ball on the floor and purrs.

by oranges » Sun Feb 15, 2015 7:15 pm
Get out bluespace, you've not been relevant since you lost the elections

That said, I think there are a shitton of degenerates here and I'd probably gas the lot of you if I had the chance. ~Loonikus


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Spacemanspark
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Re: 'Safeguard' objective.

Post by Spacemanspark » #19765

Cipher3 wrote:Still technically a griff license as you can just ignore your objectives.
:^)
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cedarbridge
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Re: 'Safeguard' objective.

Post by cedarbridge » #19788

Spacemanspark wrote:
Cipher3 wrote:Still technically a griff license as you can just ignore your objectives.
Though this essentially voids the point of objectives as a whole. All that will happen with this approach is the griffseekers will whine about missing greentext because they want to go on murderbonathons and their protect target died in the melee denying their greentext,
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Kelenius
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Re: 'Safeguard' objective.

Post by Kelenius » #19790

cedarbridge wrote:
Spacemanspark wrote:
Cipher3 wrote:Still technically a griff license as you can just ignore your objectives.
Though this essentially voids the point of objectives as a whole. All that will happen with this approach is the griffseekers will whine about missing greentext because they want to go on murderbonathons and their protect target died in the melee denying their greentext,
Good
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cedarbridge
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Re: 'Safeguard' objective.

Post by cedarbridge » #19792

Kelenius wrote:
cedarbridge wrote:
Spacemanspark wrote:
Cipher3 wrote:Still technically a griff license as you can just ignore your objectives.
Though this essentially voids the point of objectives as a whole. All that will happen with this approach is the griffseekers will whine about missing greentext because they want to go on murderbonathons and their protect target died in the melee denying their greentext,
Good
Either I didn't clearly state myself or something. I fully expect that adding these objectives will just end with enough whining that they get repealed. I'm all for objectives that remove pointless murderboning, but I don't expect that to last very long.
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Re: 'Safeguard' objective.

Post by Lo6a4evskiy » #19793

cedarbridge wrote:
Kelenius wrote:
cedarbridge wrote:
Spacemanspark wrote:
Cipher3 wrote:Still technically a griff license as you can just ignore your objectives.
Though this essentially voids the point of objectives as a whole. All that will happen with this approach is the griffseekers will whine about missing greentext because they want to go on murderbonathons and their protect target died in the melee denying their greentext,
Good
Either I didn't clearly state myself or something. I fully expect that adding these objectives will just end with enough whining that they get repealed. I'm all for objectives that remove pointless murderboning, but I don't expect that to last very long.
Whining about greentext didn't stop parapen from getting removed and it's certainly not a reason not to add more objectives.
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Kelenius
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Re: 'Safeguard' objective.

Post by Kelenius » #19794

Antagonist's job is to make round interesting, not to get his greentext.
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NikNakFlak
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Re: 'Safeguard' objective.

Post by NikNakFlak » #19805

I like this thread
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Re: 'Safeguard' objective.

Post by Steelpoint » #19808

I like the objective idea, though it does leave many ways for the antag to get unintentionally screwed out of his green text.

However I always operate under the assumption that antags simply do whatever they bloody well want, if that includes going for greentext, sitting idle or killing everything that moves, then so be it.
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Alex Crimson
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Re: 'Safeguard' objective.

Post by Alex Crimson » #19843

Ive always hated escort missions in games, so i hate this idea. Its probably a good way to get antags to do something other than just kill stuff, but then they are antags, they are meant to mess with the round. Not that i have a problem with murderboning antags, i think stuff like that is perfectly fine and something we are all guilty of.

So many things could go wrong with this though. How are you supposed to ensure his survival? If im a Cargo Tech and my VIP is a Scientist, do i just sit outside his department stalking him? He would think im trying to kill him. Id need to get a job change to even be able to observe him, and even then following someone is just asking for trouble.

I do think antags, specifically traitors, need more diverse objectives that are not just about killing or stealing a single item. But escorts sound tedious as hell, and id probably just ignore the objective if i ever got it.
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Reimoo
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Re: 'Safeguard' objective.

Post by Reimoo » #19849

Alex Crimson wrote: I do think antags, specifically traitors, need more diverse objectives that are not just about killing or stealing a single item.
Sabotage objectives would be neat.
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Re: 'Safeguard' objective.

