ITT: We make shitty suggestions and come up with poor ideas.

A place to record your ideas for the game.
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Screemonster
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Screemonster » #260200

Bottom post of the previous page:

"buddy cop" team antags that both have the objective to ensure the other escapes alive and out of custody
One is the BY THE BOOK CREWMEMBER who PLAYS BY THE RULES
The other is the LOOSE CANNON who GETS RESULTS

There is a third party, the VILLAIN who is a traditional traitor. The BY THE BOOK CREWMEMBER greentexts if the villain is in custody (or suicided) at the end. The LOOSE CANNON greentexts if the villain fails all his objectives (including escape alive and free) by any means.
If the villain dies by any means other than his own hand, the BY THE BOOK CREWMEMBER fails.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Gun Hog » #260204

Sounds like an odd version of DA to me. Interesting though.
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Anonmare
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Anonmare » #260244

Mother of All Drills (M.A.D)
Huge ass mining drill that requires research to build and solid plasma to power it. Must be assembled on Lavaland itself due to being stupendously big and wouldn't fit in the corridors or the shuttle to mining otherwise.
Can be fitted with upgraded components for increased efficiency. Can mine many tiles at a time and is immune to explosives, lava and ash storms. Once activated, will keep going in the direction it is pointed in until it hits something or told to stop, anyone on the wrong side of the drill gets "processed" into meaty chunks. Ores ad minerals will be automatically placed into it's internal storage for retrieval by a miner.

Supermatter Transport Ship
A space ruin consisting of a damaged Nanotrasen ship, radiation protection equipment, mesons and a large supermatter crystal left exposed to space. Spooky remains, dried blood, spent ammo casings and abandoned Syndicate/Engineering/Science uniforms suggest a firefight with the Syndicate trying to steal it for nefarious purposes.

Abandoned Swarmer Ship
A small, abandoned, partially-eaten ship lost somewhere in space as a possible ruin made out of alien alloy. One of the rooms will have the Airlocks are bolted and possess an atmosphere inside. Inactive swarmer shells are on the inside of the room and will only become active if someone enters the ship (either by unbolting the airlocks or knocking down a wall). Contains a Decloner gun with a human-enabled firing pin, a box full of alien glands and an alien utility belt full of tools if you're willing to wake up the swarmers.
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Gun Hog
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Gun Hog » #260247

Anonmare wrote:Mother of All Drills (M.A.D)
Fund it.

Supermatter Transport Ship
Could always do with more ruins. Not sure what use the crystal would have since we cannot move it.

Abandoned Swarmer Ship
I would risk it for those sweet sweet supertools! :toolbox:
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Gun Hog » #260254

Abductor mode win condition:

Abductor teams, if all of them complete their abduction objectives, are able to reveal a darker intention as a result of their research. They will have the option to judge humanity as a threat and one that has no potential beyond self-collapse. They may request a TEST SUBJECT EXTERMINATION.

This is a round ending, auto-shuttle calling event, as Nar-Sie and Ratvar are to their cults. The Abductors have determined that their test subjects are a failure and must be 'scrubbed' so they can move on to a more promising species. Tactical Ayys will assault the station, teleporting in from assault saucers. Elite Ayys may also join in, which are player versions of the NPC ayys. They are not without support, however. The assault saucers mentioned hover around the station's borders, firing breaching rounds (reskinned pulse rifle shots) to cut into the hull, allowing their DEATH RAY to incinerate any unfortunate mobs that happen to cross their paths.

Inspired by the "Martian Madness" event from Terraria. Music here:
[youtube]UbmhCCQjf1M[/youtube]
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Armhulen
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Armhulen » #260284

Gun Hog wrote:Abductor mode win condition:

Abductor teams, if all of them complete their abduction objectives, are able to reveal a darker intention as a result of their research. They will have the option to judge humanity as a threat and one that has no potential beyond self-collapse. They may request a TEST SUBJECT EXTERMINATION.

