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New Hire Log

How, what and why to code in BYOND.

Moderators: MisterPerson, Code Maintainers

onleavedontatme
 
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New Hire Log

Postby onleavedontatme » Tue Dec 30, 2014 1:47 am #54305

Everyone welcome three new maintainers to the /tg/station github crew:

  • Phil235
  • Ergovisavi
  • Tkdrg


Additionally, we have created a new position of Art Director!
Art Directors are tasked with reviewing pull requests which change sprite .DMI files to ensure that any errors are caught, resolving sprite-related conflicts, and assisting other spriters in their endeavors.
Our first directors are:

  • WJohnston
  • Nienhaus



Our new maintainers have already done an exemplary job in killing off our PR backlog. :) Keep up the hard work, everyone!
Last edited by Cheridan on Tue Jun 30, 2015 2:26 am, edited 1 time in total.



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WJohnston
 
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Re: New Hires, Dec 2014

Postby WJohnston » Tue Dec 30, 2014 2:40 am #54327

I'll try not to accidentally delete everything or make a PR for system32. Again.
Apparently I was an director or something.

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paprika
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Re: New Hires, Dec 2014

Postby paprika » Tue Dec 30, 2014 3:13 am #54339

There goes the dream of replacing xenomorphs
Oldman Robustin wrote:It's an established meme that coders don't play this game.

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miggles
 
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Re: New Hires, Dec 2014

Postby miggles » Tue Dec 30, 2014 8:08 am #54403

good
dezzmont wrote:I am one of sawrge's alt accounts

dezzmont wrote:sawrge has it right.

Connor wrote:miggles is correct though

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Nienhaus
 
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Re: New Hires, Dec 2014

Postby Nienhaus » Tue Dec 30, 2014 9:05 am #54410

hi
Hey.

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NikNakFlak
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Re: New Hires, Dec 2014

Postby NikNakFlak » Tue Dec 30, 2014 5:03 pm #54478

I like Tkdrg. He was very knowledgeable of the code when he was explaining the super matter shard stuff and other stuff to deadchat one day. Also, when over 50 virus culture bottles got stuck In a fridge, he used SDQL2 to fix it. It was magic. Coder rank is useful after all guys. I've also seen him do tons of big fixes (Phil too). I for one, welcome our new code overlords.
REDACTED
pm for deets

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Phalanx300
 
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Re: New Hires, Dec 2014

Postby Phalanx300 » Tue Dec 30, 2014 9:27 pm #54520

paprika wrote:There goes the dream of replacing xenomorphs


Let us celebrate.

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MisterPerson
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Re: New Hires, Dec 2014

Postby MisterPerson » Tue Dec 30, 2014 10:39 pm #54529

NikNakFlak wrote:I like Tkdrg. He was very knowledgeable of the code when he was explaining the super matter shard stuff and other stuff to deadchat one day. Also, when over 50 virus culture bottles got stuck In a fridge, he used SDQL2 to fix it. It was magic. Coder rank is useful after all guys. I've also seen him do tons of big fixes (Phil too). I for one, welcome our new code overlords.


Codeverlords
I code for the code project and moderate the code sections of the forums. I haven't played in like 2 years so don't listen to my suggestions.

Why realism is stupid:
Spoiler:
Wiz, the project lead of Europa Universalis IV:

Immersion/flavor is playing a WW2 shooter and using a mosin-nagant instead of a laser gun - this is important.

Realism is playing a WW2 shooter and having to spend 2 months in hospital everytime you get shot - stupid and detrimental to gameplay. Nobody actually wants a realistic game, which is why realism arguments are so selectively used.
Source: http://forum.paradoxplaza.com/forum/ind ... t-19679470

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Cheridan
 
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Re: New Hire Log

Postby Cheridan » Tue Jun 30, 2015 2:28 am #100220

Aranclanos has been reinstated as maintainer after having previously been removed due to inactivity.
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Cheridan
 
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Re: New Hire Log

Postby Cheridan » Tue Aug 04, 2015 5:41 pm #109721

Dorsisdwarf has volunteered for and been appointed as Issue Manager. While this is technically a Maintainer-rank position due to necessity, he is tasked with ensuring that issues are properly tagged, duplicate issues are closed, and other similar clerical tasks.
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Cheridan
 
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Re: New Hire Log

Postby Cheridan » Wed Nov 11, 2015 5:20 am #132988

Miauw has been removed from maintainer-ship, by request, due to inactivity.

Duncathan has been added as maintainer.
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duncathan
 
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Re: New Hire Log

Postby duncathan » Wed Nov 11, 2015 5:47 am #132991

Hi players you don't know me because I've never made a controversial change I am happy to be flying with you this evening
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Players can and will create their own fun.

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Miauw
 
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Re: New Hire Log

Postby Miauw » Wed Nov 11, 2015 7:39 pm #133096

i have been USURPED ;_;
<wb> For one, the spaghetti is killing me. It's everywhere in food code, and makes it harder to clean those up.