Post by paprika » #19870

This is like protecting the chaplain as sec during cult with all the fun removed.
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Re: 'Safeguard' objective.

Post by Lo6a4evskiy » #19937

Alex Crimson wrote:So many things could go wrong with this though. How are you supposed to ensure his survival? If im a Cargo Tech and my VIP is a Scientist, do i just sit outside his department stalking him? He would think im trying to kill him. Id need to get a job change to even be able to observe him, and even then following someone is just asking for trouble.
Oh, jee, you cannnot parapenC4 any more, how difficult it becomes, right?

Bring materials or some random crate to R&D and stick around. Have a chat and be nice, chances are you'll be welcome to stay. Besides, you're probably not required to stay with them forever, just keep an eye on them, have a PDA chat, think of some imaginary requests to keep it less creepy. Hell, invite your target to romantic dinner, who knows what else is possible? Or may be you want to kidnap them and lock them in 1x1 area and keep them alive that way, sure!

It's basically the same thing as if somebody took your steal objective. Like if CE gave blue-prints to some engi who is now on derelict or RCD got ditched by a random greyshirt who is now braindead in maint. Good luck searching for that. Well, shit happens, greentext is not always easy. It shouldn't be easy.
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Re: 'Safeguard' objective.

Post by Kyrah Abattoir » #21666

Why making it an antag only objective? Add a buddy system for everyone on the station :D
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Re: 'Safeguard' objective.

Post by Cipher3 » #21703

Kyrah Abattoir wrote:Why making it an antag only objective? Add a buddy system for everyone on the station :D
That reads like a Public Relations policy. 0/10 would ignore as soon as implemented.
Spoiler:
Nathanael Greene has made a woman of Bryce Pax!

Valerie Sinnet says, "Nathaniel Greene charged the brig with a fucking HONK."

[Common] Assists-the-Crew hisses, "Walker Quinn s-s-s-ss-stole the HoP's-s-s-ss-s door"

OOC: HotelBravoLima: I literally can't be removed from power.


I demand this ban be lifted right now. ~Bibliodewangus

Erin Wake whispers, "You should ready up on Badger and boink with me..."

"I think you guys are just tired of drinking hitler and now you want diet hitler.
I've got all that great hitler flavor but only half the hitler calories." - Anon3

You seem to be under the mistaken assumption that PR matters. ~MisterPerson

DEAD: Ichigo Momomiya says, "Coravin's just an ass."

Linus Johnson says, "Hey you know I got this game Skyrim last week"
Linus Johnson says, "I have a level 19 ranger and its so fun"
Weston Zadovsky says, "did he just"
Weston Zadovsky says, "fucking hell"

The emergency shuttle has been called. It will arrive in 10 minutes.
Nature of emergency:
Coravin, just Coravin.

Beryl Nyuphoran says, "Fucking get out."
Coravin Vattes asks, "Please?"
Beryl Nyuphoran says, "Please get the fuck outta my lab."
Coravin Vattes exclaims, "Okay!"
[Common] Beryl Nyuphoran {RD} asks, "WHO GAVE CORAVIN ALL ACCESS?"

Lindsay Donk stammers, "L-Luc-ck w-was-s-s s-s-such-h a beaut-tifu p-p-p-pr-r-rom-m q-q-q-queen"

Ty Andrews curls up in a ball on the floor and purrs.

by oranges » Sun Feb 15, 2015 7:15 pm
Get out bluespace, you've not been relevant since you lost the elections

That said, I think there are a shitton of degenerates here and I'd probably gas the lot of you if I had the chance. ~Loonikus


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ShizCalev
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Re: 'Safeguard' objective.

Post by ShizCalev » #21704

Protect him by murdering the rest of the station. There are indeed interesting ways you can still have fun with this.
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Re: 'Safeguard' objective.

Post by ThanatosRa » #21708

ShizCalev wrote:Protect him by murdering the rest of the station. There are indeed interesting ways you can still have fun with this.
I was about to post that exact thought.
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tunderchief
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Re: 'Safeguard' objective.

Post by tunderchief » #22227

I love it. It promotes infighting, and defending antags shitting on murderboners.

