Disconnect (Free, short, 3D Puzzle game I made in a few weeks)

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Qustinnus
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Disconnect (Free, short, 3D Puzzle game I made in a few weeks)

Post by Qustinnus » #459004

hi tg friends! last year me and 3 friends had a project for school where we had to work on a prototype for a puzzle adventure game for six weeks, we decided to make a game inspired by Half-Life and Portal in which you can move around cables to try and progress through the levels. The game is free to play and rather short, and also lacks art (as the prototype was made by just designers aka no artists or programmers). I intend to make this into a full product at some point so if you guys have some feedback feel free to post it here.
https://disconnectteam.itch.io/disconnect
[youtube]sZKXF3Pkvsg[/youtube]

also yes i know theres some bugs and i know the cables are fucked at times but oh well its a prototype :P
Qustinnus
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Re: Disconnect (Free, short, 3D Puzzle game I made in a few weeks)

Post by Qustinnus » #459005

oh and if anyone gets what we based the name off of you get bonus points for knowing your memes
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Re: Disconnect (Free, short, 3D Puzzle game I made in a few weeks)

Post by Shezza » #459006

i'm here to spoil the meme

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Thanks for all the dopamine.

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Re: Disconnect (Free, short, 3D Puzzle game I made in a few weeks)

Post by Qustinnus » #459007

goddamnit shezza spoiler alert
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PKPenguin321
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Re: Disconnect (Free, short, 3D Puzzle game I made in a few weeks)

Post by PKPenguin321 » #459034

"what if we made that one sequence in half life 2 into a whole game"
looks pretty cool, good work
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Qustinnus
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Re: Disconnect (Free, short, 3D Puzzle game I made in a few weeks)

Post by Qustinnus » #459252

PKPenguin321 wrote:"what if we made that one sequence in half life 2 into a whole game"
looks pretty cool, good work
lmao yeah literaly our train of thought tbf
Malkevin

Re: Disconnect (Free, short, 3D Puzzle game I made in a few weeks)

Post by Malkevin » #459581

Makes me think of Take On Mars' flailing tentacles of doom (the really stiff power cables that would often spazz out and whack you, sometimes hard enough to go on a ballistic trajectory.)
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Re: Disconnect (Free, short, 3D Puzzle game I made in a few weeks)

Post by Qustinnus » #459611

Malkevin wrote:Makes me think of Take On Mars' flailing tentacles of doom (the really stiff power cables that would often spazz out and whack you, sometimes hard enough to go on a ballistic trajectory.)
lmao yeah I spent so much time trying to make our cables work out, I ended up giving up and removing their collision for most things because of the headaches it causes me. thing i learned: noone has really figured out how to make cables in games yet
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Re: Disconnect (Free, short, 3D Puzzle game I made in a few weeks)

Post by zxaber » #466443

The battery part was kinda neat. Could be a fun concept for a longer game.
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Re: Disconnect (Free, short, 3D Puzzle game I made in a few weeks)

Post by Qustinnus » #469568

zxaber wrote:The battery part was kinda neat. Could be a fun concept for a longer game.
Thanks! I'm working on a re-make. My only worry is that cables are still a difficult thing, and no engine has really figured it out. I tried using Nvidia Flex but that doesnt really pull on objects that are attached to it properly.

so now Im thinking, maybe replace the cables with like, particle beams, and make it more like they're connected by some energy beam / magnetic force. smh I wish I could just use normal cables, though.
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