MercuryArrow wrote:somerandomguy wrote:MercuryArrow wrote:Anonmare wrote:Give me a number and I'll alter the force damage
I dunno, the standard 18-20 range seems fine if it's going to keep its current effects - still keeps it on the high end for null rod variants without being the best weapon on the station. Lower would be too drastic a change since it can't block, higher and it's too competitive with two-handers like the crafted fullsize chainsaw and fire axe.oranges wrote:when you code it
This is a meme response for major changes and it's still a meme response for fixing simple and glaring balance issues.
It's a "meme response" because it's true. If you care about your proposed change and the maintainers will think it's a good idea, code it and it'll probably get merged. Chances are, no one else cares about it enough to do anything, especially with something as small as a null rod variant being a bit op.
No, it's a meme response because expecting random players with no direct connection to the project to do the jobs of people who actively volunteered would be completely ridiculous if done by any other kind of admin or contributor, yet coders and maintainers get away with it constantly - pushing the responsibility onto people with no knowledge of github with a snarky response is just an easy way of getting out of having to actually do anything. Even if it *were* reasonable, it's a recipe for balance issues, power creep and bloated features in the long run.
I'll start accepting it as a valid response when adminhelps starting get answered with "when you ban him".
In other minor bullshit not worth a thread - quirks screen still using a mix of both 'quirk' and 'trait' for terminology. Not sure if that's intended or just a minor oversight, but it's also worth mentioning while I'm at it here.
>implying you need to be a maintainer to code like you need to be an admin to do admin things