Syndiborg needs a prompt like aliens

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Bombadil
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Syndiborg needs a prompt like aliens

Post by Bombadil » #199020

Because pulling an afk syndieborg thats afk for 15 minutes taking a shit is not okay.

Oh and there were no admins on so no one could resolve this problem
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Hornygranny
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Re: Syndiborg needs a prompt like aliens

Post by Hornygranny » #199030

agreed, i have flu cop disabled for this reason
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MrStonedOne
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Re: Syndiborg needs a prompt like aliens

Post by MrStonedOne » #199049

The answer is to just make it prioritize by lower inactivity
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TheWulfe
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Re: Syndiborg needs a prompt like aliens

Post by TheWulfe » #199060

MrStonedOne wrote:The answer is to just make it prioritize by lower inactivity
What does that even mean? If I'm not constantly ASDFing around the nuke ops I no longer get a fair chance at syndie-borg in favor of a bunch of 'that guy' autists who are going to abuse activity mechanics?

A prompt would be fine. Odds are if they click yes to a prompt they're active and are already willing to play a syndieborg
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Archie700
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Re: Syndiborg needs a prompt like aliens

Post by Archie700 » #199077

Wizard apprentice also needs a prompt.
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Re: Syndiborg needs a prompt like aliens

Post by Gun Hog » #199114

It should work just as Holoparasites do. Wait a few seconds for ghost players to hit "Yes", then pick one from the list. Completely fair, with no chance of AFKers. Those borgs cost a staggering 80 TC. They need ready and awake players.
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MrStonedOne
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Re: Syndiborg needs a prompt like aliens

Post by MrStonedOne » #199291

We need less prompts, they are seriously annoying, even with the focus steal fix, but without them some roles never fill.
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MrStonedOne
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Re: Syndiborg needs a prompt like aliens

Post by MrStonedOne » #199292

The True answer is cascading escluation. Chat box prompt, followed by hud icon, followed by prompt, followed by forceful extraction of somebody who is active (if the role is important enough).

First come first serve gets the rule, none of this wait shit, as the wait is either too long for the waiting people, or too short and nobody selects it in time.
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Saegrimr
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Re: Syndiborg needs a prompt like aliens

Post by Saegrimr » #199294

I like the way /vg/ does prompts, in the chat box as a clickable link.

At worst you have people missing the prompt due to chat spam but it also means only people actively looking will see it and click it.
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Re: Syndiborg needs a prompt like aliens

Post by lzimann » #199304

We have those for some roles(like posibrains/drones)
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Re: Syndiborg needs a prompt like aliens

Post by Bombadil » #199726

and for xenomorphs and for putting someone into a braindead antag. But not for nuke ops
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