Minor Feedback

For feedback on the game code and design. Feedback on server rules and playstyle belong in Policy Discussion.

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PKPenguin321
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Re: Minor Feedback

Postby PKPenguin321 » Mon Jun 12, 2017 6:34 pm #307335

module reset boards when :V
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Re: Minor Feedback

Postby lzimann » Mon Jun 12, 2017 8:09 pm #307412

As soon as the freeze is over.

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PKPenguin321
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Re: Minor Feedback

Postby PKPenguin321 » Mon Jun 12, 2017 8:13 pm #307416

lzimann wrote:As soon as the freeze is over.

it would be allowed under the semi-freeze rules, wouldn't it?
i play Lauser McMauligan. clown name is Cold-Ass Honkey
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tell the best admin how good he is
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Re: Minor Feedback

Postby lzimann » Mon Jun 12, 2017 9:31 pm #307480

It's balanceish.

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Re: Minor Feedback

Postby Yakumo_Chen » Tue Jun 13, 2017 10:41 am #307754

It's a metagame exploit, not balance.
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oranges
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Re: Minor Feedback

Postby oranges » Wed Jun 14, 2017 4:12 am #308148

Anonmare wrote:I dislike the wire cutting to reset cyborgs. Roboticists are now de-syncing cyborgs from AIs and "forgetting" to re-sync them. Oh and by the way borg, is the AI a traitor?

Just go back to using module reset boards already if you dislike pulsing so much.

But this was already possible?
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Re: Minor Feedback

Postby Anonmare » Wed Jun 14, 2017 4:58 am #308154

oranges wrote:
Anonmare wrote:I dislike the wire cutting to reset cyborgs. Roboticists are now de-syncing cyborgs from AIs and "forgetting" to re-sync them. Oh and by the way borg, is the AI a traitor?

Just go back to using module reset boards already if you dislike pulsing so much.

But this was already possible?

But now there's plausible deniability. The only way to reset a borg is by cutting the wire and there's no feedback from pulsing the reset wire. A roboticist can cut the AI sync wire and easily be able to say they forgot to re-sync them because there's no way to prove that they didn't on purpose. With pulse resets, there was definitive intent
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Re: Minor Feedback

Postby D&B » Wed Jun 14, 2017 5:01 am #308156

>Borg players made their bed but don't wanna lay on it.

Smh
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[20:26:02]ADMIN: PM: [censored admin]->[censored]: Welp. It was just a prank bro isn't a very good excuse when it comes to unprovoked nonantag murder, but since this is your first time doing it and you seem to understand the problem instead of a bannu I'm just going to leave you with a warning. Please PLEASE don't do this again in the future, as funny as crackhead broken bottle memes can be. Alrighty? Do you have any input on this?
[20:26:39]ADMIN: PM: [censored]->[censored admin]: Alright, no problem. I have some input. Fuck my boy pussy.
[20:27:06]ADMIN: PM: [censored admin]->[censored]: Okay then. Have fun.
[20:31:29]ADMIN: PM: [censored admin]->[censored]: Excuse me?

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Re: Minor Feedback

Postby Anonmare » Wed Jun 14, 2017 5:02 am #308157

D&B wrote:>Borg players made their bed but don't wanna lay on it.

Smh

What did he mean by this?
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Re: Minor Feedback

Postby Ezel » Mon Jul 03, 2017 6:26 pm #313932

There is feedback your just dumb to notice it
The future is horrible!

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Re: Minor Feedback

Postby AnonymousNow » Sat Jul 22, 2017 12:01 am #319158

Can we get clearer action lists for all playable lifeforms, please? Maybe some HUD elements? Because figuring out how to do what as a Morph and how I was effected by various attacks was a bit of a pain.

EDIT: Also, when are we getting the Healing Hands mutation? I have been waiting for it for SIX YEARS.
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.


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~Simplified for the sake of Wyzack's delicate feelings~
Fuck anti-roleplay suggestions and fuck Bay.

Xenomorphs a shit.

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Re: Minor Feedback

Postby tacolizard » Tue Aug 08, 2017 4:49 am #324752

AnonymousNow wrote:Can we get clearer action lists for all playable lifeforms, please? Maybe some HUD elements? Because figuring out how to do what as a Morph and how I was effected by various attacks was a bit of a pain.



will probably never happen due to simple mobs all using different code that would require big snowflakey overhauls to each and every one to achieve this.