This is a round ending, auto-shuttle calling event, as Nar-Sie and Ratvar are to their cults. The Abductors have determined that their test subjects are a failure and must be 'scrubbed' so they can move on to a more promising species. Tactical Ayys will assault the station, teleporting in from assault saucers. Elite Ayys may also join in, which are player versions of the NPC ayys. They are not without support, however. The assault saucers mentioned hover around the station's borders, firing breaching rounds (reskinned pulse rifle shots) to cut into the hull, allowing their DEATH RAY to incinerate any unfortunate mobs that happen to cross their paths.

Inspired by the "Martian Madness" event from Terraria. Music here:
Spoiler:
[youtube]UbmhCCQjf1M[/youtube]
not shit/10
alternatively, once they get enough subjects they can make the ultimate subject with a supergland, that turns it into a mass murder monster that cannot be truly killed, only slowed down.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Gun Hog » #260322

Armhulen wrote: not shit/10
alternatively, once they get enough subjects they can make the ultimate subject with a supergland, that turns it into a mass murder monster that cannot be truly killed, only slowed down.
That could be one of their other options!! :P
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XDTM
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Re: ITT: We make shitty suggestions and come up with poor id

Post by XDTM » #260524

Gun Hog wrote:
Armhulen wrote: not shit/10
alternatively, once they get enough subjects they can make the ultimate subject with a supergland, that turns it into a mass murder monster that cannot be truly killed, only slowed down.
That could be one of their other options!! :P
So that's how changelings happened

For real though, i love this idea and i'd code it, but i'm still holding on to my hope that Lzimann will finish datum antags, so i'm not touching gamemode code.
a.k.a. Duke Hayka

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Re: ITT: We make shitty suggestions and come up with poor id

Post by Professor Hangar » #260583

Either that or we re-enact one of those Star Trek episodes with incredibly powerful aliens putting humanity on trial, which may amount to giving the ayys power close to an admin event but also ridiculously easy for an audacious captain to seize and use against them.
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Swagbringer
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Swagbringer » #260846

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When joining a server give the ratio of assistants to non-assistants at job select and if they pick assistant when the ratio is higher than 15-20%: permanently ban/upload malware onto their computer
Reece
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Reece » #260883

Clicking an egg in hand should have a 70-30 chance of breaking or making a chicken pop out.
injecting spider eggs with water should yield docile giant spiders so the chef can ranch spiders.
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Davidchan
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Davidchan » #260888

[quote="Reece"injecting spider eggs with water should yield docile giant spiders so the chef can ranch spiders.[/quote]

The last thing SS13 needs is GSC silk harvesting.
Law 0: Secborg din do nuffin.
Reece
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Reece » #260890

I was more thinking meat to be honest
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XDTM
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Re: ITT: We make shitty suggestions and come up with poor id

Post by XDTM » #260904

Docile nurse spiders still make eggs, which hatch into less-docile nurse spiders. Happens 50% of the time when i'm throwing goldslimes.
a.k.a. Duke Hayka

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Re: ITT: We make shitty suggestions and come up with poor id

Post by Jacough » #260909

ERT X-Squad button:

A button for when admins feel like being complete assholes.
Basically a team of fucktards Nanotrasen sends when they feel that a situation doesn't warrant a real ERT squad. All of the X-Squad members start off with brain damage. As far as equipment goes they start off with ugly ass brown jumpsuits that provide fuck all protection, extremely unreliable assault rifles that spray bullets in somewhat random directions when fired, shitty pistols that deal tickle damage and are even more inaccurate, as well as a few grenades that have a chance of falling out of your hand when primed.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by XDTM » #260926

The Special Squad
a.k.a. Duke Hayka

Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
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DemonFiren
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Re: ITT: We make shitty suggestions and come up with poor id

Post by DemonFiren » #260930

I have a few ideas to make Cargo more interesting.

