Simple Questions Thread

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darkpaladin109
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Re: Simple Questions Thread

Post by darkpaladin109 » #379959

Bottom post of the previous page:

Not-Dorsidarf wrote:
darkpaladin109 wrote:
Anonmare wrote:
darkpaladin109 wrote:Is there any use for forks at all, other than as a weapon?
Eating.
So what foods can you eat with it? Swear it never worked for me.
that eggplant dish and cheesecake I think
That's a...depressingly small list of foods.
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Anonmare
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Re: Simple Questions Thread

Post by Anonmare » #380033

Spessmen are savages and were never taught how to use cutlery
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yorii
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Re: Simple Questions Thread

Post by yorii » #381743

Polyphynx wrote:
Polyphynx wrote:How do single tank bombs work?
Well I think I figured it out.
I might be wrong, but it seems like the code for single tank bombs just looks at the temperature of the mix, and the total moles of plasma and oxygen, then does some calculations for the explosion size.
The problem is it's not doing anything with the mix. There's no actual reaction happening, no temperatures rising. It just makes up an explosion size based on volume and some threshold temperature, meaning you can fill a tank with 100% plasma at the highest threshold temp, and get the biggest explosion for some reason. Adding oxygen actually makes the explosion worse/non-existent, and tritium and other gases aren't even taken into account.

RobustAndRun wrote:Question on the mechanics of pyrosium and cryostalane

Do these chems heat faster and deplete oxygen more rapidly if there's more pyros/cryost present in the container?

Do they heat containers faster if there's less chems in the container, e.g. 50u vs 100u of water?
All of the oxygen is depleted instantly on reaction, and the temperature is raised/lowered instantly.
Having less chems makes it heat up/cool down more (again, instantly)
Same with having more of pyros/cryost with more oxygen. Makes the effect stronger (a lot more so than having less of the chem to heat up)
Not entirely correct, you only need 1u of Pyrosium and upon creation it makes the whole container instantly have a degree of 20K, although in practice you can't make less than 3u, if you do these 3u first in a macro mix, the subsequent chemicals will equalize the temperature closer to 300K.
If you mixed the pyrosium last and already have close to 100u in the container, there will be much more oxygen needed to heat your now close to 100u of 20K chemical mix.
Having more or less Pyrosium will affect the formula but only in the way of increasing or decreasing the volume of the container. It is only the amount of absorbed oxygen that actually affects temperature changes.

The mathematical formula is as follows when you add oxygen to a mix containing pyrosium:

Code: Select all

(existing_temp * existing_volume + 300 * added_volume) / newvolume + added_volume * 10
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Pascal125
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Re: Simple Questions Thread

Post by Pascal125 » #381783

I have a question for god...

WHY!?!
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Buggy
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Re: Simple Questions Thread

Post by Buggy » #381844

Pascal125 wrote:I have a question for god...

WHY!?!
Devil wrote:Oh, God? Man, I hear that name all the time. I wish people would stop and realize he's dead already.
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Re: Simple Questions Thread

Post by halitosisman » #382317

Is it possible(not asking how) to produce 1000kpa tritium or more in a typical 40 minute round?
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TribeOfBeavers
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Re: Simple Questions Thread

Post by TribeOfBeavers » #382321

halitosisman wrote:Is it possible(not asking how) to produce 1000kpa tritium or more in a typical 40 minute round?
It definitely is. I've created multiple room temp canisters full before.
By the way, any amount can be 1000kpa if you heat it enough.
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yorii
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Re: Simple Questions Thread

Post by yorii » #382358

halitosisman wrote:Is it possible(not asking how) to produce 1000kpa tritium or more in a typical 40 minute round?
I think the fastest method involves repiping the combustion engine next to atmos to inject a 90/10 mix of Oxygen and Plasma to combust and on the output side filter out the Tritium.
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captainfisto
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Re: Simple Questions Thread

Post by captainfisto » #382394

How does a door get electrified permanently? Is it by cutting a certain wire?

