Addressing the stun meta

A place to record your ideas for the game.
Hikurac
Joined: Mon Jan 23, 2017 7:42 pm
Byond Username: Yezinka

Addressing the stun meta

Post by Hikurac » #317155

So here you are. Fully decked out in combat gear. A pulse rifle, hardsuit, combat jumpsuit, all of it. You feel like you can take on anything. Except a naked guy with cable cuffs and a taser just one-shotted you. The fight is over and you're done. Not 5 SMG rounds, not 4 stetchkin bullets, not 3 laser cannon hits, not even 2 pulse rifle blasts. Nope, just one, singular taser shot and you're out.

I don't expect a goon-style stun system, given that all weapons do less overall damage on goon. What I'm talking about is stun-cuffing and endless, no-way-out, stunlocking. I'm pretty sure the police baton didn't have much of a wait time before, but I know it has one now and it hasn't made a difference. The same old stun, drag, stun, rinse and repeat. They won't be able to get away, because the stun time is longer than the time it takes to get away, and you can also hit them with whatever in-between the delays. Same with the telescopic baton and stun baton. Just stun and drag, with hits in between. Nothing they can do about it. A stun should be just long enough to grab, pin, and cuff. The grabbing part would at least give them a second or two to think, along with an RNG chance of resisting out of it. I don't think that cuffing should require grabbing, like on bay, but I think it's ridiculous to allow the stun time to last longer than the cuffing time itself. The pay off of the current stun n' cuff method is too much for too little effort.

At the very least, the melee stuns have a risk. You may get disarmed and have that supreme advantage turned against you. However, that's not the case with the taser. I.e. you've got a guy on the very edge of your view range, just standing there. You think that he won't be a huge issue, because even if he has a gun, he'll probably only land a few rounds or so before you get away. Haha, NOPE! Two clicks, one to pull out the taser, then one on you. In no time flat, you're on the ground and he's casually walking over to cuff you, to drag you off to your inevitable demise. Oh silly you, don't you know? You're not supposed to stand next to people stand within people's view range. Don't worry, maybe you'll be more robust next time.
User avatar
ShadowDimentio
Joined: Thu May 08, 2014 3:15 am
Byond Username: David273

Re: Addressing the stun meta

Post by ShadowDimentio » #317156

It's fine you fuck
Spoiler:
"Clowns are different you can't trust those shifty fucks you never know what they're doing or if they're willing to eat a dayban for some cheap yuks."
-Not-Dorsidarf

"The amount of people is the amount of times the sound is played... on top of itself. And with sybil populations on the shuttle..."
-Remie Richards

"I just spent all fucking day playing fallen london and sunless sea and obsessing over how creepy the fucking dawn machine is and only just clocked now that your avatar is the fucking dawn machine. Nobody vote for this disgusting new sequence blasphemer he wants to kill the gods"
-Stickymayhem

"Drank a cocktail of orange Gatorade and mint mouthwash on accident. Pretty sure I'm going to die, I am on the verge of vomit. It was nice knowing you guys"
-PKPenguin321

"You're too late, you will have to fetch them from the top of my tower, built by zombies, slaves, zombie slaves and garitho's will to live!"
-Armhulen

"This is like being cooked alive in a microwave oven which utilises the autistic end of the light spectrum to cook you."
-DarkFNC

"Penguins are the second race to realise 2D>3D"
-Anonmare

"Paul Blart mall cops if they all had ambitions of joining the Waffen-SS"
-Anonmare

"These logs could kill a dragon much less a man"
-Armhulenn

">7 8 6
WHAT MADNESS IS THIS? POETIC ANARCHY!"
-Wyzack

"We didn't kick one goofball out only to have another one come in like a fucking revolving door"
-Kraseo

"There's a difference between fucking faggots and being a fucking faggot."
-Anonmare

"You guys splitting the 20 bucks cost to hire your ex again?"
-lntigracy

"Wew. Congrats. It's been actual years since anyone tried to make fun of me for being divorced. You caught me, I'm tilted. Here is your trophy."
-Timbrewolf

"I prefer my coffees to run dry too *snorts a line of maxwell house*"
-Super Aggro Crag

"You don't have an evil bone in your body, unless togopal comes for a sleepover"
-Bluespace

