ITT: We make shitty suggestions and come up with poor ideas.

A place to record your ideas for the game.
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Anonmare
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Anonmare » #302003

Bottom post of the previous page:

Breathing pure oxygen for too long causes Oxygen Toxicity.

Breathing overpressurised nitrogen causes Nitrogen Narcosis resulting in; stamina damage, passing out, hallucinations and, at very high pressures, death.

Make atmos deadly in ways beyond plasma fire
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Screemonster » #302034

Anonmare wrote:Breathing pure oxygen for too long causes Oxygen Toxicity.

Breathing overpressurised nitrogen causes Nitrogen Narcosis resulting in; stamina damage, passing out, hallucinations and, at very high pressures, death.

Make atmos deadly in ways beyond plasma fire
wrong thread

make sudden pressure _changes_ cause brute damage too, rather than merely being at high pressure. I mean, 550kPa is the point where people start taking pressure damage. That's the equivalent of being under 56 metres of water (well, 45, since bodies of water tend to have the atmosphere on top as well)

Interestingly enough this is the depth at which breathing air exposes you to a 1.4 bar partial pressure of oxygen and you have to start worrying about oxygen toxicity, so I'm wondering whether the person who first set that define just looked up "what pressure is it dangerous to be in" and coded that as the point where you start getting literally crushed to death
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Reyn » #303194

Another securotron robot like beepsky which can autogulag people. call it "Stalin"
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Re: ITT: We make shitty suggestions and come up with poor id

Post by BeeSting12 » #303556

make the nuke disk suicide nuke the station
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Davidchan
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Davidchan » #303925

Anonmare wrote:Replace the EXPERIMENTOR lab with a psionics lab. Make psionics like wizard robeless magic but much weaker and resource intensive/liable to backfire.
Stamina damage, obvious glowing purple aura and brain damage if you use too many strong spells/abilities in a short period. Mind control someone but it does 1% brain damage to you and the target every few seconds.
Law 0: Secborg din do nuffin.
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Anonmare
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Anonmare » #303960

Davidchan wrote:
Anonmare wrote:Replace the EXPERIMENTOR lab with a psionics lab. Make psionics like wizard robeless magic but much weaker and resource intensive/liable to backfire.
Stamina damage, obvious glowing purple aura and brain damage if you use too many strong spells/abilities in a short period. Mind control someone but it does 1% brain damage to you and the target every few seconds.
I actually thought about the various powers and I wanted each one to have a different downside. I also had the idea that the psi lab had to develop more advanced, and more efficient/powerful/reliable versions of the psi-amplifier and it needing to be surgically installed with the scientists creating serums to try and make the powers express themselves after installation. I also had visions of a monstrous device to strap monkeys into after installing psi-amps that send calculated shocks to make the monkey use the powers. Some of the powers I had in min were:
  • Fireball: Throw a small, weaker version of the Wizard spell of the same name - Requires you to expend nutriment as you're literally burning body fat to make it.
  • Cryoblast: Throw a ball of pure cold that freezes targets on impact, can also be used to seal vents - Makes you somewhat colder with every use, overusing can result in dangerous freezer burns.
  • Haywire: Make a machine behave as though it was emagged for a variable amount of time, but not actually emagged. (For example: Haywired doors will open and have their door bolts dropped and AI wire cut before automatically fixing and returning back to normal, Cyborgs will have their AI connection temporarily severed and have their laws ionised before being returned to their master AI) - Risks causing hallucinations and brain damage.
  • Blink: Will teleport you randomly somewhere nearby - Has a risk of backfiring ad teleporting you without certain clothes (like your jmupsuit, belt or backpack) or worse, fling you into space.
  • Memetic mimicry: Allows you to emulate the appearance of a nearby object and anyone nearby will see you as that object - Does not work on silicons, thermals or x-ray users and people using cameras (both photographic and security) will also be able to see you. Constant usage will deal stamina damage until you collapse from exhaustion.
  • Wall of Force: Create a temporarily impassable wall of pure force - Risk being forced to stand still as though stunned if it fails.
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Nilons
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Nilons » #303961

I really like that idea cause the experimenter is fucking stupid
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Re: ITT: We make shitty suggestions and come up with poor id

Post by bman » #303982

Nilons wrote:I really like that idea cause the experimenter is fucking stupid
but that idea just means sci will have spells + flightsuits + nvg mesons + stun implants + thermal implants + reviver implant + 20 other types of implants + infinite lasers + wall-penetrating beams + infinite storage + mechas if robo is fit on resources

what madman would give sci spells
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12 months, 31 days, infinity years
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yes, very logical



and of course it was autism
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Re: ITT: We make shitty suggestions and come up with poor id

Post by FantasticFwoosh » #304000

The issue is that RnD is the upgrade station for blatently better objects, but very few of the upgrades ever leave its walls and it remains self inclusive.