Based on term "permanent" I'm going to assume the only way to fix it is to either cut the power wires for the airlock and crowbar it or deconstruct it and build a new one?
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DemonFiren
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Re: Simple Questions Thread

Post by DemonFiren » #382417

Cut the electrification wire. It becomes un-electrified if you mend it again.
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captainfisto
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Re: Simple Questions Thread

Post by captainfisto » #382438

DemonFiren wrote:Cut the electrification wire. It becomes un-electrified if you mend it again.
So to clarify, if the electrification wire is cut once, then mended, it will still be electrified, but if I find it and do it again it will be repaired? Because all the wires were fine.
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DemonFiren
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Re: Simple Questions Thread

Post by DemonFiren » #382444

If you cut the wire it zaps you and won't stop zapping until you fix it.
If you're the AI you can set a door to electrify indefinitely without fucking with its wiring.

What wires do and don't is described in detail here: https://tgstation13.org/wiki/Hacking
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Re: Simple Questions Thread

Post by halitosisman » #382451

yorii wrote:
halitosisman wrote:Is it possible(not asking how) to produce 1000kpa tritium or more in a typical 40 minute round?
I think the fastest method involves repiping the combustion engine next to atmos to inject a 90/10 mix of Oxygen and Plasma to combust and on the output side filter out the Tritium.
So how does one make tritium in a burn chamber without it immediately condensing into water vapor?
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Re: Simple Questions Thread

Post by yorii » #382452

halitosisman wrote:
yorii wrote:
halitosisman wrote:Is it possible(not asking how) to produce 1000kpa tritium or more in a typical 40 minute round?
I think the fastest method involves repiping the combustion engine next to atmos to inject a 90/10 mix of Oxygen and Plasma to combust and on the output side filter out the Tritium.
So how does one make tritium in a burn chamber without it immediately condensing into water vapor?
By venting it out and filtering to a canister.
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Re: Simple Questions Thread

Post by captainfisto » #382472

DemonFiren wrote:If you cut the wire it zaps you and won't stop zapping until you fix it.
If you're the AI you can set a door to electrify indefinitely without fucking with its wiring.

What wires do and don't is described in detail here: https://tgstation13.org/wiki/Hacking
Yeah sorry, I did read through that but the problem I had was kind of specific. I was fucking around as a drone and whenever I interacted with the door, it shocked me, and all of the wires were uncut. When I ghosted a bit later, i clicked on the door and it said "Electrified (Permanently)" or something to that effect, so I guess it was a borg/ai thing.
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Re: Simple Questions Thread

Post by Denton » #388534

Does " ...and his soul has departed" mean that the player has disconnected and is gone for good, or only that the ghost isn't inside the body right now?
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Re: Simple Questions Thread

Post by Limey » #388541

Denton wrote:Does " ...and his soul has departed" mean that the player has disconnected and is gone for good, or only that the ghost isn't inside the body right now?
it means either a disconnect or that the ckey is no longer associated with the body.
Usually plays as Aya Shameimaru, Remilia Scarlet or Rumia Kuroda depending.
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Re: Simple Questions Thread

Post by Denton » #390990

Limey wrote:
Denton wrote:Does " ...and his soul has departed" mean that the player has disconnected and is gone for good, or only that the ghost isn't inside the body right now?
it means either a disconnect or that the ckey is no longer associated with the body.
Thanks!

Does anyone know how to talk to mindlinked people as a Stargazer? .b wouldn't work.
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Re: Simple Questions Thread

Post by Denton » #392290

To add to that: When I build transit tubes with the RDP, how the hell do I connect the transit pod to them?
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Anonmare
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Re: Simple Questions Thread

Post by Anonmare » #392330

Denton wrote:To add to that: When I build transit tubes with the RDP, how the hell do I connect the transit pod to them?
Click and drag the transit pod into a transit station
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Re: Simple Questions Thread

Post by halitosisman » #397700

How does one create the ballmer peak.
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Anonmare
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Re: Simple Questions Thread

Post by Anonmare » #397702

halitosisman wrote:How does one create the ballmer peak.
With careful applications of alcohol
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Re: Simple Questions Thread

Post by Deitus » #403911

for fighting bubblegums, whats the best way to deal with the goddamn bloodlings? they're mildly annoying to start but towards the end of a battle they can seriously fuck you up since its like 5-6 per spawn wave. should i just buy another KA with aoe?
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Re: Simple Questions Thread

Post by Shadowflame909 » #404322

How do I make friends.
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Deitus
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Re: Simple Questions Thread

Post by Deitus » #411184

1) how the fuck do i make bombs for rnd points? what i do now is
>33/66 oxy plasma
>let burn until ~8000C, then put in an unfiltered plasma container
>cool oxy to -200C
>make bomb
unless im reading wrong this is how it is in the guide on the wiki but i still get firecrackers that get no points

