VR Thread

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Re: VR Thread

Post by XSI » #417731

Bottom post of the previous page:

>Check VR prices
>Still too much

K
Anyone have any idea when this stuff goes on sale? It looks like it actually has some games now
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Re: VR Thread

Post by Timbrewolf » #417740

When the next generation of headsets hits and people who want to migrate over start selling their kits

Or you could find someone who already wants to abandon it and buy it used from them
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Re: VR Thread

Post by Timbrewolf » #417754

Made the first milestone in printing up my VR stock. I also have one section of rail printed I did as a test yesterday:

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When I'm done it'll look like this

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Re: VR Thread

Post by iamgoofball » #417773

Don't plug the holes bro that'll fuck with tracking
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Re: VR Thread

Post by Timbrewolf » #417818

iamgoofball wrote:Don't plug the holes bro that'll fuck with tracking
They aren't plugged, the two halves of the insert have cutaways in areas where the sensors would need to see an IR node.
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Re: VR Thread

Post by Takeguru » #418036

Looking at my own wands, you have an IR sensor blocked with that setup

It's right above the triggers on the underside, so I don't think it'll have much effect but I'd run a few tests on it myself

But maybe not, I'm looking at the finished product and it doesn't look like they extend far beneath the bottom at all
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Re: VR Thread

Post by Timbrewolf » #418083

It doesn't block it, or if it does it makes no difference.

To test it out I've been playing games with the attachments locked in there even though the stock isn't finished yet.

Aside from the wands being a good amount heavier there's no affect.
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Re: VR Thread

Post by Timbrewolf » #418377

Jesus these magnets are strong. I completed the mounts that will connect the clamps on the controllers to the rails and tried connecting them together and messing with them.

The setup is supposed to enable you to twist the wands to free them from the stock but the magnets that connect them are so powerful they refuse to let go. Instead it turns the nut/screw fastening the two halves of the clamp in the wand together.

Rather than twist I think I'll have to rock them out of alignment. Hopefully this doesn't put too much stress on the rails themselves.
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Re: VR Thread

Post by Wyzack » #418415

Could you try putting some padding or something overtop of one of the sets of magnets to have it grip a little less strongly? I can imagine having your hands stuck together would make shit like throwing grenades pretty damn difficult. In fact it would be impossible to pull the pin
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Re: VR Thread

Post by Timbrewolf » #418417

The way the polarity works out the wands actually repel eachother. I've found it actually kinda helps when reloading revolver cyclinders and the like because it gives me a very tactile sensation for how close the two heads are relative to eachother. Also prevents me from banging the two of them together.

It's simply a matter of the magnetic attraction being stronger than the friction between the clamp pieces and the wands themselves. I don't want to risk overtightening the clamps and damaging the wands.

I could try to add some kind of friction pads inside the wands and on the clamps themselves but now we're getting into irreversible territory again.

I think the solution is to just practice a better technique for removing the wands from the stock during use (or start all over and use weaker magnets)
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Re: VR Thread

Post by peoplearestrange » #420634

Wyzack wrote:Could you try putting some padding or something overtop of one of the sets of magnets to have it grip a little less strongly? I can imagine having your hands stuck together would make shit like throwing grenades pretty damn difficult. In fact it would be impossible to pull the pin
A little bit of padding would probably stop any rubbing as you rock it off too. Plus it gives a little bit more distance making it slightly weaker. I'd do that.

Also to add to the VR thread, not sure If I said before but im up and rocking my 3 sensor occulus setup!
Its not the biggest room to play VR in but its the biggest I have in my house, so it'll have to do. I mounted the rear sensor on a tripod high up, though im not sure its a great spot.

It seems to loose tracking in certain spots close to the floor. Never the headset though, only the controllers. Which basiclly is only annoying if you need to pick up something off the floor in VRchat or Pavlov for example.
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Re: VR Thread

Post by Timbrewolf » #420646

When we playing Pavlov together?
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Re: VR Thread

Post by Qbopper » #421253

picking shit up in Pavlov is impossible even when you have a proper setup lmao
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Re: VR Thread

Post by Aloraydrel » #421308

One of my wands trackpad is stuck when clicking right. Think I'm gonna have to open it up when I get home
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Re: VR Thread

Post by peoplearestrange » #421331

Timbrewolf wrote:When we playing Pavlov together?
When ever you want dude!
Qbopper wrote:picking shit up in Pavlov is impossible even when you have a proper setup lmao
Ooooh ok, so its not just me then >.<
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Re: VR Thread

Post by Nilons » #421335

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Re: VR Thread

Post by Malkevin » #421451

How does Pavlov compare to Onward?
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Re: VR Thread

Post by Timbrewolf » #421869

Malkevin wrote:How does Pavlov compare to Onward?
AI seems better, more of a Counter-Strike while Onward feels more like an older Rainbow Six game.