">Paying over a $1000 for a lump of silicon and plastic
Lol"
-Anonmare

"Then why did you get that boob job?"
-DrPillzRedux

"You take that back you colonial mongrel"
-Docprofsmith

"I don't care whether or not someone with an IQ 3 standard deviations below my own thinks they enjoy Wizard rounds."
-Malkraz
User avatar
kevinz000
Joined: Fri Nov 14, 2014 8:41 am
Byond Username: Kevinz000
Github Username: kevinz000
Location: Dorm Room 3

Re: Addressing the stun meta

Post by kevinz000 » #317160

Two choices.
1. Acquire proficiency
2. Step up and overhaul something no one's been able to overhaul for the last 4? years.
User avatar
ShadowDimentio
Joined: Thu May 08, 2014 3:15 am
Byond Username: David273

Re: Addressing the stun meta

Post by ShadowDimentio » #317172

Paprika got one step into the implementation of his stamina combat system before he burned out like a meteor and quit.

Stuns aren't going anywhere so get used to it.
Spoiler:
"Clowns are different you can't trust those shifty fucks you never know what they're doing or if they're willing to eat a dayban for some cheap yuks."
-Not-Dorsidarf

"The amount of people is the amount of times the sound is played... on top of itself. And with sybil populations on the shuttle..."
-Remie Richards

"I just spent all fucking day playing fallen london and sunless sea and obsessing over how creepy the fucking dawn machine is and only just clocked now that your avatar is the fucking dawn machine. Nobody vote for this disgusting new sequence blasphemer he wants to kill the gods"
-Stickymayhem

"Drank a cocktail of orange Gatorade and mint mouthwash on accident. Pretty sure I'm going to die, I am on the verge of vomit. It was nice knowing you guys"
-PKPenguin321

"You're too late, you will have to fetch them from the top of my tower, built by zombies, slaves, zombie slaves and garitho's will to live!"
-Armhulen

"This is like being cooked alive in a microwave oven which utilises the autistic end of the light spectrum to cook you."
-DarkFNC

"Penguins are the second race to realise 2D>3D"
-Anonmare

"Paul Blart mall cops if they all had ambitions of joining the Waffen-SS"
-Anonmare

"These logs could kill a dragon much less a man"
-Armhulenn

">7 8 6
WHAT MADNESS IS THIS? POETIC ANARCHY!"
-Wyzack

"We didn't kick one goofball out only to have another one come in like a fucking revolving door"
-Kraseo

"There's a difference between fucking faggots and being a fucking faggot."
-Anonmare

"You guys splitting the 20 bucks cost to hire your ex again?"
-lntigracy

"Wew. Congrats. It's been actual years since anyone tried to make fun of me for being divorced. You caught me, I'm tilted. Here is your trophy."
-Timbrewolf

"I prefer my coffees to run dry too *snorts a line of maxwell house*"
-Super Aggro Crag

"You don't have an evil bone in your body, unless togopal comes for a sleepover"
-Bluespace

">Paying over a $1000 for a lump of silicon and plastic
Lol"
-Anonmare

"Then why did you get that boob job?"
-DrPillzRedux

"You take that back you colonial mongrel"
-Docprofsmith

"I don't care whether or not someone with an IQ 3 standard deviations below my own thinks they enjoy Wizard rounds."
-Malkraz
User avatar
D&B
Joined: Mon Jun 13, 2016 2:23 am
Byond Username: Repukan
Location: *teleports behind you*

Re: Addressing the stun meta

Post by D&B » #317180

This thread again
Spoiler:
[20:26:02]ADMIN: PM: [censored admin]->[censored]: Welp. It was just a prank bro isn't a very good excuse when it comes to unprovoked nonantag murder, but since this is your first time doing it and you seem to understand the problem instead of a bannu I'm just going to leave you with a warning. Please PLEASE don't do this again in the future, as funny as crackhead broken bottle memes can be. Alrighty? Do you have any input on this?
[20:26:39]ADMIN: PM: [censored]->[censored admin]: Alright, no problem. I have some input. Fuck my boy pussy.
[20:27:06]ADMIN: PM: [censored admin]->[censored]: Okay then. Have fun.
[20:31:29]ADMIN: PM: [censored admin]->[censored]: Excuse me?
J_Madison wrote: that's a stupid fucking stat
you don't play, you've never played
lying little shit with your bullshit stat
fuck you
ColonicAcid wrote:and with enough practise i too could blow my own dick so well that only the gods know how it feels.
Hikurac
Joined: Mon Jan 23, 2017 7:42 pm
Byond Username: Yezinka

Re: Addressing the stun meta

Post by Hikurac » #317198

There's been four theads over a span of several years, according to the topic search. That's not much, considering how much people gripe about it.