<Tobba> I stared into BYOND and it farted

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lumipharon
 
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Re: New Hire Log

Postby lumipharon » Wed Nov 11, 2015 10:26 pm #133141

Please use the test pr feature instead of merging grossly unpopular shit, if you're not going to simply close them.

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oranges
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Re: New Hire Log

Postby oranges » Wed Nov 11, 2015 11:05 pm #133152

This isn't a feedback thread
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MrStonedOne
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Re: New Hire Log

Postby MrStonedOne » Thu Nov 12, 2015 10:20 pm #133333

oranges wrote:This isn't a feedback thread


>Feedback threads for coders

Get a load of this guy!
Forum/Wiki Administrator, Server host, Database King, Master Coder


MrStonedOne on Reddit(banned), Steam, IRC, Skype Discord.

[10:55 AM] spookydonut: stonedmc is the work of a criminally insane mad genius

PostThis post was deleted by Jordie0608 on Sun Nov 15, 2015 10:55 am.
Reason: blatant lies

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PKPenguin321
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Re: New Hire Log

Postby PKPenguin321 » Mon Nov 16, 2015 1:17 am #133957

Cheridan wrote:Miauw has been removed from maintainer-ship, by request, due to inactivity.

;-;7
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well
tell the best admin how good he is
Spoiler:
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Cheridan
 
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Re: New Hire Log

Postby Cheridan » Mon Feb 08, 2016 11:23 pm #152801

Joan aka Anonus aka ChangelingRain has been added as maintainer.
AnturK has been added as maintainer.

KorPhaeron has been added as Design Lead. His role will be to give a consistent design vision to the project's development.
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duncathan
 
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Re: New Hire Log

Postby duncathan » Mon Feb 08, 2016 11:46 pm #152826

I agree wholeheartedly with all of these
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Players can and will create their own fun.

Incoming
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Re: New Hire Log

Postby Incoming » Tue Feb 09, 2016 3:05 am #152870

Something about the notion of standardizing design fills me with concern reguardless of who has such a title.

I'm just gonna go stand over here by the wizard spell list and make sure Kor doesn't meme it up more.
Developer - Datum Antags: Feburary 2016

Poly the Parrot - All Seeing Bird Transcends Universe, Joins Twitter.

Patreon - Make A Poor Life Choice

Good ideas backed by cruddy code since 2012!

LiamLime
 
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Re: New Hire Log

Postby LiamLime » Tue Feb 09, 2016 3:34 am #152882

Eh, stuff having to get the designer's approval just adds more bureaucracy onto already overhead-heavy pull requests.

I have a feeling that this will only come into play for a small percentage of more-or-less randomly selected pull requests. And the amount of input will be in the style of "I see you changed the number of TK that traitors get from 20 to 30. It should be 25." (Meaning ultimately inconsequential decisions that the pull request author will be forced to implement, only resulting in them wasting more of their time for no benefit.).

I obviously like Kor, so please don't take any of this as criticism of you personally, it's a criticism of the position.
The bureaucracy is expanding to meet the needs of the expanding bureaucracy.

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Cheridan
 
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Re: New Hire Log

Postby Cheridan » Tue Feb 09, 2016 4:36 pm #152969

A consistent remark in regards to the game is how individuals each pull the game in their own direction, with no clear over-arcing design oversight. While maintainers focus on code quality and design, the design lead focuses on the overall gameplay impact of each PR.
The prevailing maintainer philosophy recently in regards to touchy balance/content PRs has been "I ain't goin' near that", so they just end up being open until they get stale and are closed 3 weeks later or YOLOmerged while nobody's looking. These situation's are the design lead's purview, as well as planning an outline for future content and reviewing old updates that undermine critical themes such as 'Paranoia' or overall station lethality level.

I have faith in Kor's potential only in this role, given his wisdom, insight and veterancy.
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bandit
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Re: New Hire Log

Postby bandit » Tue Feb 09, 2016 6:02 pm #152980

Cheridan wrote:I have faith in Kor's potential only in this role


absolutely brutal

"well I guess this is the only thing you're good at"
"I don't see any difference between ERP and rape." -- erro

admin feedback pls

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Shaps-cloud
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Re: New Hire Log

Postby Shaps-cloud » Tue Feb 09, 2016 9:26 pm #153040

I think it means the opposite, like "you're the only person I'd trust with this"
P.S. Shoot Dr. Allen on sight and dissolve his body in acid. Don't burn it.

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duncathan
 
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Re: New Hire Log

Postby duncathan » Tue Feb 09, 2016 10:26 pm #153057

It's both tbh
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Players can and will create their own fun.

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bandit
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Re: New Hire Log

Postby bandit » Wed Feb 10, 2016 10:24 am #153174

oh I know, I'm just poking fun at the wording
"I don't see any difference between ERP and rape." -- erro

admin feedback pls

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Cheridan
 
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Re: New Hire Log

Postby Cheridan » Fri Apr 08, 2016 1:51 am #167416

Aranclanos has been fired from maintainer for inactivity #rekt
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duncathan
 
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Re: New Hire Log

Postby duncathan » Fri Apr 08, 2016 1:59 am #167418

I'll never forget you, Aran-sempai
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Players can and will create their own fun.

