Teamkilling Uncooperative Teammates For Critical Items/Time

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TheWulfe
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Teamkilling Uncooperative Teammates For Critical Items/Time

Post by TheWulfe » #304866

So this regrettable situation came up in a round I was in:

We were Clockcult and the main tier-objective left was to convert the AI and the shuttle timer was ticking around 2ish minutes, so naturally I had to get to the AI satellite. Equipped with a guardian for turrets and proselytizer for any depowered/bolted doors, I head off into the AI satellite tunnel only to find the tunnel was deconstructed and/or destroyed by meteors. Naturally the only way on now is via suit or the teleporter. Since the teleporter was half a station away, with a bunch of variables like 'Is the AI sat an atmospheric hellhole after meteors?' and 'Hacking into the teleporter in the public halls is dangerous if security lurks', I opted to go for the engi suits first which is in the same room.

All the engineering hardsuits were taken, but there's a fellow hardsuited Clockcultist engineer dicking about the engine in our time of need, perfect! So I'm jumping, screaming, begging, and pleading with the engineer for his hardsuit, telling him I got the stuff needed for venturing into the AI satellite to finish the mission as I watch the time ticking down and I'm staring at the guy taking his jolly sweet time basically telling me lolno. The other engineer refused to hand over his hardsuit and he was about to run and fuck off and luckily slipped on freon. I ordered my Guardian to kill him to get the hardsuit.

Unfortunately, I was never able (or would be able) to accomplish my goal since there was a full on metagaming metafriending Hulk powergame group, but that's another story.


Of course, Policy Discussion is not about a round's incident, but it's good to have an example in context. This is the General Policy question raised:

Is it OK to teamkill uncooperative teammates if your team's goal is at stake, especially if there's critical time as a factor?
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Re: Teamkilling Uncooperative Teammates For Critical Items/T

Post by kevinz000 » #304870

At that point I'd recommend ahelping.
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Re: Teamkilling Uncooperative Teammates For Critical Items/T

Post by BeeSting12 » #304872

I've ahelped uncooperative teammates and they tend to get dealt with. If it's bad enough I stun/cuff them as a temp solution or kill 'em as a last resort.
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Re: Teamkilling Uncooperative Teammates For Critical Items/T

Post by oranges » #304886

Only if you're okay if they dunk you and throw you into the engine
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Re: Teamkilling Uncooperative Teammates For Critical Items/T

Post by CPTANT » #304890

Yes,team antags are allowed to do whatever they want as long as it furthers their team objective.

Of course you have to be pretty sure that cucking someone is actually helping.....
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Re: Teamkilling Uncooperative Teammates For Critical Items/T

Post by Dr_bee » #305004

kevinz000 wrote:At that point I'd recommend ahelping.
That is assuming there is time for that

In that particular incident I was the marauder, and yeah, the only reason I agreed to kill the other cultist was the time factor. we had 2 minutes until the shuttle got there, and then another 2 to try and complete our objective.

I the time factor is what made this ok in my book. if there was no time factor then killing him would have been a real dick move.
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Re: Teamkilling Uncooperative Teammates For Critical Items/T

Post by lumipharon » #305010

I've killed team mates before and retroactively given the blessing by admins.

Of course this is for situations where they're explicitly being fucking retarded and hindering the team in a severe way, and so they're covered by rule 4 or whichever it is that says team antags cant dick over their team mates - even if they're not intending to do it, if they're just that dumb or stupid, it still applies.

What you've described in the OP seems to fit into this pretty well, although I guess I would just beat him up rather then kill him if possible, but eh.
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Re: Teamkilling Uncooperative Teammates For Critical Items/T

Post by Reece » #305451

I've only ever killed a teammate if they have really needed to die.

