Introducing #coderbus goodboy points

How, what and why to code in BYOND.
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Introducing #coderbus goodboy points

Post by Cyberboss » #337460

https://atlantaned.space/coderbus (raw data)

Concept is simple the more, issues you fix/improvements to the codebase you make, the bigger your epeen. Features, balances, and tweaks degrade your score. Going below zero is grounds for not getting your PR merged (no one has gotten even close yet and it's really easy to increase your score so don't complain about it)
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Re: Introducing #coderbus goodboy points

Post by Qbopper » #337470

the point system gimmick is back but this time it's not even in the game

memes aside I do think this is cool though
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Re: Introducing #coderbus goodboy points

Post by factoryman942 » #337471

page looks beautiful 10/10
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Re: Introducing #coderbus goodboy points

Post by BeeSting12 » #337478

How are people added to the page?
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Re: Introducing #coderbus goodboy points

Post by oranges » #337482

automatically
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Re: Introducing #coderbus goodboy points

Post by Cyberboss » #337545

factoryman942 wrote:page looks beautiful 10/10
Get a browser that formats json for you Image
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Re: Introducing #coderbus goodboy points

Post by CPTANT » #337565

Cyberboss wrote:https://tools.tgstation13.org/pr_balances.json

Concept is simple the more, issues you fix/improvements to the codebase you make, the bigger your epeen. Features, balances, and tweaks degrade your score. Going below zero is grounds for not getting your PR merged (no one has gotten even close yet and it's really easy to increase your score so don't complain about it)
That is some serious fucking bullshit there and yes I will complain about it.

Also balances and tweaks don't generate issues, so why do I get punished for addressing balance issues and other tweaks? Balance is already the shitty area nobody wants to touch.
Timberpoes wrote: Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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Re: Introducing #coderbus goodboy points

Post by oranges » #337570

you don't even code
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Re: Introducing #coderbus goodboy points

Post by Slignerd » #337574

Cyberboss wrote:the more improvements to the codebase you make, the bigger your epeen.
Cyberboss wrote:Features, balances, and tweaks degrade your score.
So which one is it?
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Re: Introducing #coderbus goodboy points

Post by iamgoofball » #337575

Cyberboss wrote:Going below zero is grounds for not getting your PR merged (no one has gotten even close yet and it's really easy to increase your score so don't complain about it)
hold my beer
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Re: Introducing #coderbus goodboy points

Post by Incomptinence » #337577

Doesn't go far enough.

Need gbp purchasable balance pr force merges.
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Re: Introducing #coderbus goodboy points

Post by oranges » #337579

kek good idea
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Re: Introducing #coderbus goodboy points

Post by lzimann » #337602

Here, I got bored and did this until(if) mso/someone does a permanent page.
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Re: Introducing #coderbus goodboy points

Post by Cyberboss » #337603

CPTANT wrote:
Cyberboss wrote:https://tools.tgstation13.org/pr_balances.json

Concept is simple the more, issues you fix/improvements to the codebase you make, the bigger your epeen. Features, balances, and tweaks degrade your score. Going below zero is grounds for not getting your PR merged (no one has gotten even close yet and it's really easy to increase your score so don't complain about it)
That is some serious fucking bullshit there and yes I will complain about it.
I literally opened a random file and found 3 different ways to get 5 points, it's not hard.
Also balances and tweaks don't generate issues, so why do I get punished for addressing balance issues and other tweaks? Balance is already the shitty area nobody wants to touch.
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Re: Introducing #coderbus goodboy points

Post by kevinz000 » #337638

someone who broke everything two times has more good boy points than me now i want to fix issues wtf
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Re: Introducing #coderbus goodboy points

Post by Qbopper » #337727

kevinz000 wrote:someone who broke everything two times has more good boy points than me now i want to fix issues wtf
the system works
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Re: Introducing #coderbus goodboy points

Post by InsaneHyena » #337813

What if I'm a complete shithead who doesn't know how to code? How do I get GBP then?
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Re: Introducing #coderbus goodboy points

Post by CPTANT » #337820

kevinz000 wrote:someone who broke everything two times has more good boy points than me now i want to fix issues wtf
Guide to getting goodboy points:

1. Break shit
2. Fix your own shit

Tadaaaa,
Timberpoes wrote: Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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Re: Introducing #coderbus goodboy points

Post by CPTANT » #337824

Cyberboss wrote:
Also balances and tweaks don't generate issues, so why do I get punished for addressing balance issues and other tweaks? Balance is already the shitty area nobody wants to touch.
Oh sweet summer child...
Cyberboss wrote:I don't trust myself to review this PR and I wouldn't merge it anyway because I generally don't touch balance,
Timberpoes wrote: Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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Re: Introducing #coderbus goodboy points

Post by firecage » #337931

I propose an amendment to this. If someone either creates a meme PR, or they have more closed PR's than merged PR's, it can have a bad effect on their points. For example, let's say they have 61 PR's. 30 was merged, and 31 was closed, it would decrease their points by one.