I also wouldn't expect a complete rework of stuns into stamina depletion, because it's not really required.

The only thing I'm asking is that they not enable stunlocking or the no (reasonable) counter stun n' cuff:

* For tasers. Strongly diminishing stun time based on tazing distance. I single tase from across view range shouldn't drop anyone for than a couple seconds.

* Delay for the taser. It's a taser, not a crowd control weapon. This would also stop people from shooting at a distance with a diminished stun, then just immediately shooting again at a closer range for a longer stun before they get up (try quickly pulling out that baton instead).

* The stuns for melee weapons should be long enough to grab the person and cuff them. However, short enough that you can't just stun them, then stun them again before the even get a chance to stand. Stunlocking and/or cuffing leaves the target completely defenseless against whatever, for however long the other person feels like doing so. It probably shouldn't be low effort, high reward.

* The only exception to this would be the stun baton. You can stun as fast as you can click, but none of them should last long, and you're losing battery power with each swing.

As for any, "just git gud," comments, don't worry I already have! I found out that the only thing I needed to reliably counter the old stun n' cuff tactic was to have a meta buddy to give me cyborg arms and meth filled teeth near round start. Because why strive for balance when we can just powergame, amirite?

My point being that how "gud" a player might be, doesn't change the balance situation of the game. It's like me murderboning an entire crew with pre-nerf chloral and then saying it's fine, it's just that they needed to "git gud." And sure, they could all run around in hard suits, not coming near each other, "gitting gud," but none of that actually made pre-nerf chloral any less broken, balance-wise.
User avatar
Steelpoint
Github User
Joined: Thu Apr 17, 2014 6:37 pm
Byond Username: Steelpoint
Github Username: Steelpoint
Location: The Armoury

Re: Addressing the stun meta

Post by Steelpoint » #317213

The singular issue you'll find with stuns is that there is no one, who has the coding proficiency, who is willing to step up and propose a overhaul to stun combat.

I think you'll find a lot of people would support a move away from one stun combat if a good alternative system was proposed.
Image
User avatar
leibniz
Joined: Sat May 17, 2014 6:21 pm
Byond Username: Leibniz
Location: Seeking help

Re: Addressing the stun meta

Post by leibniz » #317216

icepacks already come up with some solution, its in one of the 1000 other threads
Founder and only member of the "Whitelist Nukeops" movement
User avatar
imblyings
Joined: Fri Apr 18, 2014 5:42 pm
Byond Username: Ausops
Location: >using suit sensors

Re: Addressing the stun meta

Post by imblyings » #317217

Steel rifles and m1911s for sec only final destination
The patched, dusty, trimmed, feathered mantle of evil +13.
User avatar
kevinz000
Joined: Fri Nov 14, 2014 8:41 am
Byond Username: Kevinz000
Github Username: kevinz000
Location: Dorm Room 3

Re: Addressing the stun meta

Post by kevinz000 » #317220

if i see someone on meth resisting my stuns i'm not going to stop with just a stun :^)
User avatar
oranges
Code Maintainer
Joined: Tue Apr 15, 2014 9:16 pm
Byond Username: Optimumtact
Github Username: optimumtact
Location: #CHATSHITGETBANGED

Re: Addressing the stun meta

Post by oranges » #317223

ignore davy
User avatar
Lazengann
Joined: Sat Feb 25, 2017 2:26 pm
Byond Username: Lazengann

Re: Addressing the stun meta

Post by Lazengann » #317228

Shooting a taser at someone should start a yugioh match to decide the winner of the fight
User avatar
Limski
Joined: Tue Aug 02, 2016 5:07 pm
Byond Username: Limski
Location: Israel

Re: Addressing the stun meta

Post by Limski » #317233

I don't think the stun meta will ever go away, It's what SS13 is about at this point and the only realistic choice is to balance it
... What if taser stun duration was decided by the distance between the source and the affected dude?
User avatar
CPTANT
Joined: Mon May 04, 2015 1:31 pm
Byond Username: CPTANT

Re: Addressing the stun meta

Post by CPTANT » #317237

Steelpoint wrote:The singular issue you'll find with stuns is that there is no one, who has the coding proficiency, who is willing to step up and propose a overhaul to stun combat.

