Highpop gamemode: colony defense

A place to record your ideas for the game.
Post Reply
User avatar
Shezza
Joined: Sat May 27, 2017 6:54 pm
Byond Username: Wilchen
Location: rent free
Contact:

Highpop gamemode: colony defense

Post by Shezza » #430758

The station recieves news/distress call from a nearby colony that is a target of [redacted] assault, they have [redacted] time to prepare their defenses.

Bluespace artillery is allways available to be built during this gamemode and can be used to decimate the enemies.

The attackers can be either players/AI or players ordering AI around sort of like blob orders spores around, RTS style.

Access points to colony are either a shuttle, or gateway.


Possible antags:

- swarm of ashwalkers with tribal weaponry
- space russians with moist nuggets, ppsh's and ptrd's.
- blood cultists with war constructs
- clockcultists with war constructs
Thanks for all the dopamine.

You (cough), you haven't won here. You and your mutie-bastard friends are gonna join me in a big ol' mushroom cloud sendoff. I just triggered the self-destruct. (Heh, heh; cough, cough,...) The work will go on. You didn't do nothing here, 'cept seal your own death warrants. Duty, (cough) honor... courage... Semper Fiiiii........
aradsten
Joined: Mon Jul 10, 2017 6:04 pm
Byond Username: Aradsten
Location: Ethiopia

Re: Highpop gamemode: colony defense

Post by aradsten » #432980

Seems like an pain in the ass to code. But otherwise its good because the gateway would actually have a purpose
Post Reply

Who is online

Users browsing this forum: No registered users