Little things you learned that are game changing

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darkpaladin109
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Re: Little things you learned that are game changing

Post by darkpaladin109 » #394509

Bottom post of the previous page:

You can wear bread on your head slot.
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Anonmare
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Re: Little things you learned that are game changing

Post by Anonmare » #395368

To make meth without a chem dispenser you will need the following:

A grinder
A chem master // both of which can be found on the medical program holodeck

2x lighters
4x glowsticks
1x toner cartridge
5x matches
3x twinkies
1x lightbulb
1x spraycan

Grind all of the above, try to do each thing seperately and use the chem master to bottle each reagent to prevent unwanted mixtures. Once separated and measured out, mix them all together into the beaker and gently heat it up with either a lighter, a match or a welder. The mixture should produce about 40u of meth with 30u ephedrine remainder, slot the beaker into the chem master and print off as many pills in whatever ratio you like
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DemonFiren
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Re: Little things you learned that are game changing

Post by DemonFiren » #395383

Finally, bar backroom drug labs are fully possible.
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Anonmare
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Re: Little things you learned that are game changing

Post by Anonmare » #395392

DemonFiren wrote:Finally, bar backroom drug labs are fully possible.
Analyzer+Twinkies+power cell makes space drugs

Heat up the space drugs to make Fentanyl - A very robust poison that deals toxin+brain damage and knockout after 15 cycles
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DemonFiren
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Re: Little things you learned that are game changing

Post by DemonFiren » #395394

Though of course nothing is more robust than just mixing as many poisons as possible into a syringe because they'll all process at once.
Unless that's somehow changed.
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Anonmare
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Re: Little things you learned that are game changing

Post by Anonmare » #395395

Chems that can be found in objects:

Carbon - Cigarette butts, coal and wood
Blood + gibs - Mice bodies, monkies, you and other people
Ethanol - Spray cans
Oil - Lighters, robot spills
Ash - Paper (after burning it)
Silicon - Wide variety of sources but glass is the big one
Iron - See above but metal is the most obvious
Welding fuel - Welding tools and lighters
Copper - Cable coils
Sulphuric acid - Circuit boards
Phosphorous - Matches
Sulphur - Flares
Phenol - Glowsticks
Hydrogen - Glowsticks
Oxygen - Glowsticks
Water - Sinks, water tanks etc.
Iodine - Pens, toner cartridges, photos etc.
Aluminium - Crushed cans
Nitrogen - Lightbulbs
Mercury - Analyzers
Lithium - Power cells
Styptic powder - Bruise packs
Silver sulf - Ointment

And don't forget about botany and pills already premade, they too can be grinded
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DemonFiren
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Re: Little things you learned that are game changing

Post by DemonFiren » #395397

>grinded
I shall inflate my post count by pointing out that after reading this I grinded my teeth.
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Dr_bee
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Re: Little things you learned that are game changing

Post by Dr_bee » #395398

You can get oxygen from using coins on soda machines and buying the canned air. use this along with crushed soda cans and steel to make ghetto thermite
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Anonmare
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Re: Little things you learned that are game changing

Post by Anonmare » #396423

The AI has vox sound effects. The ones I know of are:
sairhorn
shonk
scensor

Use the power I have granted you wisely
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Denton
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Re: Little things you learned that are game changing

Post by Denton » #396678

You can cuff people to atmos pipes :honk:
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Re: Little things you learned that are game changing

Post by CPTANT » #396972

Denton wrote:You can cuff people to atmos pipes :honk:
Old.

You can cuff people to heat exchange pipes and watch them cook.
Timberpoes wrote: Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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DemonFiren
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Re: Little things you learned that are game changing

Post by DemonFiren » #397039

Also old.
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Re: Little things you learned that are game changing

Post by Mickyan » #397496

There's a lot of robust drinks and it breaks my heart to see bartenders run off never to be seen again the moment a declaration of war is made. Here's a few not everyone seem to know about that are relatively easy to make:

Bloody Mary: Restores lost blood.
Brave Bull: Essentially gives you temporary extra health, which can be enough to stop you from going at a snail pace when hurt, or going into crit before you can get treatment. Don't underestimate it.
Quad Sec: Heals brute damage for security jobs (lawyer included). Easy to make.
Doctor's Delight: This one's pretty well known but hard to make sometimes. Meta and Delta have a beaker of cryoxadone in the maint bar.
Nuka Cola: Makes you super fast, but also gives you space drug overlay and makes you jittery, so best used in moderation. Mix with tea to counter jitteriness.
Hearty Punch: One sip will take most people out of crit. Easy to make, just need a lighter to heat it up. A 90u recipe will make 6u, you can run out of power pretty quick if you want to make a bunch. Also heals clone damage!

