Harshness as a motivator
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- Joined: Fri Sep 25, 2015 12:18 am
- Byond Username: The unloved rock
Harshness as a motivator
I think one of the reasons greytide is so rampant is that there are no threats outside antags, and the few threats there are, being a dick will help protect you from. I feel like the main way to resolve this would be to add more threats to the station that will require assistance from other crewmembers to solve- things like appendicitis, maybe minor diseases that require more effort to cure so nobody is motivated to help the asshole who spaced the janitor's cart. So far, however, the only idea I have is to rework how hunger works and make it so the only consistent food sources are cargo and the chef- if you're being a shit covering the hallways in pun pun, you might not be given the right to eat, so you might not want to be the shit covering the halls in pun pun. If cloning cost something, then people might stop and think "is this guy a productive enough member of the station to be worth spending on?"
What do you think of these ideas? do you have any other thoughts on possible threats to put in place?
I was also considering reworking the research station space ruin/ ghost role to use new ideas of scarcity like this, to make it a struggle to decide and to test things on before on a larger whole.
What do you think of these ideas? do you have any other thoughts on possible threats to put in place?
I was also considering reworking the research station space ruin/ ghost role to use new ideas of scarcity like this, to make it a struggle to decide and to test things on before on a larger whole.
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- Code Maintainer
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- Byond Username: Kryson
Re: Harshness as a motivator
I would love to see this. If players are more dependent on other departments they are more likely to interact and RP with those departments.
I would even like to see something like baymed light. If the greytider needed someone to occasionally fix a broken bone or an infected wound he might not smash medbay to pieces and assault the doctors.
I think playing greytide would be MORE interesting if these types of policies were implemented due to the additional challenge.
I would even like to see something like baymed light. If the greytider needed someone to occasionally fix a broken bone or an infected wound he might not smash medbay to pieces and assault the doctors.
I think playing greytide would be MORE interesting if these types of policies were implemented due to the additional challenge.
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- Joined: Sat Oct 01, 2016 7:47 pm
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Re: Harshness as a motivator
Not an RP server. Stop trying to make it one.
- NoxVS
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Re: Harshness as a motivator
We can port Baymed once we have more competent medical players. The other day I had three people in medical all manage to fuck up revival surgery after I gave them step by step instructions on what to do. If we add baymed, a broken limb would just last the whole shift to the point where it’s easier to just die and be cloned.
The weak should fear the strong
thehogshotgun wrote:How does having jannies like you, who have more brain tumor than brain benefit the server
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- Joined: Thu Feb 05, 2015 8:51 am
- Byond Username: Actionb
Re: Harshness as a motivator
The idea of this thread hinges on there being two sides: shitheads and not-shitheads.
What if the medic refuses to treat your appendicitis because they're a shithead.
What if the cook doesn't make you any food because they're a shithead.
What if both sides are shitheads.
Let's face it. This server is about being shittier than the next guy.
Finding a good guy is like finding a diamond in your poop.
What if the medic refuses to treat your appendicitis because they're a shithead.
What if the cook doesn't make you any food because they're a shithead.
What if both sides are shitheads.
Let's face it. This server is about being shittier than the next guy.
Finding a good guy is like finding a diamond in your poop.
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- Joined: Fri Sep 25, 2015 12:18 am
- Byond Username: The unloved rock
Re: Harshness as a motivator
Adding mechanics to enforce cooperation is the exact opposite of making it an rp server. That’d be adding rules. By your logic, left 4 dead is roleplay heavy.Zarniwoop wrote:Not an RP server. Stop trying to make it one.
I do see your point in that it doesn’t matter if everyone is garbage. At minimum, assistants have a lot of free time that they only use to welderbomb people. If assistants had to spend some time not dying, that would change things.
- BeeSting12
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Re: Harshness as a motivator
For cloning, it would be cool if the cloning pod requires a chemical mixture collectively known as cloning vat juice. It's a mixture of synthflesh, blood, clonexadone, neurine and some rare or difficult to make chemical. The cloning vat juice would be orderable at cargo or made in chemistry, putting a price on cloning random assistant #1289 instead of say, an engineer or doctor who could contribute to the station.
