;_;7

>implying the game isn't perfect
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;_;7

Post by ColonicAcid » #30411

Rip in peace /nt/station.

you will be missed.
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Re: ;_;7

Post by peoplearestrange » #30448

Indeed, a great testing ground and brought a lot of really interesting ideas to the code. Hopefully the coders will apply some NT stuff to the TG code. (I guess a lot of things have started already, e.g. Drones)
Whatever
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Re: ;_;7

Post by Jalleo » #30492

peoplearestrange wrote:Indeed, a great testing ground and brought a lot of really interesting ideas to the code. Hopefully the coders will apply some NT stuff to the TG code. (I guess a lot of things have started already, e.g. Drones)

The final solution to the glazing over of not enough additions almost break a community in two and create a second codebase. How many more things could of gone wrong. Let us allcnow focus on making the game code far better and faster. The new features are the biggest push for this.
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Re: ;_;7

Post by MrSnapwalk » #30739

Hey folks. I'd like to express my gratitude to all the folks in #nanobus, all the contributors on GitHub, and of course the Artyom playerbase for making /NT/station and Artyom a great project. It's sad to see this codebase go, but I hope that the innovations we made here serve the rest of the Space Station 13 community well. Also, don't forget - if you ever want to have a quick chat with the Nanofriends, stop by #nanobus on Rizon. We're still hanging out there!
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Re: ;_;7

Post by Jordie0608 » #30772

I feel I should point out that Artyom closing down doesn't mean the code project is dead, you can still develop it and find another server to host it from.
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Re: ;_;7

Post by Lovecraft » #30781

This project created one server and by the time it ended killed two.
Friendly reminder that you are beautiful and this server would be nothing without your continued support
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Re: ;_;7

Post by Nienhaus » #30783

Jordie0608 wrote:I feel I should point out that Artyom closing down doesn't mean the code project is dead, you can still develop it and find another server to host it from.
Considering we don't actually have a maintainer besides Remie who is now doing it for Coderbus, no it's dead. This is me calling it.
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Re: ;_;7

Post by Psyentific » #30788

When can we bring back Sibyl2?
I haven't logged into SS13 in at least a year.
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Re: ;_;7

Post by oranges » #30790

Lovecraft wrote:This project created one server and by the time it ended killed two.
No, thats dishonest, the forum split and a drop in players killed basil. Don't make this a place to take out your anger on basils death.

Lets just focus on this
MrSnapwalk wrote:Hey folks. I'd like to express my gratitude to all the folks in #nanobus, all the contributors on GitHub, and of course the Artyom playerbase for making /NT/station and Artyom a great project. It's sad to see this codebase go, but I hope that the innovations we made here serve the rest of the Space Station 13 community well. Also, don't forget - if you ever want to have a quick chat with the Nanofriends, stop by #nanobus on Rizon. We're still hanging out there!
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Re: ;_;7

Post by Incomptinence » #31215

Thanks for making chef more fun with custom food and freeing botonists to grow whatever they want and not be griefing the poor chef. Screw the recipe system, 5 different growns to make a generic looking stew no one outside service would get excited about.
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Re: ;_;7

Post by Psyentific » #31217

Psyentific wrote:When can we bring back Sibyl2?
>Midday, thursday, late september
>~60 people on Sibyl
>Evening, friday/saturday
>70-80 people on Sibyl

We actually do have enough people for Sibyl2. Just take down Basil, toss up Sibyl2 on Ye Grande Olde Metastation. Or Box. The biggest reason basil isn't getting players is because Basil's ded and also Mini is awful. Push it past 15 on off-hours and 20-25 on primetime and I'll be satisfied.
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Re: ;_;7

Post by miggles » #31264

i still never understood the hate but hey oh well
this was gonna happen anyway, sibyl is just too overpopulated for there to be any sustainable playerbase
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Re: ;_;7

Post by paprika » #31376

Fuck you all you never appreciated me

socks will be on /tg/ code by the end of the year mark my words
Oldman Robustin wrote:It's an established meme that coders don't play this game.
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Re: ;_;7

Post by Nienhaus » #31395

paprika wrote:Fuck you all you never appreciated me

socks will be on /tg/ code by the end of the year mark my words
Who said I didn't appreciated you? You annoyed me sometimes(aka like most people) but you were normally pretty nice to me.
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Re: ;_;7

Post by miggles » #31448

paprika you did a shit load of work for NT and i really appreciated that
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Re: ;_;7

Post by ColonicAcid » #31506

#2 will be reborn in a flurry of flames and it'll shine in the sky like a phoenix.