Zilenan91
Confined to the shed
 
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Re: New Hire Log

Postby Zilenan91 » Fri Apr 08, 2016 1:59 am #167419

The beast is dead
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS

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Cheridan
 
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Re: New Hire Log

Postby Cheridan » Fri Apr 08, 2016 2:08 am #167420

don't be rude
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Remie Richards
 
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Re: New Hire Log

Postby Remie Richards » Sat May 21, 2016 1:31 pm #178368

Oranges has maintainer powers, not 100% sure if he has a specific role (WJ, Dorsisdwarf etc.) or if he's just a maintainer, but there you go!
私は完璧

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MisterPerson
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Re: New Hire Log

Postby MisterPerson » Sat May 21, 2016 5:50 pm #178435

Official title is Memetainer
I code for the code project and moderate the code sections of the forums. I haven't played in like 2 years so don't listen to my suggestions.

Why realism is stupid:
Spoiler:
Wiz, the project lead of Europa Universalis IV:

Immersion/flavor is playing a WW2 shooter and using a mosin-nagant instead of a laser gun - this is important.

Realism is playing a WW2 shooter and having to spend 2 months in hospital everytime you get shot - stupid and detrimental to gameplay. Nobody actually wants a realistic game, which is why realism arguments are so selectively used.
Source: http://forum.paradoxplaza.com/forum/ind ... t-19679470

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paprika
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Re: New Hire Log

Postby paprika » Sun May 22, 2016 12:34 am #178522

>you can become a maintainer by just shitposting in #coderbus

now I have a reason to stick around
Oldman Robustin wrote:It's an established meme that coders don't play this game.

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oranges
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Re: New Hire Log

Postby oranges » Mon May 23, 2016 12:51 am #178812

actually paprika you get it by being good at coding. I'll show you how if you want.
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MMMiracles
 
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Re: New Hire Log

Postby MMMiracles » Mon May 23, 2016 2:48 am #178859

holy FUCK

:medbot:
Spoiler:
Hints:
------
Submitted by: sandstorm

The best way to get a girl/boy friend is to click on them say "hi" then push enter
then say "your cute" then push enter,wait until they say somthing back if they
don't go for another.

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paprika
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Re: New Hire Log

Postby paprika » Wed May 25, 2016 12:51 am #179886

oranges wrote:actually paprika you get it by being good at coding. I'll show you how if you want.

"""""GOOD""""" AT """""CODING"""""

:D
Oldman Robustin wrote:It's an established meme that coders don't play this game.

PostThis post was deleted by lollerderby on Wed May 25, 2016 10:34 pm.
Reason: Triggering the head coder

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Cheridan
 
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Re: New Hire Log

Postby Cheridan » Sun Mar 19, 2017 9:29 pm #270161

Duncathan has been removed from maintainership due to inactivity.
LeoZ/lzimann has been promoted to maintainer from his previous position of issue manager.

Oranges has been fired and rehired and fired and rehired as maintainer.
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Scott
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Re: New Hire Log

Postby Scott » Sun Mar 19, 2017 9:49 pm #270175

The fruit had it coming.

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oranges
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Re: New Hire Log

Postby oranges » Sun Mar 19, 2017 11:29 pm #270241

Cheri: "not quite my tempo"
oranges: tries to play to speed
Cheri: "throws chair"

devlashed, in theaters 2017
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iamgoofball
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Re: New Hire Log

Postby iamgoofball » Sun Mar 19, 2017 11:39 pm #270247

where's shadowlight

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Cheridan
 
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Re: New Hire Log

Postby Cheridan » Sat Jun 17, 2017 4:30 pm #309532

Dunc and Dorsisdorf have been removed due to inactivity.
Oranges has been juiced.

Cyberboss has been added as maintainer.
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iamgoofball
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Re: New Hire Log

Postby iamgoofball » Sat Jun 17, 2017 5:17 pm #309556

make me a maintainer

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iamgoofball
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Re: New Hire Log

Postby iamgoofball » Sat Jun 17, 2017 5:18 pm #309557

Cheridan wrote:Oranges has been juiced.


its oranges

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Cyberboss
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Re: New Hire Log

Postby Cyberboss » Thu Aug 31, 2017 8:49 pm #332667

At some point in the past 2 months oranges regained his corporeal form

onleavedontatme
 
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Re: New Hire Log

Postby onleavedontatme » Tue Oct 03, 2017 4:05 am #343195

ShizCalev is now a maintainer

Razharas has not been online for a very long time, so he has been removed.

lzimann
 
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Re: New Hire Log

Postby lzimann » Tue Oct 03, 2017 9:43 am #343229

Also Cheridan quit and Kor is the new headcoder.

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Cyberboss
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Re: New Hire Log

Postby Cyberboss » Wed Oct 04, 2017 1:39 pm #343723

Also RemieRichards quit

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Remie Richards
 
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Re: New Hire Log

Postby Remie Richards » Wed Oct 04, 2017 5:44 pm #343828

>Calling me by my github name/full name

Cold
私は完璧

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