IIRC the only time was on Nuke Ops where the guy kept trying to beat the TL to death because they didn't want to go loud (the team and Team leader didn't, he did.) first few times just tableslammed him, then after he brought a gun and spouted threats i dumped a clip of stetchkin into his skill and tossed him into the bathroom.
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Re: Teamkilling Uncooperative Teammates For Critical Items/T

Post by John_Oxford » #305459

if they are being a uncooperative shit head and denying their entire team greentext for no real reason then yes you are very much allowed to shoot them.

if a admin bans you for it please post on the fourms about it i'll have them lashed to a cross for their crimes
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Re: Teamkilling Uncooperative Teammates For Critical Items/T

Post by PKPenguin321 » #305637

If somebody's actively working against your team, such as deliberately releasing plasma when it wouldn't be beneficial at all, feel free to shoot them. It's kind of like crew killing crew when one person's being exceptionally shit.

I've killed lesser revs as revhead before when they started being retarded, for example cloning the captain "TO KILL THEM TWICE LOL" or beating a separate revhead "BECAUSE HE STOLE MY SUNGLASSES AND HE FLASHED ME AND DIDNT GIVE THE GLASSES BACK"
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Re: Teamkilling Uncooperative Teammates For Critical Items/T

Post by Nilons » #305722

Reece wrote:I've only ever killed a teammate if they have really needed to die.

IIRC the only time was on Nuke Ops where the guy kept trying to beat the TL to death because they didn't want to go loud (the team and Team leader didn't, he did.) first few times just tableslammed him, then after he brought a gun and spouted threats i dumped a clip of stetchkin into his skill and tossed him into the bathroom.
I was in a round like this where two ops were fighting over going loud and when one died he ended up right next to me blowing my arm off for the whole round. If you are being such a cunt as an op you need to be killed you should turn it off in your prefs
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Re: Teamkilling Uncooperative Teammates For Critical Items/T

Post by CPTANT » #305747

Nilons wrote:
Reece wrote:I've only ever killed a teammate if they have really needed to die.

IIRC the only time was on Nuke Ops where the guy kept trying to beat the TL to death because they didn't want to go loud (the team and Team leader didn't, he did.) first few times just tableslammed him, then after he brought a gun and spouted threats i dumped a clip of stetchkin into his skill and tossed him into the bathroom.
I was in a round like this where two ops were fighting over going loud and when one died he ended up right next to me blowing my arm off for the whole round. If you are being such a cunt as an op you need to be killed you should turn it off in your prefs
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Re: Teamkilling Uncooperative Teammates For Critical Items/T

Post by bandit » #305832

the only problem with killing ops is explosive implant
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Re: Teamkilling Uncooperative Teammates For Critical Items/T

Post by Grazyn » #305839

Killing teammates because they're not following the most efficient line of action isn't emergent gameplay, it's play2win bullshit.

I miss Dante Smith who would just leave everyone behind and solo the disk+nuke in 2 minutes.
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Re: Teamkilling Uncooperative Teammates For Critical Items/T

Post by TehSteveo » #305955

Grazyn wrote:Killing teammates because they're not following the most efficient line of action isn't emergent gameplay, it's play2win bullshit.

I miss Dante Smith who would just leave everyone behind and solo the disk+nuke in 2 minutes.
Sitting behind on the Syndicate shuttle isn't much fun either while one guy solo missions to get the nuke disc; where maybe you can shoot people while the nuke is on countdown but there's not much point to do so. It's also Play2Win but a different brand of it.
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Re: Teamkilling Uncooperative Teammates For Critical Items/T

Post by Nilons » #305956

TehSteveo wrote:
Grazyn wrote:Killing teammates because they're not following the most efficient line of action isn't emergent gameplay, it's play2win bullshit.

I miss Dante Smith who would just leave everyone behind and solo the disk+nuke in 2 minutes.
Sitting behind on the Syndicate shuttle isn't much fun either while one guy solo missions to get the nuke disc; where maybe you can shoot people while the nuke is on countdown but there's not much point to do so. It's also Play2Win but a different brand of it.
>tfw my arm got blown off and the admin said it happened naturally so I had to deal with it

What a shitty round
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