Pavlov has better levels, the guns feel better, the AI is better, and it does some game balancing stuff I prefer (like not giving you just two mags for your primary and telling you to fucking deal with it, fuck you Onward)

Onward has more customization for things (attaching shit to your guns, building a loadout) and better gameplay modes.

Both feature TDM. Onward has an "evacuation" mode where you have to survive against bots then GET TO DA CHOPPA, an Uplink mode which is basically like an attack defend point capture thing, and an escort mode with a VIP they have to get to an extraction point (old school CS style). The only additional mode Pavlov has beyond TDM is a bomb planting/defusing mode ala CS.
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Re: VR Thread

Post by Qbopper » #444332

>borderlands 2 vr
>PSVR exclusive
>singleplayer only

the one thing that would have gotten me to play BL2 and they fucked it up

incredible
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Re: VR Thread

Post by XSI » #444360

VR is great


I need to get a headset for it sometime
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Re: VR Thread

Post by Malkevin » #444365

Rift home updated, not sure if the performance issues are fixed, but it does have a useful desktop window you can pin whilst playing games - good for space trucking in ED

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Re: VR Thread

Post by PKPenguin321 » #447270

Has anybody tried that Tetris VR thing on playstation? it looks kinda neat
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Re: VR Thread

Post by iksyp » #447298

I'm probably gonna buy a vive soon but the rift is still $100 cheaper is it worth giving my data to mark
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Re: VR Thread

Post by DemonFiren » #447356

never
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Re: VR Thread

Post by Qbopper » #447841

iksyp wrote:I'm probably gonna buy a vive soon but the rift is still $100 cheaper is it worth giving my data to mark
sorry vive shills but if the rift is that cheaper then yeah

i've said this before but if you don't have the deluxe audio strap for the vive it fucking sucks a big one and it still costs $100 extra iirc

if you can find a vive + das for cheaper than a rift then go for it but you've got the arguably superior controllers (for now) and ergonomics that don't give you a literal headache on the rift

also @ pkp no and i wish it wasn't exclusive to the fucking goddamn meme psvr so i could play it
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Re: VR Thread

Post by Malkevin » #447927

Finally got around to using my rift for the thing I bought it for: playing flight sims (that aren't ED)

Derped about in the DCS A10C for a bit after finally tracking down a control profile for the x56, apparently the touch controllers can be used to interact with cockpit switches but I couldn't figure it out within five minutes so just set a LMB click command on my HOTAS so I could face click and get flying.

Very cool, even if the MFDs and HUD are hard to read, puts trackir to shame.

Can't wait to derp about in the Ka-50 as that thing lets you look at stuff and lock onto it.
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Re: VR Thread

Post by iamgoofball » #448014

vive or oculus is now down to "which is cheaper" and that's perfectly OK
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Re: VR Thread

Post by DemonFiren » #448029

so they both sell your soul now?
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Re: VR Thread

Post by Darkgenerallord » #449253

Qbopper wrote:
iksyp wrote:I'm probably gonna buy a vive soon but the rift is still $100 cheaper is it worth giving my data to mark
sorry vive shills but if the rift is that cheaper then yeah

i've said this before but if you don't have the deluxe audio strap for the vive it fucking sucks a big one and it still costs $100 extra iirc

if you can find a vive + das for cheaper than a rift then go for it but you've got the arguably superior controllers (for now) and ergonomics that don't give you a literal headache on the rift

also @ pkp no and i wish it wasn't exclusive to the fucking goddamn meme psvr so i could play it
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Re: VR Thread

Post by iksyp » #459332

ended up doing my research and going with a vive because lesser sys requirements and more third party support (knuckles soon)
it's not that bad without the DAS, although it gives me the feeling like it's going to fall off even though it's stable
now that it's here time to figure out how to get push to talk working
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Re: VR Thread

Post by Qustinnus » #459333

iksyp wrote:lesser sys requirements
huh? i thought rift requires less graphics and a bit more memory which arguablym makes rift require less.
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Re: VR Thread

Post by iksyp » #459336

Qustinnus wrote:
iksyp wrote:lesser sys requirements
huh? i thought rift requires less graphics and a bit more memory which arguably makes rift require less.
the system requirements are about the same with the rift taking more of your USB ports and 4 more gigs of ram
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Re: VR Thread

Post by Qustinnus » #459355

oh, cool.

also if anyone is up for beatsaber or recroom sometime I'd be down, message me on discord and i'll beat you dudes tf up
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Re: VR Thread

Post by Qbopper » #459385

iksyp wrote:ended up doing my research and going with a vive because lesser sys requirements and more third party support (knuckles soon)
iksyp wrote:the system requirements are about the same with the rift taking more of your USB ports and 4 more gigs of ram
you must have had weird sources because the rift supports lower end hardware than the vive now via software tricks, but knuckles is a compelling argument and if that leak is to be believed that'll hopefully be sooner rather than later

also dude the DAS is the VR of VR because once you try it you're like "holy shit i didn't understand"

memes aside seriously consider one because playing for longer periods of time without one is... subpar
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Re: VR Thread

