Little things you learned that are game changing

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TankNut
 
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Re: Little things you learned that are game changing

Postby TankNut » Thu Oct 06, 2016 10:31 pm #216248

FantasticFwoosh wrote:You can fully revive bodies with robotic parts and reagent from just a torso and any head by stitching together the two (having a ckey brain inside helps or praying for admins to suggest the body, technically you can add brains in later so use any skull), however you will also need to refill them with blood and working organs (heart and lungs) then apply strange reagent (which can be made quickly via a experienced botanist) to revive them.

1 alternative for borging if genetics is down or its not what you want to do and you have time while the ghost is mingling in dead-chat or whatever, apply plastic surgery too to change their appearance if they've been long dead and their identity does not matter anymore.


As a less complicated alternative: Fully augment a genetics monkey made human and simply swap out the brains when you need to. Just make sure that you've got a defib within arm's reach and everything should be fine.



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FantasticFwoosh
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Re: Little things you learned that are game changing

Postby FantasticFwoosh » Thu Oct 06, 2016 11:28 pm #216272

Adding the prosthetics is not hard/augging in general since its the same procedure, do it once and quickly go through the rest, and some people are reassured by being in their own ckey bodies as they were recovered, monkeys work too for a cheapskate way, but its more fun to play mad doc and graverob random bits and pieces of people (human or not, i hope in the future they are more distinguishable racial parts, golem arms etc with some character persistence to posession of a limb) post being hacked to bits by esword and captain sword lunatics.

Augging brings damaged severed parts back up to health, (without that synthflesh pr going around suggesting a way to heal organic limbs) so even if the head was cut off violently and everything mutilated it can be re-attached to acceptable means of strange reagent revival.


Spoiler:
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Remie Richards
 
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Re: Little things you learned that are game changing

Postby Remie Richards » Fri Oct 07, 2016 12:46 am #216286

Shaps wrote:max(90, armor)


no bully
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Re: Little things you learned that are game changing

Postby aranamor » Sat Oct 08, 2016 1:50 am #216558

With a good mix the janitor's spraypack is a flamethrower that's better than the actual flamethrower. If you light somebody with a mix carrying colorful reagent, the flames will be colorful too, and spread the same color on contact!
Uguu Champion 2k10-2k16

Spoiler:
ShadowDimentio wrote:The height of tl;dr

Bad shit happens, that's life. In the grand echelons of bad things that could happen to you, rape isn't even that bad. Honestly I'd rank it below violent assault.

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Re: Little things you learned that are game changing

Postby MimicFaux » Sat Oct 08, 2016 2:56 am #216583

aranamor wrote:With a good mix the janitor's spraypack is a flamethrower that's better than the actual flamethrower. If you light somebody with a mix carrying colorful reagent, the flames will be colorful too, and spread the same color on contact!


I know what I'm doing next shuttle.
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Re: Little things you learned that are game changing

Postby MrAlphonzo » Sat Oct 08, 2016 5:15 am #216595

Switching to aggressive intent and grabbing someone is faster than right clicking, and also avoids the infamous right click lag.

Manually recycling monkeys in xenobio is more efficient than using the consoles, especially if its upgraded.

Baseball bats deal bonus damage that completely ignore armor if you knock someone into a wall.

If you fuck up during a hack, you can cut the wire twice to reset it, instead of waiting for the door to fix itself automatically.

Vaping alcohol may or may not set people on fire, if you have hacked it to create clouds.

If you love metagaming/powergaming, slap an infrared emitter or proximity sensor onto a remote signalling device, toss it in the AI upload, stick another signaller in your pocket, set to the same frequency. You now have a ghetto motion alarm. You will now earn the disrespect of most heads of staff and probably the AI itself, but hey, it works.

Breaking into the arrivals checkpoint and cracking open the wardrobe gives you access to free (and stylish) armor. No access required
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Spoiler:
wesoda25 wrote:i love alphonzo and he can be a lot of fun but bro you need to get laid come on

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Re: Little things you learned that are game changing

Postby Professor Hangar » Sat Oct 08, 2016 7:33 am #216603

aranamor wrote:With a good mix the janitor's spraypack is a flamethrower that's better than the actual flamethrower. If you light somebody with a mix carrying colorful reagent, the flames will be colorful too, and spread the same color on contact!