Use your preferred combination of the above and put it in a cigarette to use before a fight. Even better if you have an e-cig you won't have to light it beforehand.

I like to make a mix of Hearty Punch+Brave Bull+Bloody Mary to get people out of crit and Nuka Cola+Brave Bull for when you find yourself in the middle of a fight, about to die and you need to get the hell out of there right now and run across the entire station to reach medbay in the next 5 seconds.
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Re: Little things you learned that are game changing

Post by Nilons » #397529

cigarettes dont put more than 1 chem into your system last time I tested

vapes do though afaik
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Re: Little things you learned that are game changing

Post by Mickyan » #397536

I just tested it, it does work

Also it's better to use rollies (Midori Tabako) since they can store 50u instead of 15
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Re: Little things you learned that are game changing

Post by jaxy15 » #398437

Mediborg lollipops contain omnizine. Gumballs contain bicaridine and kelotane.
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Re: Little things you learned that are game changing

Post by Doctor Pork » #398794

jaxy15 wrote:Mediborg lollipops contain omnizine. Gumballs contain bicaridine and kelotane.
rare jaxy collected
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Re: Little things you learned that are game changing

Post by gum disease » #398889

Mediborgs can dispense spaceacillin. So if it's nuke ops and they release fungal TB, you can speed-treat infected people by jabbing them with your hypo and then popping them in the sleepers to administer the salbutamol. Tried this yesterday and while it was kind of annoying trying to do stuff with no gravity, I think things went pretty well. ^^

A lot of people tend to mess up treating plasmamen when it comes to most medical ailments that can't be fixed with a patch/spray. With regard to surgery, just do the procedure on a roller bed under a shower! The water will prevent the plasmaman from igniting, meaning that you can operate on them safely.
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Re: Little things you learned that are game changing

Post by factoryman942 » #398892

as a mediborg, rather than just applying one specific chem 3-4 times with your hypospray based on what damage they have (e.g. 20u bicard for someone with a bunch of brute) use the other two simple heal chems once as well (20u bicard + 5u kelo + 5u antitox). This causes them to mix into tricord, which causes faster healing (15u bicard + 15u tricord). If you make too much tricord in the patient you can OD them to shit

also salglu exists for if there're no blood bags / nobody with hands to set up IVs for you
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Re: Little things you learned that are game changing

Post by Mickyan » #398954

Just found this out and I'm surprised I don't see it done every war ops round because it's ridiculously good and literally just requires enough access to use the holodeck and autolathe (which is none on all maps but box). It's already easy as it is and basically trivial if you have access to chemistry.

Make a dead man's switch grenade (signaler-igniter in casing, signaler-health sensor in backpack. Don't forget to actually turn it on.), fill it with synthflesh (grind up to 4 wood, grind 1 stack + 1 brute patch, add blood).

If you went all the way, two large beakers of synthflesh will heal you for 60 brute and 60 burn. If you have a bit of a split between the two types of damage, you will literally spring back from crit to full health instantly. The big side effect is that people near you will get some of that healing too, which can be a good or a bad thing. You probably want the guy with the disk to survive no matter what.
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Re: Little things you learned that are game changing

Post by Doctor Pork » #400071

gum disease wrote:A lot of people tend to mess up treating plasmamen when it comes to most medical ailments that can't be fixed with a patch/spray. With regard to surgery, just do the procedure on a roller bed under a shower! The water will prevent the plasmaman from igniting, meaning that you can operate on them safely.
whaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaat
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Re: Little things you learned that are game changing

Post by Denton » #400113

gum disease wrote:With regard to surgery, just do the procedure on a roller bed under a shower! The water will prevent the plasmaman from igniting, meaning that you can operate on them safely.
This is really good, I'm gonna make a PR to add that to the roundstart tips.
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Re: Little things you learned that are game changing

Post by py01 » #408474

Using a baseball bat to fling a human or animal, dead or alive, into an electrified grille allows you to destroy the grille without getting shocked or creating tesla bolts.
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Re: Little things you learned that are game changing