Not like someone is so horrible they will end up at like -480 points or something.
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Re: Introducing #coderbus goodboy points

Post by Cobby » #338090

firecage wrote:I propose an amendment to this. If someone either creates a meme PR, or they have more closed PR's than merged PR's, it can have a bad effect on their points. For example, let's say they have 61 PR's. 30 was merged, and 31 was closed, it would decrease their points by one.

Not like someone is so horrible they will end up at like -480 points or something.
I have a lot of closed prs that are due to simply not being the direction that people would prefer to go in, along with prs that I close myself because there's a better way to handle the problem after some discussion.

It would be quite unfair to have those negatively impact me because we don't know how to ban goof.
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Re: Introducing #coderbus goodboy points

Post by CPTANT » #338097

It also dissuades touching anything that might be even remotely considered controversial.
Timberpoes wrote: Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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Re: Introducing #coderbus goodboy points

Post by Cyberboss » #338099

CPTANT wrote:
Cyberboss wrote:
Also balances and tweaks don't generate issues, so why do I get punished for addressing balance issues and other tweaks? Balance is already the shitty area nobody wants to touch.
Oh sweet summer child...
Cyberboss wrote:I don't trust myself to review this PR and I wouldn't merge it anyway because I generally don't touch balance,
I was rolling my eyes at the "balances and tweaks don't generate issues," they do, all the time.
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Re: Introducing #coderbus goodboy points

Post by Atlanta-Ned » #338354

lzimann wrote:Here, I got bored and did this until(if) mso/someone does a permanent page.
I gotchu fam https://atlantaned.space/newSS13tools/coderbus/gbp.php
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Re: Introducing #coderbus goodboy points

Post by Doctor Pork » #338467

CPTANT wrote:It also dissuades touching anything that might be even remotely considered controversial.
example please?
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Re: Introducing #coderbus goodboy points

Post by Qbopper » #338760

Doctor Pork wrote:
CPTANT wrote:It also dissuades touching anything that might be even remotely considered controversial.
example please?
yeah I thought it was literally just "fixes up your points but features lower it" or something along those lines
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Re: Introducing #coderbus goodboy points

Post by Jordie0608 » #338767

These are the values

Code: Select all

'Fix' => 2,
'Refactor' => 2,
'Code Improvement' => 1,
'Priority: High' => 4,
'Priority: CRITICAL' => 5,
'Atmospherics' => 4,
'Logging' => 1,
'Feedback' => 1,
'Performance' => 3,
'Feature' => -1,
'Balance/Rebalance' => -1,
'Tweak' => -1,
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Re: Introducing #coderbus goodboy points

Post by Qbopper » #338778

why's the atmos tag so high?
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Re: Introducing #coderbus goodboy points

Post by Doctor Pork » #338808

Qbopper wrote:why's the atmos tag so high?
literally an atmos simulator
oranges wrote:pork, the nondescript, commoner king, literally so stealth you could just your normal name in OOC and nobody would know, long may he reign as the secret commander
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Re: Introducing #coderbus goodboy points

Post by Qbopper » #338811

Doctor Pork wrote:
Qbopper wrote:why's the atmos tag so high?
literally an atmos simulator
yeah I just thought it was odd, is there usually a lack of/so many atmos PRs that make it necessary or something
Limey wrote:its too late.
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Re: Introducing #coderbus goodboy points

Post by oranges » #338902

because it's hard
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Re: Introducing #coderbus goodboy points

Post by iamgoofball » #338913

Atmos math requires a degree to understand
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Re: Introducing #coderbus goodboy points

Post by CPTANT » #338969

iamgoofball wrote:Atmos math requires a degree to understand
I wanted to say lolno, but then I remembered I have a technical degree.
Timberpoes wrote: Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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Re: Introducing #coderbus goodboy points

Post by Atlanta-Ned » #338990

Added labels from the repo (yay APIs!) and their values: https://atlantaned.space/newSS13tools/coderbus/gbp.php
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Re: Introducing #coderbus goodboy points

Post by Arianya » #338994

Could probably stand to have "Grammar/Formatting" on the list at 1, since I believe pulls solely correcting those tend not to get "Fix".