I mean, a flamethrower in real life is literally just a hose that sprays flammable liquid after all. Igniter optional depending on the mix. (see Greek Fire)

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Re: Little things you learned that are game changing

Postby aranamor » Sat Oct 08, 2016 5:14 pm #216649

I think the clown can 'safely' use it too. Will test with laughter mixture next time.
Uguu Champion 2k10-2k16

Spoiler:
ShadowDimentio wrote:The height of tl;dr

Bad shit happens, that's life. In the grand echelons of bad things that could happen to you, rape isn't even that bad. Honestly I'd rank it below violent assault.

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Re: Little things you learned that are game changing

Postby Reyn » Sat Oct 08, 2016 11:20 pm #216703

Killing someone with Someone's lungs is doable.

Wizards can turn into security mechs.

Whenever you summon guns, magic AND wizard events, You can expect the station to go to shit even if you die in 10 seconds of going stationside.
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Re: Little things you learned that are game changing

Postby Drynwyn » Sat Oct 08, 2016 11:24 pm #216706

aranamor wrote:I think the clown can 'safely' use it too. Will test with laughter mixture next time.

Can confirm this via code-dive, flamethrowers are not a child of gun, so there are no clumsiness checks.
In game, I play the A.I Firmware, the French cyborg C.U.R.I.E, Aubrie Allen, and the lizard scum Skulks-Through-Maintenance.

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Re: Little things you learned that are game changing

Postby The Ultimate Chimera » Sun Oct 09, 2016 1:37 am #216765

You can flip a hat with alt-click.
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Re: Little things you learned that are game changing

Postby Cuboos » Sun Oct 09, 2016 9:32 am #216912

The Ultimate Chimera wrote:You can flip a hat with alt-click.

I actually kind of hate this. I use alt-click to get stuff from a locker, if there's a hat on top of the pile it cancels the alt-click menu and flips the hat... so annoying ...
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Re: Little things you learned that are game changing

Postby TheWulfe » Thu Oct 13, 2016 4:05 pm #218191

You can use spray cans from the autolathe with a color selected to a dark color to block vision through windows. This can free up build space in a cramped space-exposed windowed area for your cult base so you don't have to build metal walls (one less tile to build on) to block vision to remain secret. This gives you plausible deniability to that location actually being an antag containing base compared to someone just looking through the window, seeing your blood rune/Ratvar base and shouting 'Cult at X!'

There are several methods and different uses:
Spoiler:
Tinting full window block. Which competely blocks vision, saves space. Which at passing glance just looks like a unlighted reinforced window. Not amazingly convincing but your goal is the plausible deniability. Someone seeing that would have to actually enter the room to see what's in it.
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Tinting a single pane. This only makes a single tile visible. Way more convincing when passing by but still blocks that building space from antag revealing things
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You can see out of it on your side. Though you have to physically be on the exposed tile
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The single pane vision aspect can be rather useful in blocking actual run-ins from an airlock into your base. They open it up, only see one tile, and if they even recognize the window, start bashing it rather audibly, giving you time to prep your stuns/hide your stuff while retaining your plausible deniability room.
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Also, even single panes on their sides in maint block vision while still being able to move through it, this is useful in what I like to call the "Ratvar Snare."
Spoiler:
A maint dweller bursting in at full speed will have his vision blocked. It's easy to regard it as the game itself not registering your light source's movement yet, and dimmer lights flat out can't see it.
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The snare has sprung! He runs facefirst into a Ratvar stun/convert sigil combo and is converted. Do note that crayon is used in substitute for the sigils since I was not Ratvarian during the time I was testing.
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Even better, while standing directly on a single pane side tile in maint, his vision is blocked on all sides. So even if the person had the reflexes of a god and would detect something one tile away at full speed, they don't actually see the sigil until they are physically on it.
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The snare even works on the double wide maint sections that are popular on Meta, if slightly more obtuse and easier to spot. (Actually, I messed up here since the bottom single panes should be hugging the bottom walls)
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Do note that the window panes seen are from a combined hardhat-light + PDA light in a still image. Maintdwellers bursting through maint at full speed with only their PDA light stand no chance.
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Re: Little things you learned that are game changing

Postby Remie Richards » Thu Oct 13, 2016 10:02 pm #218289

Single panes blocking light when sprayed is almost certainly a bug.
Fulltile windows are a subtype of single panes (WHY), whomever added window spraying forgot to handle single panes differently to full windows.

It can probably be fixed in a way that allows it to still work like:
X | O
but not X _ O

sort of "legitimising" the bug, while fixing most of it.
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Re: Little things you learned that are game changing

Postby TheWulfe » Thu Oct 13, 2016 10:22 pm #218298

Remie Richards wrote:Single panes blocking light when sprayed is almost certainly a bug.
Fulltile windows are a subtype of single panes (WHY), whomever added window spraying forgot to handle single panes differently to full windows.

