Permanent atmos field generators
- JusticeGoat
- In-Game Admin
- Joined: Fri May 20, 2016 8:36 am
- Byond Username: JusticeGoat
Permanent atmos field generators
A machine you can build on the floor like a AI holo emitter that emits a field like the atmos holo projectors but it draws power from the rooms apc. With this you can have real bay doors for cargo shuttles.
- pubby
- Github User
- Joined: Sun Jul 24, 2016 3:45 pm
- Byond Username: Pubby
- Github Username: pubby
Re: Permanent atmos field generators
Those shield breach thingies in engineering don't work for this?
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- Joined: Sun Nov 05, 2017 7:41 pm
- Byond Username: Astatineguy12
Re: Permanent atmos field generators
Those block movement too
- Cobby
- Code Maintainer
- Joined: Sat Apr 19, 2014 7:19 pm
- Byond Username: ExcessiveUseOfCobby
- Github Username: ExcessiveUseOfCobblestone
Re: Permanent atmos field generators
Basically constructable tiny fans?
Voted best trap in /tg/ 2014-current
- JusticeGoat
- In-Game Admin
- Joined: Fri May 20, 2016 8:36 am
- Byond Username: JusticeGoat
Re: Permanent atmos field generators
Yeah a air shield that allows you to pass though would be cool, just help you god if the power runs out the room loses air much faster.
- Floiven
- Joined: Fri Dec 01, 2017 11:20 pm
- Byond Username: Brak7000
Re: Permanent atmos field generators
Atmos holoshields don't block movement iirc. Kinda limited on the number of them you can have up, though.
- Yakumo_Chen
- Joined: Fri Dec 11, 2015 10:08 pm
- Byond Username: Yakumo Chen
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- Joined: Fri Dec 23, 2016 6:31 pm
- Byond Username: DrBee
Re: Permanent atmos field generators
Yes but having upgraded fire locks that automatically make the force-field when tripped would be a fun thing to add for both mapping and engineers. It would be something for people to actually build.Yakumo_Chen wrote:You can print more atmos holofan projectors anyway
sure you can print out a shitload of holo projectors but that is lame, having an easy to set up machine that can be wrenched down would be nice.
- BeeSting12
- Joined: Sat Apr 16, 2016 1:11 am
- Byond Username: BeeSting12
- Github Username: BeeSting12
- Location: 'Murica
Re: Permanent atmos field generators
Making it an upgrade for firlocks might be cool.
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- Joined: Fri Sep 22, 2017 4:06 am
- Byond Username: SpaceManiac
- Github Username: SpaceManiac
Re: Permanent atmos field generators
Could be good if it were far along in techwebs maybe, or available to mappers. I've definitely wanted it for shuttle bay doors.
- Screemonster
- Joined: Sat Jul 26, 2014 7:23 pm
- Byond Username: Scree
Re: Permanent atmos field generators
I've been meaning to sprite something for this for fucking ages but I've not got around to it
mainly 'cause I'm undecided on exactly what it should look like, I mean the classic look for this sort of thing would be like the shuttle bays in star trek or the access corridor in elite
but I'm unsure whether to draw it as like a line (like directional windows and windoors) or as a fulltile thing
mainly 'cause I'm undecided on exactly what it should look like, I mean the classic look for this sort of thing would be like the shuttle bays in star trek or the access corridor in elite
Spoiler:
- Floiven
- Joined: Fri Dec 01, 2017 11:20 pm
- Byond Username: Brak7000
Re: Permanent atmos field generators
Fill tile like a window, with connected texture if there's more than one, visuals like the image your referenced (frame with a glowing force field highlighting the edges) imo
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- Joined: Fri Dec 23, 2016 6:31 pm
- Byond Username: DrBee
Re: Permanent atmos field generators
Just use the holo-firelock that already exists but add a metal rig around it to act like a projector. So basically just combo an open firelock sprite with the firelock holo.
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- Joined: Fri Sep 25, 2015 12:18 am
- Byond Username: The unloved rock
Re: Permanent atmos field generators
Jus jus make fans craftable in a way besides chucking around miner pods
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- Joined: Fri Dec 23, 2016 6:31 pm
- Byond Username: DrBee
Re: Permanent atmos field generators
The fans arent COOL, Holographic barriers are.confused rock wrote:Jus jus make fans craftable in a way besides chucking around miner pods
- Nilons
- Joined: Tue Oct 04, 2016 5:38 pm
- Byond Username: NIlons
- Location: Canada
Re: Permanent atmos field generators
having the cargo bay get sucked into space when the power goes out would be neat
- Screemonster
- Joined: Sat Jul 26, 2014 7:23 pm
- Byond Username: Scree
Re: Permanent atmos field generators
technically it would be blown into space
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