Might even be funnier to separate the chemicals into separate containers so you have to fill them all separately. Not enough synthflesh? Your patient might not have a couple limbs when he pops out. No neurine? Say hello to extreme brain damage. This type of thing would also reinforce the idea that cloning is a prototype and experimental instead of a perfectly working machine ready for the market. Also opens up the floor for traitor activities such as replacing all the blood with sulphuric acid.
In terms of food, vending machines shouldn't be able to 100% satisfy your food. Ideally, each food would have a different nutrition category they fill, some foods multiple categories, and you have to get every nutrition category filled or health issues might arise. ie. Lack of vitamin C would mean scurvy.
Might even be funnier to separate the chemicals into separate containers so you have to fill them all separately. Not enough synthflesh? Your patient might not have a couple limbs when he pops out. No neurine? Say hello to extreme brain damage. This type of thing would also reinforce the idea that cloning is a prototype and experimental instead of a perfectly working machine ready for the market. Also opens up the floor for traitor activities such as replacing all the blood with sulphuric acid.
In terms of food, vending machines shouldn't be able to 100% satisfy your food. Ideally, each food would have a different nutrition category they fill, some foods multiple categories, and you have to get every nutrition category filled or health issues might arise. ie. Lack of vitamin C would mean scurvy.
- Lumbermancer
- Joined: Fri Jul 25, 2014 3:40 am
- Byond Username: Lumbermancer
Re: Harshness as a motivator
It's just shit players, nothing more, nothing less. You can't fix it mechanically, trust me, I've tried. People do not care about playing the jobs anymore, just like antags do not care about the objectives.confused rock wrote:I think one of the reasons greytide is so rampant is that there are no threats outside antags.
- Screemonster
- Joined: Sat Jul 26, 2014 7:23 pm
- Byond Username: Scree
Re: Harshness as a motivator
this is actually a problem on med-high RP servers where it actually is considerably easier from a mechanical perspective to let the patient die and give them a new body, even when cloning requires biomassNoxVS wrote:If we add baymed, a broken limb would just last the whole shift to the point where it’s easier to just die and be cloned.
- Mickyan
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- Joined: Tue Oct 14, 2014 11:59 pm
- Byond Username: Mickyan
- Github Username: Mickyan
Re: Harshness as a motivator
So long as taking is easier than asking adding more negative events is just going to make the station go to shit faster
You're not going to curb the tide so long as an assistant is capable of things such as single handedly and reliably gaining access to the captain quarters and secure all access within minutes of the round starting
More opportunities for cooperation is good but it's not going to solve the problem
You're not going to curb the tide so long as an assistant is capable of things such as single handedly and reliably gaining access to the captain quarters and secure all access within minutes of the round starting
More opportunities for cooperation is good but it's not going to solve the problem
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- Joined: Fri Sep 25, 2015 12:18 am
- Byond Username: The unloved rock
Re: Harshness as a motivator
Events, no. Events died when aurorus caelis came in. I'm thinking of something consistent that makes being an assistant hard enough without shitting on people. Hunger would be consistent, but I dunno how balanced it could be without really changing how vending machines work. Mood could definitely help, but currently mood does fuck all and none of what mood does particularly encourages or discourages stuff, all I can think of is the really wonky 'save a life' moodlet. While making mood affect little made it cause less whining when implemented, it makes mood completely ignorable.
- Ayy Lemoh
- Joined: Mon Jun 05, 2017 5:58 pm
- Byond Username: Jerry Derpington
Re: Harshness as a motivator
Good opinion when it comes to medical stuff.Zarniwoop wrote:Not an RP server. Stop trying to make it one.
NoxVS wrote:We can port Baymed once we have more competent medical players. If we add baymed, a broken limb would just last the whole shift to the point where it’s easier to just die and be cloned.