2) how do i make hostile gold slime mobs spawn nonhostile? is it a nuxeno thing?
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Anonmare
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Re: Simple Questions Thread

Post by Anonmare » #411186

I use the classic canister heating method and let it burn to ~95,000 celsius before I slot my plasma tank in it

Blood in gold cores should make passive xenobio mobs IIRC
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Re: Simple Questions Thread

Post by somerandomguy » #411305

Blood can't make stuff like headslugs though, you want a stabilized pink extract, it gives all the mobs on screen your faction as long as you don't attack them (which is enough to get the headslug out with much less risk of a massive containment breach)
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Re: Simple Questions Thread

Post by newfren » #411347

Blood in gold cores has the same spawn list as plasma in gold cores, I promise you.
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Re: Simple Questions Thread

Post by barbedwireqtip » #413484

How do you change the VR mode?
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Mickyan
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Re: Simple Questions Thread

Post by Mickyan » #417402

How does talking in space work exactly

Sometimes it seems as if people don't hear you when you're talking in space and your speech is in italics but sometimes I can hear other people talk just fine
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Be nice to each other.
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Screemonster
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Re: Simple Questions Thread

Post by Screemonster » #417406

Mickyan wrote:How does talking in space work exactly

Sometimes it seems as if people don't hear you when you're talking in space and your speech is in italics but sometimes I can hear other people talk just fine
If you're on an adjacent tile, you can talk to people in vacuum

(this actually came up in an episode of the UFO TV series - one of the moonbase astronauts got stranded on the lunar surface and his radio was out. When one of the search party found him, they put their helmets together so sound could conduct between the two - which only sort-of worked as while he did manage to communicate to the rescue party that there was "an alien", they didn't catch the part where the alien was surrendering peacefully and thus shot it)
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Re: Simple Questions Thread

Post by Mickyan » #417409

Could have sworn I've heard people talk from far away but I could be wrong

Though it's not really accurate because I know if the person speaking is not in a vacuum and you are, you will hear them speaking but they won't hear you
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RobustAndRun
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Re: Simple Questions Thread

Post by RobustAndRun » #426940

tgUI is running slow as molassey balls. Tried clearing the IE cache etc but nothing is working and I feel like I might be missing something. Pls advise.
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Anonmare
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Re: Simple Questions Thread

Post by Anonmare » #435361

CosmicScientist wrote:Oh and if I'm a changeling and RDM players with punches until someone fights back, will everyone and the AI buy into me applying false armblade sting?
The AI can't tell the difference between a foam and an actual armblade so yeah
Sec aren't even gonna bother to wait to confirm.
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Re: Simple Questions Thread

Post by somerandomguy » #435878

Anonmare wrote:
CosmicScientist wrote:Oh and if I'm a changeling and RDM players with punches until someone fights back, will everyone and the AI buy into me applying false armblade sting?
The AI can't tell the difference between a foam and an actual armblade so yeah
Sec aren't even gonna bother to wait to confirm.
Not even humans can tell the difference between sting blade and normal blade iirc
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Re: Simple Questions Thread

Post by confused rock » #441008

is there any generic guide to techwebs? the wiki was no help and I know it can't be that complicated and I KNOW someone has it wall written up in some pastebin or somethin.
edit: also, I remember a thing where you can name your id a certain thing and show up as a centcomm guy on the sechud. what exactly do you name your id for it? and no, it isn't Centcom official. I'm pretty sure.
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Re: Simple Questions Thread

Post by confused rock » #443107

Actually I think I mostly figured it out but what I gotta know is, is there anywhere else aliien tech/alloy can be gotten (like xray guns giving illegal tech) or are you only getting alien tech if miners get lucky
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Re: Simple Questions Thread

Post by somerandomguy » #443117

confused rock wrote:Actually I think I mostly figured it out but what I gotta know is, is there anywhere else aliien tech/alloy can be gotten (like xray guns giving illegal tech) or are you only getting alien tech if miners get lucky
Illegal can be obtained from 357 speedloaders anyway, don't think anything rng-less gives ayytech though

Also the id title is NT Commander iirc
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Grazyn
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Re: Simple Questions Thread

Post by Grazyn » #446413

What does PBR: no update mean on github?
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Re: Simple Questions Thread

Post by iksyp » #446424

Grazyn wrote:What does PBR: no update mean on github?
no gbp
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Re: Simple Questions Thread