At absolute worst, murderboning will get slightly curbed.

At best, murderboning will be heavily damaged by vigilante antags with safeguard objectives.
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Re: 'Safeguard' objective.

Post by ShizCalev » #22242

You'll basically become...

The Owl.
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>Be ling
>Spread misinformation about how SM works to sabotage it
OOC: ChemicalRascal: Lying about game mechanics in relation to an engine that is poorly understood by most isn't cool, though
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Re: 'Safeguard' objective.

Post by Kyrah Abattoir » #22326

Murderbone is fucking annoying to anyone in the round who happen to cross the path of a traitor tho, it doesn't encourage to be clever or anything.
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Spacemanspark
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Re: 'Safeguard' objective.

Post by Spacemanspark » #22354

Perhaps this would be better with NTcode?
:^)
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Re: 'Safeguard' objective.

Post by ShizCalev » #22356

why?

You should also add a yes/no vote
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>Be ling
>Spread misinformation about how SM works to sabotage it
OOC: ChemicalRascal: Lying about game mechanics in relation to an engine that is poorly understood by most isn't cool, though
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Re: 'Safeguard' objective.

Post by Spacemanspark » #22359

ShizCalev wrote:You should also add a yes/no vote
Done.
:^)
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Cayce
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Re: 'Safeguard' objective.

Post by Cayce » #22372

Lo6a4evskiy wrote:Oh, jee, you cannnot parapenC4 any more, how difficult it becomes, right?
It's still incredibly easy to C4 someone.
A round today I bought C4 and connected a signaler. Went up to the HOP who was my target and told him I found it in the hall, asked him to secure it.
As soon as he picked it up, I signaled and he gibbed instantly.

It's only a little harder now.
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Re: 'Safeguard' objective.

Post by Cipher3 » #22378

Kwisatz wrote:
Lo6a4evskiy wrote:Oh, jee, you cannnot parapenC4 any more, how difficult it becomes, right?
It's still incredibly easy to C4 someone.
A round today I bought C4 and connected a signaler. Went up to the HOP who was my target and told him I found it in the hall, asked him to secure it.
As soon as he picked it up, I signaled and he gibbed instantly.

It's only a little harder now.
Had a round just now where someone left a C4 out in the hallway. It's rather a good thing I checked its wiring for a signaller before carrying it around.
Spoiler:
Nathanael Greene has made a woman of Bryce Pax!

Valerie Sinnet says, "Nathaniel Greene charged the brig with a fucking HONK."

[Common] Assists-the-Crew hisses, "Walker Quinn s-s-s-ss-stole the HoP's-s-s-ss-s door"

OOC: HotelBravoLima: I literally can't be removed from power.


I demand this ban be lifted right now. ~Bibliodewangus

Erin Wake whispers, "You should ready up on Badger and boink with me..."

"I think you guys are just tired of drinking hitler and now you want diet hitler.
I've got all that great hitler flavor but only half the hitler calories." - Anon3

You seem to be under the mistaken assumption that PR matters. ~MisterPerson

DEAD: Ichigo Momomiya says, "Coravin's just an ass."

Linus Johnson says, "Hey you know I got this game Skyrim last week"
Linus Johnson says, "I have a level 19 ranger and its so fun"
Weston Zadovsky says, "did he just"
Weston Zadovsky says, "fucking hell"

The emergency shuttle has been called. It will arrive in 10 minutes.
Nature of emergency:
Coravin, just Coravin.

Beryl Nyuphoran says, "Fucking get out."
Coravin Vattes asks, "Please?"
Beryl Nyuphoran says, "Please get the fuck outta my lab."
Coravin Vattes exclaims, "Okay!"
[Common] Beryl Nyuphoran {RD} asks, "WHO GAVE CORAVIN ALL ACCESS?"

Lindsay Donk stammers, "L-Luc-ck w-was-s-s s-s-such-h a beaut-tifu p-p-p-pr-r-rom-m q-q-q-queen"

Ty Andrews curls up in a ball on the floor and purrs.

by oranges » Sun Feb 15, 2015 7:15 pm
Get out bluespace, you've not been relevant since you lost the elections

That said, I think there are a shitton of degenerates here and I'd probably gas the lot of you if I had the chance. ~Loonikus


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Wesdo
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Re: 'Safeguard' objective.