What is it with people wanting to turn damage and medbay from a part of the game which can be dealt with by anyone competent to:Kryson wrote:I would even like to see something like baymed light.
Spoiler:
edit: also god forbid an admin wants to do an event with anything baymed related. I have no idea how baystation can have ranged simplemobs work, if they even bother, because getting shot or hit by a real weapon with baymed may as well be a death sentence by actual death or ten hours of being healed in medbay. Do you really want all admin events to be things where it is just a few people roleplaying with each other or all combat requires everyone to carry a healing staff so they can stand a fucking chance?
edit 2: also, full baymed or baymed light, you'd still have better luck playing on a real bay server or a different server in general. Items would have to be rebalanced unless it's a really small thing that could just be ignored. This could take quite a while or your progress on doing this may be reverted and you'll wonder what the point was.
Last edited by Ayy Lemoh on Tue Dec 11, 2018 12:33 am, edited 2 times in total.
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- Joined: Fri Sep 25, 2015 12:18 am
- Byond Username: The unloved rock
Re: Harshness as a motivator
I never considered baymed. The only part of medbay I've considered would be completely fucking with virology to make it more about curing common diseases than making regen coma (completely blatantly based off how lifeweb handles disease) but then again I am too stupid to put any of my ideas into play.
- Ayy Lemoh
- Joined: Mon Jun 05, 2017 5:58 pm
- Byond Username: Jerry Derpington
Re: Harshness as a motivator
What's your definition of a common disease?confused rock wrote:I never considered baymed. The only part of medbay I've considered would be completely fucking with virology to make it more about curing common diseases than making regen coma (completely blatantly based off how lifeweb handles disease) but then again I am too stupid to put any of my ideas into play.
It would be better if they were meant for curing all diseases otherwise some shit would have to be rebalanced (fungal TB/rare random event diseases being overpowered is an example).
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- Joined: Fri Sep 25, 2015 12:18 am
- Byond Username: The unloved rock
Re: Harshness as a motivator
few things:
-disease shouldn't spread as incredibly easily as it does now, if some guy has a disease it doesn't necessarily mean everyone but the guys in biosuits on internals will get it (though caution should be a good idea).
-outside random events, disease could be caught from more sources, like miasma, but mostly food if you're extremely filthy and don't wash your hands. The guy covering the halls in pun pun will probably get himself sick, and people besides the janitor might want to delimb him since he risks making them ill as well.
-stuff like good meals, spaceallin, orange juice, and rest should be able to fix most diseases unreliably. Not GBS or anything, but you'd more likely be catching more diseases that are stronger than coughing but weaker than fungal TB (shingles?)
-advanced cures would be made more similarly to how viros make the disease itself now, less of the chemistry just making one thing to cure the disease. Said cure may be in limited supply, since diseases would be harder to spread overall.
Just some basic ideas. That'd be a hard rework, but I want to keep it in my memory so once I suck less I can consider doing it. I think changing moodlets would be more feasible for me but I'm not sure how Qman and people in general would feel about that. I think I was away at the time of moods being added/the backlash, I only have vague memories.
-disease shouldn't spread as incredibly easily as it does now, if some guy has a disease it doesn't necessarily mean everyone but the guys in biosuits on internals will get it (though caution should be a good idea).
-outside random events, disease could be caught from more sources, like miasma, but mostly food if you're extremely filthy and don't wash your hands. The guy covering the halls in pun pun will probably get himself sick, and people besides the janitor might want to delimb him since he risks making them ill as well.
-stuff like good meals, spaceallin, orange juice, and rest should be able to fix most diseases unreliably. Not GBS or anything, but you'd more likely be catching more diseases that are stronger than coughing but weaker than fungal TB (shingles?)
-advanced cures would be made more similarly to how viros make the disease itself now, less of the chemistry just making one thing to cure the disease. Said cure may be in limited supply, since diseases would be harder to spread overall.
Just some basic ideas. That'd be a hard rework, but I want to keep it in my memory so once I suck less I can consider doing it. I think changing moodlets would be more feasible for me but I'm not sure how Qman and people in general would feel about that. I think I was away at the time of moods being added/the backlash, I only have vague memories.