Post by confused rock » #446674

How do you use the odysseus to synthesize chemicals?
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Re: Simple Questions Thread

Post by somerandomguy » #446683

Scan things with the syringe gun
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Re: Simple Questions Thread

Post by Xeroxemnas » #446698

How do I create anomalies with the supermatter engine without destroying everything.
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Re: Simple Questions Thread

Post by somerandomguy » #446703

Xeroxemnas wrote:How do I create anomalies with the supermatter engine without destroying everything.
Delam to ~35%, then fix whatever the problem was and dump in some N2O if needed
The anomalies only last around ten-thirty seconds, so you'll want to get some neutralizers
An easy way to start the delam is to turn off the pipe entering the chamber
You may want to ahelp beforehand so they know it's not malicious
You should also try it on a local server before the main one so you don't blow a hole in engineering
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Re: Simple Questions Thread

Post by Dr_bee » #446808

somerandomguy wrote:
Xeroxemnas wrote:How do I create anomalies with the supermatter engine without destroying everything.
Delam to ~35%, then fix whatever the problem was and dump in some N2O if needed
The anomalies only last around ten-thirty seconds, so you'll want to get some neutralizers
An easy way to start the delam is to turn off the pipe entering the chamber
You may want to ahelp beforehand so they know it's not malicious
You should also try it on a local server before the main one so you don't blow a hole in engineering
It has to be a high energy delam. So youll need a decent CO2 mix before pushing the delam.
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Re: Simple Questions Thread

Post by BeeSting12 » #446972

CosmicScientist wrote:Oh and if I'm a changeling and RDM players with punches until someone fights back, will everyone and the AI buy into me applying false armblade sting?
It will work once. After that, there's a common factor, and it ain't them.

Source: I've done this with the DNA monkey syringe gun. Got the monkey lynched/butchered the first time and got myself lynched/butchered the second time.
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Re: Simple Questions Thread

Post by somerandomguy » #446989

Dr_bee wrote:
somerandomguy wrote:
Xeroxemnas wrote:How do I create anomalies with the supermatter engine without destroying everything.
Delam to ~35%, then fix whatever the problem was and dump in some N2O if needed
The anomalies only last around ten-thirty seconds, so you'll want to get some neutralizers
An easy way to start the delam is to turn off the pipe entering the chamber
You may want to ahelp beforehand so they know it's not malicious
You should also try it on a local server before the main one so you don't blow a hole in engineering
It has to be a high energy delam. So youll need a decent CO2 mix before pushing the delam.
Nope, it's weird and really should have to be, but it doesn't.
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Re: Simple Questions Thread

Post by confused rock » #457928

If a new setup of tcomms is so simple to build, as seen in this picture
Spoiler:
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, then why is the default setup so extremely complicated?
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Re: Simple Questions Thread

Post by RandolfTheMeh » #457932

confused rock wrote:If a new setup of tcomms is so simple to build, as seen in this picture
Spoiler:
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, then why is the default setup so extremely complicated?
The default setup filters out separate channels so that servers (not in the linked picture) can record down what's said on each comms' frequency. The big rectangle of confusion in the middle of t-comms allows for relays on other z-levels to be linked to it. So for all the complication, the default setup 1) logs what's said on each comms frequency (which is used even less than lawyers are) and 2) lets people on lavaland talk with the station/each other. It also gets rid of the very minor delay that your linked setup has between receiving/broadcasting the message. The fact that comms is cooled is an RP thing, so it's sorta silly.
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Re: Simple Questions Thread

Post by Actionb » #457948

RandolfTheMeh wrote: The default setup filters out separate channels so that servers (not in the linked picture) can record down what's said on each comms' frequency. The big rectangle of confusion in the middle of t-comms allows for relays on other z-levels to be linked to it. So for all the complication, the default setup 1) logs what's said on each comms frequency (which is used even less than lawyers are) and 2) lets people on lavaland talk with the station/each other. It also gets rid of the very minor delay that your linked setup has between receiving/broadcasting the message. The fact that comms is cooled is an RP thing, so it's sorta silly.
Whoever went ahead to make this functionality a thing in game when they could have just left it as behind-the-scenes code, is a genius. Thank you.
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Re: Simple Questions Thread

Post by wesoda25 » #468606

How do I upload pictures short of attachments? Those are really ugly unless you actually click them.
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