Firstly, writing on paper should require that that paper be placed on a table, or pinned to a clipboard/noticeboard.
Secondly, crates and lockers no longer ought to fit inside disposals pipes and instead have to be mailed via MULE.
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non-lizard things:
Spoiler:
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Anonmare
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Anonmare » #260935

Make nooses craftable from cable coil.
Wearing a noose on your own neck and either right-clicking or alt-clicking (Or anyone who drags your sprite onto theirs can) hang it from a ceiling. While hanging from a ceiling, you are considered to be restrained and cannot move or be pushed/pulled in any manner.
You quickly take oxygen damage while being hung but you can resist out of it as you would if you were cuffed after half a minute, unless you're handcuffed already in which case you need to resist out of the cuffs first. You do not take oxygen damage if there is no gravity in your area or you belong to a NO_BREATH species.

Yes, I am suggesting the ability to actually be able to lynch people.
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DemonFiren
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Re: ITT: We make shitty suggestions and come up with poor id

Post by DemonFiren » #260937

Should require a light fixture and a stool tbh.
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non-lizard things:
Spoiler:
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Armhulen
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Armhulen » #260941

Jacough wrote:ERT X-Squad button:

A button for when admins feel like being complete assholes.
Basically a team of fucktards Nanotrasen sends when they feel that a situation doesn't warrant a real ERT squad. All of the X-Squad members start off with brain damage. As far as equipment goes they start off with ugly ass brown jumpsuits that provide fuck all protection, extremely unreliable assault rifles that spray bullets in somewhat random directions when fired, shitty pistols that deal tickle damage and are even more inaccurate, as well as a few grenades that have a chance of falling out of your hand when primed.
Because I like ideas that involve erts: literally steal idpd from nuclear throne, if you've killed a certain percentage of the server ghosts will be periodically selected to warp in on your location and shoot to kill
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Screemonster
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Screemonster » #261006

laughing gas reagent made out of ground bananium or something that makes people laugh uncontrollably and be unable to breathe for as long as they're laughing
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PKPenguin321
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Re: ITT: We make shitty suggestions and come up with poor id

Post by PKPenguin321 » #261007

Screemonster wrote:laughing gas reagent made out of ground bananium or something that makes people laugh uncontrollably and be unable to breathe for as long as they're laughing
You can already do this with the clowns Laughter, smoke reaction, and [chem that causes losebreath]
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
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Swindly
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Swindly » #261124

Allow the librarian to turn canvases and photographs into posters.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Remie Richards » #261194

Anonmare wrote:Make nooses craftable from cable coil.
Wearing a noose on your own neck and either right-clicking or alt-clicking (Or anyone who drags your sprite onto theirs can) hang it from a ceiling. While hanging from a ceiling, you are considered to be restrained and cannot move or be pushed/pulled in any manner.
You quickly take oxygen damage while being hung but you can resist out of it as you would if you were cuffed after half a minute, unless you're handcuffed already in which case you need to resist out of the cuffs first. You do not take oxygen damage if there is no gravity in your area or you belong to a NO_BREATH species.

Yes, I am suggesting the ability to actually be able to lynch people.

if there's a chair/table/locker below them it shouldn't work, so you can hang someone over the table, gather people around, and dismantle it to drop them.
私は完璧
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Re: ITT: We make shitty suggestions and come up with poor id

Post by FantasticFwoosh » #261197

Davidchan wrote:[quote="Reece"injecting spider eggs with water should yield docile giant spiders so the chef can ranch spiders.
The last thing SS13 needs is GSC silk harvesting.[/quote]

Do you not want the finest silk like the emperor of Space China?

Just add spider eggs to a generic science vendor i guess as the hacked option.

> Spider xenobiology wew, harvesting spiders to eventually breed the most powerful spider, because on a scale of 1 to stupid it's certainly LESS dangerous than farming xenomorphs (which is pseudo planned) if measures are taken such as to constantly spray yourself in spider repellent.

