The item pick-up animation

For feedback on the game code and design. Feedback on server rules and playstyle belong in Policy Discussion.

Do you like the item pickup animation?

Yes, it's fine as it is.
14
23%
No, it should be reverted.
37
60%
No, it should be modified. (please specify complaint)
11
18%
 
Total votes: 62

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The item pick-up animation

Post by subject217 » #428397

This feature has garnered a lot of controversy in the short time it's been on the server. Rather than trying to argue across PRs like bee lore, I thought it would be worthwhile to discuss it on the forums. Please vote in the poll I've made, and explain your opinions in more detail in the thread.

Personally, I feel that the whole thing is just useless, and the little icon shaking animation that happens whenever an item is put into your hand (including when taking it out of backpacks and the like) is downright ugly. I don't think this feature has any merit to stand upon, and aesthetically it is extremely unappealing.

PRs linked for brevity:
https://github.com/tgstation/tgstation/pull/39231
https://github.com/tgstation/tgstation/pull/39261
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Re: The item pick-up animation

Post by Lumbermancer » #428398

I like it. It gives you more visual feedback. What someone picked up (say from a big pile of items), what item someone pulled out (say a weapon). Something your character would be aware of, but it's not that obvious in game. It's great from AI perspective too.

But it introduces some pick up delay, which I didn't notice before, it could probably go. |edit| <- it doesn't
Last edited by Lumbermancer on Mon Jul 23, 2018 7:54 am, edited 1 time in total.
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Re: The item pick-up animation

Post by Hathkar » #428402

Some more visual feedback of who picked what up is nice.

My only complaints are:
The item showing up when you take something out of your bag/pockets. The text message is enough for those.
Not a fan of the pick up delay.
The shaking looks odd and doesn't really fit with the aesthetics.
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Re: The item pick-up animation

Post by oranges » #428405

is this a copypaste of the yog forum post?
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Re: The item pick-up animation

Post by Cobby » #428406

Remove/Minimize Shaking and scale the speed of the animation with obj weight
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Re: The item pick-up animation

Post by oranges » #428407

Lumbermancer wrote:I like it. It gives you more visual feedback. What someone picked up (say from a big pile of items), what item someone pulled out (say a weapon). Something your character would be aware of, but it's not that obvious in game. It's great from AI perspective too.

But it introduces some pick up delay, which I didn't notice before, it could probably go.
It is not supposed to introduce any pickup delay, you have the item in hand as soon as you click on it, the animation should be purely visual, are you sure the delay isn't just in your head?
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Re: The item pick-up animation

Post by kevinz000 » #428409

while visual feedback is nice I feel like a simple "item shrinks as it glides 'into' your sprite" is better than the shaking.
overcomplication is not always good, even if it seems like it's more "fancy" than a simple one.
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Re: The item pick-up animation

Post by Lumbermancer » #428411

oranges wrote:
Lumbermancer wrote:I like it. It gives you more visual feedback. What someone picked up (say from a big pile of items), what item someone pulled out (say a weapon). Something your character would be aware of, but it's not that obvious in game. It's great from AI perspective too.

But it introduces some pick up delay, which I didn't notice before, it could probably go.
It is not supposed to introduce any pickup delay, you have the item in hand as soon as you click on it, the animation should be purely visual, are you sure the delay isn't just in your head?
Unless I'm going senile already, I was able to click-swap hands-click instantly before, there's some delay now, on second click to pick.