I think you'll find a lot of people would support a move away from one stun combat if a good alternative system was proposed.

I did do this, however the 2 shot taser wasn't given the chance it deserves.
Timberpoes wrote: Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
Hikurac
Joined: Mon Jan 23, 2017 7:42 pm
Byond Username: Yezinka

Re: Addressing the stun meta

Post by Hikurac » #317248

I don't think the stun meta will ever go away, It's what SS13 is about at this point and the only realistic choice is to balance it
... What if taser stun duration was decided by the distance between the source and the affected dude?
Yeah I agree. Diminishing stun time based on distance.
I did do this, however the 2 shot taser wasn't given the chance it deserves.
How did the two-shot taser work? Did the first shot just do a lot of stamina damage, with the second shot depleting the target, or something?
User avatar
kevinz000
Joined: Fri Nov 14, 2014 8:41 am
Byond Username: Kevinz000
Github Username: kevinz000
Location: Dorm Room 3

Re: Addressing the stun meta

Post by kevinz000 » #317249

don't whine about security one hit stuns when antags have two hit crits.
User avatar
John_Oxford
Github User
Joined: Sat Nov 15, 2014 5:19 am
Byond Username: John Oxford
Github Username: JohnOxford
Location: The United States of America

Re: Addressing the stun meta

Post by John_Oxford » #317250

why not make tasers tethers that required a reload after every shot like current 2017 tasers do
Bill Rowe - Used for everything // SYS-OP - AI // SYS-USR - Cyborg
https://gyazo.com/07cbe7219ba24366c1f655ad6c56a524

Signature Content:
Spoiler:
Offical In-Game rank:
Image

Image

Image

Image
TechnoAlchemist wrote:you where always right john, you where always right
>implying the admin conspiracy wasen't just confirmed by a admin.
see, i told you motherfuckers.
NikNakFlak wrote:this isn't a game you can't just post whenever you want
I don't even know what the fuck tg is.

Image

Image
User avatar
kevinz000
Joined: Fri Nov 14, 2014 8:41 am
Byond Username: Kevinz000
Github Username: kevinz000
Location: Dorm Room 3

Re: Addressing the stun meta

Post by kevinz000 » #317251

because once again don't whine about security having one shot stuns when antags have items to stunbreak and two shot kills.
User avatar
kevinz000
Joined: Fri Nov 14, 2014 8:41 am
Byond Username: Kevinz000
Github Username: kevinz000
Location: Dorm Room 3

Re: Addressing the stun meta

Post by kevinz000 » #317252

and unless you want to scrap every single conversion gamemode go throw out your "This is a taser not a crowd control device" argument too.
lzimann
Joined: Sun Oct 26, 2014 5:13 am
Byond Username: Lzimann
Github Username: lzimann

Re: Addressing the stun meta

Post by lzimann » #317256

kevinz000 wrote:and unless you want to scrap every single conversion gamemode go throw out your "This is a taser not a crowd control device" argument too.
That wouldn't be a bad thing.
User avatar
CPTANT
Joined: Mon May 04, 2015 1:31 pm
Byond Username: CPTANT

Re: Addressing the stun meta

Post by CPTANT » #317258

kevinz000 wrote:don't whine about security one hit stuns when antags have two hit crits.
Look this is the mentality that deadlocked this entire debate for years.

Changes WILL have to trickle down if such a change is made.

But taking the FUNDAMENTAL step of removing 1 shot ranged stuns will provide a framework to balance the rest of the game.


1 hit ranged stun -> has to go.
Timberpoes wrote: Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
bman
Github User
Joined: Fri Oct 14, 2016 4:55 pm
Byond Username: Basilman
Github Username: Militaires

Re: Addressing the stun meta

Post by bman » #317259

You will fail to properly rectify this issue without an extensive rework of our combat.