Spoiler:
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kevinz000
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Re: ITT: We make shitty suggestions and come up with poor id

Post by kevinz000 » #261554

admin button labelled "restore playerbase health" under server
gives everyone an easy math question
if they fail it they get kicked and told to go to sleep/take a break.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Slignerd » #261573

Remove HoP's spare IDs, all of them. Put them in Captain's office instead, along with silver spares.
It would appear that I'm a high RP weeb who hates roleplay and anime.
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darkpaladin109
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Re: ITT: We make shitty suggestions and come up with poor id

Post by darkpaladin109 » #261746

All Lizardpeople slowly mutate into those tiny pet lizards - you know, like the one that spawns in the janitor's closet. Harmbatons must be applied every once in a while to stave this off.
Last edited by darkpaladin109 on Tue Feb 28, 2017 10:50 pm, edited 1 time in total.
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DemonFiren
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Re: ITT: We make shitty suggestions and come up with poor id

Post by DemonFiren » #261748

remove this avatar
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non-lizard things:
Spoiler:
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darkpaladin109
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Re: ITT: We make shitty suggestions and come up with poor id

Post by darkpaladin109 » #261753

DemonFiren wrote:remove this avatar
You're not my dad, you can't tell me what to do. :honkman:
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Digdugxx
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Digdugxx » #261822

they had the noose thing on hippie, it was cool
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Qbopper wrote:One of the few posts on the forums to make me genuinely laugh out loud, well done
:]]]
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Qbopper » #261852

kevinz000 wrote:admin button labelled "restore playerbase health" under server
gives everyone an easy math question
if they fail it they get kicked and told to go to sleep/take a break.
make it a reading comprehension test
Limey wrote:its too late.
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Davidchan
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Davidchan » #262014

Ork invasion mode. Orks spawn as as gretchins and get unique crafting options for tecknologie, such as shootas, choppas barricades or even grot tanks. Surviving long enough as a gretch allows morphing into a grot and then a boyz, with split tier evolution allowing for doks, meks or nobz with each gaining special abilities related to their class, one of the nobz can declare himself boss and fight the other nobz to fully morph, more nobz he beats the stronger he gets.

Boss can call a WAAAGH!! If he gets 15 or more boyz under his banner. Includes screaming, hulk smash powers and increased abilities.

Boyz and above need to fight regularly or lose health. If haven't harmed another being in the last 30 seconds they lose 1hp/s and if it goes above 90 seconds it jumps to five. Punching someone resets the counter, drawing blood increases hp regent, critting someone gives a speed boost and actually killin causes them to restore most if not all their health. Encourages infighting amongst Orks to sustain themselves.

If a shuttle is called to early (before 45 minute mark) it's got a 50/50 chance of being full of reinforcements. When a full Ork dies and isn't immediately burned, they let off spores that will spawn 1-4 gretchins in a nearby area. Killing gretchins or grots does not produce this effect. An Ork killing someone has a 20% chance of spawning a gretchin nearby.
Law 0: Secborg din do nuffin.
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Davidchan
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Davidchan » #262015

Qbopper wrote:
kevinz000 wrote:admin button labelled "restore playerbase health" under server
gives everyone an easy math question
if they fail it they get kicked and told to go to sleep/take a break.
make it a reading comprehension test
Most of the admins would get the boot too then
Law 0: Secborg din do nuffin.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Jacough » #262110

Explosive false ID for traitor HoPs:
Looks just like a normal head ID but can be used to turn any ID card into a lethal explosive device that activates when used for certain areas. Simply pop it along with your poor victim's ID in to your console, and select which access levels will cause it to detonate. The blast itself is strong enough to knock someone in full health into crit. Give a greyshit security and armory access and laugh your ass off when he blows himself up trying to loot the armory
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Qbopper
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Qbopper » #262167

Davidchan wrote:
Qbopper wrote:
kevinz000 wrote:admin button labelled "restore playerbase health" under server
gives everyone an easy math question
if they fail it they get kicked and told to go to sleep/take a break.
make it a reading comprehension test
Most of the admins you would get the boot too then
ftfy
Limey wrote:its too late.
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calzilla1
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Re: ITT: We make shitty suggestions and come up with poor id

Post by calzilla1 » #262383

Davidchan wrote:Ork invasion mode. Orks spawn as as gretchins and get unique crafting options for tecknologie, such as shootas, choppas barricades or even grot tanks. Surviving long enough as a gretch allows morphing into a grot and then a boyz, with split tier evolution allowing for doks, meks or nobz with each gaining special abilities related to their class, one of the nobz can declare himself boss and fight the other nobz to fully morph, more nobz he beats the stronger he gets.