Post by iksyp » #468224

Qbopper wrote: also dude the DAS is the VR of VR because once you try it you're like "holy shit i didn't understand"
a month later i have a das and this quote mostly stands up
i find it a bit more uncomfortable in some aspects but after 20 min of beat saber it's like "yep this is an improvement"
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Re: VR Thread

Post by Plapatin » #468321

have you guys tried payday 2 vr lately?
it got an update that allows people in non-vr to see your hands flailing around so it's actually worth playing now

also, how do i hide steam games from friends
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Re: VR Thread

Post by Malkevin » #468348

You don't, which is why I always laugh when I see VR Kanojo on the front page.
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Re: VR Thread

Post by iksyp » #468359

Plapatin wrote:have you guys tried payday 2 vr lately?
it got an update that allows people in non-vr to see your hands flailing around so it's actually worth playing
pd2 vr is actually a really good port but i seriously wish they would add a jump button so i don't have to use the dash button
and make ladders work without having to use the ladder menu thing
and allow me to turn off the theater mode whenever you do something that might potentially make manlets who can't handle vertical movement want to puke
and allow me to adjust the size of individual hud elements and place them around my body instead of having the hud infront of me (granted the current hud customization is pretty good)
its still really good
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Re: VR Thread

Post by Malkevin » #500875

This is currently 30% off.
Pretty great VR flight sim. Models a ton of stuff like different air densities at different altitudes so missiles fly further at high altitudes, radar is modelled with an attempt to be as realistic as possible.
Basically it's a flight sim that tries to have the same level of sim fidelity as DCS, but it's built from the ground up to work with VR controllers only (no need for a HOTAS (which aren't supported, though rudder pedals are))
It's Early Access but the good kind, updates to the public testing branch are frequent (like weekly or more), and honestly it's feature rich enough that if the dev disappeared I'd still be happy with my purchase.
https://store.steampowered.com/app/667970/VTOL_VR/
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Re: VR Thread

Post by TheWiznard » #579901

what good vr headset / full package to get right now that won't be 3 months of waiting for it to ship?
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Re: VR Thread

Post by cacogen » #579910

I sold my VR headset a couple of years ago. Found it lacking. Both technologically and in terms of the games available for it. I felt that until they solved the locomotion issue (i.e. how do I move around without teleporting, feeling unbalanced or nauseous, and without expensive third party equipment) it wasn't really worth it. And on the Vive at least the graphics were blurry and like looking through a screen door.
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Re: VR Thread

Post by MMMiracles » #579957

TheWiznard wrote:what good vr headset / full package to get right now that won't be 3 months of waiting for it to ship?
better off buying a used htc vive off ebay, you can probably snag the full kit for around 450 if you don't mind ordering from multiple people, you'll definitely get it in 1-2 weeks. i bought the cv1 off someone on this forum and ended up selling it to a friend and buying the vive.
i say the vive mostly because it has an upgrade path (controllers, base stations, actual headset can be intermediately changed out while the other parts still work) and you aren't dealing with the clusterfuck of Oculus requiring a facebook account and the shit that brings.
cacogen wrote:I sold my VR headset a couple of years ago. Found it lacking. Both technologically and in terms of the games available for it. I felt that until they solved the locomotion issue (i.e. how do I move around without teleporting, feeling unbalanced or nauseous, and without expensive third party equipment) it wasn't really worth it. And on the Vive at least the graphics were blurry and like looking through a screen door.
most games have smooth movement now, which is you either pointing a controller in a vague direction and using your head direction to move or an actual thumbstick/pad to move you. some people still have issues with this but it is a huge step up from teleporting and developers have gotten better about effects that lessen the nauseous feeling for those who get it.

not a whole lot you can do about the screendoor effect unless you shell out for the high-end shit like the index, but honestly the screen door effect goes away once you get into the session, at least it does for me. i only really notice it now if i look for it.
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Re: VR Thread

Post by cacogen » #579959

I played both Skyrim VR and HL2 in VR and found that trying to use regular movement controls (e.g. WASD) would throw me off balance and make me nauseous. I've never been one to get motion sickness from travelling so I assumed it must be fairly common. From what you describe it doesn't sound like that type of movement has changed.
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Re: VR Thread

Post by iamgoofball » #579960

cacogen wrote:I played both Skyrim VR and HL2 in VR and found that trying to use regular movement controls (e.g. WASD) would throw me off balance and make me nauseous. I've never been one to get motion sickness from travelling so I assumed it must be fairly common. From what you describe it doesn't sound like that type of movement has changed.
there are way better ways to smooth locomote without throwing up

try out all the options in H3VR sometime, especially armswinger
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