Post by JStheguy » #409221

Lathed modular computer batteries start fully charged unlike lathed regular power cells, and they can be used in basically every situation a power cell can.
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Re: Little things you learned that are game changing

Post by Bluespace » #409228

JStheguy wrote:Lathed modular computer batteries start fully charged unlike lathed regular power cells, and they can be used in basically every situation a power cell can.
yet another reason we should make power cells start charged
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Re: Little things you learned that are game changing

Post by JStheguy » #409419

Bluespace wrote: yet another reason we should make power cells start charged
Nah it's balanced because you have to research an otherwise worthless node to get it.
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Re: Little things you learned that are game changing

Post by Grazyn » #419873

Ned Atlanta isn't played by Atlantaned
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Re: Little things you learned that are game changing

Post by Denton » #420957

Not game changing, but did you know that dream messages change depending on the bedsheet?
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Re: Little things you learned that are game changing

Post by segundoblz » #426302

gum disease wrote:With regard to surgery, just do the procedure on a roller bed under a shower! The water will prevent the plasmaman from igniting, meaning that you can operate on them safely.
I just did a couple days ago in medbay.

Plasmamen can breathe oxygen if they get lung transplant (the one from RnD) but it does not stop them from getting on fire hence why I did it ^^
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Re: Little things you learned that are game changing

Post by DemonFiren » #426482

>^^
>we have players who unironically use emoticons
RIP /tg/station
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Re: Little things you learned that are game changing

Post by Screemonster » #426483

kekekekekeke ^_^
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Re: Little things you learned that are game changing

Post by Mickyan » #427497

As the janitor, a full water tank backpack only needs 20u of space cleaner to work at full capacity. 10u will work if you only spray 2 tiles at once.

You can take chemicals out of (some) containers that can't be manually accessed (i.e. spray bottles, water misters) by using the ChemMaster in the holodeck
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Re: Little things you learned that are game changing

Post by Anonmare » #427549

You can partially deconstruct cleaner 'nades to get at the beakers. You can alter the chemicals inside of them, put the beakers back in and to all outward appearances - it looks like a regular cleaner grenade
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Re: Little things you learned that are game changing

Post by Grazyn » #428602

Artificial limbs can't be healed by cryo, but the machine won't eject you or turn off either when the rest of your body is fully healed. Since there is no way to self-eject while sleeping, if you get put in cryo with a damaged artificial limb your round is over, you may as well ghost out immediately.
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Re: Little things you learned that are game changing

Post by XDTM » #438046

Breathing tube implants prevent suffocation fron crit, letting you stay alive much longer
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Re: Little things you learned that are game changing

Post by D4C » #438268

I don't recall seeing this on the wiki anywhere, but if you're in need of blood you can mix even 1u with any amount of unstable mutagen and all of the mutagen will be turned into blood. 299u of mutagen in a bluespace beaker can be turned into 300u of blood with a single dropper.

Useful if there's no chef, as a quick-fingered chemist can shit out enough synthmeat to feed the station for a whole shift with access to this much blood.
Ready to succeed at some traitorous objectives for a sensible amount of telecrystals.
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Re: Little things you learned that are game changing

Post by Hathkar » #438280

D4C wrote:I don't recall seeing this on the wiki anywhere, but if you're in need of blood you can mix even 1u with any amount of unstable mutagen and all of the mutagen will be turned into blood. 299u of mutagen in a bluespace beaker can be turned into 300u of blood with a single dropper.

Useful if there's no chef, as a quick-fingered chemist can shit out enough synthmeat to feed the station for a whole shift with access to this much blood.
Hmm, that might also be really handy for making large batches of synthflesh.
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Re: Little things you learned that are game changing

Post by Dr_bee » #438638

Hathkar wrote:
D4C wrote:I don't recall seeing this on the wiki anywhere, but if you're in need of blood you can mix even 1u with any amount of unstable mutagen and all of the mutagen will be turned into blood. 299u of mutagen in a bluespace beaker can be turned into 300u of blood with a single dropper.

Useful if there's no chef, as a quick-fingered chemist can shit out enough synthmeat to feed the station for a whole shift with access to this much blood.
Hmm, that might also be really handy for making large batches of synthflesh.
I did not know this, My usual method of blood collection is using a IV stand on succ-mode with a regular beaker as the container. Bodies hold around 500 units of blud if they died from non-brute damage.
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Re: Little things you learned that are game changing

Post by D4C » #438649

D4C wrote:I don't recall seeing this on the wiki anywhere, but if you're in need of blood you can mix even 1u with any amount of unstable mutagen and all of the mutagen will be turned into blood.
On this note, if you get a little extra blood pumped into your system, it won't normalise to 100%. So long as you don't bleed it back out, you keep that extra blood.