My proposal, take it or leave it:
Spoiler:
My proposal for a long time now was the GoonStamina system being ported, it preserves the utility of stuns while not letting them dominate the game as they do in TG.
Goonstation Wiki wrote:Knockdowns, slips and stuns some times take a few seconds to go into effect. This period of almost-stun is weird. Blast damage can occasionally be out-run, items can occasionally be used, disposal diving may work. This is why you should approach stunned enemies with caution until you can be sure the stun is in effect for real. It is also quite normal that stunned people remain standing on their feet even if lost their items and can't move.
This is why even if you are stunned you are not helpless and can still come out on top, with a far greater chance of success than you'll ever have on TG's 1 hit GG.

In addition, if you are outnumbered by just one more person (with nowhere to run) you are very likely to lose even if you stun your opponents, this is something you will never see with our current system, where someone throws a flashbang in a room then clicks everyone with a baton once, and that's if they don't slide under your taser shot and deck you in the face, something you can do easier with goon's combat since resting and standing has a special "grace period" where you can move for a while.

The implications this has for melee is great, because attacking, defending, and being attacked all drain stamina; Combat on goon is a tiptoe of being smart enough not to overexhaust yourself while keeping an eye on your opponent to stop them for pulling a sudden attack that has a low stamina cost on them while dealing a large amount of damage (e.g tipping a vending machine over you suddenly, shoulder diving you from a chair, tabling, disposal diving, smashing your face into an airlock (possibly leading to space! this is another entire realm of depth) High depth, low complexity and lots of possibilities; a combat system where you can genuinely outsmart an opponent in a way that isn't suddenly pulling out a taser from your pocket in 0.01 seconds.

Of course we will never have this though, because of the usual suspects.
User avatar
calzilla1
Joined: Wed Jun 01, 2016 5:55 pm
Byond Username: Calzilla1

Re: Addressing the stun meta

Post by calzilla1 » #317260

Before we do that, we must address the movement speed
Life is too short for anything meaningful and too long for anything memeingful
Super Aggro Crag wrote: The best shitpost youll ever be responsible for will be your obituary.
Quality debate brought to you by ColonicAcid wrote:imagine having this little empathy

do you have autism bud? does your brain not see these people as humans? are they just a faceless statistic to you?
User avatar
kevinz000
Joined: Fri Nov 14, 2014 8:41 am
Byond Username: Kevinz000
Github Username: kevinz000
Location: Dorm Room 3

Re: Addressing the stun meta

Post by kevinz000 » #317261

Before we do ANY stun nerfing at all conversion antags need to be looked at
The entire point of revs for example is quality vs quantity
Take security's stuns and you get not enough quantity vs quantity = deadcurity.
User avatar
Anonmare
Joined: Sun Mar 15, 2015 8:59 pm
Byond Username: Anonmare

Re: Addressing the stun meta

Post by Anonmare » #317262

Rev conversion could be slowed down by making their flashes burn out like normal ones.
I'm 99% sure that revheads right now never burn out their flashes so they have theoretically infinite conversions.
Image
Image
Image
User avatar
kevinz000
Joined: Fri Nov 14, 2014 8:41 am
Byond Username: Kevinz000
Github Username: kevinz000
Location: Dorm Room 3

Re: Addressing the stun meta

Post by kevinz000 » #317265

they're the same thing.
User avatar
Wyzack
Joined: Fri Apr 18, 2014 11:32 pm
Byond Username: Wyzack

Re: Addressing the stun meta

Post by Wyzack » #317266

lzimann wrote:
kevinz000 wrote:and unless you want to scrap every single conversion gamemode go throw out your "This is a taser not a crowd control device" argument too.
That wouldn't be a bad thing.
Leoz is correct. The path is clear. You know what must be done
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
Kor wrote:I wish Wyzack was still an admin.
EngamerAzari's real number one fangirl <3
certified good poster
factoryman942
Joined: Sat Jun 25, 2016 8:38 pm
Byond Username: Factoryman942

Re: Addressing the stun meta

Post by factoryman942 » #317281

make all stuns also stun you so you have to have a friend cuff the person for you
User avatar
danno
Joined: Wed Apr 16, 2014 5:07 pm
Byond Username: Dannno
Location: e-mail me if you want a pizza roll

