INDUSTRISTATION [pick a name pls]

Mapping Ideas and Sprite Galleries

bother doing?

yes
38
93%
no
3
7%
 
Total votes: 41

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Anonmare
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Re: INDUSTRISTATION [pick a name pls]

Post by Anonmare » #312616

Bottom post of the previous page:

Also are the radiators for the engine?
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Re: INDUSTRISTATION [pick a name pls]

Post by tacolizard » #312626

are you gonna put in maint shafts on top of what you have laid out?
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Re: INDUSTRISTATION [pick a name pls]

Post by tacolizard » #312628

also mabye you've said it somewhere else in this thread but what engine are you using?

Also what are the 'hypersleep pods'?
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Re: INDUSTRISTATION [pick a name pls]

Post by Atlanta-Ned » #312649

Anonmare wrote:Also are the radiators for the engine?
Christ I hope so. I hate that we have no concept of heat
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Re: INDUSTRISTATION [pick a name pls]

Post by bman » #312752

tacolizard wrote:also mabye you've said it somewhere else in this thread but what engine are you using?
im not sure, probably TEG
Spoiler:
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Also what are the 'hypersleep pods'?
there's no arrival shuttle, the crew wakes up a couple of years into the future when the station is readily operational.
tacolizard wrote:are you gonna put in maint shafts on top of what you have laid out?
yes
Anonmare wrote:Also are the radiators for the engine?
yes
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Re: INDUSTRISTATION [pick a name pls]

Post by bman » #312872

i revised the map some more
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Re: INDUSTRISTATION [pick a name pls]

Post by FantasticFwoosh » #312948

This doesn't seem in the same format as other stations because there is no departures (or even just more than 2 escape pods), so really unless you pass it off to someone else like CM you can't really replicate a round here because of the stark difference in gameplay quality to the norm.

Either that or its enforced lowpop or something.

Spoiler:
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Re: INDUSTRISTATION [pick a name pls]

Post by bman » #313069

fwoosh it's like you put the constructive criticism in bleach then put that into a blender

then throw the blender into an active volcano
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Re: INDUSTRISTATION [pick a name pls]

Post by bman » #313741

here's a non-ingame preview of some room, displaying support beams too

thingy idk about this

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beware of the fact that there is no lighting in this picture
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Re: INDUSTRISTATION [pick a name pls]

Post by FantasticFwoosh » #313749

Why did you put the bordered malteser floor back in? I mean generic borderless reinforced flooring looks good contrasted with your walls previously.

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Re: INDUSTRISTATION [pick a name pls]

Post by bman » #313766

FantasticFwoosh wrote:Why did you put the bordered malteser floor back in? I mean generic borderless reinforced flooring looks good contrasted with your walls previously.
the original one was bordered too but dont worry this is for offices only

also hey did someone order more corridor
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Re: INDUSTRISTATION [pick a name pls]

Post by Remie Richards » #313773

The support beams don't work.
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Re: INDUSTRISTATION [pick a name pls]

Post by bman » #313779

Visually? The black color sure is jarring, but I'll make them thematically correct later, is their structure okay?
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Re: INDUSTRISTATION [pick a name pls]

Post by bman » #313781

Image
here we go no support beam booms
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Re: INDUSTRISTATION [pick a name pls]

Post by Anonmare » #313786

I like it sans support beams. It's more clean and crisp
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Re: INDUSTRISTATION [pick a name pls]

Post by Remie Richards » #313807

Anonmare wrote:I like it sans support beams. It's more clean and crisp
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Re: INDUSTRISTATION [pick a name pls]

Post by tacolizard » #313814

Mabye you could make support beams work, I think the idea is cool, but the sprites you used looked nothing like support beams.
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Re: INDUSTRISTATION [pick a name pls]

Post by FantasticFwoosh » #313816

Beams are way too big, if they only connected between the joints of a wall rather than on the actual tile per tile sprite (on the corners etc, so a 4x4 has 4 support beams on each corner and between the tiles) and were a lot less noisy by not externally sticking out of the wall towards the viewer they might be more palatable.

Spoiler:
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Re: INDUSTRISTATION [pick a name pls]

Post by bman » #313822

FantasticFwoosh wrote:Beams are way too big, if they only connected between the joints of a wall rather than on the actual tile per tile sprite (on the corners etc, so a 4x4 has 4 support beams on each corner and between the tiles) and were a lot less noisy by not externally sticking out of the wall towards the viewer they might be more palatable.
fwoosh, what do you ever mean, like what the fuck, here look
joints of a wall
what
rather than on the actual tile per tile sprite
WHAT
tacolizard wrote:Mabye you could make support beams work, I think the idea is cool, but the sprites you used looked nothing like support beams.

yeah it's cause i ripped my airlock frame sprite look
Image
airlock is not sprited yet, it goes in the middle
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Re: INDUSTRISTATION [pick a name pls]

Post by FrozenGuy5 » #313824

walls look too white but yes i know it's supposed to be retro unless i don't like retro then my opinion is false
also the beams could be improved by literally just cutting half of the sprite, i could do it myself just to show an example but lazy :^)
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Re: INDUSTRISTATION [pick a name pls]