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Re: Minor Feedback

Postby Lazengann » Wed Aug 23, 2017 1:59 am #329449

Engineering borgs really don't need stun arms

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Re: Minor Feedback

Postby AnonymousNow » Wed Aug 30, 2017 10:29 pm #332163

I recently learned that hivelord core implantation no longer acts as passive healing.

I'm having difficulty finding words for this change, other than "retarded".
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.


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Spoiler:
~Simplified for the sake of Wyzack's delicate feelings~
Fuck anti-roleplay suggestions and fuck Bay.

Xenomorphs a shit.

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Re: Minor Feedback

Postby Gun Hog » Thu Aug 31, 2017 12:30 am #332210

AnonymousNow wrote:I recently learned that hivelord core implantation no longer acts as passive healing.

I'm having difficulty finding words for this change, other than "retarded".


The implant is not really worth it, but the instant heal from picking it up is priceless.

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Re: Minor Feedback

Postby Arianya » Thu Aug 31, 2017 9:28 am #332427

If I recall the reason for removing the hivelord passive regen was because a maintainer (oranges?) didn't like invisible healing.

It should probably be brought back and just use the little + popups that other regen uses now.
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Re: Minor Feedback

Postby XDTM » Thu Aug 31, 2017 12:17 pm #332438

On the other hand, regen is pretty damn valuable considering it comes from the easiest mob in lavaland
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Arianya
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Re: Minor Feedback

Postby Arianya » Thu Aug 31, 2017 2:31 pm #332451

XDTM wrote:On the other hand, regen is pretty damn valuable considering it comes from the easiest mob in lavaland


Eh, it requires you to take the item back to station, either very quickly or buy a core stabiliser, and then find someone with the time and knowledge that you can trust to do surgery on you.
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Re: Minor Feedback

Postby AnonymousNow » Thu Aug 31, 2017 3:12 pm #332466

Arianya wrote:
XDTM wrote:On the other hand, regen is pretty damn valuable considering it comes from the easiest mob in lavaland


Eh, it requires you to take the item back to station, either very quickly or buy a core stabiliser, and then find someone with the time and knowledge that you can trust to do surgery on you.


And frankly, if you go through the trouble of doing all that, you deserve that healing.
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.


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Spoiler:
~Simplified for the sake of Wyzack's delicate feelings~
Fuck anti-roleplay suggestions and fuck Bay.

Xenomorphs a shit.

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Re: Minor Feedback

Postby Gun Hog » Thu Aug 31, 2017 3:18 pm #332469

Arianya wrote:
XDTM wrote:On the other hand, regen is pretty damn valuable considering it comes from the easiest mob in lavaland


Eh, it requires you to take the item back to station, either very quickly or buy a core stabiliser, and then find someone with the time and knowledge that you can trust to do surgery on you.


And do not forget that it can feel pretty thankless for your surgeon if he works on several people and has no one to do implants for him... :salt: :salt: :salt: :salt:

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Re: Minor Feedback

Postby DemonFiren » Thu Aug 31, 2017 5:17 pm #332533

last time i had a IT'S A HIVELORD GODDAMMIT core implanted into me i was force-fed it instead of it being implanted because it hadn't expired yet
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Re: Minor Feedback

Postby XDTM » Thu Aug 31, 2017 8:33 pm #332657

When they worked for regen, there was no expiration limit for implanting, only for eating them. Surgery does offset a lot of item power, but looking at cyberimplants they require surgery AND high research levels/minerals, for generally less power than constant regen and the emp downside.
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Re: Minor Feedback

Postby AnonymousNow » Thu Aug 31, 2017 8:59 pm #332678

XDTM wrote:When they worked for regen, there was no expiration limit for implanting, only for eating them. Surgery does offset a lot of item power, but looking at cyberimplants they require surgery AND high research levels/minerals, for generally less power than constant regen and the emp downside.

IIRC they had tiered regen depending on the condition of the hivelord core. Fresh was best, then stable, then inert. Or that may've just been rumours, since we tended to only implant fresh cores.
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.