Consider also that a spessman's cardiovascular system can hold up to 2000cl of blood (357%), meaning one could potentially manufacture gallons of the stuff and inject it into oneself for safekeeping, or for giving the janitor hell when you get beaten over the head. Or maybe give a changeling a hard time trying to suck over three and a half times as much blood out of a body to husk you, I don't actually know if that's dependant on blood amount or health.
Ready to succeed at some traitorous objectives for a sensible amount of telecrystals.
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Re: Little things you learned that are game changing

Post by confused rock » #440165

Dead wags his tail is the perfect doorstop. kick him twice, shove him in the captain's front door, and when you steal the laser the door stays open.
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Re: Little things you learned that are game changing

Post by bandit » #440171

confused rock wrote:Dead wags his tail is the perfect doorstop. kick him twice, shove him in the captain's front door, and when you steal the laser the door stays open.
someone kill tactical lizards
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Re: Little things you learned that are game changing

Post by DemonFiren » #440172

bandit wrote:
confused rock wrote:Dead wags his tail is the perfect doorstop. kick him twice, shove him in the captain's front door, and when you steal the laser the door stays open.
someone kill tactical lizards
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WHAT THE FUCK DID YOU JUST FUCKING SAY ABOUT ME YOU LITTLE BITCH
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Re: Little things you learned that are game changing

Post by Togopal » #443052

AIs can click on wall-mounted flashes to manually activate them. This, combined with AI core shutters, is an excellent counterplay to a syndi/rogue cyborg rush, and can stall them for long enough for somebody to assist you if you can keep it chained
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Re: Little things you learned that are game changing

Post by DemonFiren » #443054

Don't those motherfuckers burn out eventually?
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Re: Little things you learned that are game changing

Post by Togopal » #443055

DemonFiren wrote:Don't those motherfuckers burn out eventually?
Don't we all?
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Re: Little things you learned that are game changing

Post by DemonFiren » #443056

Togopal wrote:
DemonFiren wrote:Don't those motherfuckers burn out eventually?
Don't we all?
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that's the most real thing I read all day
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Re: Little things you learned that are game changing

Post by somerandomguy » #443066

Togopal wrote:AIs can click on wall-mounted flashes to manually activate them. This, combined with AI core shutters, is an excellent counterplay to a syndi/rogue cyborg rush, and can stall them for long enough for somebody to assist you if you can keep it chained
You don't need help for syndieborgs, AI core lasers shoot them
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Re: Little things you learned that are game changing

Post by zxaber » #443130

Togopal wrote:AIs can click on wall-mounted flashes to manually activate them. This, combined with AI core shutters, is an excellent counterplay to a syndi/rogue cyborg rush, and can stall them for long enough for somebody to assist you if you can keep it chained
On a similar note, Malf AIs can directly control turrets, which is like your one solid defense against desynced borgs (unless they know the map enough to path around your wall flashes).
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Re: Little things you learned that are game changing

Post by confused rock » #444620

You can directly cure romerol zombies with a hypospray if you turn the zombies into lizards.

Also, using the summon thingy spell, whatever the thing that recalls an item to your hand is, while your summonable item is in a locker, summons the whole locker (at least if it's locked) I can see use for this, especially for when a shaft miner gets wizard gear as a reward for doing his job for five minutes.
Last edited by confused rock on Thu Oct 11, 2018 8:19 pm, edited 1 time in total.
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Re: Little things you learned that are game changing

Post by somerandomguy » #444627

confused rock wrote:You can directly cure romerol zombies with a hypospray if you turn the zombies into lizards.
It's even better with zombie mutation toxin when you could get it
The zombies can't tell who's an ally or enemy
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Re: Little things you learned that are game changing

Post by zxaber » #444834

confused rock wrote:Also, using the summon thingy spell, whatever the thing that recalls an item to your hand is, while your summonable item is in a locker, summons the whole locker (at least if it's locked).
You can really have fun with this. If the locker is loaded in a mech, then summoning the item moves the whole mech over. You can also use it on an MMI or battery inside a borg to summon the borg to your side.
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