Boss can call a WAAAGH!! If he gets 15 or more boyz under his banner. Includes screaming, hulk smash powers and increased abilities.

Boyz and above need to fight regularly or lose health. If haven't harmed another being in the last 30 seconds they lose 1hp/s and if it goes above 90 seconds it jumps to five. Punching someone resets the counter, drawing blood increases hp regent, critting someone gives a speed boost and actually killin causes them to restore most if not all their health. Encourages infighting amongst Orks to sustain themselves.

If a shuttle is called to early (before 45 minute mark) it's got a 50/50 chance of being full of reinforcements. When a full Ork dies and isn't immediately burned, they let off spores that will spawn 1-4 gretchins in a nearby area. Killing gretchins or grots does not produce this effect. An Ork killing someone has a 20% chance of spawning a gretchin nearby.
Cough cough archangel cough
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Quality debate brought to you by ColonicAcid wrote:imagine having this little empathy

do you have autism bud? does your brain not see these people as humans? are they just a faceless statistic to you?
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Screemonster
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Screemonster » #262471

Put a check on welder fuel tanks that prevent non-antags from interacting with them since a single bannable use of any item means people shouldn't be able to interact with it at all

otherwise you're just putting ban traps into the game
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Tokiko2 » #262556

Damn it was fun to come up with these.

New traitor items

Geneticist only: DNA degrader.
Look like a medical scanner, but when used it emits a DNA degrading pulse at anyone nearby that turns them clumsy(including the geneticist).

Assistant only: Untrustworthy Security
20 TC kit that includes all roundstart security items, including an implant and a special radio signal hacking tool that hacks into crew manifest and adds the user as a legitimate sec officer there.

Chef only: Bottle of Sugar9
A very dangerous bottle of sugar9. When ingested by anyone, sugar9 is never metabolized but instead multiplies slowly and adds regular sugar into the system. The sugar will cause the victim to go into shock after a while but sugar9 itself will cause complete crystalization into a sugar crystal. Anyone bumping into said crystal gets pricked and injected a tiny amount of sugar9.

Engineer only: Supermatter Soap
An industrial-grade soap used to "clean" space debris off ships. Banned in most sectors for being too efficient. Comes with a pair of hyperstructural repulsion gloves and hyperstructure containment box for safe handling and inventory storage. Anyone slipping on Supermatter Soap gets their legs ashed instantly. The soap can be used on items to turn them into ash. Attacking anyone or throwing the soap at people just causes soap delamination and produces a tiny, harmless explosion that destroys the soap. Being disarmed while carrying the soap has a very high chance to ash the wielders hand off.

Librarian only: The Woodpecker
A book that can be "used" to read a very mentally damaging story to anyone in hearing range. Anyone who listens to 3 parts of this story gets infected by a mnemonic kill agent and will experience random symptoms that eventually turn dangerous and then fatal. The only way to prevent death is to kill the person who read said book(this is added to memories too). The book can be customized with one's own story if desired*. Hearing this story through a radio or intercom is harmless.

Bartender only: Tantrum Ale
A bottle of a tasteless liquid that can be added into any drink. Anyone drinking this experiences nothing strange at first, until the bartender says a word they picked when opening the bottle, which causes the person who drank this to become extremely drunk, causes them to randomly scream incomprehensible nonsense and automatically beat the hell out of anyone being unlucky enough to be nearby, perhaps even the bartender. Only activateable in hearing range. Causes braindamage and heavy intoxication when it wears off. Getting rid of the reagent in the body by using charcoal obviously prevents this rage.