Re: Addressing the stun meta

Post by danno » #317292

hurts my heart to see this thread again like it never happened
Hornygranny wrote: wtf i like danno now
Image
I don't even play ss13 anymore, pretty much due to dannos stupid bullshit
User avatar
kevinz000
Joined: Fri Nov 14, 2014 8:41 am
Byond Username: Kevinz000
Github Username: kevinz000
Location: Dorm Room 3

Re: Addressing the stun meta

Post by kevinz000 » #317297

danno wrote:hurts my heart to see this thread again like it never happened
Also
By the way.
STAMINA DAMAGE IS NOT THE WAY TO GO UNLESS STAMINA DAMAGE IS HEAVILY REWORKED.
You get stunned? Well shit you're helpless for the next 10 seconds.
You got stamina stunned? Well shit you're helpless for the next 10 seconds. And then they toolbox you halfway through, making your stamina damage + normal damage once again more than 100 and sending you another stamina stun.
Now you're helpless for another 10 seconds. And then they toolbox you halfw- Oh shit you're really dead now.
User avatar
Anonmare
Joined: Sun Mar 15, 2015 8:59 pm
Byond Username: Anonmare

Re: Addressing the stun meta

Post by Anonmare » #317299

How does Goon do stuns? Perhaps we should emulate the mechanics of the low RP server if this really is the direction we're going
Image
Image
Image
User avatar
kevinz000
Joined: Fri Nov 14, 2014 8:41 am
Byond Username: Kevinz000
Github Username: kevinz000
Location: Dorm Room 3

Re: Addressing the stun meta

Post by kevinz000 » #317300

Anonmare wrote:How does Goon do stuns? Perhaps we should emulate the mechanics of the low RP server if this really is the direction we're going
please don't.
User avatar
danno
Joined: Wed Apr 16, 2014 5:07 pm
Byond Username: Dannno
Location: e-mail me if you want a pizza roll

Re: Addressing the stun meta

Post by danno » #317314

But they have a point
It's pointless to posture like we're ever going to return to """"mid"""" RP or go High RP, so we should start focusing on mechanics that compliment low-rp play instead
Hornygranny wrote: wtf i like danno now
Image
I don't even play ss13 anymore, pretty much due to dannos stupid bullshit
bman
Github User
Joined: Fri Oct 14, 2016 4:55 pm
Byond Username: Basilman
Github Username: Militaires

Re: Addressing the stun meta

Post by bman » #317318

I told you, goon stuns folks.
User avatar
John_Oxford
Github User
Joined: Sat Nov 15, 2014 5:19 am
Byond Username: John Oxford
Github Username: JohnOxford
Location: The United States of America

Re: Addressing the stun meta

Post by John_Oxford » #317335

just remove stuns and make weapons 1 hit kills regardless of what they are

then give security goofgunsmithing and don't balance it then remove tc's from nuke ops and give them a crate full of materials and 5 gunsmithing stations
Bill Rowe - Used for everything // SYS-OP - AI // SYS-USR - Cyborg
https://gyazo.com/07cbe7219ba24366c1f655ad6c56a524

Signature Content:
Spoiler:
Offical In-Game rank:
Image

Image

Image

Image
TechnoAlchemist wrote:you where always right john, you where always right
>implying the admin conspiracy wasen't just confirmed by a admin.
see, i told you motherfuckers.
NikNakFlak wrote:this isn't a game you can't just post whenever you want
I don't even know what the fuck tg is.

Image

Image
lumipharon
TGMC Administrator
Joined: Mon Apr 28, 2014 4:40 am
Byond Username: Lumipharon

Re: Addressing the stun meta

Post by lumipharon » #317360

Stun combat will never get changed because:

A: No one has proposed a solution that comprehensively addresses the entire situation (ie: regular combat, as well as basic security function and conversion modes)
B: Even if someone figured out the above, it would be such a massive amount of EFFORT, since you couldn't change combat first then address the sec/conversion issues after, as that will make the game effectively unplayable in the meantime, so no coder will likely ever be bothered.
User avatar
CPTANT
Joined: Mon May 04, 2015 1:31 pm
Byond Username: CPTANT

Re: Addressing the stun meta

Post by CPTANT » #317375

kevinz000 wrote:
danno wrote:hurts my heart to see this thread again like it never happened
Also
By the way.
STAMINA DAMAGE IS NOT THE WAY TO GO UNLESS STAMINA DAMAGE IS HEAVILY REWORKED.
You get stunned? Well shit you're helpless for the next 10 seconds.
You got stamina stunned? Well shit you're helpless for the next 10 seconds. And then they toolbox you halfway through, making your stamina damage + normal damage once again more than 100 and sending you another stamina stun.
Now you're helpless for another 10 seconds. And then they toolbox you halfw- Oh shit you're really dead now.
Getting stunned from stamina damage should just remove a fair bit of the stamina damage.