Post by Wesdo » #22449

As there's the document objective now, have it possible for someone to also protect the documents like
"Make sure Mr. X's documents stay safe, if he loses them it is your job to secure the documents."
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Re: 'Safeguard' objective.

Post by Spacemanspark » #22451

Wesdo wrote:As there's the document objective now, have it possible for someone to also protect the documents like
"Make sure Mr. X's documents stay safe, if he loses them it is your job to secure the documents."
That might just lead to Mr. Y killing Mr. X for the documents or typical DA metagaming where they just inform security of the traitor.
:^)
Wesdo
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Re: 'Safeguard' objective.

Post by Wesdo » #22500

Spacemanspark wrote:
Wesdo wrote:As there's the document objective now, have it possible for someone to also protect the documents like
"Make sure Mr. X's documents stay safe, if he loses them it is your job to secure the documents."
That might just lead to Mr. Y killing Mr. X for the documents or typical DA metagaming where they just inform security of the traitor.
Well, yeah but it still works if Mr. Y decides to be a good guy not murderboner.
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Spacemanspark
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Re: 'Safeguard' objective.

Post by Spacemanspark » #22507

Wesdo wrote:
Spacemanspark wrote:
Wesdo wrote:As there's the document objective now, have it possible for someone to also protect the documents like
"Make sure Mr. X's documents stay safe, if he loses them it is your job to secure the documents."
That might just lead to Mr. Y killing Mr. X for the documents or typical DA metagaming where they just inform security of the traitor.
Well, yeah but it still works if Mr. Y decides to be a good guy not murderboner.
Which, sadly, never happens.
:^)
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Re: 'Safeguard' objective.

Post by Kyrah Abattoir » #22513

It's pretty damn rare nowadays to have the shuttle called and nobody realize that a bunch of traitors are actually on the shuttle and accomplished their objective.
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Re: 'Safeguard' objective.

Post by YotaXP » #22616

"Protect Urist McGrayshirt"?

I read this as "Kidnap Urist McGrayshirt until round end."
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Re: 'Safeguard' objective.

Post by Steelpoint » #22625

Kidnap the target, secure with straight jacket, cuffs, muzzle and blindfold, hook up to N2O internals, toss body somewhere out of the way.

End result:
- Mission Acomplished
- Target permanently removed from the round
- Target likely brain dead.
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tunderchief
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Re: 'Safeguard' objective.

Post by tunderchief » #22628

>implying you can't just place (target is NOT to be confined or unwillingly molested by you in any way) after the objective
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Re: 'Safeguard' objective.

Post by Lo6a4evskiy » #22642

Steelpoint wrote:muzzle
Steelpoint wrote:hook up to N2O internals
Wow, your plan doesn't work, genius
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Re: 'Safeguard' objective.

Post by Steelpoint » #22666

Or don't, either way you get the same result.

Don't get me wrong, a safeguard objective does add some interesting spice to antag objectives. Its just that I feel a Safeguard objective is a reworded kidnapping objective.
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Re: 'Safeguard' objective.

Post by Remie Richards » #22685

how about "Protect Urist McGrayshirt without violating their freedom"? Wouldn't that prevent Kidnapping your protect target? because Kidnapping violates freedom.
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Re: 'Safeguard' objective.

Post by ShizCalev » #22686

You don't have to kidnap someone to keep them alive. Just stalk them subtle and make sure they don't get ded.

If they do end up ded, find them on suit sensors and clone 'em.
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Re: 'Safeguard' objective.

Post by Steelpoint » #22687

Remie Richards wrote:how about "Protect Urist McGrayshirt without violating their freedom"? Wouldn't that prevent Kidnapping your protect target? because Kidnapping violates freedom.
How do you code an objective to account for that? Not kidnapping them that is.

Because if the objective involves failing the player if their target ends up in the brig or in cuffs, that's really bad.

tunderchief wrote: >implying you can't just place (target is NOT to be confined or unwillingly molested by you in any way) after the objective
That objective will never be accomplished unless a admin personally ticks that off. Same thing with the Space Ninja's RP objectives.
ShizCalev wrote:You don't have to kidnap someone to keep them alive. Just stalk them subtle and make sure they don't get ded.