Botanist only: Dreamworld Mushrooms
A bunch of strange mushrooms. When ingested, knocks the person out. While asleep, the person can wander around in the spirit world, which is like ghost chat minus the ghosts and the chat. They have the special ability to phase in and out of the physical plane. If they phase into the physical world, their spirit can be seen by anyone but they gain the ability to interact with the environment, for example to press buttons, move items, activate bombs and traps and so on. They are immune to any sort of gas(or lack of gas) or poison or fire, but being directly attacked by a human or another living being forces them back into the ghost world for a few minutes and also removes a good chunk of reagents left in their body. Once all the reagents of the mushroom are used up, they wake up. Great for sabotage, but the user can be easily identified and is completely helpless while sleeping.

Atmostech only: Freon9 grenade
A gas that is identical to Freon except that it changes other gases into Freon9.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by FantasticFwoosh » #262586

[youtube]xJJUUw4hH8g[/youtube]

Librarian gets the world's funniest joke as a traitor object, reading the sentence off this special type of unfoldable paper will issue the associated suicide verb, so you could leave it as a booby trap in a paperwork HOP's bin or for somebody to find.

The AI won't be affected and the actual words don't matter on the paper but opening to read it will cause you to die having you edit the joke first or use a prefix of funny jokes will help with the content. The paper will kill you but the words wont if they are transcribed.
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None; Moonlighting.

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Deitus
Joined: Tue Feb 17, 2015 5:26 pm
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Deitus » #262723

add a one-use implant for tators that works like revive for lings. like, a defib implant or something.
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Anonmare
Joined: Sun Mar 15, 2015 8:59 pm
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Anonmare » #262872

Let me be able to make black bags to put over someone's heads for the upcoming Berserker mask PR. I want to be a detective re-creating the entire plane scene
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Reece
Joined: Tue Dec 08, 2015 7:02 pm
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Reece » #262922

Carp scroll using grab grab when on eyes should rip out the eye organ.
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BeeSting12
Joined: Sat Apr 16, 2016 1:11 am
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Re: ITT: We make shitty suggestions and come up with poor id

Post by BeeSting12 » #262933

Reece wrote:Carp scroll using grab grab when on eyes should rip out the eye organ.
make it grab grab harm and take three seconds and it would be perfectly balanced
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Screemonster
Joined: Sat Jul 26, 2014 7:23 pm
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Screemonster » #263038

Onehanding a shotgun should do this.
oneechan
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Re: ITT: We make shitty suggestions and come up with poor id

Post by oneechan » #263801

Swindly
Joined: Wed Jul 27, 2016 5:21 pm
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Swindly » #263967

megaflora
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Screemonster
Joined: Sat Jul 26, 2014 7:23 pm
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Screemonster » #264307

add advanced turret frames with camera assemblies that once assembled can be controlled manually from a camera console

If grouped together, all turrets in range will attempt to shoot the targeted tile

put a row of them in the execution room along with a pole that prisoners can be buckled to and a blindfold
Asdf3131
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Asdf3131 » #264316

Spray bottle boxing gloves. Combine boxing gloves (or insulated gloves if you want to make it harder to get) with spray bottle, cable, and possibly an igniter. Punch someone to create a chemical spray traveling in their direction. The gloves could probably make you unable to use guns/energy weapons for balance reasons.
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Armhulen
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Armhulen » #264319

Asdf3131 wrote:Spray bottle boxing gloves. Combine boxing gloves (or insulated gloves if you want to make it harder to get) with spray bottle, cable, and possibly an igniter. Punch someone to create a chemical spray traveling in their direction. The gloves could probably make you unable to use guns/energy weapons for balance reasons.
or even better, what if you combined batteries and cable to insulated gloves to make some kind of stun-gloves

oh wait
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Re: ITT: We make shitty suggestions and come up with poor id

Post by PKPenguin321 » #264360

Asdf3131 wrote:Spray bottle boxing gloves. Combine boxing gloves (or insulated gloves if you want to make it harder to get) with spray bottle, cable, and possibly an igniter. Punch someone to create a chemical spray traveling in their direction. The gloves could probably make you unable to use guns/energy weapons for balance reasons.
super duper stun gloves
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