New coding direction/vision

For feedback on the game code and design. Feedback on server rules and playstyle belong in Policy Discussion.
Post Reply
Zarniwoop
Joined: Sat Oct 01, 2016 7:47 pm
Byond Username: Dagum

New coding direction/vision

Post by Zarniwoop » #465736

Can we get a break-down on what exactly this new direction the coders want to take the server in is? I keep seeing it being referred to but I haven't seen any details on what it actually is, as a whole.
User avatar
PKPenguin321
Site Admin
Joined: Tue Jul 01, 2014 7:02 pm
Byond Username: PKPenguin321
Github Username: PKPenguin321
Location: U S A, U S A, U S A

Re: New coding direction/vision

Post by PKPenguin321 » #465738

me oranges me merge pr me close other pr unh unh ooga booga *beats chest*
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
Image
JStheguy
Joined: Sat May 17, 2014 4:49 am
Byond Username: JStheguy

Re: New coding direction/vision

Post by JStheguy » #465743

PKPenguin321 wrote:me oranges me merge pr me close other pr unh unh ooga booga *beats chest*
BASED ORANGES totaly WRECKS his detractors!
User avatar
oranges
Code Maintainer
Joined: Tue Apr 15, 2014 9:16 pm
Byond Username: Optimumtact
Github Username: optimumtact
Location: #CHATSHITGETBANGED

Re: New coding direction/vision

Post by oranges » #466093

PKPenguin321 wrote:me oranges me merge pr me close other pr unh unh ooga booga *beats chest*
Incomptinence
Joined: Fri May 02, 2014 3:01 am
Byond Username: Incomptinence

Re: New coding direction/vision

Post by Incomptinence » #466117

Why would a meteor bother telling pea brained dinosaurs it's going to hit?

Players are dead.
User avatar
Lumbermancer
Joined: Fri Jul 25, 2014 3:40 am
Byond Username: Lumbermancer

Re: New coding direction/vision

Post by Lumbermancer » #466315

Incomptinence wrote:Why would a meteor bother telling pea brained dinosaurs it's going to hit?

Players are dead.
ABSOLUTE
aka Schlomo Gaskin aka Guru Meditation aka Copyright Alright aka Topkek McHonk aka Le Rouge
Image
User avatar
Cobby
Code Maintainer
Joined: Sat Apr 19, 2014 7:19 pm
Byond Username: ExcessiveUseOfCobby
Github Username: ExcessiveUseOfCobblestone

Re: New coding direction/vision

Post by Cobby » #466319

We’re going east
Voted best trap in /tg/ 2014-current
User avatar
oranges
Code Maintainer
Joined: Tue Apr 15, 2014 9:16 pm
Byond Username: Optimumtact
Github Username: optimumtact
Location: #CHATSHITGETBANGED

Re: New coding direction/vision

Post by oranges » #466421

Incomptinence wrote:Why would a meteor bother telling pea brained dinosaurs it's going to hit?

Players are dead.
User avatar
MisterPerson
Board Moderator
Joined: Tue Apr 15, 2014 4:26 pm
Byond Username: MisterPerson

Re: New coding direction/vision

Post by MisterPerson » #466429

Tip to OP: If you ask a more specific question, you might get a more specific answer.
I code for the code project and moderate the code sections of the forums.

Feedback is dumb and it doesn't matter
User avatar
BeeSting12
Joined: Sat Apr 16, 2016 1:11 am
Byond Username: BeeSting12
Github Username: BeeSting12
Location: 'Murica

Re: New coding direction/vision

Post by BeeSting12 » #466430

We're all children in the back of the van with oranges at the wheel going wherever he wants to go.
Edward Sloan, THE LAW
Melanie Flowers, Catgirl
Borgasm, Cyborg
Spoiler:
OOC: Hunterh98: to be fair sloan is one of the, if not the, most robust folks on tg

DEAD: Schlomo Gaskin says, "sloan may be a faggot but he gets the job done"