So 100 stamina damage -> 5-7 second stun and -50 stamina damage.

Actually that would be a vast improvement. Someone go code it!
Timberpoes wrote: Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
User avatar
oranges
Code Maintainer
Joined: Tue Apr 15, 2014 9:16 pm
Byond Username: Optimumtact
Github Username: optimumtact
Location: #CHATSHITGETBANGED

Re: Addressing the stun meta

Post by oranges » #317394

remove stuns
buff all weapons to be instant kill

fixed
User avatar
Anonmare
Joined: Sun Mar 15, 2015 8:59 pm
Byond Username: Anonmare

Re: Addressing the stun meta

Post by Anonmare » #317412

Make eating oranges improve your disease resistance.
Image
Image
Image
User avatar
ShadowDimentio
Joined: Thu May 08, 2014 3:15 am
Byond Username: David273

Re: Addressing the stun meta

Post by ShadowDimentio » #317419

Anonmare wrote:How does Goon do stuns? Perhaps we should emulate the mechanics of the low RP server if this really is the direction we're going
Goon does stuns effectively the same as us
Spoiler:
"Clowns are different you can't trust those shifty fucks you never know what they're doing or if they're willing to eat a dayban for some cheap yuks."
-Not-Dorsidarf

"The amount of people is the amount of times the sound is played... on top of itself. And with sybil populations on the shuttle..."
-Remie Richards

"I just spent all fucking day playing fallen london and sunless sea and obsessing over how creepy the fucking dawn machine is and only just clocked now that your avatar is the fucking dawn machine. Nobody vote for this disgusting new sequence blasphemer he wants to kill the gods"
-Stickymayhem

"Drank a cocktail of orange Gatorade and mint mouthwash on accident. Pretty sure I'm going to die, I am on the verge of vomit. It was nice knowing you guys"
-PKPenguin321

"You're too late, you will have to fetch them from the top of my tower, built by zombies, slaves, zombie slaves and garitho's will to live!"
-Armhulen

"This is like being cooked alive in a microwave oven which utilises the autistic end of the light spectrum to cook you."
-DarkFNC

"Penguins are the second race to realise 2D>3D"
-Anonmare

"Paul Blart mall cops if they all had ambitions of joining the Waffen-SS"
-Anonmare

"These logs could kill a dragon much less a man"
-Armhulenn

">7 8 6
WHAT MADNESS IS THIS? POETIC ANARCHY!"
-Wyzack

"We didn't kick one goofball out only to have another one come in like a fucking revolving door"
-Kraseo

"There's a difference between fucking faggots and being a fucking faggot."
-Anonmare

"You guys splitting the 20 bucks cost to hire your ex again?"
-lntigracy

"Wew. Congrats. It's been actual years since anyone tried to make fun of me for being divorced. You caught me, I'm tilted. Here is your trophy."
-Timbrewolf

"I prefer my coffees to run dry too *snorts a line of maxwell house*"
-Super Aggro Crag

"You don't have an evil bone in your body, unless togopal comes for a sleepover"
-Bluespace

">Paying over a $1000 for a lump of silicon and plastic
Lol"
-Anonmare

"Then why did you get that boob job?"
-DrPillzRedux

"You take that back you colonial mongrel"
-Docprofsmith

"I don't care whether or not someone with an IQ 3 standard deviations below my own thinks they enjoy Wizard rounds."
-Malkraz
User avatar
danno
Joined: Wed Apr 16, 2014 5:07 pm
Byond Username: Dannno
Location: e-mail me if you want a pizza roll

Re: Addressing the stun meta

Post by danno » #317421

Yeah I'm pretty sure that only bay does stuns differently than we do
and I think bay stuns are just 2-shot stun disabler style
Hornygranny wrote: wtf i like danno now
Image
I don't even play ss13 anymore, pretty much due to dannos stupid bullshit
User avatar
kevinz000
Joined: Fri Nov 14, 2014 8:41 am
Byond Username: Kevinz000
Github Username: kevinz000
Location: Dorm Room 3