--edit

Well nevermind, I just tested and there's no delay. I don't know what happened before, was it in my head or lag induced.
Last edited by Lumbermancer on Sun Jul 22, 2018 10:20 pm, edited 1 time in total.
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Re: The item pick-up animation

Post by subject217 » #428415

oranges wrote:is this a copypaste of the yog forum post?
Is it? I don't browse the Yog forums, but I don't think what I've said or the way I've phrased it is an uncommon opinion in any respect.
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Re: The item pick-up animation

Post by Saegrimr » #428420

The overlays appear on alt-clicked tiles.
The shake animation looks dumb.
Can be spammed while running down a hall clicking your backpack with something big in your hand
Constant crashing ever since.
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Re: The item pick-up animation

Post by subject217 » #428424

Saegrimr wrote:Constant crashing ever since.
Gonna point out that all the crashes I hear about on this issue are usually people using an old version of 512. I've not been able to replicate the pickup animation causing crashes issue on the latest 512 Beta builds.
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Re: The item pick-up animation

Post by Pizzatiger » #428461

subject217 wrote:
Saegrimr wrote:Constant crashing ever since.
Gonna point out that all the crashes I hear about on this issue are usually people using an old version of 512. I've not been able to replicate the pickup animation causing crashes issue on the latest 512 Beta builds.
To be fair we shouldn't have a code that crashes people who don't use the potentially buggy Beta build. If something is going to be added to the game then it should work for the Current Non-beta build
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Re: The item pick-up animation

Post by ShadowDimentio » #428465

Remove the delay, the little shake the items do before picking them up, and the icon appearing when you inventory.
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Re: The item pick-up animation

Post by iamgoofball » #428466

Inventory effect is a bug and there's literally no inventory delay it's all cosmetic.

The shake isn't getting removed since the only argument posed against it is "it's weird" and "ss13 is old"
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Re: The item pick-up animation

Post by Saegrimr » #428468

iamgoofball wrote:The shake isn't getting removed since the only argument posed against it is "it's weird" and "ss13 is old"
The only argument for remove it is "I don't like it"
The only argument for keeping it is "I like it"
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Re: The item pick-up animation

Post by Lazengann » #428469

The shake is ugly
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Re: The item pick-up animation

Post by Cobby » #428471

The shake is not because "I don't like it", it's because it

1) Doesn't convey any information. The item moving to the player conveys who picked up the item, the shaking does not.

2)makes stealing a pain when the object, to no control of your own, goes HEY LOOK IM BEING TAKEN.

The response to number 2 was "lol just don't steal when people are around" so I know i'm wasting my breath on the topic though.
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Re: The item pick-up animation

Post by PKPenguin321 » #428473

Somebody suggested having it so that walking and picking something up wouldn't play the animation so you can still have stealth item grabbing and I think that sounds cool
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Re: The item pick-up animation

Post by iamgoofball » #428479

No
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Re: The item pick-up animation

Post by DemonFiren » #428485

lmao
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Re: The item pick-up animation

Post by Saegrimr » #428486

I love how this happens every time with goofball
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Re: The item pick-up animation

Post by iamgoofball » #428487

Saegrimr wrote:I love how this happens every time with goofball
The only opinion that matters about a feature is maintainer opinions and headcoder opinions.
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Re: The item pick-up animation

Post by DemonFiren » #428488

iamgoofball wrote:
Saegrimr wrote:I love how this happens every time with goofball
The only opinion that matters about a feature is maintain opinions and headcoder opinions.
Well, which one are you?
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Re: The item pick-up animation

Post by iamgoofball » #428489

Neither, and the same goes for you. Have fun.
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Re: The item pick-up animation

Post by DemonFiren » #428495

iamgoofball wrote:and the same goes for you
How's that relevant?
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Re: The item pick-up animation

Post by iamgoofball » #428502

Try thinking really hard.

Also, the maintainers gave me the changes they want made.
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Re: The item pick-up animation

Post by Cobby » #428504

goof is basically the new pap without the cute girl profile picture and can sometimes make good prs
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Re: The item pick-up animation

Post by DemonFiren » #428505

iamgoofball wrote:Try thinking really hard.