Post by tacolizard » #313861

bman wrote:
FantasticFwoosh wrote:Beams are way too big, if they only connected between the joints of a wall rather than on the actual tile per tile sprite (on the corners etc, so a 4x4 has 4 support beams on each corner and between the tiles) and were a lot less noisy by not externally sticking out of the wall towards the viewer they might be more palatable.
fwoosh, what do you ever mean, like what the fuck, here look
joints of a wall
what
rather than on the actual tile per tile sprite
WHAT
tacolizard wrote:Mabye you could make support beams work, I think the idea is cool, but the sprites you used looked nothing like support beams.

yeah it's cause i ripped my airlock frame sprite look
Image
airlock is not sprited yet, it goes in the middle

Don't listen to fwoosh, he can only form coherent thoughts about 25% of the time.
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Re: INDUSTRISTATION [pick a name pls]

Post by John_Oxford » #313997

the bordered metallic floors kind of look like old walls

i got a feeling its going to fuck with some peoples eyes when they first come around to it, maybe changing the palette closer to the grey of the old floor tiles so its more familiar to peoples eyes?

not saying you need to put actual grid tiles but simply changing the color to the old scheme and then adding a different pattern would be nice

looks great tho
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Re: INDUSTRISTATION [pick a name pls]

Post by bman » #316290

Image comfy walls ignore the white base
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Re: INDUSTRISTATION [pick a name pls]

Post by bman » #316638

Image
1 or 2
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Re: INDUSTRISTATION [pick a name pls]

Post by FantasticFwoosh » #316642

Two, the first draws the eyes to the corners too much making you miss content on the middle of the wall.

Spoiler:
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Re: INDUSTRISTATION [pick a name pls]

Post by Gun Hog » #316752

Are you an eye doctor? One.
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Re: INDUSTRISTATION [pick a name pls]

Post by JStheguy » #316754

Two, they both are suffering somewhat from the constraints of the perspective, but number one is far more glaring than number two.
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Re: INDUSTRISTATION [pick a name pls]

Post by tacolizard » #316757

One. two has no character, it just looks bland
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Re: INDUSTRISTATION [pick a name pls]

Post by bman » #316759

what do u mean no character
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Re: INDUSTRISTATION [pick a name pls]

Post by Armhulen » #316760

two or bust
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Re: INDUSTRISTATION [pick a name pls]

Post by PKPenguin321 » #318475

Two, one draws too much attention to the bright outline and because of the outline the rest of the sprite looks squished
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Re: INDUSTRISTATION [pick a name pls]

Post by FrozenGuy5 » #344474

beeeeeeeemAAAAAAAAAAAAAAAAAAAAAAAN indrustistation when, fug.
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Re: INDUSTRISTATION [pick a name pls]

Post by naltronix » #344585

nice necropost faggot
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Re: INDUSTRISTATION [pick a name pls]

Post by bman » #344587

sorry friends i've had a run in with real life and this project is stalled definitely, ill only be able to work on small potatoes until then

it's kill until i necromance it
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Re: INDUSTRISTATION [pick a name pls]

Post by bman » #416662

i will resume work on industristation effective immediately
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Re: INDUSTRISTATION [pick a name pls]

Post by FrozenGuy5 » #416706

i did this Image
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Re: INDUSTRISTATION [pick a name pls]

Post by bman » #417705

Image
tested some medical flooring but they were a bit too bright and shiny, will change later
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Re: INDUSTRISTATION [pick a name pls]

Post by Anonmare » #417718

Looks really glossy and kinda like glass
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Re: INDUSTRISTATION [pick a name pls]

Post by bman » #417725

Anonmare wrote:Looks really glossy and kinda like glass
yeah it's meant to be glassy, easy-to-clean sterile medical floor

better look at airlocks
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Re: INDUSTRISTATION [pick a name pls]

Post by Farquaar » #417967

Those new screenshots are looking good. I'm looking forward to what's coming up next.

As for name suggestions, I'll throw a few out there in case one of them sticks.

PipeStation
MetalStation
DiaStation
FactoStation
CrateStation
B-Station
RetroStation
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Re: INDUSTRISTATION [pick a name pls]

Post by bman » #418066

Farquaar wrote:Those new screenshots are looking good. I'm looking forward to what's coming up next.

As for name suggestions, I'll throw a few out there in case one of them sticks.

PipeStation
MetalStation
DiaStation
FactoStation
CrateStation
B-Station
RetroStation
btw, it doesnt need to follow the [object]station scheme, you got bay out there with SEV Torch, CM with weyland-yutani and sulaco or whatever ships, cool names and we're here going stationstation
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Re: INDUSTRISTATION [pick a name pls]

Post by FrozenGuy5 » #418074

i like the name industristation
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Re: INDUSTRISTATION [pick a name pls]

Post by bman » #418568

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Re: INDUSTRISTATION [pick a name pls]

Post by bman » #419504

Image
ignore the apc for now it's only there so the lights can work
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Re: INDUSTRISTATION [pick a name pls]

Post by Gun Hog » #419567

That is looking really nice!!
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Re: INDUSTRISTATION [pick a name pls]

Post by Farquaar » #419773

bman wrote:Image
ignore the apc for now it's only there so the lights can work
Looking gorgeous so far. But yeah, it all hinges on the wall-mounts.
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Re: INDUSTRISTATION [pick a name pls]

Post by bman » #419954

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Re: INDUSTRISTATION [pick a name pls]

Post by bman » #420163

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