Spoiler:
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One Seven One
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Re: ITT: We make shitty suggestions and come up with poor id

Post by One Seven One » #304319

Maybe science should only be able to get its levels up through things the rest of the station does?
Botany getting some sick crossbred plants or reviving someone with a pod are a few levels
Engineering maxing out their power output is a few levels
Mining just keeps doing what they're doing
Finishing the station goal is a few levels

This would force science to cooperate or get nothing.

But on topic:
Instead of hand teleporters being instantaneous we can make them go to their own section
A small 5x5 room that when ever a portal is made two portals are made their. One leads to where you came from while the other leads to where you targeted.
Imagine multiple portals being opened up in this room and everyone yakity saxing through portals.

If the last portal closes everything currently in that room would get forced through the last portal.
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Davidchan
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Davidchan » #304523

I've said it before and I'll say it again, RnD should require 2 way cooperation between Science and other departments. Prototypes that need work done or sample taking of various work done on the station, a Scientist poking their nose into your job area shouldn't be that uncommon of a sight and would add further traitor/antag opportunities prevent each department from trying to autismfort their specific wing off from everyone else (specifically Engineering and Security)
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Screemonster
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Screemonster » #305785

Give ops a copy of literally every item from Syndicate and Syndicate Wars

even the persuadertron

Especially the persuadertron
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Anonmare
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Anonmare » #306465

(Semi-serious suggestion)

Make it possible to rig a canister up to behave like a TTV bomb (As in, rig it up to be able to remotely open the valve with a signaller/prox sensors/voice analyzer/etc.)

To balance it out, make it time consuming and resource intensive to build a single canister bomb.

Resources to build:

Code: Select all

A canister
A gas tank (any kind)
Your choice of signaller assembly
An igniter
A full length of cable coil
A screwdriver
A multitool
A welder
(Optional) 2 sheets of metal
A high capacity (at a minimum) power cell
To build:

Code: Select all

Use the screwdriver to unsecure the igniter.
Add the multitool to the igniter.
Add the assembly to the tank (as though you were making a single tank bomb).
Weld a hole in the tank
Secure the assembly with a screwdriver.
Use the cable coil on the assembly.
Place the assembly into the canister
Add your choice of detonator assembly (Signaller/VA/Prox etc.) to the canister
Place power cell in the canister
(Optional) Seal it up with two sheets of metal
It should look obviously like a bomb with bits of frazzled wire coming out of it and a piece of grey metal over where the tank normally goes. To disarm: Weld open the tank storage and use a screwdriver and wirecutters to unsecure the assembly and disable the detonator.

Optionally, I'd like to make a bomb requiring two "activator signals" (one to prime it and another to detonate it) and to make disarming a primed one require hacking but that might be asking too much. Plus I'd like to include a way of making it go off if the canister got too damaged, because just smashing it apart ought to be a viable (although dangerous) method of disarming it but a prepared bomb-maker should be able counter that.
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One Seven One
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Re: ITT: We make shitty suggestions and come up with poor id

Post by One Seven One » #307282

Tired of the same old traitor gimmicks?
Want to try and spice up your memes?
How about this: When a traitor item gets over used its price will go up in later rounds as a "Supply and demand" kind of deal
But at the same time items that don't get used will have their prices dropped.

Suddenly it takes all of your points just to get a double esword but now someone is rocking 30+ door charges.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Qbopper » #307323

One Seven One wrote:Tired of the same old traitor gimmicks?
Want to try and spice up your memes?
How about this: When a traitor item gets over used its price will go up in later rounds as a "Supply and demand" kind of deal
But at the same time items that don't get used will have their prices dropped.