DEAD: Rei Ayanami says, "YOU'RE EVERYWHERE WHERE BAD SHIT IS HAPPENING"
DEAD: Rei Ayanami says, "IT'S ALWAYS FUCKING EDWARD SLOAN"
oranges wrote:Bee sting is honestly the nicest admin, I look forward to seeing him as a headmin one day
[2020-05-21 01:21:48.923] SAY: Crippo/(Impala Chainee) "Shaggy Voice - She like... wants to get Eiffel Towered bro!!" (Brig (125, 166, 2))
hows my driving?
User avatar
oranges
Code Maintainer
Joined: Tue Apr 15, 2014 9:16 pm
Byond Username: Optimumtact
Github Username: optimumtact
Location: #CHATSHITGETBANGED

Re: New coding direction/vision

Post by oranges » #466454

BeeSting12 wrote:We're all children in the back of the van with oranges at the wheel going wherever he wants to go.
User avatar
DrunkenMatey
Joined: Thu Jun 18, 2015 8:21 pm
Byond Username: DrunkenMatey

Re: New coding direction/vision

Post by DrunkenMatey » #466456

BeeSting12 wrote:We're all children in the back of the van with oranges at the wheel going wherever he wants to go.
Uncy Oranges, where are you taking us? Are we going to Wendy's? Do we get ice cream?
User avatar
Shadowflame909
Joined: Mon Jun 05, 2017 10:18 pm
Byond Username: Shadowflame909
Location: Think about something witty and pretend I put it here

Re: New coding direction/vision

Post by Shadowflame909 » #466458

DrunkenMatey wrote:
BeeSting12 wrote:We're all children in the back of the van with oranges at the wheel going wherever he wants to go.
Uncy Oranges, where are you taking us? Are we going to Wendy's? Do we get ice cream?
I don't have a good feeling about this, Matey.
► Show Spoiler
User avatar
Grazyn
Joined: Tue Nov 04, 2014 11:01 am
Byond Username: Grazyn

Re: New coding direction/vision

Post by Grazyn » #466504

BeeSting12 wrote:We're all children in the back of the van with oranges at the wheel going wherever he wants to go.
McDonald's?
Zarniwoop
Joined: Sat Oct 01, 2016 7:47 pm
Byond Username: Dagum

Re: New coding direction/vision

Post by Zarniwoop » #466529

MisterPerson wrote:Tip to OP: If you ask a more specific question, you might get a more specific answer.
We all know there will be no straight answer. Just making him make it as clear as possible. Not only does he think the players should shove it, he's above even describing his plans (or lack thereof) to the community in general. Sad if true.
User avatar
kevinz000
Joined: Fri Nov 14, 2014 8:41 am
Byond Username: Kevinz000
Github Username: kevinz000
Location: Dorm Room 3

Re: New coding direction/vision

Post by kevinz000 » #466537

sometimes the status quo is just something that should be kept
User avatar
Farquaar
Joined: Sat Apr 07, 2018 7:20 am
Byond Username: Farquaar
Location: Delta Quadrant

Re: New coding direction/vision

Post by Farquaar » #466543

From the thread on prescanning/autocloning
oranges wrote: Point: Death should be a meaningful experience

Death has to be a serious event for players, because it leads to an increased sense of tension and criticality in decision making, which makes you feel more involved in the game and should hopefully make you feel more tense in dangerous situations.

Yes, I recognise that there are issues with people dying and having to leave the round for very long periods of time, so we do want to temper this point with options to get back in the round. However, I am of the strong belief that's it better to do this with ghost roles or significant gameplay changes like borging/becoming a pod person. These have significant ongoing gameplay impacts for you that make the death still meaningful, while allowing you to engage in the round again. I'm not convinced that simply losing gear, or your equipment on you is enough of a change to make death a meaningful experience, which was why I was unhappy with the prescanner and autoclone system in it's current form.

