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[Deleted] Dramatic Changes to Game Operations

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feem
 
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Dramatic Changes to Game Operations

Postby feem » Sat Feb 24, 2018 5:16 pm #384519

Do you think that massive, dramatic changes to game operations are required? If so, why?

If yes, would you be willing to accept compromise for incremental change?

What are your feelings about pushback against your policies when the policies require substantial changes to be made in play style, behavior, or expectation by players?



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Re: Dramatic Changes to Game Operations

Postby Armhulen » Sat Feb 24, 2018 5:18 pm #384522

I feel like if I needed it I would have done it already

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Re: Dramatic Changes to Game Operations

Postby Xhuis » Sat Feb 24, 2018 5:18 pm #384523

I don't think large changes are needed to implement the policies I'd like to are necessary. If player pushback was largely negative, then I would likely try to reach a compromise, or scrap the idea altogether if it really isn't destined to work out.
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Re: Dramatic Changes to Game Operations

Postby Stickymayhem » Sat Feb 24, 2018 5:25 pm #384529

Do you think that massive, dramatic changes to game operations are required? If so, why?


I am personally a fan of using extremes to find a good middle ground. I do this in my events. Many of my absolute worst events have inspired, mechanically or otherwise, my very best thanks to lessons learned from that experience. So yes, I think on a temporary basis, big changes are a good way to find the middle-ground or components of a system we like. I've already mentioned in my thread a Low-Rule variant, and that would be the change I'd throw out. However, it's a community and a collaborative effort, so you can't just throw your weight around. Separating changes by server and making them temporary allows you more room to do crazier shit, brings interested players to test it, and should help you find a middle-ground to actually implement that people are happy with.

If yes, would you be willing to accept compromise for incremental change?


I think gradual incremental change is too difficult to study. Kor's escalation policy, for example, is a subtle difference that is really hard to see the end-effect of. The end-result should always be a compromise from the best outcomes of all the extremes you threw in there.

What are your feelings about pushback against your policies when the policies require substantial changes to be made in play style, behavior, or expectation by players?


I always expect resistance and criticism when pushing a big change. It's usually possible to see the difference between people who dislike changes to the status quo and legitimate issues with a change, and the latter usually comes later as less of a knee-jerk reaction. For the low-rule situation I'd implement feedback threads and suggestions on rulings, as well as rely on admin feedback on the difficulty of administration (or not) in that environment.
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Re: Dramatic Changes to Game Operations

Postby John_Oxford » Tue Feb 27, 2018 3:49 am #385662

Armhulen wrote:I feel like if I needed it I would have done it already
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Re: Dramatic Changes to Game Operations

Postby yorii » Tue Feb 27, 2018 9:03 am #385683

I'm always open for suggestions and democratically agreed changes, if large schisms exist in any particular topic a method of incremental change or compromissory middleground with follow-up evaluations of the approval rate following the changes are a staple of my agenda.

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Re: Dramatic Changes to Game Operations

Postby CitrusGender » Wed Feb 28, 2018 3:05 am #385915

Question is vague.

I guess I agree with Arm on this one. There is no reason to create such large changes to the game without the need to. Anything that would have been substantial would likely come from coders and mappers, not the headmin team. In regards to most other things, minor changes is probably the best way of doing things. To consistently pursue large changes is a great way to drive away players from the game.
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Re: Dramatic Changes to Game Operations

Postby iamgoofball » Thu Mar 01, 2018 1:45 am #386214

We talking the vidya gaem itself? If so, codebase and server separation.

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Re: Dramatic Changes to Game Operations

Postby feem » Thu Mar 01, 2018 3:02 am #386231

iamgoofball wrote:We talking the vidya gaem itself? If so, codebase and server separation.

No, I'm talking about rules, policies, and expectations of and by players, which is why the third part of my post asked about those things.


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