Suddenly it takes all of your points just to get a double esword but now someone is rocking 30+ door charges.
maybe if there were halfway sane caps on upper/lower prices this could work

would be reviled because people can't do the same gimmick every time they get traitor but I think it would be cool, actually
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Re: ITT: We make shitty suggestions and come up with poor id

Post by One Seven One » #307443

Qbopper wrote:maybe if there were halfway sane caps on upper/lower prices this could work

would be reviled because people can't do the same gimmick every time they get traitor but I think it would be cool, actually
Hmm
What about highest/lowest capped at 30/50% for things used in 75%+ of the past 20 traitor rounds or something like that?
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Re: ITT: We make shitty suggestions and come up with poor id

Post by ThanatosRa » #307996

I want to see some kind of anti-drone law set. They must interfere with other beings(unless they are drones), must harm, and must degrade and disassemble the station.
my forum gimmick is that no one knows who i am
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Gun Hog » #308021

ThanatosRa wrote:I want to see some kind of anti-drone law set. They must interfere with other beings(unless they are drones), must harm, and must degrade and disassemble the station.
You are describing Syndrones.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by D&B » #308022

Isn't that just swarmers
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Segmented » #308030

Swarmers are more antag drones. They have a no-interact-unless necessary policy, they can't harm people and they can't perform actions that may cause harm like eating the exterior hull.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by FantasticFwoosh » #308047

Combine ear muffs, wire, a few sheets of metal & a headset to make radio-earmuffs that provide some ear protection, are noticable but also work like a regular earpiece, they can't recieve earpiece chips to eliminate some meta's of this being a obvious powercreep item rather than a sublime one.

When EMP'd however they will do the inverse and make mundane noises very loud such as making all speech full caps, deafening & stunning you if summarily loud enough.

Spoiler:
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Re: ITT: We make shitty suggestions and come up with poor id

Post by calzilla1 » #308049

FantasticFwoosh wrote:Combine ear muffs, wire, a few sheets of metal & a headset to make radio-earmuffs that provide some ear protection, are noticable but also work like a regular earpiece, they can't recieve earpiece chips to eliminate some meta's of this being a obvious powercreep item rather than a sublime one.

When EMP'd however they will do the inverse and make mundane noises very loud such as making all speech full caps, deafening & stunning you if summarily loud enough.
Actually a good idea
Life is too short for anything meaningful and too long for anything memeingful
Super Aggro Crag wrote: The best shitpost youll ever be responsible for will be your obituary.
Quality debate brought to you by ColonicAcid wrote:imagine having this little empathy

do you have autism bud? does your brain not see these people as humans? are they just a faceless statistic to you?
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Re: ITT: We make shitty suggestions and come up with poor id

Post by FantasticFwoosh » #308055

Now you can be scared shitless by loud sudden noises IC while Kevinz hits the bwoink.ogg or whatever MIDI abuse that got his rights rescinded a while back in the first place through a second set of headphones OOC.

Spoiler:
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Re: ITT: We make shitty suggestions and come up with poor id

Post by TheSharmat » #308169

AI Station. All heads and security are replaced by borgs and AI.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Segmented » #308184

A jumpsuit with pockets of holding
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calzilla1
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Re: ITT: We make shitty suggestions and come up with poor id

Post by calzilla1 » #308221

Segmented wrote:A jumpsuit with pockets of holding
This should, if wearing the BoH, gib you if you go through any portal
Life is too short for anything meaningful and too long for anything memeingful
Super Aggro Crag wrote: The best shitpost youll ever be responsible for will be your obituary.
Quality debate brought to you by ColonicAcid wrote:imagine having this little empathy

do you have autism bud? does your brain not see these people as humans? are they just a faceless statistic to you?
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Anonmare
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Anonmare » #308405

  • Have everyone start off in the round with a tablet computer.
  • Have tablet computers be a possible uplink location (maybe have them be a password-protected file that can be re-named to whatever).
  • Have autolathes be able to print off some basic upgrade parts for tablets from the autolathe, like a PDA-level flashlight, camera, scanner etc.
  • Make it possible to download some illegal software that let's you backdoor into someone else's computer if they download the trojan. Putting in an agent ID on your own tablet ought to let you copy access levels from somebody else's ID in their tablet.
  • Make it possible to use that person's credentials for something, like having the HoP download your trojan and use his credentials to authenticate the ID modification program on your own tablet so you can steal his access without having to put yourself at risk.
  • Change the the program that bricks someone's computer into one that overloads it. Send someone what they think is a cute picture of Ian only to have the table blow up in their hands (bigger power cells + bigger computer equal bigger boom).
  • Make it possible to install PDA cartridges into a tablet to download some job-specific programs (Like a program that lets you view/alter security/medical records, control robots, use it as a health/air/plant analyzer etc.)
  • Make it possible to put money into modular computers with a scanner and store them as a bank balance to an inserted ID. Alternatively, use your illegal software to hack into someone's bank account and steal their space cash for your own - If you work in cargo, you can print that money off, like at a photocopier, and add it to your budget.
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Anonmare
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Anonmare » #308411