If they do end up ded, find them on suit sensors and clone 'em.
The thing is though kidnapping them practically guarantees that your target will not die or worse, and if people really want to accomplish their objectives I highly doubt they will leave their success up to chance.

In addition, what happens if the target gets borged? Or goes braindead/suicides? Or any of the other things that can go wrong. All this does is encourage traitors to kidnap their target and hide them somewhere, for the rest of the round, out of the way and incapable of escaping or doing anything.
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Re: 'Safeguard' objective.

Post by ShizCalev » #22697

Steelpoint wrote:In addition, what happens if the target gets borged? Or goes braindead/suicides? Or any of the other things that can go wrong. All this does is encourage traitors to kidnap their target and hide them somewhere, for the rest of the round, out of the way and incapable of escaping or doing anything.
braindead/suicide: assign new target, or free goal.
perma: you have to break them out
borg: kill the roboticists before he can be borged, then go into hiding as he screams about a madman on the loose.
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Re: 'Safeguard' objective.

Post by Lo6a4evskiy » #22701

Steelpoint wrote:How do you code an objective to account for that? Not kidnapping them that is.
Don't traitors fail if they're handcuffed? Same thing. But really, I think kidnapping should be a totally viable option.
Scott
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Re: 'Safeguard' objective.

Post by Scott » #22708

Kidnapping can prove difficult, they might think you're out to kill them or just don't want to be restrained. Stalking would be the better option.
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Re: 'Safeguard' objective.

Post by Cipher3 » #22718

The objective that makes all on-station stalkers traitor suspects instead of just creepy.
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Nathanael Greene has made a woman of Bryce Pax!

Valerie Sinnet says, "Nathaniel Greene charged the brig with a fucking HONK."

[Common] Assists-the-Crew hisses, "Walker Quinn s-s-s-ss-stole the HoP's-s-s-ss-s door"

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I've got all that great hitler flavor but only half the hitler calories." - Anon3

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Weston Zadovsky says, "did he just"
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Coravin, just Coravin.

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by oranges » Sun Feb 15, 2015 7:15 pm
Get out bluespace, you've not been relevant since you lost the elections

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ShizCalev
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Re: 'Safeguard' objective.

Post by ShizCalev » #22724

Cipher3 wrote:The objective that makes all on-station stalkers traitor suspects instead of just creepy.
Implying they weren't already traitor suspects?
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tunderchief
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Re: 'Safeguard' objective.

Post by tunderchief » #22730

Steelpoint wrote:
In addition, what happens if the target gets borged? Or goes braindead/suicides? Or any of the other things that can go wrong. All this does is encourage traitors to kidnap their target and hide them somewhere, for the rest of the round, out of the way and incapable of escaping or doing anything.
What happens if a random Engineer loses the Blueprints in space?or Ian gets gibbed? Or if the guy whose brain you need just got turned into burgers? Greentext is always subject to chance. Safeguard should be no different.
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cedarbridge
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Re: 'Safeguard' objective.

Post by cedarbridge » #23047

tunderchief wrote:
Steelpoint wrote:
In addition, what happens if the target gets borged? Or goes braindead/suicides? Or any of the other things that can go wrong. All this does is encourage traitors to kidnap their target and hide them somewhere, for the rest of the round, out of the way and incapable of escaping or doing anything.
What happens if a random Engineer loses the Blueprints in space?or Ian gets gibbed? Or if the guy whose brain you need just got turned into burgers? Greentext is always subject to chance. Safeguard should be no different.
Cult: "What do you mean you spaced the sac target?"
Ling: "What do you mean you gibbed that guy? I needed his brain!"
DA: "You c4'd your doccuments?"

It happens in all of these and more.
MedicInDisquise
Joined: Tue Jun 03, 2014 12:33 am

Re: 'Safeguard' objective.

Post by MedicInDisquise » #23070

Add this as an alternative to the Survivor objective during wizard "Summon Guns!" round.
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Spacemanspark
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Re: 'Safeguard' objective.

Post by Spacemanspark » #23535

MedicInDisquise wrote:Add this as an alternative to the Survivor objective during wizard "Summon Guns!" round.
That's not a bad idea.
:^)
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