It can probably be fixed in a way that allows it to still work like:
X | O
but not X _ O

sort of "legitimising" the bug, while fixing most of it.


Pls no negate 1000 hours of spraypaint research
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Re: Little things you learned that are game changing

Postby IcePacks » Fri Oct 14, 2016 6:40 am #218434

that one IM JUST ROLEPLAYIN guy actually made an edit to ss13's tvtrope page (ss13 has a tvtrope page)

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i'm gonna go ahead and wash my eyes out with acid
OOC: Deitus: tfw RL porn doesnt sexually excite me anymore

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Re: Little things you learned that are game changing

Postby DemonFiren » Fri Oct 14, 2016 6:45 am #218436

IcePacks wrote:that one IM JUST ROLEPLAYIN guy actually made an edit to ss13's tvtrope page (ss13 has a tvtrope page)

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i'm gonna go ahead and wash my eyes out with acid

I utterly despise TVTropes, but I'm gonna do something to remedy this now.
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non-lizard things:
Spoiler:
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Re: Little things you learned that are game changing

Postby Professor Hangar » Fri Oct 14, 2016 7:33 am #218443

Didn't the admins nuke Fetish Fuel off the face of the site so hard the tropers went and set up an offsite for it?

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Re: Little things you learned that are game changing

Postby Screemonster » Fri Oct 14, 2016 1:08 pm #218479

wasn't that living latex thing that guy who was chased the fuck off after posting furry porn in OOC and honestly didn't understand why people who aren't furries might not be interested in that sort of thing

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Re: Little things you learned that are game changing

Postby aranamor » Fri Oct 14, 2016 1:15 pm #218482

Sacrifice a virgin assistant to Citadel's bottomless hunger every summer solstice, it's the only way to stop this
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Spoiler:
ShadowDimentio wrote:The height of tl;dr

Bad shit happens, that's life. In the grand echelons of bad things that could happen to you, rape isn't even that bad. Honestly I'd rank it below violent assault.

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Re: Little things you learned that are game changing

Postby IcePacks » Sun Oct 16, 2016 1:22 am #218931

Screemonster wrote:wasn't that living latex thing that guy who was chased the fuck off after posting furry porn in OOC and honestly didn't understand why people who aren't furries might not be interested in that sort of thing

yes

that's the whole point of my post
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Re: Little things you learned that are game changing

Postby J_Madison » Sun Oct 16, 2016 1:26 am #218932

just google that kid's ckey and you're gonna see some shit.

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Re: Little things you learned that are game changing

Postby MimicFaux » Tue Oct 18, 2016 9:10 am #219380

Even if the 'Ratvarian Snare' gets changed, single panel tinted windows against windows is incredibly useful. As a regular autism fort builder, I'll be sure to incorporate your hard earned research in future builds.
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Re: Little things you learned that are game changing

Postby Alipheese » Fri Oct 28, 2016 3:26 pm #221995

Although click stacks of materials to pick how much you want.
Tell me how good or bad of an Admin I was!

Screenshots.
Spoiler:
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Quotes.
Spoiler:
PKPenguin321 wrote:holy shit that engineering setup
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Re: Little things you learned that are game changing

Postby Slettal » Sun Oct 30, 2016 10:34 am #222418

You don't need an engineer or the AI to unlock the the genetics's APC for speed cloning if you are the geneticist: swipe ID on cloning pod, right click and select 'eject occupant'. Only works above 40% though

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Re: Little things you learned that are game changing

Postby DemonFiren » Sun Oct 30, 2016 11:41 am #222425

Also, on Meta at least the APC starts unlocked last I checked.
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non-lizard things:
Spoiler:
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Re: Little things you learned that are game changing

Postby aranamor » Sun Oct 30, 2016 2:44 pm #222439

With immediate medical attention and a straitjacket, someone can be kept on a meatspike alive near indefinitely. Kidnap assistants who wander into maintenance and save them in your murder dungeon for later.
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Spoiler:
ShadowDimentio wrote:The height of tl;dr

Bad shit happens, that's life. In the grand echelons of bad things that could happen to you, rape isn't even that bad. Honestly I'd rank it below violent assault.