Also add logic components. I want to be able to set up a trap that chucks spears, shoots at, shocks the door of whoever triggers it
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ThanatosRa
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Re: ITT: We make shitty suggestions and come up with poor id

Post by ThanatosRa » #308503

Gun Hog wrote:
ThanatosRa wrote:I want to see some kind of anti-drone law set. They must interfere with other beings(unless they are drones), must harm, and must degrade and disassemble the station.
You are describing Syndrones.
Oh. That's what I get for only playing when the moon is full. And blue.
my forum gimmick is that no one knows who i am
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Gun Hog » #308607

Anonmare wrote:
  • Have everyone start off in the round with a tablet computer.
    I am for it!
  • Have tablet computers be a possible uplink location (maybe have them be a password-protected file that can be re-named to whatever).
    It is only logical!
  • Have autolathes be able to print off some basic upgrade parts for tablets from the autolathe, like a PDA-level flashlight, camera, scanner etc.
    Sure, seems coolio.
  • Make it possible to download some illegal software that let's you backdoor into someone else's computer if they download the trojan. Putting in an agent ID on your own tablet ought to let you copy access levels from somebody else's ID in their tablet.
    You should check out the two Syndicate programs that exist for modular computers!!
  • Make it possible to use that person's credentials for something, like having the HoP download your trojan and use his credentials to authenticate the ID modification program on your own tablet so you can steal his access without having to put yourself at risk.
    Interesting proposal...
  • Change the the program that bricks someone's computer into one that overloads it. Send someone what they think is a cute picture of Ian only to have the table blow up in their hands (bigger power cells + bigger computer equal bigger boom).
    One of the Syndie program does something similar I think.
  • Make it possible to install PDA cartridges into a tablet to download some job-specific programs (Like a program that lets you view/alter security/medical records, control robots, use it as a health/air/plant analyzer etc.)
    Being able to use the carts would indeed be nice.
  • Make it possible to put money into modular computers with a scanner and store them as a bank balance to an inserted ID. Alternatively, use your illegal software to hack into someone's bank account and steal their space cash for your own - If you work in cargo, you can print that money off, like at a photocopier, and add it to your budget.
We would need an economy system else this would only matter for Cargo.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by One Seven One » #309046

I got this idea from suggestons forum when I was trying to think of a way to deal with hardsuit clad CEs.
After 40 minutes of a rev round all the current heads and rev heads are teleported to the Thunderdome to fight it out for the amusement of the server!
Watch as your beloved revolutionary leaders stockpile weapons and hide in lockers just to force a fight!
Watch as your beloved revolutionary leaders then get their head stomped in by the head of security who was doing the same but with more armor!

Either that or give the revs a 'Head Pinpointer' that turns on after 30 minutes.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by calzilla1 » #309084

Do above but with ALL revs and heads get gang machine guns
Life is too short for anything meaningful and too long for anything memeingful
Super Aggro Crag wrote: The best shitpost youll ever be responsible for will be your obituary.
Quality debate brought to you by ColonicAcid wrote:imagine having this little empathy

do you have autism bud? does your brain not see these people as humans? are they just a faceless statistic to you?
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Professor Hangar » #309460

Clown traitor item: Particle Pie.

When thrown, it increases speed exponentially until anyone and anything caught in its path is slammed into the next wall or two.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Anonmare » #310176

Allow roboticists to build and produce a machine that allows them to remotely control mechs. To save on functionality, it could be an additional function of the AI beacon.
The machine would require:

Code: Select all

1xMMI
1xSubspace Ansible
1xSubspace Treatment Disk
1xSubspace Amplifier 
1xSubspace Wavelength Analyzer
1xAnsible Crystal
1xSubspace Transmitter
1x console screen
It'd look like an electric chair with an MMI helmet instead of one that electrocutes you with a small console on a stand in front of it and be non-dense, as well as bucklable.