In general I believe that the formalisation of cloning from random bug to full game mechanic many eons ago started a bit of a trend towards a trivilisation of death that I would like to reverse in order to increase engagement with your character and their general health and wellbeing.

I'm not sure we're at the stage where a full removal of cloning would be acceptable so in the meantime I'm acting to mollify the worst of the issues by removing it's safety net factor by making it apply only after you're dead and only if your body is available.
► Show Spoiler
Incomptinence
Joined: Fri May 02, 2014 3:01 am
Byond Username: Incomptinence

Re: New coding direction/vision

Post by Incomptinence » #466571

Do you really think oranges will say what he wants honestly? Man likes his japes.
User avatar
oranges
Code Maintainer
Joined: Tue Apr 15, 2014 9:16 pm
Byond Username: Optimumtact
Github Username: optimumtact
Location: #CHATSHITGETBANGED

Re: New coding direction/vision

Post by oranges » #466579

Incomp you dumb as fuck, even if you got what you wanted you'd still complain about it cause I guess it detracts from whatever sad pathetic existence you're living right now.
User avatar
oranges
Code Maintainer
Joined: Tue Apr 15, 2014 9:16 pm
Byond Username: Optimumtact
Github Username: optimumtact
Location: #CHATSHITGETBANGED

Re: New coding direction/vision

Post by oranges » #466585

Also to answer your question OP, I intend to pretty much keep going on the course that we are going on, a large sandbox, with lots of interaction between systems to allow for lots of player flexibility, I only intend to trim around the edges some of the fat, and as mentioned, I have a personal issue with how meaningless death is at the moment.

My personal view is that the game is at it's best when you're forced to make meaningful tradeoffs, so I will always push for limiting peoples options when they make a choice (so it's a meaningful one).

The other issue I see right now is that some departments are effectively redundant due to lack of need (cargo and medbay) so we need to work on those areas to make them more meaningful.

I can't be specific about things because I have no power to actually implement anything short of developing it myself and I'm busy enough with reviewing other peoples PRs to the point where it's laughable to assume I'll manage any significant changes. So when people ask me what I intend to do I don't really understand how to answer that question.

As has always, always been the case, the people who decide the design direction for the game are actually the people who bring ideas to life, and I can't answer on behalf of other random people about what they might choose or choose not to do. I can only give guidance on how I might interpret someone’s change.
User avatar
Mark9013100
Joined: Sat Dec 27, 2014 6:06 pm
Byond Username: Mark9013100

Re: New coding direction/vision

Post by Mark9013100 » #466627

haha can't guarantee he'll finish his goal despite starting with a heavily contested(and still contested) change
Image
User avatar
MrStonedOne
Host
Joined: Mon Apr 14, 2014 10:56 pm
Byond Username: MrStonedOne
Github Username: MrStonedOne

Re: New coding direction/vision

Post by MrStonedOne » #466637

It's almost like he's not some kind of dictator who tells people what to do, but a volunteer lead/head/manager/etc of an open source community where at the end of the day, action comes from the people who actually code, not the queens up top dictating shit.
Forum/Wiki Administrator, Server host, Database King, Master Coder
MrStonedOne on digg(banned), Steam, IRC, Skype Discord. (!vAKvpFcksg)
Image
bman
Github User
Joined: Fri Oct 14, 2016 4:55 pm
Byond Username: Basilman
Github Username: Militaires

Re: New coding direction/vision

Post by bman » #466644

oranges wrote:Incomp you dumb as fuck, even if you got what you wanted you'd still complain about it cause I guess it detracts from whatever sad pathetic existence you're living right now.
bruh we're all memeing here dial it back
User avatar
oranges
Code Maintainer
Joined: Tue Apr 15, 2014 9:16 pm
Byond Username: Optimumtact
Github Username: optimumtact
Location: #CHATSHITGETBANGED

Re: New coding direction/vision

Post by oranges » #466654

bman wrote:
oranges wrote:Incomp you dumb as fuck, even if you got what you wanted you'd still complain about it cause I guess it detracts from whatever sad pathetic existence you're living right now.
bruh we're all memeing here dial it back
chat shit, get banged
somerandomguy
Joined: Sun Nov 05, 2017 7:41 pm
Byond Username: Astatineguy12

