Replace the E.X.P.E.R.I.M.E.N.T.O.R. lab with a nanite lab

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Luke Cox
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Replace the E.X.P.E.R.I.M.E.N.T.O.R. lab with a nanite lab

Post by Luke Cox » #425530

Every map has a room for the experimentor, which was shoved in because telescience was removed. We're getting nanites, and both R&D and Robotics are full as it is. Dump the experimentor lab and dump the nanite stuff in there instead. Room gets some use, other rooms stay tidy. 10/10 fund it
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Re: Replace the E.X.P.E.R.I.M.E.N.T.O.R. lab with a nanite lab

Post by Shadowflame909 » #425535

replace it with a tetris point generator once you complete a line you get 100 points but if your screen fills up thats -1000 points
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Re: Replace the E.X.P.E.R.I.M.E.N.T.O.R. lab with a nanite lab

Post by Yakumo_Chen » #425658

The experimenter actually has uses though and it's getting updated with a or that's been in the works
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Re: Replace the E.X.P.E.R.I.M.E.N.T.O.R. lab with a nanite lab

Post by Saegrimr » #425666

Yakumo_Chen wrote:The experimenter actually has uses though and it's getting updated with a or that's been in the works
It's usage is to make suicide bombs and slippy toys that's about it. And stealing Ian/Runtime from a distance.
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Re: Replace the E.X.P.E.R.I.M.E.N.T.O.R. lab with a nanite lab

Post by ShadowDimentio » #425680

There used to be a thing that would flashbang and you could hide in a box and spam it and it was hilarious but some cunt removed that feature
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Re: Replace the E.X.P.E.R.I.M.E.N.T.O.R. lab with a nanite lab

Post by somerandomguy » #425787

Yakumo_Chen wrote:The experimenter actually has uses though and it's getting updated with a or that's been in the works
pr was closed
ShadowDimentio wrote:There used to be a thing that would flashbang and you could hide in a box and spam it and it was hilarious but some cunt removed that feature
still there but it affects you too
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Re: Replace the E.X.P.E.R.I.M.E.N.T.O.R. lab with a nanite lab

Post by Luke Cox » #425988

You could make the top part hold all the machines, and the bottom area some test pen for people or something. Or maybe shove other miscellaneous stuff there. Seriously, R&D looks like a clusterfuck when you build the nanite machines there, and robotics doesn't have any free real estate either.
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Re: Replace the E.X.P.E.R.I.M.E.N.T.O.R. lab with a nanite lab

Post by Tlaltecuhtli » #425991

remove ta8les from rnd
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Re: Replace the E.X.P.E.R.I.M.E.N.T.O.R. lab with a nanite lab

Post by John_Oxford » #426063

you can knock down maint walls and build it in maint
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Re: Replace the E.X.P.E.R.I.M.E.N.T.O.R. lab with a nanite lab

Post by Karp » #426069

remember when you could use the experimentor to dupe traitor gear

remember when the experimentor increased research levels

remember when the experimentor spewed out nanomachines and xenomicrobes

it can still produce infinite power cells and has other uses though. It isn't completley useless, but it is poorly designed so it requires you to read the code to know how it works.
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Re: Replace the E.X.P.E.R.I.M.E.N.T.O.R. lab with a nanite lab

Post by Shezza » #426074

Karp wrote: it requires you to read the code to know how it works.
or you could


experiment, thats how i found out about the cells
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Re: Replace the E.X.P.E.R.I.M.E.N.T.O.R. lab with a nanite lab

Post by somerandomguy » #426076

Karp wrote:remember when you could use the experimentor to dupe traitor gear

remember when the experimentor increased research levels

remember when the experimentor spewed out nanomachines and xenomicrobes

it can still produce infinite power cells and has other uses though. It isn't completley useless, but it is poorly designed so it requires you to read the code to know how it works.
It can still make nanomachines, but it's somewhat hard to use effectively, seeing as it only makes smoke of it


Then again, service borg can replicate reagents and you can get metabolized reagents out of a mob by gibbing it...
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Re: Replace the E.X.P.E.R.I.M.E.N.T.O.R. lab with a nanite lab

Post by Luke Cox » #426101

With techwebs being a thing, I wouldn't mind the experimentor being removed completely
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Re: Replace the E.X.P.E.R.I.M.E.N.T.O.R. lab with a nanite lab

Post by Karp » #426135

Shezza wrote:
Karp wrote: it requires you to read the code to know how it works.
or you could


experiment, thats how i found out about the cells
i agree but a lot of interactions are arbitrary, some of the worst ones can kill you outright or kill other people which can get you bwoinked.
Luke Cox wrote:With techwebs being a thing, I wouldn't mind the experimentor being removed completely
I honestly think the experimentor can be a more interesting and useful tool that could work with techwebs, but it does require a redesign in a lot of ways to fill that purpose. A lot of its reasons for existing got removed or nerfed due to how absolutely absurd they were.
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Re: Replace the E.X.P.E.R.I.M.E.N.T.O.R. lab with a nanite lab

Post by Luke Cox » #426218

I'm sure you could do something with it if you tried really hard, but I feel like a dedicated space for a completely new thing for science to do greatly outweighs having a dedicated room for outdated filler content
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Re: Replace the E.X.P.E.R.I.M.E.N.T.O.R. lab with a nanite lab

Post by John_Oxford » #426977

i forgot

NANOMACHINES SON
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Re: Replace the E.X.P.E.R.I.M.E.N.T.O.R. lab with a nanite lab

Post by Luke Cox » #426983

John_Oxford wrote:i forgot

NANOMACHINES SON
They even made nanites that harden in response to physical trauma
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