night lighting: el atrocidad

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bman
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night lighting: el atrocidad

Post by bman » #430404

thoughts on this? i personally dont like it, i get that it's supposed to make the station comfy or some shit but it just ends up being annoying and the second normal lights comes on it's like "thank fuck the station doesnt look like a fucking painting now"

thoughts????????????????????????????????????????
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Atlanta-Ned
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Re: night lighting: el atrocidad

Post by Atlanta-Ned » #430406

I love it.
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Re: night lighting: el atrocidad

Post by subject217 » #430423

bman wrote:the second normal lights comes on it's like "thank fuck the station doesnt look like a fucking painting now"
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Anonmare
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Re: night lighting: el atrocidad

Post by Anonmare » #430426

I wish it would remember if you've turned the night lighting on or off. Maybe an auto setting that follows the rhythm and a manual override for on/off?
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DemonFiren
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Re: night lighting: el atrocidad

Post by DemonFiren » #430433

I thought it was to make the station darker, not prettier.
Shadows being good for sneaky shit and such.
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Cobby
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Re: night lighting: el atrocidad

Post by Cobby » #430452

One of the few features that has an effect on me more than it does my character
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Deitus
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Re: night lighting: el atrocidad

Post by Deitus » #430456

subject217 wrote:
bman wrote:the second normal lights comes on it's like "thank fuck the station doesnt look like a fucking painting now"
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Denton
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Re: night lighting: el atrocidad

Post by Denton » #430460

I really like the way it looks. When it gets in the way, I usually just hack the APC or ask sillycones to turn it off.
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Re: night lighting: el atrocidad

Post by PKPenguin321 » #430461

Looks ugly imo but there isn't much more too it than that
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Re: night lighting: el atrocidad

Post by Saegrimr » #430472

Denton wrote:I usually just hack the APC or ask sillycones to turn it off.
Kind of weird its locked behind APCs, maybe having it be something heads of staff can toggle for their department, or on the bridge/HOP for the rest of the general hallways and individual departments.
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Re: night lighting: el atrocidad

Post by BeeSting12 » #431768

im not a fan of it
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Mark9013100
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Re: night lighting: el atrocidad

Post by Mark9013100 » #431769

It'd be ten times better if it wasn't locked behind the access panel.
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Re: night lighting: el atrocidad

Post by Not-Dorsidarf » #431817

I like it
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Re: night lighting: el atrocidad

Post by Anonmare » #431859

I'd prefer it if it had three settings. "On", "Off" and "Auto". With Auto following the station routine and On and Off forcing it.

I also wish it didn't take up so much space on the APC. It and Emergency Lighting, I'd prefer them as toggle-able system overrides.
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Re: night lighting: el atrocidad

Post by Arianya » #431880

Emergency Lighting being on the APC makes sense, but Night Lighting should just be on the light switch or controlled by department head/bridge (latter case for public stuff like hallways)
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Re: night lighting: el atrocidad

Post by kevinz000 » #431892

Thinking about modifying it like this:
APCs have an on/off/auto setting synced to light switches in the room, without being access locked. Alt click light switches to change night lighting
Keycard auth is now able to force disable it, only requires one person keycard swipe to globally disable it on all APCs that have it set to auto, or force it on for all APCs, rather than the usual 2.
thoughts?
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Re: night lighting: el atrocidad

Post by oranges » #431893

not interested in any changes to night lighting
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DemonFiren
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Re: night lighting: el atrocidad

Post by DemonFiren » #431895

you're doing it for the (You)s, aren't you, oranges
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Re: night lighting: el atrocidad

Post by Mark9013100 » #431968

kevinz000 wrote:Thinking about modifying it like this:
APCs have an on/off/auto setting synced to light switches in the room, without being access locked. Alt click light switches to change night lighting
Keycard auth is now able to force disable it, only requires one person keycard swipe to globally disable it on all APCs that have it set to auto, or force it on for all APCs, rather than the usual 2.
thoughts?
Best solution
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Re: night lighting: el atrocidad

Post by LifeReign » #432024

I like having an excuse to cover the station with strong bioluminescence glowshrooms. Permanently solves the question of brightness.
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Re: night lighting: el atrocidad

Post by Anonmare » #432212

Mushroom-killer shroom that eats other shrooms and kills itself after a while when
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Re: night lighting: el atrocidad

Post by LifeReign » #432251

Anonmare wrote:Mushroom-killer shroom that eats other shrooms and kills itself after a while when
That's just a normal walking mushroom. They eat each other to grow stronger until only one is left.
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Mickyan
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Re: night lighting: el atrocidad

Post by Mickyan » #432283

Would be best having it disabled for work areas and keep it for hallways, living quarters etc, doesn't make much sense that NT expects you to work in a poorly lit room
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Re: night lighting: el atrocidad

Post by bandit » #433741

Mickyan wrote:Would be best having it disabled for work areas and keep it for hallways, living quarters etc, doesn't make much sense that NT expects you to work in a poorly lit room
what about this game gives you the impression that NT cares about workplace safety
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Mickyan
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Re: night lighting: el atrocidad

Post by Mickyan » #434269

It's more about productivity than safety

Really though I think it would just feel better to draw a line between work and living areas
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Re: night lighting: el atrocidad

Post by Farquaar » #434277

Maybe instead of just the lights dimming and going red, we could add things to up the comfy factor. How about gently glowing patterns on the walls/floors? Making night lighting more aesthetically pleasing is the right way to go I think.
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Denton
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Re: night lighting: el atrocidad

Post by Denton » #434370

Farquaar wrote:Maybe instead of just the lights dimming and going red, we could add things to up the comfy factor. How about gently glowing patterns on the walls/floors? Making night lighting more aesthetically pleasing is the right way to go I think.
Something like this?

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Re: night lighting: el atrocidad

Post by Qbmax32 » #434713

Hate it it’s annoying
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Re: night lighting: el atrocidad

Post by Kel » #434762

the only good part about the change is how happy i feel when it automatically gets shut off by red alerts and daytime hours
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Re: night lighting: el atrocidad

Post by PKPenguin321 » #434769

wish you could disable it in APCs without needing access
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Re: night lighting: el atrocidad

Post by Floiven » #434808

PKPenguin321 wrote:wish you could disable it in APCs without needing access
I think this is all the change (if any) is needed, gives a little more control to personnel in their respective departments as well. Plus, it'd have extra comfy to have rooms like the main area of the dining room with lowered lighting, but the kitchen still lit so they can see what they're doing, for example.
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Denton
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Re: night lighting: el atrocidad

Post by Denton » #434847

PKPenguin321 wrote:wish you could disable it in APCs without needing access
I'll open a PR later today where anyone can toggle it by alt+clicking the APC (as long as alt+click isn't already used by something else). That way players don't have to wait for the interface to render and I don't have to touch TGUI, win-win if you ask me
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Denton
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Re: night lighting: el atrocidad

Post by Denton » #434852

Looks like altclick toggles the cover lock, I'll look into ctrl or middle/ctrl+shift click
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Re: night lighting: el atrocidad

Post by Yakumo_Chen » #436630

It would be nice if the captain had a switch to turn it off that wasn't limited to code red
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