Re: New coding direction/vision

Post by somerandomguy » #466679

>I can't code big things, the game is still most shaped by the people who actually code it
"doesn't code": the new version of the "doesn't play" meme
User avatar
DrunkenMatey
Joined: Thu Jun 18, 2015 8:21 pm
Byond Username: DrunkenMatey

Re: New coding direction/vision

Post by DrunkenMatey » #466690

oranges wrote:Also to answer your question OP, I intend to pretty much keep going on the course that we are going on, a large sandbox, with lots of interaction between systems to allow for lots of player flexibility, I only intend to trim around the edges some of the fat, and as mentioned, I have a personal issue with how meaningless death is at the moment.

My personal view is that the game is at it's best when you're forced to make meaningful tradeoffs, so I will always push for limiting peoples options when they make a choice (so it's a meaningful one).

The other issue I see right now is that some departments are effectively redundant due to lack of need (cargo and medbay) so we need to work on those areas to make them more meaningful.

I can't be specific about things because I have no power to actually implement anything short of developing it myself and I'm busy enough with reviewing other peoples PRs to the point where it's laughable to assume I'll manage any significant changes. So when people ask me what I intend to do I don't really understand how to answer that question.

As has always, always been the case, the people who decide the design direction for the game are actually the people who bring ideas to life, and I can't answer on behalf of other random people about what they might choose or choose not to do. I can only give guidance on how I might interpret someone’s change.

OK but, are you taking us for ice cream at wendys or not?
User avatar
oranges
Code Maintainer
Joined: Tue Apr 15, 2014 9:16 pm
Byond Username: Optimumtact
Github Username: optimumtact
Location: #CHATSHITGETBANGED

Re: New coding direction/vision

Post by oranges » #466706

DrunkenMatey wrote:OK but, are you taking us for ice cream at wendys or not?
wendy's drive through but I'm ordering a single black coffee for myself
somerandomguy wrote:>I can't code big things, the game is still most shaped by the people who actually code it
"doesn't code": the new version of the "doesn't play" meme
DO you have something concrete to say or did you just want to add your 5cents
User avatar
iamgoofball
Github User
Joined: Fri Apr 18, 2014 5:50 pm
Byond Username: Iamgoofball
Github Username: Iamgoofball

Re: New coding direction/vision

Post by iamgoofball » #466708

my problems with getting important shit merged disappeared 100% after just pinging oranges in irc and asking him what he thinks of the idea

no news is good news most times

this is literally all you have to do to not "waste time" developing, just ask them if it's okay first
Zarniwoop
Joined: Sat Oct 01, 2016 7:47 pm
Byond Username: Dagum

Re: New coding direction/vision

Post by Zarniwoop » #466754

iamgoofball wrote:my problems with getting important shit merged disappeared 100% after just pinging oranges in irc and asking him what he thinks of the idea

no news is good news most times

this is literally all you have to do to not "waste time" developing, just ask them if it's okay first
The fact that so much shitcode from you has been merged doesn't inspire confidence. Wonder if it has more to do with you two constantly suckin each other off than any legitimate merit to the code. Besides, you're banned from contributing so according to oranges you need to fuck off anyway.

Nice that we managed to trigger him into giving a real answer for once. Shame he can't do so without insulting folks, sure can't take it for how much he dishes it out.
User avatar
Steelpoint
Github User
Joined: Thu Apr 17, 2014 6:37 pm
Byond Username: Steelpoint
Github Username: Steelpoint
Location: The Armoury

Re: New coding direction/vision

Post by Steelpoint » #466756

oranges is fine, at most he is loosely trying to direct the actions of people like a RTS commander, when everyone else is playing a pure solo FPS game.
Image
User avatar
iamgoofball
Github User
Joined: Fri Apr 18, 2014 5:50 pm
Byond Username: Iamgoofball
Github Username: Iamgoofball

Re: New coding direction/vision

Post by iamgoofball » #466760

let's break this trashy shitpost down

Zarniwoop wrote:The fact that so much shitcode from you has been merged doesn't inspire confidence.
care to source your criticisms? if you've got code quality suggestions that aren't shitposting about my 4 year old work, I'd love to check it out, if you can point to specific sections of the code.