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Spoiler:
~Simplified for the sake of Wyzack's delicate feelings~
Fuck anti-roleplay suggestions and fuck Bay.

Xenomorphs a shit.

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Re: Minor Feedback

Postby D&B » Thu Aug 31, 2017 9:45 pm #332701

AnonymousNow wrote:
XDTM wrote:When they worked for regen, there was no expiration limit for implanting, only for eating them. Surgery does offset a lot of item power, but looking at cyberimplants they require surgery AND high research levels/minerals, for generally less power than constant regen and the emp downside.

IIRC they had tiered regen depending on the condition of the hivelord core. Fresh was best, then stable, then inert. Or that may've just been rumours, since we tended to only implant fresh cores.

I remember fresh and stable spawned two blood lings, inert only one.
Spoiler:
[20:26:02]ADMIN: PM: [censored admin]->[censored]: Welp. It was just a prank bro isn't a very good excuse when it comes to unprovoked nonantag murder, but since this is your first time doing it and you seem to understand the problem instead of a bannu I'm just going to leave you with a warning. Please PLEASE don't do this again in the future, as funny as crackhead broken bottle memes can be. Alrighty? Do you have any input on this?
[20:26:39]ADMIN: PM: [censored]->[censored admin]: Alright, no problem. I have some input. Fuck my boy pussy.
[20:27:06]ADMIN: PM: [censored admin]->[censored]: Okay then. Have fun.
[20:31:29]ADMIN: PM: [censored admin]->[censored]: Excuse me?

J_Madison wrote:that's a stupid fucking stat
you don't play, you've never played
lying little shit with your bullshit stat
fuck you

ColonicAcid wrote:and with enough practise i too could blow my own dick so well that only the gods know how it feels.

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Re: Minor Feedback

Postby Cobby » Thu Aug 31, 2017 11:19 pm #332744

Eat cactus instead now
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Re: Minor Feedback

Postby AnonymousNow » Mon Sep 04, 2017 1:29 am #333647

I feel as though stands taking friendly fire damage from their summoners and visa versa is an odd thing that should be looked into.

Also, blobs are almost certainly underpowered right now. With all the warning the crew gets, a blob can have a very strong start and be completely incapable of holding back the enormous greytide with welders and welderbombs, even with a partner onboard. Why did we add the warning again?
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.


Image

Image

Spoiler:
~Simplified for the sake of Wyzack's delicate feelings~
Fuck anti-roleplay suggestions and fuck Bay.

Xenomorphs a shit.

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Re: Minor Feedback

Postby D&B » Mon Sep 04, 2017 4:18 am #333672

AnonymousNow wrote:I feel as though stands taking friendly fire damage from their summoners and visa versa is an odd thing that should be looked into.


It's canon
Spoiler:
[20:26:02]ADMIN: PM: [censored admin]->[censored]: Welp. It was just a prank bro isn't a very good excuse when it comes to unprovoked nonantag murder, but since this is your first time doing it and you seem to understand the problem instead of a bannu I'm just going to leave you with a warning. Please PLEASE don't do this again in the future, as funny as crackhead broken bottle memes can be. Alrighty? Do you have any input on this?
[20:26:39]ADMIN: PM: [censored]->[censored admin]: Alright, no problem. I have some input. Fuck my boy pussy.
[20:27:06]ADMIN: PM: [censored admin]->[censored]: Okay then. Have fun.
[20:31:29]ADMIN: PM: [censored admin]->[censored]: Excuse me?

J_Madison wrote:that's a stupid fucking stat
you don't play, you've never played
lying little shit with your bullshit stat
fuck you

ColonicAcid wrote:and with enough practise i too could blow my own dick so well that only the gods know how it feels.

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Arianya
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Re: Minor Feedback

Postby Arianya » Tue Sep 12, 2017 11:27 am #335984

I think the language system would be improved by non-speakers of a language not seeing the symbol when they hear someone talk a language. Speakers of the language do see a symbol.

Cultlanguage and codespeak and the like are pretty niche as is because its a big red flag of "Lynch he" unless its the curator, and it gives the curator a niche to help him find them valids if this is changed.