Also, the maintainers gave me the changes they want made.
So that was a general "you filthy unwashed masses" you, not a "me specifically" you?
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Re: The item pick-up animation

Post by iamgoofball » #428506

Cobby wrote:goof is basically the new pap without the cute girl profile picture and can sometimes make good prs
Not only do I predate paprika but paprika also did literally nothing wrong.
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Re: The item pick-up animation

Post by oranges » #428508

Saegrimr wrote:
iamgoofball wrote:The shake isn't getting removed since the only argument posed against it is "it's weird" and "ss13 is old"
The only argument for remove it is "I don't like it"
The only argument for keeping it is "I like it"
well actually it's not that you like, it's that *I* like it
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Re: The item pick-up animation

Post by iamgoofball » #428509

oranges wrote:
Saegrimr wrote:
iamgoofball wrote:The shake isn't getting removed since the only argument posed against it is "it's weird" and "ss13 is old"
The only argument for remove it is "I don't like it"
The only argument for keeping it is "I like it"
well actually it's not that you like, it's that *I* like it
Yeah that
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Re: The item pick-up animation

Post by Mickyan » #428510

Even though I personally like the shake, it's bad for gameplay. As showcased in this thread, it gives players the impression that picking up items is delayed as the animation takes almost a full second to complete

That's not my opinion, it's plain bad visual feedback
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Re: The item pick-up animation

Post by iamgoofball » #428511

Mickyan wrote:Even though I personally like the shake, it's bad for gameplay. As showcased in this thread, it gives players the impression that picking up items is delayed as the animation takes almost a full second to complete
hey see look at that, actually useful feedback
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Re: The item pick-up animation

Post by DemonFiren » #428512

which has been posted before but you elected to ignore it in favour of taking bait
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Re: The item pick-up animation

Post by Pizzatiger » #428523

subject217 wrote:
Saegrimr wrote:Constant crashing ever since.
Gonna point out that all the crashes I hear about on this issue are usually people using an old version of 512. I've not been able to replicate the pickup animation causing crashes issue on the latest 512 Beta builds.
I have upgraded to the latest 512 Beta build and i keep crashing due to the shitty pick up animation.
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Re: The item pick-up animation

Post by iamgoofball » #428524

Pizzatiger wrote:
subject217 wrote:
Saegrimr wrote:Constant crashing ever since.
Gonna point out that all the crashes I hear about on this issue are usually people using an old version of 512. I've not been able to replicate the pickup animation causing crashes issue on the latest 512 Beta builds.
I have upgraded to the latest 512 Beta build and i keep crashing due to the shitty pick up animation.
I can't reproduce the crash, man. What are your specs? Also, which server is this?
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Re: The item pick-up animation

Post by skoglol » #428526

Fairly sure you cannot click through the animation, which makes picking up several items slower. Otherwise I like it, though it could possibly be toned down a bit.
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Re: The item pick-up animation

Post by iamgoofball » #428527

skoglol wrote:Fairly sure you cannot click through the animation, which makes picking up several items slower. Otherwise I like it, though it could possibly be toned down a bit.
The animation has no impact on speed of picking up items.
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Re: The item pick-up animation

Post by BeeSting12 » #428531

It should be disabled for tiny and small items so you can feasibly get away with taking small stuff. Obviously anyone could see you take a taser or baton, but something smaller such a an ebow or ID could go unnoticed.

The shaking isn't good for reasons already stated but I think it has potential if you make it have no effect on small/tiny items
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Re: The item pick-up animation

Post by Saegrimr » #428535

iamgoofball wrote:
Saegrimr wrote:I love how this happens every time with goofball
The only opinion that matters about a feature is maintainer opinions and headcoder opinions.
subject217 wrote:I thought it would be worthwhile to discuss it on the forums. Please vote in the poll I've made, and explain your opinions in more detail in the thread.
Why even post here then you big manbaby lmao
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Re: The item pick-up animation

Post by gum disease » #428543

Honestly, I like the idea of it. It makes it easier to see who's picked up what. I just think the wiggle is unnecessarily misleading because it makes you think there's a pick-up delay when there isn't.
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Re: The item pick-up animation

Post by Shezza » #428560

oranges wrote:
Saegrimr wrote:
iamgoofball wrote:The shake isn't getting removed since the only argument posed against it is "it's weird" and "ss13 is old"
The only argument for remove it is "I don't like it"
The only argument for keeping it is "I like it"
well actually it's not that you like, it's that *I* like it
Well you like to make people angry so why should we take your opinion as honest and serious as this point.
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Re: The item pick-up animation

Post by zaracka » #428573

I heard it's causing crashes on 1416 and below
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Re: The item pick-up animation

Post by Arianya » #428579

I don't like how it looks visually at the moment, the shake and the shrinking make the icons look even worse and on smaller icons is basically indecipherable as to which item it actually was.