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Re: Little things you learned that are game changing

Postby Cuboos » Tue Nov 01, 2016 9:55 am #222808

If you need to disguise yourself as a changeling or with a chameleon kit, go mime. no one expects you to talk and are usually skipped over if sec is asking people to remove their mask
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Re: Little things you learned that are game changing

Postby Anonmare » Tue Nov 01, 2016 6:28 pm #222886

Removing a Mime or Clown's mask is considered to be a sin and you deserve everything you get for de-masking a Clown or Mime. Same goes if they remove their own masks willingly.
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Re: Little things you learned that are game changing

Postby PKPenguin321 » Tue Nov 01, 2016 9:57 pm #222940

Cuboos wrote:If you need to disguise yourself as a changeling or with a chameleon kit, go mime. no one expects you to talk and are usually skipped over if sec is asking people to remove their mask

flipside to this is that you have to be wary of the mime changing his clothes. if he's dressed up as a chicken since roundstart or whatever and you're a vanilla mime with only one mime on the crew manifest, you're easily outed to anybody who's observant.
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Re: Little things you learned that are game changing

Postby Cuboos » Wed Nov 02, 2016 9:12 am #223036

PKPenguin321 wrote:
Cuboos wrote:If you need to disguise yourself as a changeling or with a chameleon kit, go mime. no one expects you to talk and are usually skipped over if sec is asking people to remove their mask

flipside to this is that you have to be wary of the mime changing his clothes. if he's dressed up as a chicken since roundstart or whatever and you're a vanilla mime with only one mime on the crew manifest, you're easily outed to anybody who's observant.

Just remove your ID, most will assume the hop opened up more mime slots and no one seems to question a mime or clown without an ID
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Re: Little things you learned that are game changing

Postby Onule » Thu Nov 10, 2016 4:44 pm #225190

Hit yourself with a baseball bat to get on tables instantly, at the cost of 10 brute!

Two conveyor belts and a lever lets you go through plastic flaps, 3 belts if you want to go both ways.

Monkeys don't seem to get reagents in them apperantly, but they can still vape, even in death.

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Re: Little things you learned that are game changing

Postby XDTM » Wed Nov 16, 2016 8:24 am #226992

Abductors get a point for every gland they insert into someone. You can only put one with normal surgery, and using experimental surgery you have to take out the heart so you can't do it more than once... unless you implant back the same heart you just took out!
So you can just overload a poor bastard with 6 or more glands and enjoy the greentext.
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Re: Little things you learned that are game changing

Postby MimicFaux » Wed Nov 16, 2016 4:02 pm #227053

XDTM wrote:Abductors get a point for every gland they insert into someone. You can only put one with normal surgery, and using experimental surgery you have to take out the heart so you can't do it more than once... unless you implant back the same heart you just took out!
So you can just overload a poor bastard with 6 or more glands and enjoy the greentext.


The implanting via normal surgery for a second gland is definitely a gamechanger. Implanting multiple times via heart-juggling definitely seems like a bug to me.
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Re: Little things you learned that are game changing

Postby PKPenguin321 » Wed Nov 16, 2016 5:28 pm #227097

XDTM wrote:Abductors get a point for every gland they insert into someone. You can only put one with normal surgery, and using experimental surgery you have to take out the heart so you can't do it more than once... unless you implant back the same heart you just took out!
So you can just overload a poor bastard with 6 or more glands and enjoy the greentext.

Yeah this is definitely a bug
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Re: Little things you learned that are game changing

Postby FantasticFwoosh » Wed Nov 16, 2016 5:32 pm #227104

Yup yup, a bug.

But removing another team's implants or kidnapping people who have had them removed again also counts for points. The cream of the Ayy crop always rises to the top!


Spoiler:
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Re: Little things you learned that are game changing

Postby XDTM » Thu Nov 17, 2016 12:42 am #227298

You can right-click an RCD to set the access and color of airlocks and if they're with glass or not. You can also swap from normal to reinforced windows.

I've been playing for more than a year and found this out only now wtf
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Re: Little things you learned that are game changing

Postby FantasticFwoosh » Thu Nov 17, 2016 1:01 am #227304

XDTM wrote:You can right-click an RCD to set the access and color of airlocks and if they're with glass or not. You can also swap from normal to reinforced windows.

I've been playing for more than a year and found this out only now wtf


Might possibly be related to recent merges, dont recall particular customisation on RCD's before.


Spoiler:
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Re: Little things you learned that are game changing

Postby factoryman942 » Thu Nov 17, 2016 1:06 am #227305

I think the window thing is recent, access on airlocks is much older

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Re: Little things you learned that are game changing

Postby Cw3040 » Thu Nov 17, 2016 1:51 am #227345

Pilgrim wrote:The syndie cigarettes are incredibly robust as they are filled with omnizine. You can guarantee you'll walk away alive from anything that doesn't kill you instantly, and people tend not to pay attention to your cigarette box if you keep it somewhere unsuspicious such as your pockets. Also, they only cost 1 or 2 crystals so you really have no excuse.