EMPing the controlled mech, destroying said mech, or cutting off power to the console: instantly cuts off the connection and deals a moderate amount of brain damage in addition to stunning+weakening you for a handful of seconds.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Armhulen » #310179

Anonmare wrote:Allow roboticists to build and produce a machine that allows them to remotely control mechs. To save on functionality, it could be an additional function of the AI beacon.
The machine would require:

Code: Select all

1xMMI
1xSubspace Ansible
1xSubspace Treatment Disk
1xSubspace Amplifier 
1xSubspace Wavelength Analyzer
1xAnsible Crystal
1xSubspace Transmitter
1x console screen
It'd look like an electric chair with an MMI helmet instead of one that electrocutes you with a small console on a stand in front of it and be non-dense, as well as bucklable.

EMPing the controlled mech, destroying said mech, or cutting off power to the console: instantly cuts off the connection and deals a moderate amount of brain damage in addition to stunning+weakening you for a handful of seconds.
getting pulled out forcefully shocks your brain and then it makes the game play like a moba (top down, right click to move/attack etc etc)
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Professor Hangar » #310265

Pandemonium Chloride.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by DemonFiren » #310283

Professor Hangar wrote:Pandemonium Chloride.
Already exists.
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non-lizard things:
Spoiler:
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Re: ITT: We make shitty suggestions and come up with poor id

Post by D&B » #310571

We should add boneless pizza
Spoiler:
[20:26:02]ADMIN: PM: [censored admin]->[censored]: Welp. It was just a prank bro isn't a very good excuse when it comes to unprovoked nonantag murder, but since this is your first time doing it and you seem to understand the problem instead of a bannu I'm just going to leave you with a warning. Please PLEASE don't do this again in the future, as funny as crackhead broken bottle memes can be. Alrighty? Do you have any input on this?
[20:26:39]ADMIN: PM: [censored]->[censored admin]: Alright, no problem. I have some input. Fuck my boy pussy.
[20:27:06]ADMIN: PM: [censored admin]->[censored]: Okay then. Have fun.
[20:31:29]ADMIN: PM: [censored admin]->[censored]: Excuse me?
J_Madison wrote: that's a stupid fucking stat
you don't play, you've never played
lying little shit with your bullshit stat
fuck you
ColonicAcid wrote:and with enough practise i too could blow my own dick so well that only the gods know how it feels.
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PKPenguin321
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Re: ITT: We make shitty suggestions and come up with poor id

Post by PKPenguin321 » #310572

D&B wrote:We should add boneless pizza
2 liter coke
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
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D&B
Joined: Mon Jun 13, 2016 2:23 am
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Re: ITT: We make shitty suggestions and come up with poor id

Post by D&B » #310577

Two liter machine is roke
Spoiler:
[20:26:02]ADMIN: PM: [censored admin]->[censored]: Welp. It was just a prank bro isn't a very good excuse when it comes to unprovoked nonantag murder, but since this is your first time doing it and you seem to understand the problem instead of a bannu I'm just going to leave you with a warning. Please PLEASE don't do this again in the future, as funny as crackhead broken bottle memes can be. Alrighty? Do you have any input on this?
[20:26:39]ADMIN: PM: [censored]->[censored admin]: Alright, no problem. I have some input. Fuck my boy pussy.
[20:27:06]ADMIN: PM: [censored admin]->[censored]: Okay then. Have fun.
[20:31:29]ADMIN: PM: [censored admin]->[censored]: Excuse me?
J_Madison wrote: that's a stupid fucking stat
you don't play, you've never played
lying little shit with your bullshit stat
fuck you
ColonicAcid wrote:and with enough practise i too could blow my own dick so well that only the gods know how it feels.
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TheSharmat
Joined: Sun Nov 20, 2016 3:57 am
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Re: ITT: We make shitty suggestions and come up with poor id

Post by TheSharmat » #310628

A cooking recipe, spaghetti and eyeballs or something that sounds more clever. 1 Spaghetti + 1 Eyeballs.
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MollyKristoph
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Re: ITT: We make shitty suggestions and come up with poor id

Post by MollyKristoph » #310721

People who use a Sentience Potion on slimes getting tagged with an objective for slimes to attack them. The resulting cell damage results in that person being a Cluwne.
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Anonmare
Joined: Sun Mar 15, 2015 8:59 pm
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Location: Blighty

Re: ITT: We make shitty suggestions and come up with poor id

Post by Anonmare » #311009

Add Lupus alongside as a possibility to the appendicitis event.

