Super Aggro Crag wrote:The best shitpost youll ever be responsible for will be your obituary.
Quality debate brought to you by ColonicAcid wrote:imagine having this little empathy
do you have autism bud? does your brain not see these people as humans? are they just a faceless statistic to you?
cedarbridge wrote:Sounds boring.
calzilla1 wrote:Leave in blood cult
Kor wrote:The people who have spent years whining that maintainers need to LISTEN TO DEMOCRACY!! suddenly backpedaling and whining about how boring traitor is when polling shows how unpopular conversion modes are is pretty funny
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
Kor wrote:I wish Wyzack was still an admin.
IcePacks wrote:nah
some of the game modes are less fun than others (i'm looking at you, cult) but they all have solid potential for emergent madness, which is why i play the game
Kor wrote:The people who have spent years whining that maintainers need to LISTEN TO DEMOCRACY!! suddenly backpedaling and whining about how boring traitor is when polling shows how unpopular conversion modes are is pretty funny
Kor wrote:Mode weighting is a zero sum game though. More of cult means less of traitor.
So why are we making traitor less common when it's the first choice for ~1500% more people than cult?
I think the jaded people are the ones who are bored with traitor, the core mode.
Limey wrote:its too late.
darkpaladin109 wrote:Traitor's just too boring, if we go about removing most modes we'd need to do something to make it more interesting/exciting.
captain sawrge wrote:Having a few core game modes (theoretically) allows the codebase to focus more on improving that small handful rather than trying to balance the game around several different modes that each have their own set of unique mechanics removed from the base game itself
Steelpoint wrote:I also think if we went down to a few core game modes that it would incentivise developers to properly rework some of the more fluff game modes and bring it to a higher standard of quality. It would also encourage people to try and work on our pre-existing game modes to improve their quality.
Ultimately I think a smaller core group of game modes would be easier to maintain and work with than a massive array of game modes. I think Robustin's Gang Rework has shown us the extreme end of game mode development where its essentially gutting entire departments in order to make the game mode work.
Qbopper wrote:I would personally like to see us "cut the fat" so to speak and try and focus on improving a smaller pool of gamemodes (eg. not conversion modes)
Limey wrote:its too late.
Qbopper wrote:darkpaladin109 wrote:Traitor's just too boring, if we go about removing most modes we'd need to do something to make it more interesting/exciting.
yeah butcaptain sawrge wrote:Having a few core game modes (theoretically) allows the codebase to focus more on improving that small handful rather than trying to balance the game around several different modes that each have their own set of unique mechanics removed from the base game itselfSteelpoint wrote:I also think if we went down to a few core game modes that it would incentivise developers to properly rework some of the more fluff game modes and bring it to a higher standard of quality. It would also encourage people to try and work on our pre-existing game modes to improve their quality.
Ultimately I think a smaller core group of game modes would be easier to maintain and work with than a massive array of game modes. I think Robustin's Gang Rework has shown us the extreme end of game mode development where its essentially gutting entire departments in order to make the game mode work.Qbopper wrote:I would personally like to see us "cut the fat" so to speak and try and focus on improving a smaller pool of gamemodes (eg. not conversion modes)
that's the idea
Sligneris wrote:Traitor is like plasma. It's the original that used to be the central aspect of the game and has been around since forever, but as new stuff got added and the codebase grew, it began to look outdated in comparison and become more and more irrelevant.
CPTANT wrote:The only "improvements" to traitor anybody ever makes is just bloating the uplink with more junk/OP items.
Limey wrote:its too late.
CPTANT wrote:To be honest there are things that could improve traitor....
Better objective system for one.
Remie Richards wrote:CPTANT wrote:To be honest there are things that could improve traitor....
Better objective system for one.
Define better.
Remie Richards wrote:That's better objectives, not a better objective system, surely?
Remie Richards wrote:CPTANT wrote:To be honest there are things that could improve traitor....
Better objective system for one.
Define better.
Users browsing this forum: No registered users