Re: Addressing the stun meta

Post by kevinz000 » #317426

danno wrote:Yeah I'm pretty sure that only bay does stuns differently than we do
and I think bay stuns are just 2-shot stun disabler style
Can confirm that when I played it's based on "pain".
Also their tasers are hitscan :/
User avatar
kevinz000
Joined: Fri Nov 14, 2014 8:41 am
Byond Username: Kevinz000
Github Username: kevinz000
Location: Dorm Room 3

Re: Addressing the stun meta

Post by kevinz000 » #317428

Also specifically catering for low rp isn't the best
User avatar
TheColdTurtle
Joined: Sun Sep 13, 2015 7:58 pm
Byond Username: TheColdTurtle

Re: Addressing the stun meta

Post by TheColdTurtle » #317433

The only way to make this shitty game and server good is to fire all the coders and retarded admins and have the code be controlled by one person like CM does. But dumbass ledditors like to say "HEH HE MENTIONED CM THAT MEANS HIS ARGUMENT IS WRONG BECAUSE I SAW A POST ON digg SAYIMG THAT IT IS BAD HEH"

t. Someone who has not read this shitty thread at all and just posted because
Image
Image
User avatar
TheColdTurtle
Joined: Sun Sep 13, 2015 7:58 pm
Byond Username: TheColdTurtle

Re: Addressing the stun meta

Post by TheColdTurtle » #317435

Also danno is correct in all of his posts
Image
Image
User avatar
kevinz000
Joined: Fri Nov 14, 2014 8:41 am
Byond Username: Kevinz000
Github Username: kevinz000
Location: Dorm Room 3

Re: Addressing the stun meta

Post by kevinz000 » #317457

Korphaeron save us
User avatar
oranges
Code Maintainer
Joined: Tue Apr 15, 2014 9:16 pm
Byond Username: Optimumtact
Github Username: optimumtact
Location: #CHATSHITGETBANGED

Re: Addressing the stun meta

Post by oranges » #317461

TheColdTurtle wrote: have the code be controlled by one person like CM does.
:thinking:
Dr_bee
Joined: Fri Dec 23, 2016 6:31 pm
Byond Username: DrBee

Re: Addressing the stun meta

Post by Dr_bee » #317467

kevinz000 wrote:
danno wrote:hurts my heart to see this thread again like it never happened
Also
By the way.
STAMINA DAMAGE IS NOT THE WAY TO GO UNLESS STAMINA DAMAGE IS HEAVILY REWORKED.
You get stunned? Well shit you're helpless for the next 10 seconds.
You got stamina stunned? Well shit you're helpless for the next 10 seconds. And then they toolbox you halfway through, making your stamina damage + normal damage once again more than 100 and sending you another stamina stun.
Now you're helpless for another 10 seconds. And then they toolbox you halfw- Oh shit you're really dead now.
It is why goon separates stamina damage from actual health. and typically stuff that do meaningful stamina damage dont do decent physical damage, and things that do meaningful physical damage dont have stamina damage higher than a player's base stamina regen.

Kludging together a stamina system out of holo-damage was a very poor way to go about it, and now it will require EFFORT to fix.
User avatar
TheColdTurtle
Joined: Sun Sep 13, 2015 7:58 pm
Byond Username: TheColdTurtle

Re: Addressing the stun meta

Post by TheColdTurtle » #317468

This post was made by oranges who is currently on your ignore list. Display this post.

can someone please tell me if it is worth it to open this post? Because I am thinking that it contributes nothing due to the person who made it.......
Image
Image
User avatar
danno
Joined: Wed Apr 16, 2014 5:07 pm
Byond Username: Dannno
Location: e-mail me if you want a pizza roll

Re: Addressing the stun meta

Post by danno » #317488

kevinz000 wrote:Also specifically catering for low rp isn't the best
It's better than pretending like we have some kind of plan and continuing to pull the rope both ways the way we are now.
At least if we decide we're low-rp once and for all, we finally have a fucking direction to focus on.
Hornygranny wrote: wtf i like danno now
Image
I don't even play ss13 anymore, pretty much due to dannos stupid bullshit
Post Reply

Who is online

Users browsing this forum: No registered users