Zarniwoop wrote:Wonder if it has more to do with you two constantly suckin each other off than any legitimate merit to the code.
im gay but oranges is taken, sorry

Zarniwoop wrote:Besides, you're banned from contributing so according to oranges you need to fuck off anyway.
Where has he said this?
Zarniwoop wrote:Nice that we managed to trigger him into giving a real answer for once.
Are you okay? You seem to have an unhealthy obsession with this.
Zarniwoop wrote:Shame he can't do so without insulting folks, sure can't take it for how much he dishes it out.
Once again, are you okay?
somerandomguy
Joined: Sun Nov 05, 2017 7:41 pm
Byond Username: Astatineguy12

Re: New coding direction/vision

Post by somerandomguy » #466786

oranges wrote:
DrunkenMatey wrote:OK but, are you taking us for ice cream at wendys or not?
wendy's drive through but I'm ordering a single black coffee for myself
somerandomguy wrote:>I can't code big things, the game is still most shaped by the people who actually code it
"doesn't code": the new version of the "doesn't play" meme
DO you have something concrete to say or did you just want to add your 5cents
not the only shitpost itt
User avatar
oranges
Code Maintainer
Joined: Tue Apr 15, 2014 9:16 pm
Byond Username: Optimumtact
Github Username: optimumtact
Location: #CHATSHITGETBANGED

Re: New coding direction/vision

Post by oranges » #466795

Zarniwoop wrote:
iamgoofball wrote:my problems with getting important shit merged disappeared 100% after just pinging oranges in irc and asking him what he thinks of the idea

no news is good news most times

this is literally all you have to do to not "waste time" developing, just ask them if it's okay first
The fact that so much shitcode from you has been merged doesn't inspire confidence. Wonder if it has more to do with you two constantly suckin each other off than any legitimate merit to the code. Besides, you're banned from contributing so according to oranges you need to fuck off anyway.

Nice that we managed to trigger him into giving a real answer for once. Shame he can't do so without insulting folks, sure can't take it for how much he dishes it out.
hah like you would know what legitimate merit in code is, you wouldn't know that if it fell off the broadside of a barn and hit you in the face.
User avatar
obscolene
Joined: Sun Apr 23, 2017 1:37 am
Byond Username: Obscolene
Location: In it 2 win it :-]
Contact:

Re: New coding direction/vision

Post by obscolene » #466807

somerandomguy wrote:>I can't code big things, the game is still most shaped by the people who actually code it
"doesn't code": the new version of the "doesn't play" meme
"doesn't play" isn't a meme, it's an argument used against people who don't play the game yet think the game should be dictated the way they see fit. The same goes for "doesn't code." It's an open source codebase, if you want to see a change then code it yourself.
[center]sc#4622 | everybodygangstauntilnig.ga (UPDATED FREQUENTLY)[/center]
Image
[03:46:59]EMOTE: The Dreamweaver/(Steve Leaf) : <b>Steve Leaf</b> starts jacking lizard dick. (129,128,2)
[03:47:33]SAY: Steve Leaf/The Dreamweaver : OH FUCK IM CHOAKING (129,128,2)
Spoiler:
Image
ImageImageImage
Image
User avatar
lmwevil
Joined: Sun Mar 01, 2015 3:09 pm
Byond Username: Lmwevil

Re: New coding direction/vision

Post by lmwevil » #466828

PKPenguin321 wrote:me oranges me merge pr me close other pr unh unh ooga booga *beats chest*
Post Reply

Who is online

Users browsing this forum: No registered users