That way I can be an MD and say it's not Lupus, it's never Lupus
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Anonmare
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Anonmare » #311392

A poorly calibrated teleporter has a chance of misfiring, failing to teleport the person going through it (but produces someone else on the other end).

Both persons are identical in every way, even down to the implants or organs they have or don't have. if the original was an antagonist, the copy gets their antagonist objectives as well as an objective ensuring the original is destroyed. The equation must be balanced after all.
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Screemonster
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Screemonster » #311395

Anonmare wrote:A poorly calibrated teleporter has a chance of misfiring, failing to teleport the person going through it (but produces someone else on the other end).

Both persons are identical in every way, even down to the implants or organs they have or don't have. if the original was an antagonist, the copy gets their antagonist objectives as well as an objective ensuring the original is destroyed. The equation must be balanced after all.
Give the copy a goatee, or if the original has a goatee, make them clean-shaven.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by FantasticFwoosh » #311502

Replace pod people in the crashed ship with elves, a race that has evasion and movement based abilities in that they are geared up for kiting & attacking at range.

- They can walk over sepia & snow-tiles at normal speed because of their infamous light footedness, run slightly faster than the normal human.
- Have a always passive evasion chance dodge, but this means they can dodge things that are deliberate as well such as syringes
- Don't look like fantasy trope caucausian/human elves, more like night elves or whatever that's meant to be, with hued skin and green hair.

However they have smaller stomachs (meaning they can over-eat and suffer penalties for over-eating and becoming fat removing all their movement buffs), and are slightly weaker than humans.

Spoiler:
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Armhulen
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Armhulen » #311588

FantasticFwoosh wrote:Replace pod people in the crashed ship with elves, a race that has evasion and movement based abilities in that they are geared up for kiting & attacking at range.

- They can walk over sepia & snow-tiles at normal speed because of their infamous light footedness, run slightly faster than the normal human.
- Have a always passive evasion chance dodge, but this means they can dodge things that are deliberate as well such as syringes
- Don't look like fantasy trope caucausian/human elves, more like night elves or whatever that's meant to be, with hued skin and green hair.

However they have smaller stomachs (meaning they can over-eat and suffer penalties for over-eating and becoming fat removing all their movement buffs), and are slightly weaker than humans.
>adding knife ears
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DireVictory
Joined: Sat Jun 03, 2017 4:26 pm
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Re: ITT: We make shitty suggestions and come up with poor id

Post by DireVictory » #311604

aggressive grab somebodies hand to make them do actions with it, like petting dogs or hitting themselves.
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Screemonster
Joined: Sat Jul 26, 2014 7:23 pm
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Screemonster » #311609

DireVictory wrote:aggressive grab somebodies hand to make them do actions with it, like petting dogs or hitting themselves.
wrong thread
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DemonFiren
Joined: Sat Dec 13, 2014 9:15 pm
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Re: ITT: We make shitty suggestions and come up with poor id

Post by DemonFiren » #311627

Armhulen wrote:
FantasticFwoosh wrote:Replace pod people in the crashed ship with elves, a race that has evasion and movement based abilities in that they are geared up for kiting & attacking at range.

- They can walk over sepia & snow-tiles at normal speed because of their infamous light footedness, run slightly faster than the normal human.
- Have a always passive evasion chance dodge, but this means they can dodge things that are deliberate as well such as syringes
- Don't look like fantasy trope caucausian/human elves, more like night elves or whatever that's meant to be, with hued skin and green hair.

However they have smaller stomachs (meaning they can over-eat and suffer penalties for over-eating and becoming fat removing all their movement buffs), and are slightly weaker than humans.
>adding knife ears
it's part of a plot to unban erp
because fuck elves
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non-lizard things:
Spoiler:
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Screemonster
Joined: Sat Jul 26, 2014 7:23 pm
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Screemonster » #311705

On planetstation (or any other multi-z map if someone comes up with one) there should be a carpet in front of the captain's desk and a switch next to his seat

Pressing the button drops whoever and whatever is standing on the carpet into a pit of carp
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