if only we changed the map from ministation to metastation.
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Re: ;_;7

Post by paprika » #31516

I actually did all the work on NT so HBL wouldn't ban me for trolling OOC every time I played

It was all pretty half-assed anyway but I do plan on porting a lot of the shit I put on NT to /tg/ once I clean up the code significantly. Like the manifest for example, it's going to need a lot of work before /tg/ can use it because of how bay handles their jobs.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
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Re: ;_;7

Post by miggles » #31599

i kind of abandoned the project over the summer in case anyone couldnt tell, but i never said anything because i really hoped i would have a reason to come back
whether or not that contributed to the death of artyom, i dont know, though i didnt really do much aside from merge things
remie did a much better job of that
earlier in the year if you had told me artyom would die in like 7 months i would be like "no im going to prevent that from happening" but now i just dont really care
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Re: ;_;7

Post by paprika » #31673

Remie should have always been a /tg/ maintainer and I'm glad remie being brought on as a maintainer made giacom fuck off too this is pretty much the best of both worlds. Also, this might not come as a surprise, but pretty much everyone knew that NT would die pretty quickly. It was a great way to test out code for /tg/ especially with highly experimental projects though and teach new people like me to get into coding. All the bugs I caused like invisible stechkin mags really taught me to triplecheck shit for the good of the server and being active in changing shit that people complained about was fun as hell and really rewarding even if it meant i played less.

NT was born out of erro drama and associated with him and some kind of 'rebellion' which wasn't really what it was. But it was always gonna be like that anyway.

If Metacide ever comes back and updates metastation on /tg/ code for basil I'm sure the sybil 2 regulars will gravitate towards it again, no worries. /tg/ is getting progressively less popular with the drama but I think it's going through kind of a painful transitional period where the admin policies are being looked at again and new administration is being brought on to help shape it. There's a lot of evidence for that with the grey tide, murderbone, and character naming policy discussions going on right now.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
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Re: ;_;7

Post by Psyentific » #31707

And honestly, I'm pretty happy with the direction /tg/ is going. I've always been a proponent of "back to the roots", in its various forms and my various ways. The closer we, as a community, can get and stay to /tg/, the better.
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Re: ;_;7

Post by miggles » #31733

i dont really think tg is getting any closer to its roots but thats not relevant

also, giacom left? i didnt know. and because of remie? win/win
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Re: ;_;7

Post by Nienhaus » #31736

I kinda want to know the story of Giacom leaving.
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Re: ;_;7

Post by Remie Richards » #31787

From what cheri told me, and this quote is going to be slightly wrong because I can't remember it well:
IRC+FaultyMemory wrote:Cheridan: Giacom threw a shitfit and said "he wasn't going to be maintaing your shit anymore"
It was me who asked a question before this so I assume "Your" refers to myself.
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Re: ;_;7

Post by Tokiko2 » #32084

The whole drama associated with this was a real shame. Rip NT.

But more importantly: Rip Basil.
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Re: ;_;7

Post by paprika » #32376

It'll be back.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
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Re: ;_;7

Post by Lovecraft » #32435

How'll Basil be back?
Will it be the same?
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Re: ;_;7

Post by paprika » #32653

>get a new active map maker
>get a group of people who like playing on a fresh map instead of box
>circlejerk on lowpop and erp a lot
>???
>profit
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Re: ;_;7

Post by miggles » #32772

ban erp
dezzmont wrote:I am one of sawrge's alt accounts
dezzmont wrote:sawrge has it right.
Connor wrote:miggles is correct though
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Re: ;_;7

Post by Mat13295 » #33807

>Implying that would do anything aside removing players who have a spessmen fucking fetish
MIggles pls
I don't even play here anymore, hue.
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Re: ;_;7

Post by Cipher3 » #33850

It's funny because right now people are complaining that Coderbus doesn't merge any player suggestions and I'm like, We had something for that guys.
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Re: ;_;7

Post by miggles » #33876

Mat13295 wrote:>Implying that would do anything aside removing players who have a spessmen fucking fetish
MIggles pls
um yeah thats the point
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Re: ;_;7

Post by Mat13295 » #33901

Which is what? 2 or 3 players tops? Really Miggles plz, you aren't going to get anything out of it besides losing the hilarity that is admin fuckery with erpers.
I don't even play here anymore, hue.
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Re: ;_;7

Post by ColonicAcid » #35082

which gets old after the the second time said admin spawns pie splashes/corgis/bears/crabs/whatever.
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Re: ;_;7

Post by paprika » #35096

computer, load up celery man please
Oldman Robustin wrote:It's an established meme that coders don't play this game.
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