Also codespeak should output random sentences heard a la Poly for non-speakers (shamelessly stolen from Discord)
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Re: Minor Feedback

Postby Lazengann » Tue Sep 12, 2017 2:07 pm #336004

I accidentally harmed a few shadowpeople as a drone because the vision filter didn't let me know they were shadowpeople. Do we really need the filter?

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Re: Minor Feedback

Postby calzilla1 » Tue Sep 12, 2017 2:20 pm #336012

Lazengann wrote:I accidentally harmed a few shadowpeople as a drone because the vision filter didn't let me know they were shadowpeople. Do we really need the filter?

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Re: Minor Feedback

Postby calzilla1 » Sat Oct 14, 2017 5:44 am #346936

/vg/ is adding potions for wizard, which that feature alone makes them 100x better than us. We don't want that do we? Code monkies chop chop
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Quality debate brought to you by ColonicAcid wrote:imagine having this little empathy

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Re: Minor Feedback

Postby Anonmare » Thu Nov 09, 2017 4:58 pm #355729

EMPs being able to toggle cyborg lockdown wires is extremely annoying
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Re: Minor Feedback

Postby Zarniwoop » Sun Nov 12, 2017 3:39 am #356675

I consumed a bunch of growth serum and used horror form, but it was normal sized. Can we fix this?

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Re: Minor Feedback

Postby Saegrimr » Thu Apr 05, 2018 10:50 am #397453

Cable layers really suck.
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Re: Minor Feedback

Postby DemonFiren » Thu Apr 05, 2018 10:55 am #397457

fuck you, cable layers are great
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Re: Minor Feedback

Postby Anonmare » Thu Apr 05, 2018 2:34 pm #397515

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Re: Minor Feedback

Postby DemonFiren » Thu Apr 05, 2018 5:09 pm #397558

git gid?
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Re: Minor Feedback

Postby Dr_bee » Wed Apr 18, 2018 3:28 am #400975

DemonFiren wrote:fuck you, cable layers are great


they dont actually work right now. they just lay a bunch of unconnected node wires instead of one long un-noded wire.

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Re: Minor Feedback

Postby SpaceManiac » Wed Apr 18, 2018 3:35 am #400977

Dr_bee wrote:
DemonFiren wrote:fuck you, cable layers are great


they dont actually work right now. they just lay a bunch of unconnected node wires instead of one long un-noded wire.


They work fine as far as I can tell.

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Re: Minor Feedback

Postby Anuv » Wed May 02, 2018 12:41 pm #406197

Dragnet takes 30 seconds to remove as I learned as a nukie last night. Is that intended?
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Re: Minor Feedback

Postby Dr_bee » Wed May 02, 2018 6:27 pm #406279

Anuv wrote:Dragnet takes 30 seconds to remove as I learned as a nukie last night. Is that intended?


Bear traps take the same amount of time and the DRAGnet basically uses non-harmful bear traps. so I Imagine yes. Bear traps are harder to use than bolas so it makes some sense.

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Re: Minor Feedback

Postby Yakumo_Chen » Fri Jun 01, 2018 3:24 am #414451

Jesus fuck SAWS are powerful, I got crit in one hit from them, wearing bulletproof armor
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Re: Minor Feedback

Postby MercuryArrow » Mon Jun 04, 2018 7:44 pm #415381

So is the ungodly mess of unbalancedness that is the possessed chainsword *ever* getting fixed? Having one null rod that's clearly superior in nearly all ways to every other option, is available from roundstart, outdamages the two-handed fire axe by an order of magnitude and still has special features(functions normally as a null rod, is ghost-possession friendly) is kind of ridiculous and I'm amazed it's been allowed to remain like that for months on end, especially after the recent tweaks to chaplain's loadout. It'd be one thing if there was some RNG or some work involved in null rod selection, at least then having an extra-good option would make sense as a goal to work toward or to hope for.