There are also some noticeable bugs (the one I recall noticing offhand is that removing paper from a paperbin creates a pickup animation underneath the player, rather then from the paperbin to the player)
Fairly sure you cannot click through the animation, which makes picking up several items slower. Otherwise I like it, though it could possibly be toned down a bit.
If the animation/afterimage of the picked up item is covering items still on the ground then this has some pretty important balance implications.

The fact that it's caused substantial number of crashes and required updating BYOND (after a semi-long period of everyone being advised not to update beyond 1416) is the icing on the cake.
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Re: The item pick-up animation

Post by oranges » #428593

Shezza wrote:
oranges wrote:
Saegrimr wrote:
iamgoofball wrote:The shake isn't getting removed since the only argument posed against it is "it's weird" and "ss13 is old"
The only argument for remove it is "I don't like it"
The only argument for keeping it is "I like it"
well actually it's not that you like, it's that *I* like it
Well you like to make people angry so why should we take your opinion as honest and serious as this point.
the point is it doesn't matter how you take my opinion
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Re: The item pick-up animation

Post by Lazengann » #428596

quit crashing my game, CODERS,
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Re: The item pick-up animation

Post by iamgoofball » #428672

Arianya wrote:I don't like how it looks visually at the moment, the shake and the shrinking make the icons look even worse and on smaller icons is basically indecipherable as to which item it actually was.

There are also some noticeable bugs (the one I recall noticing offhand is that removing paper from a paperbin creates a pickup animation underneath the player, rather then from the paperbin to the player)
Fairly sure you cannot click through the animation, which makes picking up several items slower. Otherwise I like it, though it could possibly be toned down a bit.
If the animation/afterimage of the picked up item is covering items still on the ground then this has some pretty important balance implications.

The fact that it's caused substantial number of crashes and required updating BYOND (after a semi-long period of everyone being advised not to update beyond 1416) is the icing on the cake.
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Re: The item pick-up animation

Post by Lazengann » #428673

.1413 was a work of art goofball and now we had to part ways with it
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Arianya
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Joined: Tue Nov 08, 2016 10:27 am
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Re: The item pick-up animation

Post by Arianya » #428674

iamgoofball wrote:
Arianya wrote:I don't like how it looks visually at the moment, the shake and the shrinking make the icons look even worse and on smaller icons is basically indecipherable as to which item it actually was.

There are also some noticeable bugs (the one I recall noticing offhand is that removing paper from a paperbin creates a pickup animation underneath the player, rather then from the paperbin to the player)
Fairly sure you cannot click through the animation, which makes picking up several items slower. Otherwise I like it, though it could possibly be toned down a bit.
If the animation/afterimage of the picked up item is covering items still on the ground then this has some pretty important balance implications.

The fact that it's caused substantial number of crashes and required updating BYOND (after a semi-long period of everyone being advised not to update beyond 1416) is the icing on the cake.
>getting mad over having to do a free update

come on, grow up
>ignoring all other feedback and gotcha-ing people being annoyed at their game crashing

come on, grow up
Frequently playing as Aria Bollet on Bagil & Scary Terry

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Saegrimr
Joined: Thu Jul 24, 2014 4:39 pm
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Re: The item pick-up animation

Post by Saegrimr » #428680

Arianya wrote:>ignoring all other feedback and gotcha-ing people being annoyed at their game crashing

come on, grow up
Uh excuse me your opinion doesn't matter here, this thread is bait and should be closed.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
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