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wesoda25 wrote:incredible idea
wesoda25 wrote:semi-high rp game mode
wesoda25 wrote:“Its valid go kill it”
Farquaar wrote:It might be prudent to give hostile visitor ships a unified cover story that matches a benign objective. A small number of visitors could easily make something up and stick to it, but it might aid people new to the gamemode who don't know all the potential objectives in blending in properly.
I have a feeling that the detective and lawyer will get a kick out of this gamemode for sure. Definitely looking forward to trying a prototype round.
cmspano wrote:Farquaar wrote:It might be prudent to give hostile visitor ships a unified cover story that matches a benign objective. A small number of visitors could easily make something up and stick to it, but it might aid people new to the gamemode who don't know all the potential objectives in blending in properly.
I have a feeling that the detective and lawyer will get a kick out of this gamemode for sure. Definitely looking forward to trying a prototype round.
That's a good idea. Randomize a fake benign objective that's in every visitor's memories to help them all stick to the same overall story.
Sticky, are you going to post a possible time for running the experiment cause I'd like to try it out if I'm free whenever you do it.
cmspano wrote:>become a patreon
I might actually do that. I've been thinking of backing a couple patreon funded things I frequent. Mostly this and InrangeTV
Jaredfogle wrote:They all have the one, same objective? What are some examples of objectives that are game defining enough to where this would warrant a gamemode?
aradsten wrote:One objective could be that tourists are arriving and you must provide them with food,lodging and a tour. They could secretly be traitors wich would make sec paranoid and so on.
It could also be space entrepreneurs coming to sell bizare product like a "gold honker™"!
Or space refugees
Or an invading force of clowns
Or maybe if the station is in a state of emergency the red cross could arrive at the station
its pretty wide tbh
Jaredfogle wrote:Also a lot of those ideas seem better as a random event rather than a gamemode? Perhaps this could work as both?
Screemonster wrote:Yeah, the thing I'm drawing a blank on is what sort of objectives they might need, like...
Their engine is broken, they need help from the station to repair/replace it.
They have stuff to sell. Acquire credits. Don't sell their stuff at a loss or let it get stolen. (dunno how best to do this 'cause most items don't have a "credit value" attached)
A bunch of the crew have some sort of medical issue that requires treatment in the station's medbay. Possibly a virus. Objective is simply to keep the (non-traitor) ship crew alive until the end of the round.
They're literally just stopping off to refuel and don't actually have an objective. (extended only)
They've been told to say they're stopping off to refuel, but have a secret goal to pass some documents to NT. The documents must be in the possession of a non-traitor crewmember when the shuttle docks at central command. Stationbound traitors simply receive the mission "foil the visiting ship's plans" so announcing the existence of these secret plans over open comms is probably a bad idea if you don't want to run the risk of the captain getting slipped and the documents tossed into space.
Still, my support will always go towards the rightful Lord of Yurop, God-Emperor Donald Trump the Trumpst. Trumpingrad for life. He'll make an indiscriminate number of countries great again.
Jaredfogle wrote:Screemonster wrote:Yeah, the thing I'm drawing a blank on is what sort of objectives they might need, like...
Their engine is broken, they need help from the station to repair/replace it.
They have stuff to sell. Acquire credits. Don't sell their stuff at a loss or let it get stolen. (dunno how best to do this 'cause most items don't have a "credit value" attached)
A bunch of the crew have some sort of medical issue that requires treatment in the station's medbay. Possibly a virus. Objective is simply to keep the (non-traitor) ship crew alive until the end of the round.
They're literally just stopping off to refuel and don't actually have an objective. (extended only)
They've been told to say they're stopping off to refuel, but have a secret goal to pass some documents to NT. The documents must be in the possession of a non-traitor crewmember when the shuttle docks at central command. Stationbound traitors simply receive the mission "foil the visiting ship's plans" so announcing the existence of these secret plans over open comms is probably a bad idea if you don't want to run the risk of the captain getting slipped and the documents tossed into space.
I really like the idea and am possibly interested in coding it (especially if you can come up with more ideas for objectives), but again, what makes this better as a gamemode than a random event?
Not-Dorsidarf wrote:mid-round minor ships could be:
-here to deliver a pizza to three specific crewmembers
Farquaar wrote:Not-Dorsidarf wrote:mid-round minor ships could be:
-here to deliver a pizza to three specific crewmembers
I really, really want this to happen
Stickymayhem wrote:Ok I've run.
Nabski wrote:I did
Lumbermancer wrote:Stickymayhem wrote:Ok I've run.Nabski wrote:I did
So is it supposed to be an automatic system that can kick in autonomously, or a semi-automatic admin-button type thing? Because I'm getting mixed messages here.
DemonFiren wrote:whatever happened to datum antags
PKPenguin321 wrote:DemonFiren wrote:whatever happened to datum antags
Perpetually in the process of being done for free by volunteers whenever they feel like it
Pizzatiger wrote:I feel like this Visitor Gamemode could be the unifying force to perfect Datum Antags. You could make Visitors the main game mode with literally every other game mode as side antagonists to the visitors.
This could also give visitors getting rare objectives based on the side antagonists that spawned that round such as the visitors being rev heads or they are a bunch of undercover exorcists sent to investigate the station. What if the visitors were Centcom backed police force sent to help prevent any nuclear team from getting the disk or what if they WERE the nuke op team
SpaceManiac wrote:Picking this up, if anyone has shuttle maps they want me to use for testing please post or forum PM.
Planning to make it possible to summon a visitor ship as an event, but the juice is in the gamemode, something like 1-3 visiting ships of 3-5 crew each, with possible traitors both among the visitors and among the station with visitation-related objectives, plus other round-significant stuff like adding a station goal to help a particular visitor crew or bringing in new crews slowly over time.
Really liking the objective and crew ideas posted in this thread so far.
SpaceManiac wrote:Picking this up, if anyone has shuttle maps they want me to use for testing please post or forum PM.
Planning to make it possible to summon a visitor ship as an event, but the juice is in the gamemode, something like 1-3 visiting ships of 3-5 crew each, with possible traitors both among the visitors and among the station with visitation-related objectives, plus other round-significant stuff like adding a station goal to help a particular visitor crew or bringing in new crews slowly over time.
Really liking the objective and crew ideas posted in this thread so far.
Luke Cox wrote:SpaceManiac wrote:Picking this up, if anyone has shuttle maps they want me to use for testing please post or forum PM.
Planning to make it possible to summon a visitor ship as an event, but the juice is in the gamemode, something like 1-3 visiting ships of 3-5 crew each, with possible traitors both among the visitors and among the station with visitation-related objectives, plus other round-significant stuff like adding a station goal to help a particular visitor crew or bringing in new crews slowly over time.
Really liking the objective and crew ideas posted in this thread so far.
Only thing I'm going to say is make it so that entire crews have a chance to be hostile.
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