For the love of the Honkmother, if you're going to make an uber-offensive null rod, you could at least swap the force with the chainsword that DOESN'T also give you a spirit buddy or remove some of the functionality. At present, there's really no reason to pick anything else beyond RP reasons - and while the chaplain is ultimately an RP/fun role, it's a role with important responsibilities in certain roundtypes. I'd rather not get chewed out by salty players for taking a gimmick artifact and having it turn out to be cult when there was clearly a 'best' option.
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Re: Minor Feedback

Postby oranges » Mon Jun 04, 2018 11:46 pm #415460

when you code it
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Re: Minor Feedback

Postby Anonmare » Mon Jun 04, 2018 11:48 pm #415462

Give me a number and I'll alter the force damage
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Re: Minor Feedback

Postby MercuryArrow » Tue Jun 05, 2018 2:02 am #415536

Anonmare wrote:Give me a number and I'll alter the force damage


I dunno, the standard 18-20 range seems fine if it's going to keep its current effects - still keeps it on the high end for null rod variants without being the best weapon on the station. Lower would be too drastic a change since it can't block, higher and it's too competitive with two-handers like the crafted fullsize chainsaw and fire axe.

oranges wrote:when you code it


This is a meme response for major changes and it's still a meme response for fixing simple and glaring balance issues. :D
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Re: Minor Feedback

Postby somerandomguy » Tue Jun 05, 2018 3:57 am #415560

MercuryArrow wrote:
Anonmare wrote:Give me a number and I'll alter the force damage


I dunno, the standard 18-20 range seems fine if it's going to keep its current effects - still keeps it on the high end for null rod variants without being the best weapon on the station. Lower would be too drastic a change since it can't block, higher and it's too competitive with two-handers like the crafted fullsize chainsaw and fire axe.

oranges wrote:when you code it


This is a meme response for major changes and it's still a meme response for fixing simple and glaring balance issues. :D

It's a "meme response" because it's true. If you care about your proposed change and the maintainers will think it's a good idea, code it and it'll probably get merged. Chances are, no one else cares about it enough to do anything, especially with something as small as a null rod variant being a bit op.

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Anuv
 
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Re: Minor Feedback

Postby Anuv » Sat Jun 09, 2018 4:25 am #416868

Not sure if it deserves a thread but the new Experimenter merge is giving people cloned traitor PDAs (someone spent +180 TC) and all manner of traitor loot, including ops gear (shielded hardsuits). I just died to an ebow on a rev round.
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"You mess with the best you die like the rest" - Janice "Foxy" Lean
Citadel Station Employee of the Year - Anuv Haifisch, Vulpakin Engineer

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Re: Minor Feedback

Postby somerandomguy » Sat Jun 09, 2018 12:43 pm #416918

Anuv wrote:Not sure if it deserves a thread but the new Experimenter merge is giving people cloned traitor PDAs (someone spent +180 TC) and all manner of traitor loot, including ops gear (shielded hardsuits). I just died to an ebow on a rev round.

The stupidly op ones were disabled, it should fix when the server updates

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Re: Minor Feedback

Postby MercuryArrow » Tue Jun 12, 2018 9:10 pm #417711

somerandomguy wrote:
MercuryArrow wrote:
Anonmare wrote:Give me a number and I'll alter the force damage


I dunno, the standard 18-20 range seems fine if it's going to keep its current effects - still keeps it on the high end for null rod variants without being the best weapon on the station. Lower would be too drastic a change since it can't block, higher and it's too competitive with two-handers like the crafted fullsize chainsaw and fire axe.

oranges wrote:when you code it


This is a meme response for major changes and it's still a meme response for fixing simple and glaring balance issues. :D

It's a "meme response" because it's true. If you care about your proposed change and the maintainers will think it's a good idea, code it and it'll probably get merged. Chances are, no one else cares about it enough to do anything, especially with something as small as a null rod variant being a bit op.


No, it's a meme response because expecting random players with no direct connection to the project to do the jobs of people who actively volunteered would be completely ridiculous if done by any other kind of admin or contributor, yet coders and maintainers get away with it constantly - pushing the responsibility onto people with no knowledge of github with a snarky response is just an easy way of getting out of having to actually do anything. Even if it *were* reasonable, it's a recipe for balance issues, power creep and bloated features in the long run.
I'll start accepting it as a valid response when adminhelps start getting answered with "when you ban him".


In other minor bullshit not worth a thread - quirks screen still using a mix of both 'quirk' and 'trait' for terminology. Not sure if that's intended or just a minor oversight, but it's also worth mentioning while I'm at it here.
Melinoë Parker, professional genetic dead-end and blood-deficient demi-vampire.
Donate a blood bag, some iron pills or a Bloody Mary to your local Space Strigoi today!

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