The syndie cigs also spawn in the Cap's office on MetaStation. There's 7 packets and it doesn't require a coin IIRC.
Spoiler:
GREYTIDE STATIONWIDE

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Re: Little things you learned that are game changing

Postby Davidchan » Thu Nov 17, 2016 5:24 pm #227563

Metastation has lots of things in places they really shouldn't be, like contraband spawning in the evidence room. It's powercreep station.
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Re: Little things you learned that are game changing

Postby FantasticFwoosh » Thu Nov 17, 2016 5:56 pm #227565

Tribal talismans are now equipped onto the neck slot, this makes the a SUPER useful object because they offer a small amount of resistances, more than your typical tie syndiecreep (syndieties when?).

Before as ashwalkers it used to drop the gladiator jumpsuit & the unremovable talisman still on it.


Spoiler:
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Re: Little things you learned that are game changing

Postby calzilla1 » Thu Nov 17, 2016 5:58 pm #227567

Davidchan wrote:Metastation has lots of things in places they really shouldn't be, like contraband spawning in the evidence room. It's best station.

Fixed
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Re: Little things you learned that are game changing

Postby PKPenguin321 » Fri Nov 18, 2016 1:48 am #227790

the throwing weapons box has a chance to spawn on a table in the bar on metastation instead of the russian revolver what the heck
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
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DemonFiren
 
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Re: Little things you learned that are game changing

Postby DemonFiren » Fri Nov 18, 2016 12:42 pm #227928

Would be nice if syndicate cardboard had sharp edges.
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non-lizard things:
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FantasticFwoosh
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Re: Little things you learned that are game changing

Postby FantasticFwoosh » Fri Nov 18, 2016 4:54 pm #227970

Less so much of a thing i learned but more something i recently thought of.

For dets that carry all their stuff around inside their briefcases full of non-important things like recorders and paper, put a triggerable chem grenade attached to a signaller to stop people if they run with it, or offensively throw your briefcase bomb to stop dangerous suspects. Gas out/flash/shock and explode greyshits and space terrorists alike. Teslium will explode doors and cause a wide large scale explosion when mixed in with the components of potassium & water. Obviously be responsible that it isn't something powerful enough to destroy a body to be completely unnecessary.

Creativity with assemblies with detectivework such as setting up a monitoring checkpoints & mousetraps is recommended. Always remember the crate electropack & wire trick.


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Re: Little things you learned that are game changing

Postby ShadowDimentio » Fri Nov 18, 2016 5:07 pm #227975

Absolutely devilish. Extra points if you also attach a voice device so if you get stunned you can ALLHU ACKBAR
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Re: Little things you learned that are game changing

Postby kevinz000 » Fri Nov 18, 2016 5:39 pm #227978

Teslium does not explode with bolts.

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Re: Little things you learned that are game changing

Postby Wyzack » Fri Nov 18, 2016 6:00 pm #227988

For my detective carry i usually take the epipen out of my internals box, put in a recorder, holotape, camera, white crayon and an evidence bag. Then scanner in the coat, shoulder holster on the belt, baton/cuffs in the backpack and pepperspray in the pocket.

Also why did the brown detective hat get a snowflake storage spot but the fedora did not? Noir detectives are being discriminated against dammit!
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Re: Little things you learned that are game changing

Postby FantasticFwoosh » Fri Nov 18, 2016 6:50 pm #228003

kevinz000 wrote:Teslium does not explode with bolts.


Teslium shock is a seperate recipie that creates a bolt. Teslim & water. Obviously if you put 100 water and 50/50 teslium and potassium its going to be one hell of a explosion even post potassium & water nerf.

Wyzack wrote:For my detective carry i usually take the epipen out of my internals box, put in a recorder, holotape, camera, white crayon and an evidence bag. Then scanner in the coat, shoulder holster on the belt, baton/cuffs in the backpack and pepperspray in the pocket.

Also why did the brown detective hat get a snowflake storage spot but the fedora did not? Noir detectives are being discriminated against dammit!


Noir has its place but its not bladerunner enough (which a trenchcoat references besides general detective trenchoat tropes), i personally like stealing the dets spare hat as RD because it blends in well for a Indiana jones theme with the whole telebaton whip and everything. I almost never use the hat, but in hindsight it'd be a good place to put something like a radio or a mousetrap signaller.

Go make a museum full of monster loot amulets and shit.


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