I believe "Easy Fix" is a issues only tag, but if not then worth putting it at 1, since any fix is a good fix, even if its easy.

"Map Edit"... I feel like it should have some value, maybe -1? Not terribly sure tbh.

In terms of the issues side of things, maybe a new "Reproduced" or "Confirmed" tag that gives the reporter of the issue 1 point, for use where the reporter has given information/reproduction steps for their bug that has helped lead to a reproduction?
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Re: Introducing #coderbus goodboy points

Post by Cyberboss » #339010

The vast majority of map edits are fixes
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Re: Introducing #coderbus goodboy points

Post by Oldman Robustin » #339147

>Someone makes a sloppy balance PR that addresses an issue, but does so in the worst way possible

>Spend hours coding up the proper approach

>Getting the improved PR merged costs me points

Hmmm
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Re: Introducing #coderbus goodboy points

Post by Nabski » #339257

Ned, the tags of values linking to github doesn't work for the two word labels. Toss some "" in there or something.

This was more amusing when I just thought nothing had ever been tagged "Code Improvement"
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Re: Introducing #coderbus goodboy points

Post by Atlanta-Ned » #339276

Nabski wrote:Ned, the tags of values linking to github doesn't work for the two word labels. Toss some "" in there or something.

This was more amusing when I just thought nothing had ever been tagged "Code Improvement"
goddammit this should be fixed now and i hate uris
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Post by Bawhoppennn » #339727

>sound and sprites don't give anything

Cmon man, they're the two things we need the most
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Re: Introducing #coderbus goodboy points

Post by Slignerd » #340123

At first I thought this idea was a joke.
It would appear that I'm a high RP weeb who hates roleplay and anime.
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Re: Introducing #coderbus goodboy points

Post by bandit » #340353

I don't see how a tweak costs points, it's as neutral as you can possibly get
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Re: Introducing #coderbus goodboy points

Post by Cyberboss » #340844

bandit wrote:I don't see how a tweak costs points, it's as neutral as you can possibly get
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Re: Introducing #coderbus goodboy points

Post by J_Madison » #346092

this can only end well.
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Re: Introducing #coderbus goodboy points

Post by Cyberboss » #346188

Issue count has actually started decreasing, albiet slowly. A massive improvement from the endless inflation
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Re: Introducing #coderbus goodboy points

Post by onleavedontatme » #346238

Feature might need to cost a little more since right now you gain points by submitting bugged stuff and fixing it afterwards instead of testing, but it's been a surprisingly successful system in general
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Re: Introducing #coderbus goodboy points

Post by iamgoofball » #346239

Kor wrote:Feature might need to cost a little more since right now you gain points by submitting bugged stuff and fixing it afterwards instead of testing, but it's been a surprisingly successful system in general
That won't fix it
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Re: Introducing #coderbus goodboy points

Post by firecage » #346284

iamgoofball wrote:
Kor wrote:Feature might need to cost a little more since right now you gain points by submitting bugged stuff and fixing it afterwards instead of testing, but it's been a surprisingly successful system in general
That won't fix it
Well, you might make less PR's. That's fixing one of the problems.
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Re: Introducing #coderbus goodboy points

Post by Bawhoppennn » #346292

This has been a surprising success.
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<KorMobile> you're a hero

[21:20:53] <%oranges> Baw "has cute legs" hoppen
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DEAD: ADMIN(Owegno) says, "Nothing lewd happens in adminbus sadly."

[07:13:57] <Rockdtben> Keep in mind that I'm an extremely successful and wealthy male in his late twenties.

(F) DEAD: Professor DonkPocket says, "Admins preventchaos with good messages"

OOC: Pogoman122: Fun fact if someone trespasses on your kitchen just turn them into a nugget

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<+KorPhaeron> russians have no souls so magic enrages them
<+KorPhaeron> people who don't like rng are not from /tg/ and are likely redditors
ausops wrote:apart from this there is literally nothing more to say other than that this is the first thread in five years to have achieved something.
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Re: Introducing #coderbus goodboy points

Post by factoryman942 » #346413

>frog is on -2 points
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