Boxstation General Feedback

Mapping Ideas and Sprite Galleries
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Atlanta-Ned
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Re: Boxstation General Feedback

Post by Atlanta-Ned » #159135

Bottom post of the previous page:

The BoxStation overview map at https://dl.dropboxusercontent.com/s/ob0 ... ullbox.png is out of date. Can someone please run a new render (and maybe delete all the oil spills/dried blood/vomit that autospawns)?
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Re: Boxstation General Feedback

Post by PKPenguin321 » #177239

if we could make the AI satellite only have 1 layer of windows on the outside instead of two (or make the outer layer not reinforced) that would be nice
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Re: Boxstation General Feedback

Post by paprika » #177512

If we could remove the tumor known as the AI satellite and balance the AI core in ways that isn't making it a mini-station that would be nice
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Re: Boxstation General Feedback

Post by Sidon » #177595

Remove the dumb dining setup in the bar. Add shutters to the bar's windows.
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Re: Boxstation General Feedback

Post by Gun Hog » #177755

I would like to request megaphones added to the head offices who are missing them. Even the :honkman: clown :honkman: gets one! Another consideration is having a table + windoors setup like the HoP's office added to the other head offices so there is a proper way for heads to modify IDs without having to take the ID from the crewman, go into the office, and bring it back out.

I would also like to request having electrified grilles for all the head offices, instead of just HoP and CE. Have it include the HoS office, RD, and CMO. Thanks to Tesla grilles, you can even use this against them! :honk:
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Re: Boxstation General Feedback

Post by Atlanta-Ned » #185552

Can we do SOMETHING to prevent meteor strikes on the prison common room? A line of grilles? Literally anything would be better than the prison common room becoming uninhabitable round after round after round after round.
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Re: Boxstation General Feedback

Post by Steelpoint » #260837

I'm currently going over Box and making minor improvement/changes, if you have anything you want to suggest be changed, removed or improved please state so. I'll link to my PR after the fact.
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Re: Boxstation General Feedback

Post by Steelpoint » #260838

Also, is anyone interested in me actually finishing my robotics map rework I had to postpone two years ago?

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Re: Boxstation General Feedback

Post by Iatots » #260839

Looks nice. The glass door might become annoying.
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Re: Boxstation General Feedback

Post by Gun Hog » #260844

The glass for the southern door and windoor desk are all missing shutters. If you are reviving this, please remember to do that. Also, the surgery corner may not be visible from that one security camera in the room.
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Re: Boxstation General Feedback

Post by Cobby » #260870

Gun Hog wrote:The glass for the southern door and windoor desk are all missing shutters. If you are reviving this, please remember to do that. Also, the surgery corner may not be visible from that one security camera in the room.
I think that's the point, to stop any potential issues with AIs when you're taking people's brains out [or maybe I'm just looking too much into it].
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Re: Boxstation General Feedback

Post by XDTM » #260901

Looks great! Since robotics now also handles implants, it'd be really nice if they also had a cautery now.
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Re: Boxstation General Feedback

Post by Gun Hog » #260928

ExcessiveCobblestone wrote:
I think that's the point, to stop any potential issues with AIs when you're taking people's brains out [or maybe I'm just looking too much into it].
AIs, and even borgs present in the room do absolutely nothing while someone is being brained, unless they show signs of resistance. An AI will not know it is a hostile braining unless the victim is radioing for help.
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Re: Boxstation General Feedback

Post by Steelpoint » #261055

Considering its been two years I don't know if the lack of cameras near surgery was intention or just overlooked.

Right now I'll consider it to be overlooked and add on in when I get around to making this again.
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Re: Boxstation General Feedback

Post by Steelpoint » #261183

PR up: https://github.com/tgstation/tgstation/pull/24502

Feel free to suggest further changes or alterations.
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Re: Boxstation General Feedback

Post by Atlanta-Ned » #263294

I like it, but I'd swap the Starboard Emergency Storage and that maintenance entrance next to the mechbay. Only because the maint door to the hallway and the mech maint door being right next to each other are offensive.
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Re: Boxstation General Feedback

Post by cedarbridge » #263332

I must have missed the discussion but what's the point of the belts?
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Re: Boxstation General Feedback

Post by oranges » #263382

They hold up your pants
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Re: Boxstation General Feedback

Post by Quanti » #264511

Unless there's something I haven't realised, the bottom fabricator in robotics doesn't connect to the computer when updating the database.
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Re: Boxstation General Feedback

Post by Anonmare » #265034

I've checked and yeah the bottom fab is too far away from the console to link to it
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Re: Boxstation General Feedback

Post by ShadowDimentio » #265035

You only gave robotics two damn flashes at roundstart, there was a rogue borg about and I asked the robo for one to stop it and he said he spend them making the borg.

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Re: Boxstation General Feedback

Post by Steelpoint » #265127

I must have screwed the fab up when i was asked to shuffle the layout a bit.

On the flashes, I'm pretty sure I added the same amount of materials to Robotics as it had prior, in fact I gave it a few extra pieces.
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Re: Boxstation General Feedback

Post by LSWraith » #441236

Not to Necro this, but Det has less access than Lawyer on this map. Det's can't get into the Sec Office, and Lawyers can, and I'm sure it should be the other way around.
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Re: Boxstation General Feedback

Post by Farquaar » #441306

LSWraith wrote:Not to Necro this, but Det has less access than Lawyer on this map. Det's can't get into the Sec Office, and Lawyers can, and I'm sure it should be the other way around.
Yeah, it really is a pain given that detectives are meant to coordinate with security. On lowpop rounds, the detective usually is expected to assist with arrests, which definitely requires the appropriate gear.
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