Valuable things we can take from CM and put in standard ss13

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John_Oxford
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Valuable things we can take from CM and put in standard ss13

Post by John_Oxford » #430475

more or less the entire xeno system would breathe some life into the aging round type. maybe remove some of the castes that would have to have hard counters like crushers and what not. but definitely take all the sprites.

maybe take the whole marine system and make it similar to ert.

i'd definitely like to see tanks added, even as things that aren't tanks, maybe just lavaland craft.

the weapon system is pretty cool and some aspects of the attachment system would be cool to hard port to all our weapons.


itt, post things you want to see added from cm
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Thunder11
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Re: Valuable things we can take from CM and put in standard ss13

Post by Thunder11 » #430490

Nothing
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Re: Valuable things we can take from CM and put in standard ss13

Post by Naksu » #430491

John_Oxford wrote:itt, post things you want to see added from cm
Nothing, unless PR'd by the dev who originally wrote it. I am not against contributors borrowing design concepts from CM and applying them to produce original work that they PR to /tg/, but I will close every PR I'm aware of that attempts to transfer CM assets into /tg/. Take pride in your own work.

Also, re: xenos, I don't foresee them lasting long in our codebase regardless of what happens with CM.
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oranges
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Re: Valuable things we can take from CM and put in standard ss13

Post by oranges » #430492

what he said
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Re: Valuable things we can take from CM and put in standard ss13

Post by John_Oxford » #430656

but i've been told that it's legally tangible to take the assets and import them to tg on the basis of -insert legal fun word here-

i've also heard that from other maintainers, that brings up the problem, are tg maintainers going to have ethical conflictions and are going to have to fight over which pr's are added and aren't added?

also, did we not steal goonchat from goon? is the only reason you're saying that because of how cm was leaked? because i'm pretty sure goon getting linked was more or less the same thing.
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TechnoAlchemist wrote:you where always right john, you where always right
>implying the admin conspiracy wasen't just confirmed by a admin.
see, i told you motherfuckers.
NikNakFlak wrote:this isn't a game you can't just post whenever you want
I don't even know what the fuck tg is.

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subject217
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Re: Valuable things we can take from CM and put in standard ss13

Post by subject217 » #430678

goon released their code after it leaked and they didn't make angry announcements threatening legal action
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oranges
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Re: Valuable things we can take from CM and put in standard ss13

Post by oranges » #430684

John_Oxford wrote:but i've been told that it's legally tangible to take the assets and import them to tg on the basis of -insert legal fun word here-

i've also heard that from other maintainers, that brings up the problem, are tg maintainers going to have ethical conflictions and are going to have to fight over which pr's are added and aren't added?

also, did we not steal goonchat from goon? is the only reason you're saying that because of how cm was leaked? because i'm pretty sure goon getting linked was more or less the same thing.
everything you have said here is wrong
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Re: Valuable things we can take from CM and put in standard ss13

Post by Mark9013100 » #430774

the sprites look flat and ugly, pass
from what I've heard, the only code apparently good is the gun and xeno evolution code, but even then the evolution system requires changing to actually encourage playing the game and not just until you have enough health to laugh shit off
the maps are subpar are best, pass
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Re: Valuable things we can take from CM and put in standard ss13

Post by ohnopigeons » #430813

Thunder11 wrote:Nothing
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Re: Valuable things we can take from CM and put in standard ss13

Post by ShrimpMantis » #430999

Cryogenic sleepers have SOME potential for Vanilla
Theres the firing line code as well.
How ballistics and projectiles interact with carbon mobs could be salvaged, along with weapon accuracy and recoil.

Other than that, nothing is valuable.
Seems legit.
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DemonFiren
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Re: Valuable things we can take from CM and put in standard ss13

Post by DemonFiren » #431045

what about medical
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fosstar
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Re: Valuable things we can take from CM and put in standard ss13

Post by fosstar » #431106

DemonFiren wrote:what about medical
literally just dumbed down baymed with more copyright issues
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Re: Valuable things we can take from CM and put in standard ss13

Post by Qustinnus » #431142

Some of the design might be good but all of the code is probably shit
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Re: Valuable things we can take from CM and put in standard ss13

Post by Lumbermancer » #431153

fosstar wrote:
DemonFiren wrote:what about medical
literally just dumbed down baymed with more copyright issues
So better for tg crowd with easily fixable issues?
aka Schlomo Gaskin aka Guru Meditation aka Copyright Alright aka Topkek McHonk aka Le Rouge
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Re: Valuable things we can take from CM and put in standard ss13

Post by Saegrimr » #431154

Lumbermancer wrote:So better for tg crowd with easily fixable issues?
It'd be a more sane approach just to gut baymed and apply what looks good rather than gut a gut of a gut then fix the things we still wanted.
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Re: Valuable things we can take from CM and put in standard ss13

Post by ShrimpMantis » #432395

DemonFiren wrote:what about medical
There WERE changes made on xenos to mitigate an issue where Ancients could behead you in just a few slashes after the cloning removal.
The medical system is garbage and it has absolutely nothing redeeming about it.
Seems legit.
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