Cham's Generally Underwhelming Sprites
- Cham
- Joined: Mon Sep 15, 2014 4:14 am
- Location: Virginia
- Contact:
Cham's Generally Underwhelming Sprites
I feel like I've signed up for 20 different /tg/station forums. Anyway, I figured that I'd get a thread here for me to dump different sprites in that I work on from time to time. I'm pretty inexperienced, so most stuff comes down to recolors, but w/e. I also was wondering if we're still using the ss13eu sprite uploader? I couldn't find or think of anywhere else where .dmi files could be stored without too much hassle.
EDIT: Lol, someone told me a couple of these look "familiar". They're up on the old sprite repository from before the split. If any of them made it into the game, neato. I've not played much in ages so I was unaware.
A plasma cutter/torch. Intended to be a researched upgrade from R&D.
Several shotgun shells. Orange is pepperspray, Black is consecrated, and blue is anti-armor.
Several hairstyles. A modified braid, the Rachel, and Lemmy of Motorhead's facial hair. The hard to see one is a Hulk Hogan-style skullet.
A set of tacticool operator goggles and a balaclava for operating tactically
A Vampiric Horror. Was an idea I had for a more conspicuous form that the Vampire could take a-la Symphony of the Night.
A smashed Keeper. Someone on NT had the idea for them and I just goofed around a little with it to make a more beat up looking sprite for when they'd get destroyed or scrapped.
A full set of red cybernetic augmentations (including an alternate female torso with breasticles)
Molten rock people. I'm not going to stop until I can weasel this fella' into Asteroidstation
From here on I can't really claim ownership. Most of these are pre-existing sprites that I've spruced up with better alpha masks or idle animations in some cases. (A couple are sort of difficult to see because of the transparency. It's not an issue in-game.)
EDIT: Lol, someone told me a couple of these look "familiar". They're up on the old sprite repository from before the split. If any of them made it into the game, neato. I've not played much in ages so I was unaware.
A plasma cutter/torch. Intended to be a researched upgrade from R&D.
Several shotgun shells. Orange is pepperspray, Black is consecrated, and blue is anti-armor.
Several hairstyles. A modified braid, the Rachel, and Lemmy of Motorhead's facial hair. The hard to see one is a Hulk Hogan-style skullet.
A set of tacticool operator goggles and a balaclava for operating tactically
A Vampiric Horror. Was an idea I had for a more conspicuous form that the Vampire could take a-la Symphony of the Night.
A smashed Keeper. Someone on NT had the idea for them and I just goofed around a little with it to make a more beat up looking sprite for when they'd get destroyed or scrapped.
A full set of red cybernetic augmentations (including an alternate female torso with breasticles)
Molten rock people. I'm not going to stop until I can weasel this fella' into Asteroidstation
From here on I can't really claim ownership. Most of these are pre-existing sprites that I've spruced up with better alpha masks or idle animations in some cases. (A couple are sort of difficult to see because of the transparency. It's not an issue in-game.)
Last edited by Cham on Fri Nov 07, 2014 3:25 am, edited 6 times in total.
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- Joined: Wed Apr 16, 2014 7:18 am
- Byond Username: Nienhaus2
- MisterPerson
- Board Moderator
- Joined: Tue Apr 15, 2014 4:26 pm
- Byond Username: MisterPerson
Re: Cham's Generally Underwhelming Sprites
You can upload dmi's to singulo.io. No registration required either.
I code for the code project and moderate the code sections of the forums.
Feedback is dumb and it doesn't matter
Feedback is dumb and it doesn't matter
- Cham
- Joined: Mon Sep 15, 2014 4:14 am
- Location: Virginia
- Contact:
Re: Cham's Generally Underwhelming Sprites
Ah, thanks, then. I'll use that from now on.
- MisterPerson
- Board Moderator
- Joined: Tue Apr 15, 2014 4:26 pm
- Byond Username: MisterPerson
Re: Cham's Generally Underwhelming Sprites
Course that's not permanent so keep that in mind.
I code for the code project and moderate the code sections of the forums.
Feedback is dumb and it doesn't matter
Feedback is dumb and it doesn't matter
- Cham
- Joined: Mon Sep 15, 2014 4:14 am
- Location: Virginia
- Contact:
Re: Cham's Generally Underwhelming Sprites
Yeah, I just went ahead and made a puush. Working on some other shit hopefully I'll get up before long.
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- TGMC Administrator
- Joined: Mon Apr 28, 2014 4:40 am
- Byond Username: Lumipharon
Re: Cham's Generally Underwhelming Sprites
Should add a syndicate augmentation kit to ops (and maybe normal traitors), that has a full set of augments, that are just plug and play.
- Cham
- Joined: Mon Sep 15, 2014 4:14 am
- Location: Virginia
- Contact:
Re: Cham's Generally Underwhelming Sprites
That's an intriguing idea, but I feel like they'd need to replace other stuff. The actual sprites however replace the body parts they occupy, so they should be fully compatible with clothing and stuff just like the normal aug sprites.
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