- Mickyan
- Github User
- Joined: Tue Oct 14, 2014 11:59 pm
- Byond Username: Mickyan
- Github Username: Mickyan
Re: Harshness as a motivator
Sounds like you're thinking of an abstraction of a natural immune system
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- Joined: Fri Sep 25, 2015 12:18 am
- Byond Username: The unloved rock
Re: Harshness as a motivator
yEaH pretty much I'd port an entire lifeweb but that dies at square one when you realise that includes stats for differing jobs, but diseases might make janitors less sad while making people less nasty. mood is something I'm considering considering now. who would be against it is what I'm thinking on. And if I'm smart enough.
- Farquaar
- Joined: Sat Apr 07, 2018 7:20 am
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- Location: Delta Quadrant
Re: Harshness as a motivator
So if I'm understanding this correctly, you want there to be consequences for dragging corpses around in circles while covered in blood and vomit?
What do you expect people to do? Shower and not drag corpses around? How else will the station become a disgusting mess?
What do you expect people to do? Shower and not drag corpses around? How else will the station become a disgusting mess?
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- Joined: Thu Oct 30, 2014 2:24 pm
- Byond Username: Cik
Re: Harshness as a motivator
never say this to me or my son ever againZarniwoop wrote:Not an RP server. Stop trying to make it one.
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- Joined: Fri Sep 25, 2015 12:18 am
- Byond Username: The unloved rock
Re: Harshness as a motivator
I think people should consider being covered in blood as having downsides? That's not my main point, but I think it'd be a good way to make hygiene matter at all.
- Farquaar
- Joined: Sat Apr 07, 2018 7:20 am
- Byond Username: Farquaar
- Location: Delta Quadrant
Re: Harshness as a motivator
Surely, the rock has gone mad with powerconfused rock wrote:I think people should consider being covered in blood as having downsides? That's not my main point, but I think it'd be a good way to make hygiene matter at all.
In all seriousness, the fact that a janitor is considered an optional job on a large corporate space station when nearly every institution in the first world has one or more custodians is something to be considered
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- Yakumo_Chen
- Joined: Fri Dec 11, 2015 10:08 pm
- Byond Username: Yakumo Chen
Re: Harshness as a motivator
Being covered in blood and piss makes a good excuse to have an intelligent officer arrest you, though.confused rock wrote:I think people should consider being covered in blood as having downsides? That's not my main point, but I think it'd be a good way to make hygiene matter at all.
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- Joined: Sat Dec 15, 2018 10:52 am
- Byond Username: CStarker
Re: Harshness as a motivator
More rigid enforcement of Space Law would end a lot of greytiding.confused rock wrote:I think one of the reasons greytide is so rampant is that there are no threats outside antags, and the few threats there are, being a dick will help protect you from. I feel like the main way to resolve this would be to add more threats to the station that will require assistance from other crewmembers to solve- things like appendicitis, maybe minor diseases that require more effort to cure so nobody is motivated to help the asshole who spaced the janitor's cart. So far, however, the only idea I have is to rework how hunger works and make it so the only consistent food sources are cargo and the chef- if you're being a shit covering the hallways in pun pun, you might not be given the right to eat, so you might not want to be the shit covering the halls in pun pun. If cloning cost something, then people might stop and think "is this guy a productive enough member of the station to be worth spending on?"
What do you think of these ideas? do you have any other thoughts on possible threats to put in place?
I was also considering reworking the research station space ruin/ ghost role to use new ideas of scarcity like this, to make it a struggle to decide and to test things on before on a larger whole.
- Steelpoint
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- Lumbermancer
- Joined: Fri Jul 25, 2014 3:40 am
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Re: Harshness as a motivator
All this shit will work against you.
- RobustAndRun
- Joined: Wed Dec 27, 2017 7:14 pm
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Re: Harshness as a motivator
Lumbermancer wrote:All this shit will work against you.
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